全球视频游戏包装市场 – 2029 年行业趋势和预测

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全球视频游戏包装市场 – 2029 年行业趋势和预测

  • Materials & Packaging
  • Upcoming Report
  • Oct 2022
  • Global
  • 350 页面
  • 桌子數: 220
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Global Video Game Packaging Market

市场规模(十亿美元)

CAGR :  % Diagram

Diagram Forecast Period
2022 –2029
Diagram Market Size (Base Year)
USD 3,650.90 Million
Diagram Market Size (Forecast Year)
USD 6,133.60 Million
Diagram CAGR
%
Diagram Major Markets Players
  • Dummy1
  • Dummy2
  • Dummy3
  • Dummy4
  • Dummy5

>全球视频游戏包装市场,按游戏类型(游戏机、平板电脑、智能手机、下载/盒装个人电脑和浏览器个人电脑)、配件(标签、盖子和其他)、材料(玻璃、铝、纸和纸板、塑料、柚木和其他)、交易类型(实物、在线/微交易和数字)、分销渠道(直接和零售)划分——行业趋势和预测到 2029 年。

视频游戏包装市场

视频游戏包装市场分析和规模

电子游戏包装包括那些为在储存和运输过程中对商品进行极端保护而设计的包装产品。纸和纸板包装广泛用于电子游戏包装。电子游戏包装广泛用于防止产品受凉、机械损坏、静电放电、射频噪声发射和物理损坏。它们还有助于保护设备免受化学物质、湿气和辐射等环境因素的影响。 

Data Bridge Market Research 分析称,2021 年视频游戏包装市场价值为 36.509 亿美元,预计到 2029 年将达到 61.336 亿美元,在 2022 年至 2029 年的预测期内复合年增长率为 6.70%。除了对市场价值、增长率、细分、地理覆盖范围和主要参与者等市场情景的见解外,Data Bridge Market Research 策划的市场报告还包括深入的专家分析、按地理位置代表的公司生产和产能、分销商和合作伙伴的网络布局、详细和更新的价格趋势分析以及供应链和需求的赤字分析。

视频游戏包装市场范围和细分

报告指标

细节

预测期

2022 至 2029 年

基准年

2021

历史岁月

2020(可定制为 2014 - 2019)

定量单位

收入(百万美元)、销量(单位)、定价(美元)

涵盖的领域

游戏类型(游戏机、平板电脑、智能手机、下载/盒装个人电脑和浏览器个人电脑)、配件(标签、盖子和其他)、材料(玻璃、铝、纸和纸板、塑料、柚木和其他)、交易类型(实物、在线/微交易和数字)、分销渠道(直接和零售)  

覆盖国家

美国、加拿大、墨西哥、巴西、阿根廷、南美洲其他地区、德国、法国、意大利、英国、比利时、西班牙、俄罗斯、土耳其、荷兰、瑞士、欧洲其他地区、日本、中国、印度、韩国、澳大利亚和新西兰、新加坡、马来西亚、泰国、印度尼西亚、菲律宾、亚太其他地区、阿拉伯联合酋长国、沙特阿拉伯、埃及、以色列、南非、中东和非洲其他地区

涵盖的市场参与者

DS Smith (U.K.), Mondi (U.K.), International Paper (U.S.), Sonoco Products Company (U.S.), Sealed Air (U.S.), Huhtamaki (Finland), Smurfit Kappa (Ireland), WestRock Company (U.S.), UFP Technologies Inc. (U.S.), Stora Enso (Finland), Pregis LLC (U.S.), Shenzhen Hoichow Packing Manufacturing Ltd. (China), Dordan Manufacturing Company (U.S.), Hangzhou Xunda Packaging Co. (China), Dunapack Packaging Group (Austria), Universal Protective Packaging Inc. (U.S.), Parksons Packaging Ltd.(India), Neenah Paper and Packaging (U.S.), Plastic Ingenuity (U.S.), JJX Packaging (U.S.)

Market Opportunities

  • Technological advancement
  • Increasing number of product innovations
  • Rising penetration towards internet services

Market Definition

Video game packaging refers to making enclosure structures that are designed for providing support and protecting video game devices. Corrugated boxes, bags, clamshells, paperboard boxes, thermoformed trays, blister packs, and pouches are some commonly available video game packaging which are manufactured by using plastic, metal and glass materials.

Global Video Game Packaging Market Dynamics

Drivers

  • Growing digitalization.

The rising digitization increases the penetration of consumers towards Internet of Things (IOT) which is driving up the global need for adequate all-purpose packaging for video game products. The global market needs for video game packaging which are boosted by the growing adoption of smart computing devices such as tablets, laptops mobile phones, smartphones, and smart computing in several developing and underdeveloped countries which are expected to increase the growth of the video game packaging market.

  • Increasing demand for sustainable packaging

Many e-commerce companies are aiming on the use of sustainable packaging solutions such as paper based packaging in order to reduce the use of the plastic wastes and moving towards the use of paper-based packaging. This trend is also anticipated to hit the video game packaging market, which is sensitive to exterior impacts with better design to make packaging stronger.

  • Increase the demand of paper and paperboard in packaging

Paper and paperboard is a material which is widely used for the production of video games packaging. Several video games are breakable in nature so it requires those packaging which provides complete safety for the product. Paper and paperboard give that strength and rigidity for the product. Other features of paper and paperboard are soft and polished finish and superb printability which is making it more popular among video game companies.

Opportunities

  • Technological advancement

Technology development is embedded into packages which makes a convincing business case for video game products with the potential to increase profits and reduce costs. Technological advancement in the electronics packaging are forcing to video game industries for the manufacturing of innovative packaging because the electronics packaging design is evolving at a speedy rate. As technology increases so the demands of the video games  also goes up and changes accordingly which will create beneficial opportunity for the revenue growth of the market.

Furthermore, rising penetration towards internet services, coupled with easy accessibility and availability of games on the internet all over the globe are expected to keep market growth prospects positive and expected to create immense opportunities for the market growth in upcoming years.

Restraints/ Challenges

  • Disadvantages associated with video game packaging market

Heat dissipation and the initial high cost of electronic packaging are some of the challenges which are limiting the market and reducing the growth of the video game packaging market. Also, numerous countries prohibit manufacturing and using lighter-weight polybags with a thickness of less than 50 microns. Furthermore, growing availability of substitutes in the market is also expected to restrain the video game packaging market and will obstruct the market growth rate during forecast period. 

This video game packaging market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the video game packaging market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.

Impact and Current Market Scenario of Raw Material Shortage and Shipping Delays

Data Bridge Market Research offers a high-level analysis of the market and delivers information by keeping in account the impact and current market environment of raw material shortage and shipping delays. This translates into assessing strategic possibilities, creating effective action plans, and assisting businesses in making important decisions.

Apart from the standard report, we also offer in-depth analysis of the procurement level from forecasted shipping delays, distributor mapping by region, commodity analysis, production analysis, price mapping trends, sourcing, category performance analysis, supply chain risk management solutions, advanced benchmarking, and other services for procurement and strategic support.

COVID-19 Impact on Video Game Packaging Market

新冠疫情期间病毒的传播严重影响了全球包装解决方案的销售,而视频游戏行业则继续表现出显著的增长。计算机和手机行业推动了对视频游戏包装的需求。全球许多政府对人员流动实施了限制和封锁。冠状病毒的传播迫使人们呆在室内,将时间花在玩视频游戏等多项室内活动上,从而增加了用户数量和玩在线游戏的时间。疫情期间对视频游戏的需求不断增长,大大增加了对视频游戏的需求,从而刺激了包装解决方案的发展。从更广泛的层面来看,在新冠疫情高峰期,视频游戏包装的销售和需求显着增加。

经济放缓对产品定价和供应的预期影响

当经济活动放缓时,行业开始受到影响。DBMR 提供的市场洞察报告和情报服务考虑了经济衰退对产品定价和可获得性的预测影响。借助这些,我们的客户通常可以领先竞争对手一步,预测他们的销售额和收入,并估算他们的盈亏支出。

全球视频游戏包装市场范围

视频游戏包装市场根据游戏类型、配件、材料、交易类型和分销渠道进行细分。这些细分市场之间的增长将帮助您分析行业中增长微弱的细分市场,并为用户提供有价值的市场概览和市场洞察,帮助他们做出战略决策,确定核心市场应用。

遊戲類型

  • 安慰
  • 药片
  • 手机
  • 下载/盒装个人电脑
  • 浏览器个人电脑

 配件

  • 标签
  • 盖盖
  • 其他的

材料

  • 玻璃
  • 纸和纸板
  • 塑料
  • 柚木及其他

 交易类型

  • 身体的
  • 在线/微交易和数字

分销渠道

  • 直接的
  • 零售

视频游戏包装市场区域分析/见解

对视频游戏包装市场进行了分析,并按国家、游戏类型、配件、材料、交易类型和分销渠道提供了市场规模洞察和趋势。

视频游戏包装市场报告涉及的国家包括美国、加拿大、墨西哥、巴西、阿根廷、南美洲其他地区、德国、法国、意大利、英国、比利时、西班牙、俄罗斯、土耳其、荷兰、瑞士、欧洲其他地区、日本、中国、印度、韩国、澳大利亚和新西兰、新加坡、马来西亚、泰国、印度尼西亚、菲律宾、亚太其他地区、阿拉伯联合酋长国、沙特阿拉伯、埃及、以色列、南非、中东和非洲其他地区。

就收入和市场份额而言,亚太地区在视频游戏包装市场占据主导地位。这是因为中国已成为该地区的主要游戏中心。中国对娱乐的需求不断增长,以及智能手机普及率不断提高,是市场增长的主要因素。此外,原材料的供应和个人可支配收入的增加也是其他一些重要的市场增长决定因素。

预计北美将成为 2022-2029 年预测期内发展最快的地区,因为该地区对智能手机、平板电脑等视频游戏相关产品的需求不断增长。

报告的国家部分还提供了影响市场当前和未来趋势的各个市场影响因素和市场监管变化。下游和上游价值链分析、技术趋势和波特五力分析、案例研究等数据点是用于预测各个国家市场情景的一些指标。此外,在提供国家数据的预测分析时,还考虑了全球品牌的存在和可用性以及它们因来自本地和国内品牌的大量或稀缺竞争而面临的挑战、国内关税和贸易路线的影响。   

竞争格局和视频游戏包装市场份额分析

视频游戏包装市场竞争格局按竞争对手提供详细信息。详细信息包括公司概况、公司财务状况、产生的收入、市场潜力、研发投资、新市场计划、全球影响力、生产基地和设施、生产能力、公司优势和劣势、产品发布、产品宽度和广度、应用主导地位。以上提供的数据点仅与公司对视频游戏包装市场的关注有关。

视频游戏包装市场的一些主要参与者包括:

  • DS Smith(英国)
  • Mondi(英国)
  • 国际纸业(美国)
  • Sonoco Products Company(美国)
  • 希悦尔(美国)
  • Huhtamaki(芬兰)
  • Smurfit Kappa(爱尔兰)
  • WestRock 公司(美国)
  • UFP Technologies Inc.(美国)
  • 斯道拉恩索 (芬兰)
  • Pregis LLC(美国)
  • 深圳市海潮包装制造有限公司 (中国)
  • Dordan 制造公司 (美国)
  • 杭州迅达包装有限公司 (中国)
  • Dunapack 包装集团(奥地利)
  • Universal Protective Packaging Inc.(美国)
  • Parksons Packaging Ltd.(印度)
  • Neenah 纸业和包装公司(美国)
  • Plastic Ingenuity(美国)
  • JJX包装(美国)


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Data collection and base year analysis are done using data collection modules with large sample sizes. The stage includes obtaining market information or related data through various sources and strategies. It includes examining and planning all the data acquired from the past in advance. It likewise envelops the examination of information inconsistencies seen across different information sources. The market data is analysed and estimated using market statistical and coherent models. Also, market share analysis and key trend analysis are the major success factors in the market report. To know more, please request an analyst call or drop down your inquiry.

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Frequently Asked Questions

The market value for video game packaging market in 2021 is USD 3650.90 million.
The video game packaging market is to grow at a CAGR of 6.70% during the forecast period of 2022 to 2029.
Asia-Pacific dominates the video game packaging market in terms of revenue and market share. This is due to China's emergence as a major gaming hub in this region.
North America is anticipated to be the fastest developing region during the forecast period of 2022-2029 due to the growing the demand for video game related products such as smartphones, tablets and others in this region.