>北美视觉效果 (VFX) 软件市场,按产品(软件和服务)、操作系统(Windows、Linux、MACOS 和其他)、部署模型(本地和云)、组织规模(独立电影制作人、小型工作室(精品工作室)、中型工作室和大型工作室)、效果(子弹时间、数字合成、定格动画、哑光绘画和假肢化妆)、应用(故事片、广告、剧集、游戏、音乐视频、短片、网络剧集和其他)划分 - 行业趋势和预测到 2030 年。
北美视觉效果 (VFX) 软件市场分析和规模
数字视频流媒体平台使用量的增加推动了视觉效果 (VFX) 软件市场的发展。然而,整合不同劳动力管理的复杂性正在制约视觉效果 (VFX) 软件市场的增长。新技术的开发和集成热潮预计将为视觉效果 (VFX) 软件市场的增长提供机会。然而,数据泄露的可能性较高已成为市场增长的挑战。
Data Bridge Market Research 分析,视觉效果 (VFX) 软件市场预计将从 2022 年的 702,390.83 万美元达到 2030 年的 1,878,826.94 万美元,预测期内的复合年增长率为 13.8%。
报告指标 |
细节 |
预测期 |
2023 至 2030 年 |
基准年 |
2022 |
历史岁月 |
2021 (可定制为 2015-2020) |
定量单位 |
收入(千美元) |
涵盖的领域 |
产品(软件和服务)、操作系统(Windows、Linux、macOS 等)、部署模型(本地和云)、组织规模(独立电影制作人、小型工作室(精品工作室)、中型工作室和大型工作室)、效果(子弹时间、数字合成、定格动画、哑光绘画和假肢化妆)、应用(故事片、广告、剧集、游戏、音乐视频、短片、网络剧集等) |
覆盖国家 |
美国、加拿大和墨西哥 |
涵盖的市场参与者 |
Sitni Sati、Maxon Computer GMBH、Artlist UK Limited、BORIS FX, INC.、DISNEY / PIXAR、Avid Technology, Inc、E-on Software、Apple Inc.、Isotropix SAS.、Laubwerk GmbH、PLANETSIDE SOFTWARE LLC、Greyscalegorilla, Inc、iToo Software、TOOLCHEFS LTD、MotionVFX、Pixel Farm, Inc.、Next Limit、MAGIX Software GmbH.、Rodypolis、Science-D-Visions、SideFX、Blackmagic Design Pty. Ltd.、Chaos Software EOOD、The Foundry Visionmongers Limited、Adobe、Blender、Autodesk、The Qt Company 和 Ziva(Unity Technologies 的一部分)等 |
市场定义
视觉效果 (VFX) 软件用于创建各种类型的视觉效果,例如特效、计算机生成图像 (CGI)、动态图形、合成等。这些效果是通过处理图像和素材来创建一些新的、不可能的或难以在现实生活中实现的东西而创建的。VFX 软件可用于各种行业,例如电影、电视、广告、视频游戏、建筑等。行业中使用的一些流行 VFX 软件包括 Adobe After Effects、Autodesk Maya、Maxon Cinema 4D、Nuke、Houdini 等。
北美视觉效果 (VFX) 软件市场动态
本节旨在了解市场驱动因素、优势、机遇、限制和挑战。下面将详细讨论所有这些内容:
驱动程序
- 数字视频流媒体平台的使用率增加
数字视频流媒体平台是一种在线服务,为用户提供电影、电视节目和其他视频等视频内容的点播访问。用户可以通过互联网将内容直接传输到他们的设备上,而不是下载以供以后观看。随着越来越多的人转向这些平台进行娱乐,对高质量、视觉吸引力强的内容的需求也在增加。对 VFX 软件的需求预计将推动市场的发展,使电影制作人和内容创作者能够制作高质量的视觉效果,从而增强故事叙述体验并吸引观众的注意力。
- 娱乐行业对视觉效果的需求上升
视觉效果(VFX) 是电影、电视和其他媒体中使用的数字和实际技术的结合,用于创建虚构的环境和角色,增强视觉美感,并实现通过实际手段无法实现的预期结果。它们通常用于动作、幻想和科幻电影中,以创造神奇的生物、逼真的爆炸、复杂的背景以及其他在现实生活中难以或不可能创造的元素。
机会
- VFX 软件与人工智能和机器学习技术的集成
人工智能(AI ) 和机器学习技术与 VFX (视觉效果) 软件的集成已变得越来越普遍。通过这种集成,VFX 艺术家可以在更短的时间内用更少的资源制作出更复杂、更逼真的视觉效果。数字角色的创建是人工智能和机器学习对 VFX 产生重大影响的一个领域。借助人工智能算法,VFX 工匠可以通过分析真实的动作和行为来训练程序,以创建更准确、更可接受的角色。逼真的面部表情和动作通常很难手动制作,而且很耗时,但这项技术也可以生成。自动执行重复性任务是人工智能和机器学习在 VFX 中的另一种应用方式。例如,可以训练程序自然地跟踪场景中物体或人物的动作,从而无需 VFX 技术人员执行手动跟进,这很耗时且成本高昂。由于人工智能和机器学习,节省了时间,并且人为错误的可能性也降低了。
限制/挑战
- 与 VFX 软件相关的高成本
VFX 软件用于创建各种类型的视觉效果,例如特效、计算机生成图像 (CGI)、动态图形、合成等。这些效果是通过处理图像和素材来创造一些新的、不可能的或难以在现实生活中实现的东西。VFX 软件可用于各种行业,例如电影、电视、广告、视频游戏、建筑等。行业中使用的一些流行 VFX 软件包括 Adobe After Effects、Autodesk Maya、Maxon Cinema 4D、Nuke、Houdini 等。虽然使用 VFX 软件有很多好处,例如创造令人惊叹的视觉效果和提高生产效率;但软件的高成本预计会阻碍其增长。因为 VFX 软件的开发涉及大量投资,包括研发、基础设施和人才招聘。然后这些成本被转嫁给企业或电影公司,以支付高昂的软件费用。VFX 软件的收费取决于软件的复杂性和质量。在电影行业中,视觉特效软件的成本从几千美元到数百万美元不等。
- 与 VFX 软件相关的技术挑战
视觉效果 (VFX) 软件是电影、电视和游戏企业使用的重要工具,用于制作令人眼花缭乱、增强的可视化效果,吸引全球观众。然而,由于对复杂、高质量和逼真的视觉效果的需求不断增长,VFX 软件面临许多技术障碍。兼容性,VFX 软件必须与众多软件和硬件平台兼容。开发人员可能面临确保与各种操作系统、硬件配置和软件版本兼容的困难。用户界面,通过设计一个既用户友好又直观的 VFX 软件界面,确保艺术家能够有效和高效地工作至关重要。规划一个既强大又开放的 UI 可能具有挑战性,尤其是考虑到产品的复杂性。内存,对于 VFX 软件来说,要存储和操作数据,它需要最大的内存和处理能力。这对于高目标表面、复杂的照明布置和细节 3D 模型尤其如此。
最新动态
- 2023 年 4 月,MAXON COMPUTER GMBH. 荣获 2023 年 NAB Show 年度产品奖(图形、编辑、视觉特效和切换器领域)。该官方奖项计划旨在表彰 NAB Show 参展商展示的一些最重要和最有前途的新技术和产品。此类奖项有助于公司获得认可
- 2023 年 2 月,Blender 发布了 Blender 2.8,该版本提供长期支持(Blender LTS)。每次发布都有相关开销,包括手册、API、Web 和视频发布说明、协调实际构建和测试以及重叠的开发阶段(Bcon3/Bcon1)。此类新发布有助于公司根据客户要求进行升级
北美视觉效果 (VFX) 软件市场范围
北美视觉效果 (VFX) 软件市场根据产品、操作系统、部署模型、组织规模、效果和应用分为六个显著的细分市场。这些细分市场之间的增长将帮助您分析行业中微弱的增长细分市场,并为用户提供有价值的市场概览和市场洞察,帮助他们做出战略决策,确定核心市场应用。
奉献
- 软件
- 服务
根据产品供应情况,市场分为软件和服务。
操作系统
- 视窗
- Linux
- 苹果系统
- 其他的
根据操作系统,市场分为 Windows、Linux、macOS 和其他。
部署模型
- 本地部署
- 云
根据部署模型,市场分为内部部署和云。
组织规模
- 独立电影制片人
- 小型工作室(精品工作室)
- 中型工作室
- 大型工作室
根据组织规模,市场分为独立电影制作人、小型工作室(精品工作室)、中型工作室和大型工作室。
影响
- 子弹时间
- 数字合成
- 定格动画
- 绘景
- 假体化妆
根据效果,市场分为子弹时间、数字合成、定格动画、哑光绘画和假肢化妆。
应用
- 故事片
- 广告
- 情节性
- 赌博
- 音乐视频
- 短片
- 网络系列
- 其他的
根据应用,市场细分为故事片、广告、连续剧、游戏、音乐视频、短片、网络连续剧等。
北美视觉效果 (VFX) 软件市场区域分析/见解
对视觉效果 (VFX) 软件市场进行了分析,并按地区、产品、操作系统、部署模型、组织规模、效果和应用程序提供了市场规模洞察和趋势。
视觉效果(VFX)软件市场报告涵盖的国家包括美国、加拿大和墨西哥。
由于美国采用云技术的增加,美国在北美地区占据主导地位。
报告的国家部分还提供了影响单个市场因素和国内市场监管变化,这些因素和变化影响了市场的当前和未来趋势。下游和上游价值链分析、技术趋势和波特五力分析、案例研究等数据点是用于预测单个国家市场情景的一些指标。此外,在提供国家数据的预测分析时,还考虑了区域品牌的存在和可用性以及它们因来自本地和国内品牌的大量或稀缺竞争而面临的挑战、国内关税和贸易路线的影响。
竞争格局和北美视觉效果 (VFX) 软件市场份额分析
视觉效果 (VFX) 软件市场竞争格局提供了竞争对手的详细信息。详细信息包括公司概况、公司财务状况、产生的收入、市场潜力、研发投资、新市场计划、区域存在、生产基地和设施、生产能力、公司优势和劣势、产品发布、产品宽度和广度、应用主导地位。以上提供的数据点仅与公司对视觉效果 (VFX) 软件市场的关注有关。
视觉效果(VFX)软件市场的一些主要参与者包括 Sitni Sati、Maxon Computer GMBH、Artlist UK Limited、BORIS FX, INC.、DISNEY / PIXAR、Avid Technology, Inc、E-on Software、Apple Inc.、Isotropix SAS.、Laubwerk GmbH、PLANETSIDE SOFTWARE LLC、Greyscalegorilla, Inc、iToo Software、TOOLCHEFS LIMITED、MotionVFX、Pixel Farm, Inc.、Next Limit、MAGIX Software GmbH.、Rodypolis、Science-D-Visions、SideFX、Blackmagic Design Pty. Ltd、Chaos Software EOOD、Foundry、Adobe、Blender、Autodesk、The Qt Company 和 Ziva(Unity Technologies 的一部分)等。
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目录
1 INTRODUCTION
1.1 OBJECTIVES OF THE STUDY
1.2 MARKET DEFINITION
1.3 OVERVIEW OF THE NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET
1.4 CURRENCY AND PRICING
1.5 LIMITATIONS
1.6 MARKETS COVERED
2 MARKET SEGMENTATION
2.1 MARKETS COVERED
2.2 GEOGRAPHICAL SCOPE
2.3 YEARS CONSIDERED FOR THE STUDY
2.4 DBMR TRIPOD DATA VALIDATION MODEL
2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS
2.6 DBMR MARKET POSITION GRID
2.7 VENDOR SHARE ANALYSIS
2.8 MULTIVARIATE MODELING
2.9 CONDUCTOR TIMELINE CURVE
2.1 MARKET END-USE COVERAGE GRID
2.11 SECONDARY SOURCES
2.12 ASSUMPTIONS
3 EXECUTIVE SUMMARY
4 PREMIUM INSIGHTS
4.1 VALUE CHAIN ANALYSIS
4.2 TRENDS BY ORGANIZATION SIZE
4.2.1 INDEPENDENT FILMMAKER
4.2.2 SMALL SCALE STUDIOS
4.2.3 MEDIUM SCALE STUDIOS
4.2.4 LARGE SCALE STUDIOS
4.3 CASE STUDIES
4.3.1 TRACK VFX
4.3.2 GOLDTOOTH
4.3.3 ZEKE THE LION
4.4 TECHNOLOGICAL TRENDS
4.5 PATENT ANALYSIS
4.5.1 PATENT NUMBER: US6061462A
4.5.2 PATENT NUMBER: US5193056
4.5.3 PATENT NUMBER: US5579430A
4.5.4 PATENT NUMBER: US7013284B2
4.6 PORTERS FIVE FORCES ANALYSIS
4.7 REGULATORY STANDARDS
5 MARKET OVERVIEW
5.1 DRIVERS
5.1.1 INCREASE IN USAGE OF DIGITAL VIDEO STREAMING PLATFORMS
5.1.2 RISE IN DEMAND FOR VISUAL EFFECTS IN THE ENTERTAINMENT SECTOR
5.1.3 GROWTH IN DEMAND FOR HIGH-QUALITY CONTENT BY CONSUMERS
5.1.4 INCREASE IN THE ADOPTION OF CLOUD TECHNOLOGY
5.2 RESTRAINTS
5.2.1 HIGH COST ASSOCIATED WITH THE VFX SOFTWARE
5.2.2 PRESENCE OF FREE AND OPEN-SOURCE VFX SOFTWARE
5.3 OPPORTUNITIES
5.3.1 INTEGRATION OF VFX SOFTWARE WITH AI AND MACHINE LEARNING TECHNOLOGIES
5.3.2 ADOPTION OF VFX SOFTWARE IN THE EDUCATION SECTOR FOR TEACHING PURPOSES
5.3.3 INCREASING UTILIZATION OF VFX SOFTWARE WITH AUGMENTED REALITY (AR)
5.3.4 INCREASING STRATEGIC PARTNERSHIPS AND COLLABORATION AMONG MARKET PLAYERS
5.4 CHALLENGES
5.4.1 TECHNOLOGICAL CHALLENGES ASSOCIATED WITH VFX SOFTWARE
5.4.2 REQUIREMENT OF SKILLED WORKFORCE TO HANDLE TECHNOLOGY
6 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING
6.1 OVERVIEW
6.2 SOFTWARE
6.3 SERVICES
6.3.1 PROFESSIONAL SERVICES
6.3.1.1 CONSULTING
6.3.1.2 SUPPORT & MAINTENANCE
6.3.1.3 IMPLEMENTATION & INTEGRATION
6.3.2 MANAGED SERVICES
7 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL
7.1 OVERVIEW
7.2 ON-PREMISE
7.3 CLOUD
8 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM
8.1 OVERVIEW
8.2 LINUX
8.3 WINDOWS
8.4 MACOS
8.5 OTHERS
9 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT
9.1 OVERVIEW
9.2 DIGITAL COMPOSITING
9.3 STOP MOTION ANIMATION
9.4 MATTE PAINTING
9.5 PROSTHETIC MAKEUP
9.6 BULLET TIME
10 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE
10.1 OVERVIEW
10.2 MEDIUM SCALE STUDIOS
10.2.1 FEATURE FILM
10.2.2 ADVERTISING
10.2.3 EPISODIC
10.2.4 GAMING
10.2.5 MUSIC VIDEO
10.2.6 WEB SERIES
10.2.7 SHORT FILM
10.2.8 OTHERS
10.3 INDEPENDENT FILMMAKER
10.3.1 FEATURE FILM
10.3.2 ADVERTISING
10.3.3 EPISODIC
10.3.4 GAMING
10.3.5 MUSIC VIDEO
10.3.6 WEB SERIES
10.3.7 SHORT FILM
10.3.8 OTHERS
10.4 LARGE SCALE STUDIOS
10.4.1 FEATURE FILM
10.4.2 ADVERTISING
10.4.3 EPISODIC
10.4.4 GAMING
10.4.5 MUSIC VIDEO
10.4.6 WEB SERIES
10.4.7 SHORT FILM
10.4.8 OTHERS
10.5 SMALL SCALE STUDIOS (BOUTIQUE STUDIOS)
10.5.1 FEATURE FILM
10.5.2 ADVERTISING
10.5.3 EPISODIC
10.5.4 GAMING
10.5.5 MUSIC VIDEO
10.5.6 WEB SERIES
10.5.7 SHORT FILM
10.5.8 OTHERS
11 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION
11.1 OVERVIEW
11.2 FEATURE FILM
11.2.1 SOLUTIONS
11.2.2 SERVICES
11.3 ADVERTISING
11.3.1 SOLUTIONS
11.3.2 SERVICES
11.4 EPISODIC
11.4.1 SOLUTIONS
11.4.2 SERVICES
11.5 GAMING
11.5.1 SOLUTIONS
11.5.2 SERVICES
11.6 MUSIC VIDEO
11.6.1 SOLUTIONS
11.6.2 SERVICES
11.7 SHORT FILM
11.7.1 SOLUTIONS
11.7.2 SERVICES
11.8 WEB SERIES
11.8.1 SOLUTIONS
11.8.2 SERVICES
11.9 OTHERS
12 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY COUNTRY
12.1 NORTH AMERICA
12.1.1 U.S.
12.1.2 CANADA
12.1.3 MEXICO
13 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: COMPANY LANDSCAPE
13.1 COMPANY SHARE ANALYSIS: NORTH AMERICA
14 SWOT ANALYSIS
15 COMPANY PROFILE
15.1 APPLE INC.
15.1.1 COMPANY SNAPSHOT
15.1.2 REVENUE ANALYSIS
15.1.3 SOLUTION PORTFOLIO
15.1.4 RECENT DEVELOPMENTS
15.2 ADOBE
15.2.1 COMPANY SNAPSHOT
15.2.2 REVENUE ANALYSIS
15.2.3 PRODUCT PORTFOLIO
15.2.4 RECENT DEVELOPMENT
15.3 THE QT COMPANY
15.3.1 COMPANY SNAPSHOT
15.3.2 REVENUE ANALYSIS
15.3.3 PRODUCTS PORTFOLIO
15.3.4 RECENT DEVELOPMENTS
15.4 DISNEY / PIXAR (A SUBSIDIARY OF THE WALT DISNEY COMPANY)
15.4.1 COMPANY SNAPSHOT
15.4.2 REVENUE ANALYSIS
15.4.3 SOLUTION PORTFOLIO
15.4.4 RECENT DEVELOPMENTS
15.5 CHAOS SOFTWARE EOOD
15.5.1 COMPANY SNAPSHOT
15.5.2 PRODUCT PORTFOLIO
15.5.3 RECENT DEVELOPMENTS
15.6 ARTLIST UK LIMITED
15.6.1 COMPANY SNAPSHOT
15.6.2 SOLUTION PORTFOLIO
15.6.3 RECENT DEVELOPMENTS
15.7 AUTODESK INC.
15.7.1 COMPANY SNAPSHOT
15.7.2 REVENUE ANALYSIS
15.7.3 PRODUCT PORTFOLIO
15.7.4 RECENT DEVELOPMENT
15.8 AVID TECHNOLOGY INC
15.8.1 COMPANY SNAPSHOT
15.8.2 REVENUE ANALYSIS
15.8.3 SOLUTION PORTFOLIO
15.8.4 RECENT DEVELOPMENT
15.9 BLACKMAGIC DESIGN PTY. LTD.
15.9.1 COMPANY SNAPSHOT
15.9.2 PRODUCT PORTFOLIO
15.9.3 RECENT DEVELOPMENTS
15.1 BLENDER
15.10.1 COMPANY SNAPSHOT
15.10.2 SOLUTION PORTFOLIO
15.10.3 RECENT DEVELOPMENT
15.11 BORIS FX, INC.
15.11.1 COMPANY SNAPSHOT
15.11.2 SOLUTION PORTFOLIO
15.11.3 RECENT DEVELOPMENTS
15.12 E-ON SOFTWARE (A SUBSIDIARY BENTLEY SYSTEMS)
15.12.1 COMPANY SNAPSHOT
15.12.2 REVENUE ANALYSIS
15.12.3 SOLUTION PORTFOLIO
15.12.4 RECENT DEVELOPMENTS
15.13 GREYSCALEGORILLA, INC.
15.13.1 COMPANY SNAPSHOT
15.13.2 SOLUTION PORTFOLIO
15.13.3 RECENT DEVELOPMENTS
15.14 ISOTROPIX SAS
15.14.1 COMPANY SNAPSHOT
15.14.2 SOLUTION PORTFOLIO
15.14.3 RECENT DEVELOPMENTS
15.15 MAGIX SOFTWARE GMBH.
15.15.1 COMPANY SNAPSHOT
15.15.2 SOLUTION PORTFOLIO
15.15.3 RECENT DEVELOPMENTS
15.16 MAXON COMPUTER GMBH
15.16.1 COMPANY SNAPSHOT
15.16.2 SOLUTION PORTFOLIO
15.16.3 RECENT DEVELOPMENTS
15.17 MOTIONVFX
15.17.1 COMPANY SNAPSHOT
15.17.2 SOLUTION PORTFOLIO
15.17.3 RECENT DEVELOPMENTS
15.18 NEXT LIMIT
15.18.1 COMPANY SNAPSHOT
15.18.2 SOLUTION PORTFOLIO
15.18.3 RECENT DEVELOPMENTS
15.19 PIXEL FARM, INC.
15.19.1 COMPANY SNAPSHOT
15.19.2 SOLUTION PORTFOLIO
15.19.3 RECENT DEVELOPMENT
15.2 PLANETSIDE SOFTWARE LLC
15.20.1 COMPANY SNAPSHOT
15.20.2 SOLUTION PORTFOLIO
15.20.3 RECENT DEVELOPMENTS
15.21 RODYPOLIS LLC.
15.21.1 COMPANY SNAPSHOT
15.21.2 SOLUTION PORTFOLIO
15.21.3 RECENT DEVELOPMENTS
15.22 SCIENCE-D-VISIONS
15.22.1 COMPANY SNAPSHOT
15.22.2 PRODUCT PORTFOLIO
15.22.3 RECENT DEVELOPMENT
15.23 SIDEFX
15.23.1 COMPANY SNAPSHOT
15.23.2 PRODUCT PORTFOLIO
15.23.3 RECENT DEVELOPMENT
15.24 SITNI SATI
15.24.1 COMPANY SNAPSHOT
15.24.2 PRODUCT PORTFOLIO
15.24.3 RECENT DEVELOPMENTS
15.25 THE FOUNDRY VISIONMONGERS LIMITED (SUBSIDIARY OF ROPER TECHNOLOGIES, INC.)
15.25.1 COMPANY SNAPSHOT
15.25.2 REVENUE ANALYSIS
15.25.3 SOLUTION PORTFOLIO
15.25.4 RECENT DEVELOPMENTS
15.26 ZIVA (A PART OF UNITY TECHNOLOGIES)
15.26.1 COMPANY SNAPSHOT
15.26.2 REVENUE ANALYSIS
15.26.3 SOLUTION PORTFOLIO
15.26.4 RECENT DEVELOPMENTS
16 QUESTIONNAIRE
17 RELATED REPORTS
表格列表
TABLE 1 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 2 NORTH AMERICA SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 3 NORTH AMERICA PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 4 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 5 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 6 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 7 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 8 NORTH AMERICA MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 9 NORTH AMERICA INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 10 NORTH AMERICA LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 11 NORTH AMERICA SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 12 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 13 NORTH AMERICA FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 14 NORTH AMERICA ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 15 NORTH AMERICA EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 16 NORTH AMERICA GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 17 NORTH AMERICA MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 18 NORTH AMERICA SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 19 NORTH AMERICA WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 20 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY COUNTRY, 2021-2030 (USD THOUSAND)
TABLE 21 U.S. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 22 U.S. SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 23 U.S. PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 24 U.S. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 25 U.S. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 26 U.S. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 27 U.S. MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 28 U.S. INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 29 U.S. LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 30 U.S. SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 31 U.S. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 32 U.S. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 33 U.S. FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 34 U.S. ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 35 U.S. EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 36 U.S. GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 37 U.S. MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 38 U.S. SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 39 U.S. WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 40 CANADA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 41 CANADA SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 42 CANADA PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 43 CANADA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 44 CANADA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 45 CANADA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 46 CANADA MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 47 CANADA INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 48 CANADA LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 49 CANADA SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 50 CANADA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 51 CANADA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 52 CANADA FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 53 CANADA ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 54 CANADA EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 55 CANADA GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 56 CANADA MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 57 CANADA SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 58 CANADA WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 59 MEXICO VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 60 MEXICO SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 61 MEXICO PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 62 MEXICO VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 63 MEXICO VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 64 MEXICO VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 65 MEXICO MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 66 MEXICO INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 67 MEXICO LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 68 MEXICO SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 69 MEXICO VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 70 MEXICO VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 71 MEXICO FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 72 MEXICO ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 73 MEXICO EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 74 MEXICO GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 75 MEXICO MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 76 MEXICO SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 77 MEXICO WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
图片列表
FIGURE 1 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: SEGMENTATION
FIGURE 2 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: DATA TRIANGULATION
FIGURE 3 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: DROC ANALYSIS
FIGURE 4 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: NORTH AMERICA VS REGIONAL MARKET ANALYSIS
FIGURE 5 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: COMPANY RESEARCH ANALYSIS
FIGURE 6 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: INTERVIEW DEMOGRAPHICS
FIGURE 7 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: DBMR MARKET POSITION GRID
FIGURE 8 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: VENDOR SHARE ANALYSIS
FIGURE 9 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: MULTIVARIATE MODELING
FIGURE 10 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: TIMELINE CURVE
FIGURE 11 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: MARKET END-USE COVERAGE GRID
FIGURE 12 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: SEGMENTATION
FIGURE 13 RISE IN DEMAND OF VISUAL EFFECTS IN ENTERTAINMENT SECTOR IS EXPECTED TO DRIVE THE GROWTH OF THE NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET IN THE FORECAST PERIOD FROM 2023 TO 2030
FIGURE 14 SOFTWARE SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF THE NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET IN 2023 AND 2030
FIGURE 15 VALUE CHAIN ANALYSIS
FIGURE 16 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES OF THE NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET
FIGURE 17 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY OFFERING, 2022
FIGURE 18 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY DEPLOYMENT MODEL, 2022
FIGURE 19 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY OPERATING SYSTEM, 2022
FIGURE 20 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY EFFECT, 2022
FIGURE 21 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY ORGANIZATION SIZE, 2022
FIGURE 22 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY APPLICATION, 2022
FIGURE 23 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: SNAPSHOT (2022)
FIGURE 24 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY COUNTRY (2022)
FIGURE 25 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY COUNTRY (2023 & 2030)
FIGURE 26 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY COUNTRY (2022 & 2030)
FIGURE 27 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY OFFERING (2023-2030)
FIGURE 28 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: 2022 (%)
研究方法
Data collection and base year analysis are done using data collection modules with large sample sizes. The stage includes obtaining market information or related data through various sources and strategies. It includes examining and planning all the data acquired from the past in advance. It likewise envelops the examination of information inconsistencies seen across different information sources. The market data is analysed and estimated using market statistical and coherent models. Also, market share analysis and key trend analysis are the major success factors in the market report. To know more, please request an analyst call or drop down your inquiry.
The key research methodology used by DBMR research team is data triangulation which involves data mining, analysis of the impact of data variables on the market and primary (industry expert) validation. Data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Patent Analysis, Pricing Analysis, Company Market Share Analysis, Standards of Measurement, Global versus Regional and Vendor Share Analysis. To know more about the research methodology, drop in an inquiry to speak to our industry experts.
可定制
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