Global Arcade Gaming Market Size, Share, and Trends Analysis Report – Industry Overview and Forecast to 2032

Solicitud de índiceSolicitud de índice Hable con el analistaHable con el analista Comprar ahoraComprar ahora Consultar antes de comprarConsultar antes Informe de muestra gratuitoInforme de muestra gratuito

Global Arcade Gaming Market Size, Share, and Trends Analysis Report – Industry Overview and Forecast to 2032

  • Chemical and Materials
  • Upcoming Report
  • Dec 2024
  • Global
  • 350 Páginas
  • Número de tablas: 220
  • Número de figuras: 60

Global Arcade Gaming Market

Tamaño del mercado en miles de millones de dólares

Tasa de crecimiento anual compuesta (CAGR) :  % Diagram

Diagram Período de pronóstico
2025 –2032
Diagram Tamaño del mercado (año base)
USD 4.25 Billion
Diagram Tamaño del mercado (año de pronóstico)
USD 6.38 Billion
Diagram Tasa de crecimiento anual compuesta (CAGR)
%
Diagram Jugadoras de los principales mercados
  • Dummy1
  • Dummy2
  • Dummy3
  • Dummy4
  • Dummy5

Global Arcade Gaming Market Segmentation, By Type (Video Games, Simulation Games, and Mechanical Games), Genre (Racing, Shooting, Sports, and Action), Age Group (Less 18 Years, 19-35 Years, 36 Years and Above), Application (Residential, Commercial and Gaming Hubs), Distribution Channel (Online and Offline) - Industry Trends and Forecast to 2032

Arcade Gaming Market

Arcade Gaming Market Analysis

The arcade gaming market is leveraging virtual reality (VR) and augmented reality (AR) technologies to create immersive gaming experiences. Advanced motion sensors and haptic feedback devices enhance player engagement. Cloud gaming integration allows for multiplayer experiences without heavy hardware investments. These advancements attract younger demographics and revitalize interest among seasoned players, fueling market growth. The rise of eSports and arcade-themed entertainment centers further boosts the industry's global expansion. For instance, CXC Simulations launches Motion Pro II, an arcade-focused racing simulator. Featuring immersive technology and precise engineering, it revolutionizes virtual racing, heightening excitement and realism. Ideal for arcade business seeking to offer unparalleled experiences to their customers.

Arcade Gaming Market Size

The global arcade gaming market size was valued at USD 4.25 billion in 2024 and is projected to reach USD 6.38 billion by 2032, with a CAGR of 5.20% during the forecast period of 2025 to 2032. In addition to the insights on market scenarios such as market value, growth rate, segmentation, geographical coverage, and major players, the market reports curated by the Data Bridge Market Research also include import export analysis, production capacity overview, production consumption analysis, price trend analysis, climate change scenario, supply chain analysis, value chain analysis, raw material/consumables overview, vendor selection criteria, PESTLE Analysis, Porter Analysis, and regulatory framework.

Arcade Gaming Market Trends

“Growth of Multiplayer Online Arcade Games”

A key trend driving the arcade gaming market is the growth of multiplayer online arcade games. With the increasing availability of high-speed internet and improved gaming consoles, players can now enjoy multiplayer experiences in real-time, connecting with people globally. This shift is enhancing player engagement and attracting a new generation of gamers. For instance, games such as "Pac-Man Battle Royale" and "Street Fighter V" have capitalized on this trend, allowing multiple players to compete against each other online. In addition, the rise of esports tournaments and arcade-style competitions further boosts the appeal of multiplayer gaming, contributing to the continued growth and modernization of the arcade gaming industry.

Report Scope and Arcade Gaming Market Segmentation      

Attributes

Arcade Gaming Key Market Insights

Segments Covered

  • By Type: Video Games, Simulation Games, and Mechanical Games
  • By Genre: Racing, Shooting, Sports, and Action
  • By Age Group: Less 18 Years, 19-35 Years, 36 Years, and Above
  • By Application: Residential, Commercial, and Gaming Hubs
  • By Distribution Channel: Online and Offline

Countries Covered

U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America

Key Market Players

Bandai Namco Studios Inc. (Japan), Bay Tek Entertainment Inc. (U.S.), CAPCOM (Japan), CXC Simulations (U.S.), D-BOX Technologies Inc. (Canada), International Games System Co. Ltd. (Taiwan), Nintendo (Japan), PrimeTime Amusements (U.S), Melco International Development Limited (China), Genting Berhad (Malaysia), Wynn Resorts Holdings, LLC (U.S.), Galaxy Entertainment Group Limited (China), Dream Arcades Inc. (U.S.), Sega Sammy Holdings Inc. (Japan), and SQUARE ENIX (Japan)

Market Opportunities

  • Rising Integration of VR in Arcade Games
  • Incorporation of Redemption in Games

Value Added Data Infosets

In addition to the insights on market scenarios such as market value, growth rate, segmentation, geographical coverage, and major players, the market reports curated by the Data Bridge Market Research also include import export analysis, production capacity overview, production consumption analysis, price trend analysis, climate change scenario, supply chain analysis, value chain analysis, raw material/consumables overview, vendor selection criteria, PESTLE Analysis, Porter Analysis, and regulatory framework.

Arcade Gaming Market Definition

Arcade gaming refers to playing video games on coin-operated machines typically found in public venues such as malls, amusement parks, and arcades. Originating in the late 20th century, arcade games often feature vibrant displays, joystick or button controls, and engaging sound effects. They cover various genres, including racing, shooting, fighting, and puzzles. Popular titles such as Pac-Man, Street Fighter, and Dance Dance Revolution became cultural phenomena. Different from console or PC gaming, arcade gaming emphasizes short, high-intensity play sessions, often encouraging competition with high-score leaderboards. Modern arcade gaming incorporates advanced technology, offering immersive experiences through virtual reality, motion-sensing controls, and multiplayer connectivity.

Arcade Gaming Market Dynamics

Drivers

  • Growing Integration of Social Elements

The integration of social gaming elements such as leaderboards, multiplayer competitions, and collaborative experiences is a key driver of the arcade gaming market. By incorporating these features, arcades transform from solitary gaming spaces to hubs for social interaction. For instance, popular games such as "Mario Kart Arcade GP DX" and "Tekken" offer multiplayer options, allowing players to compete against friends or strangers, which enhances the overall experience. In addition, incorporating group challenges and rewards systems fosters community-building and encourages group visits. These social elements not only attract a wider audience but also create a vibrant gaming culture, significantly contributing to the growth and appeal of arcade gaming.

  • Increasing Physical Activities in Arcade Gaming

Arcade gaming evolves with immersive VR experiences, integrating head-mounted displays, motion controllers, and tracking devices. These innovations promote physical activity through full-body movement, encouraging players to engage in dynamic gameplay. Through blending technology and physicality, arcades offer an exhilarating experience that transcends traditional gaming, enticing players to move, react, and immerse themselves in the virtual world. For instance, the VR laser tech arcade game revealed at the AEI convention in March 2022 enables players to stand up and move naturally, enhancing the VR experience. Through integrating physical actions, arcade gaming becomes more immersive and appealing, attracting players seeking dynamic and engaging gameplay.

Opportunities

  • Rising Integration of VR in Arcade Games

The rising integration of VR in arcade games presents a lucrative opportunity for the market. With immersive experiences such as VR 360 Dinosaur Attack Car Arcade Game and Sega's VR Agent, there's a growing demand for innovative gaming experiences. Arcade owners can capitalize on this trend by investing in VR technology to attract customers seeking unparalleled virtual adventures. For instance, Vertigo Games' acquisition of Springboard VR in 2021 expanded its VR game selection. The AEI convention in March 2022 emphasized VR's role in arcade success. These developments are poised to drive VR arcade game adoption, enriching user experiences.

  • Incorporation of Redemption in Games

The incorporation of redemption in arcade games significantly boosts market growth by broadening their appeal to families and casual visitors. Games offering tickets or prize rewards enhance the experience, adding excitement and a sense of accomplishment. For instance, games such as "Skee-Ball" and "Whack-a-Mole" offer players the chance to win tickets that can be exchanged for prizes, attracting both younger and older audiences. This rewards-driven engagement fosters repeat visits, as players seek to collect more tickets for bigger rewards. The inclusion of redemption games not only increases foot traffic but also cultivates customer loyalty, driving long-term revenue growth and creating new opportunities for arcade operators.

 Restraints/Challenges

  • Competition from Online Gaming

Competition from online gaming significantly hampers the arcade gaming market. The rise of online multiplayer platforms offers players greater convenience, allowing them to play games from the comfort of their homes, anytime and anywhere. This ease of access reduces the appeal of traditional arcades, where players must visit physical locations. The variety of games available online further diminishes the uniqueness of arcade experiences. As a result, arcades are facing declining foot traffic, lower revenue, and a diminishing customer base. This shift in consumer preferences undermines the viability of arcade gaming, forcing the market to contend with ongoing challenges in retaining its relevance in the broader gaming ecosystem.

  • High Initial Investment

High initial investment acts as a significant restraint in the arcade gaming market. Establishing and maintaining an arcade requires substantial capital for purchasing advanced gaming equipment, securing suitable premises, and covering ongoing maintenance costs. These financial barriers deter potential entrepreneurs from entering the market, limiting opportunities for innovation and economic expansion. The high cost of setup and operation also increases the financial risks for owners, making it difficult to achieve profitability in a competitive environment. This capital-intensive nature of the arcade gaming sector restricts its growth potential and diversity, as many aspiring business owners are unable to overcome these significant financial challenges.

This market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.

Impact and Current Market Scenario of Raw Material Shortage and Shipping Delays

Data Bridge Market Research offers a high-level analysis of the market and delivers information by keeping in account the impact and current market environment of raw material shortage and shipping delays. This translates into assessing strategic possibilities, creating effective action plans, and assisting businesses in making important decisions. Apart from the standard report, we also offer in-depth analysis of the procurement level from forecasted shipping delays, distributor mapping by region, commodity analysis, production analysis, price mapping trends, sourcing, category performance analysis, supply chain risk management solutions, advanced benchmarking, and other services for procurement and strategic support.

Expected Impact of Economic Slowdown on the Pricing and Availability of Products

When economic activity slows, industries begin to suffer. The forecasted effects of the economic downturn on the pricing and accessibility of the products are taken into account in the market insight reports and intelligence services provided by DBMR. With this, our clients can typically keep one step ahead of their competitors, project their sales and revenue, and estimate their profit and loss expenditures.

Arcade Gaming Market Scope

The market is segmented on the basis of type, genre, age group, application, and distribution channel. The growth amongst these segments will help you analyse meagre growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.

Type

  • Video Games
  • Simulation Games
  • Mechanical Games

Genre

  • Racing
  • Shooting
  • Sports
  • Action

Age Group

  • Less 18 years
  • 19-35 years
  • 36 years and Above

Application

  • Residential
  • Commercial
  • Gaming Hubs

 Distribution Channel

  • Online
  • Offline

Arcade Gaming Market Regional Analysis

The market is analysed and market size insights and trends are provided by type, genre, age group, application, and distribution channel as referenced above.

The countries covered in the market report are U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America.

North America is expected to dominate the market, propelled by technological advancements and product innovations. In addition, the region benefits from the expanding mobile gaming sector, solidifying its position as a leader in the global gaming industry.

Asia-Pacific is estimated to show lucrative growth in the market, driven by a surge in competitions and a growing number of spectators and competitors. This trend reflects a vibrant gaming culture fostering significant market expansion in the region.

The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points such as down-stream and upstream value chain analysis, technical trends and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.   

Arcade Gaming Market Share

The market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies' focus related to market.

Arcade Gaming Market Leaders Operating in the Market Are:

  • Bandai Namco Studios Inc. (Japan)
  •  Bay Tek Entertainment Inc. (U.S.)
  •  CAPCOM (Japan)
  •  CXC SIMULATIONS (U.S.)
  •  D-BOX Technologies Inc. (Canada)
  •  International Games System Co. Ltd. (Taiwan)
  •  Nintendo (Japan)
  •  PrimeTime Amusements (U.S)
  •  MELCO INTERNATIONAL DEVELOPMENT LIMITED (China)
  •   Genting Berhad (Malaysia)
  • Wynn Resorts Holdings, LLC (U.S.)
  • Galaxy Entertainment Group Limited (China)
  •  Dream Arcades Inc. (U.S.)
  •  SEGA SAMMY HOLDINGS inc. (Japan)
  • SQUARE ENIX (Japan)

Latest Developments in Arcade Gaming Market

  • In September 2023, Apple Arcade launched four new games, expanding its catalog. The games introduced were Cypher 007, a spy-themed adventure; Japanese Rural Life Adventure, offering a peaceful rural experience; Junkworld, a post-apocalyptic action game; and My Talking Angela 2+, a virtual pet simulation, adding more diversity to the platform’s offerings
  • In January 2023, Tamadoge Arcade announced the debut of Super Doge, a new play-to-earn arcade game that allows players to earn rewards through gameplay. By combining traditional arcade entertainment with blockchain technology, the game offers players the opportunity to earn cryptocurrencies while enjoying an exciting, engaging experience with its beloved doge character
  • In March 2022, At the AEI Expo, a cutting-edge VR technology arcade game was showcased, demonstrating immersive gameplay that leverages virtual reality to enhance player interaction. The game provided an exciting glimpse into the future of gaming, allowing participants to engage in realistic environments and innovative VR features, which pushed the boundaries of arcade gaming
  • In November 2021, Teskin, an Israeli-based casual game developer, joined Voodoo's casual business section through acquisition. Despite this, both companies will operate independently, pursuing their respective initiatives. With over 20 million lifetime downloads in just four years, Teskin plans to bolster its teams and invest in new casual games, reflecting its commitment to growth within the mobile gaming sector
  • In June 2021, Jio partnered with Sega, intending to launch Sonic the Hedgehog 2 and other games in its store. This collaboration aims to enhance the gaming experience for Jio users, leveraging Sega's iconic franchise to attract and engage a broader audience within the Indian gaming market
  • In January 2021, D-BOX Technologies continued its focus on the video gaming market by collaborating with five Quebec-based gaming studios. This strategic alliance underscores D-BOX's commitment to delivering immersive gaming experiences, leveraging the expertise of local gaming talent to create innovative and captivating gameplay elements for gamers worldwide


SKU-

Obtenga acceso en línea al informe sobre la primera nube de inteligencia de mercado del mundo

  • Panel de análisis de datos interactivo
  • Panel de análisis de empresas para oportunidades con alto potencial de crecimiento
  • Acceso de analista de investigación para personalización y consultas
  • Análisis de la competencia con panel interactivo
  • Últimas noticias, actualizaciones y análisis de tendencias
  • Aproveche el poder del análisis de referencia para un seguimiento integral de la competencia
Solicitud de demostración

Metodología de investigación

La recopilación de datos y el análisis del año base se realizan utilizando módulos de recopilación de datos con muestras de gran tamaño. La etapa incluye la obtención de información de mercado o datos relacionados a través de varias fuentes y estrategias. Incluye el examen y la planificación de todos los datos adquiridos del pasado con antelación. Asimismo, abarca el examen de las inconsistencias de información observadas en diferentes fuentes de información. Los datos de mercado se analizan y estiman utilizando modelos estadísticos y coherentes de mercado. Además, el análisis de la participación de mercado y el análisis de tendencias clave son los principales factores de éxito en el informe de mercado. Para obtener más información, solicite una llamada de un analista o envíe su consulta.

La metodología de investigación clave utilizada por el equipo de investigación de DBMR es la triangulación de datos, que implica la extracción de datos, el análisis del impacto de las variables de datos en el mercado y la validación primaria (experto en la industria). Los modelos de datos incluyen cuadrícula de posicionamiento de proveedores, análisis de línea de tiempo de mercado, descripción general y guía del mercado, cuadrícula de posicionamiento de la empresa, análisis de patentes, análisis de precios, análisis de participación de mercado de la empresa, estándares de medición, análisis global versus regional y de participación de proveedores. Para obtener más información sobre la metodología de investigación, envíe una consulta para hablar con nuestros expertos de la industria.

Personalización disponible

Data Bridge Market Research es líder en investigación formativa avanzada. Nos enorgullecemos de brindar servicios a nuestros clientes existentes y nuevos con datos y análisis que coinciden y se adaptan a sus objetivos. El informe se puede personalizar para incluir análisis de tendencias de precios de marcas objetivo, comprensión del mercado de países adicionales (solicite la lista de países), datos de resultados de ensayos clínicos, revisión de literatura, análisis de mercado renovado y base de productos. El análisis de mercado de competidores objetivo se puede analizar desde análisis basados ​​en tecnología hasta estrategias de cartera de mercado. Podemos agregar tantos competidores sobre los que necesite datos en el formato y estilo de datos que esté buscando. Nuestro equipo de analistas también puede proporcionarle datos en archivos de Excel sin procesar, tablas dinámicas (libro de datos) o puede ayudarlo a crear presentaciones a partir de los conjuntos de datos disponibles en el informe.

Preguntas frecuentes

Growing Integration of Social Elements and Increasing Physical Activities in Arcade Gaming are the growth drivers of the Arcade Gaming Market.
The type, genre, age group, application, and distribution channel are the factors on which the Arcade Gaming Market research is based.
The major companies in the Arcade Gaming Market are Bandai Namco Studios Inc. (Japan), Bay Tek Entertainment Inc. (U.S.), CAPCOM (Japan), CXC Simulations (U.S.), D-BOX Technologies Inc. (Canada), International Games System Co. Ltd. (Taiwan), Nintendo (Japan), PrimeTime Amusements (U.S), Melco International Development Limited (China), Genting Berhad (Malaysia), Wynn Resorts Holdings, LLC (U.S.), Galaxy Entertainment Group Limited (China), Dream Arcades Inc. (U.S.), Sega Sammy Holdings Inc. (Japan), and SQUARE ENIX (Japan).