- In September 2023, Apple Arcade launched four new games, expanding its catalog. The games introduced were Cypher 007, a spy-themed adventure; Japanese Rural Life Adventure, offering a peaceful rural experience; Junkworld, a post-apocalyptic action game; and My Talking Angela 2+, a virtual pet simulation, adding more diversity to the platform’s offerings
- In January 2023, Tamadoge Arcade announced the debut of Super Doge, a new play-to-earn arcade game that allows players to earn rewards through gameplay. By combining traditional arcade entertainment with blockchain technology, the game offers players the opportunity to earn cryptocurrencies while enjoying an exciting, engaging experience with its beloved doge character
- In March 2022, At the AEI Expo, a cutting-edge VR technology arcade game was showcased, demonstrating immersive gameplay that leverages virtual reality to enhance player interaction. The game provided an exciting glimpse into the future of gaming, allowing participants to engage in realistic environments and innovative VR features, which pushed the boundaries of arcade gaming
- In November 2021, Teskin, an Israeli-based casual game developer, joined Voodoo's casual business section through acquisition. Despite this, both companies will operate independently, pursuing their respective initiatives. With over 20 million lifetime downloads in just four years, Teskin plans to bolster its teams and invest in new casual games, reflecting its commitment to growth within the mobile gaming sector
- In June 2021, Jio partnered with Sega, intending to launch Sonic the Hedgehog 2 and other games in its store. This collaboration aims to enhance the gaming experience for Jio users, leveraging Sega's iconic franchise to attract and engage a broader audience within the Indian gaming market
- In January 2021, D-BOX Technologies continued its focus on the video gaming market by collaborating with five Quebec-based gaming studios. This strategic alliance underscores D-BOX's commitment to delivering immersive gaming experiences, leveraging the expertise of local gaming talent to create innovative and captivating gameplay elements for gamers worldwide
Frequently Asked Questions
The market is segmented based on Segmentation, By Type (Video Games, Simulation Games, and Mechanical Games), Genre (Racing, Shooting, Sports, and Action), Age Group (Less 18 Years, 19-35 Years, 36 Years and Above), Application (Residential, Commercial and Gaming Hubs), Distribution Channel (Online and Offline) - Industry Trends and Forecast to 2032
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The Global Arcade Gaming Market size was valued at USD 4.25 USD Billion in 2024.
The Global Arcade Gaming Market is projected to grow at a CAGR of 5.2% during the forecast period of 2025 to 2032.
The market report covers data from the U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America.