全球移动游戏市场 – 2029 年行业趋势及预测

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全球移动游戏市场 – 2029 年行业趋势及预测

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  • May 2022
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Global Mobile Games Market

市场规模(十亿美元)

CAGR :  % Diagram

Diagram Forecast Period
2022 –2029
Diagram Market Size (Base Year)
USD 194.14 Billion
Diagram Market Size (Forecast Year)
USD 561.62 Billion
Diagram CAGR
%
Diagram Major Markets Players
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>全球移动游戏市场,按盈利类型(应用内购买、付费应用、广告)、平台(Android、iOS 和其他第三方商店)划分 - 行业趋势和预测至 2029 年

移动游戏市场

市场分析和规模

游戏行业正在快速增长,智能手机在其中发挥了重要作用。手机游戏的发展为游戏行业带来了可扩展性。Instagram 和 Facebook 等平台正在投入巨资开发创新的手机游戏,以确保产品的高度差异化。

2021 年全球移动游戏市场价值为 1941.4 亿美元,预计到 2029 年将达到 5616.2 亿美元,在 2022-2029 年的预测期内复合年增长率为 14.20%。由于消费者偏好高,应用内购买预计将在市场货币化类型部分中实现高增长。覆盖范围、市场参与者和市场情景,由 Data Bridge 市场研究团队策划的市场报告还包括深入的专家分析、进出口分析、定价分析、生产消费分析和 pestle 分析。

市场定义

手机游戏是指专为移动设备(例如智能手机、掌上电脑、平板电脑、功能手机、个人数字助理 (PDA) 和便携式媒体播放器)设计的游戏类型。这些游戏从基础游戏到复杂游戏一应俱全,包括 3D 游戏和增强现实游戏。

报告范围和市场细分

报告指标

细节

预测期

2022 至 2029 年

基准年

2021

历史岁月

2020(可定制为 2014 - 2019)

定量单位

收入(单位:十亿美元)、销量(单位:台)、定价(美元)

涵盖的领域

盈利类型(应用内购买、付费应用、广告)、平台(Android、iOS 和其他第三方商店)

覆盖国家

美国、加拿大、北美的墨西哥、德国、瑞典、波兰、丹麦、意大利、英国、法国、西班牙、荷兰、比利时、瑞士、土耳其、俄罗斯、欧洲其他地区(欧洲)、日本、中国、印度、韩国、新西兰、越南、澳大利亚、新加坡、马来西亚、泰国、印度尼西亚、菲律宾、亚太地区(APAC)的其他地区(亚太地区)、巴西、阿根廷、南美洲其他地区(南美洲的一部分)、阿联酋、沙特阿拉伯、阿曼、卡塔尔、科威特、南非、中东和非洲(MEA)的其他地区(中东和非洲(MEA)的一部分)

涵盖的市场参与者

Tencent Holdings Ltd. (China), Nintendo. Games (US), Blizzard Entertainment, Inc. (US), TAKE-TWO INTERACTIVE SOFTWARE, INC. (US), GungHo Online Entertainment, Inc. (Japan), Electronic Arts Inc. (US), KABAM GAMES, INC. (US), Rovio Entertainment Corporation. (Finland), Gameloft. (France), SQUARE ENIX CO., LTD. (Japan), Take-Two Interactive Software, Inc. (US), NetEase, Inc. (China), Bandai Namco Holdings Inc. (Japan), Microsoft (US), SEGA SAMMY HOLDINGS inc. (Japan), Sony Corporation (Japan), Disney. (US), and Ubisoft Entertainment. (France), among others

Market Opportunities

  • Emergence of 3D and augmented reality games
  • Collaborations among key players
  • Rise in popularity of social media and free business models

Mobile Games Market Dynamics

This section deals with understanding the market drivers, advantages, opportunities, restraints and challenges. All of this is discussed in detail as below:

Drivers

  • Technological development

The rise in popularity of social media and free business models, which has resulted in the development of e-games, is expected to boost demand for mobile games market. The increase in the awareness regarding various gaming tournament among consumers has a positive impact on the market.

  • Obtainability of high-speed internet connectivity

Availability of high-speed internet connectivity which leads to growing adoption of mobile gaming is further anticipated to propel the growth of the gaming chair market. The surge in the penetration of internet increases the use of smart devices, such as mobile phones, and tablets, among others.

  • Introduction of new games

The gaming industry has evolved from board games to high-end video games, resulting in game commercialisation which will further accelerate the growth of the market. The increase in the number of gaming tournaments rewarding players with exciting prizes assist in the expansion of the market.

Opportunities

Furthermore, emergence of 3D and augmented reality games extend profitable opportunities to the market players in the forecast period of 2022 to 2029. Also, collaborations among key players will further expand the market.

Restraints/Challenges

On the other hand, high cost associated with the development of mobile games is expected to obstruct market growth. Also, lack of technical expertise is projected to challenge the mobile games market in the forecast period of 2022-2029.

本移动游戏市场报告详细介绍了最新发展、贸易法规、进出口分析、生产分析、价值链优化、市场份额、国内和本地市场参与者的影响,分析了新兴收入来源、市场法规变化、战略市场增长分析、市场规模、类别市场增长、应用利基和主导地位、产品审批、产品发布、地域扩展、市场技术创新等方面的机会。如需了解有关移动游戏市场的更多信息,请联系 Data Bridge Market Research 获取分析师简报,我们的团队将帮助您做出明智的市场决策,实现市场增长。

Covid-19对手机游戏市场的影响

由于在 COVID-19 爆发期间采用移动游戏服务的消费者数量增加,因此 COVID-19 对移动游戏市场产生了积极影响。全球封锁的实施导致互联网娱乐使用量增加。由于消费者对各种媒体平台的使用增加以及支持物联网的设备的采用激增,预计移动游戏市场将在疫情后实现高增长。

最新动态

  • Gamestacy 宣布与 Beamable 合作,于 2021 年 7 月推出一款独特的社交多人手机游戏“Influenzer”。该产品旨在为性别特定游戏带来新的选择。
  • OnMobile Global Limited 于 2021 年 5 月推出了一款新的 B2B 游戏产品 Challenges Arena。该产品提供了无与伦比的游戏化体验。

全球移动游戏市场范围及市场规模

移动游戏市场根据盈利类型和平台进行细分。这些细分市场之间的增长情况将帮助您分析行业中增长缓慢的细分市场,并为用户提供有价值的市场概览和市场洞察,帮助他们做出战略决策,确定核心市场应用。

盈利类型

  • 应用内购买
  • 付费应用程序
  • 广告

平台

  • 安卓
  • iOS
  • 其他第三方商店

移动游戏市场区域分析/洞察

对移动游戏市场进行了分析,并按上述国家、货币化类型和平台提供了市场规模的见解和趋势。

移动游戏市场报告涵盖的国家包括北美洲的美国、加拿大、墨西哥、德国、瑞典、波兰、丹麦、意大利、英国、法国、西班牙、荷兰、比利时、瑞士、土耳其、俄罗斯、欧洲的其他地区、日本、中国、印度、韩国、新西兰、越南、澳大利亚、新加坡、马来西亚、泰国、印度尼西亚、菲律宾、亚太地区 (APAC) 的其他地区、巴西、阿根廷、南美洲的其他地区(南美洲)、阿联酋、沙特阿拉伯、阿曼、卡塔尔、科威特、南非、中东和非洲 (MEA) 的其他地区(中东和非洲 (MEA))。

北美在手机游戏市场占据主导地位,因为该地区的可支配收入较高且游戏商业化程度较高。

由于智能手机普及率的提高以及消费者偏好的转变,预计亚太地区 (APAC) 将在 2022 年至 2029 年的预测期内见证显著增长。

报告的国家部分还提供了影响单个市场因素和国内市场监管变化,这些因素和变化会影响市场的当前和未来趋势。下游和上游价值链分析、技术趋势和波特五力分析、案例研究等数据点是用于预测单个国家市场情景的一些指标。此外,在提供国家数据的预测分析时,还考虑了全球品牌的存在和可用性以及它们因来自本地和国内品牌的激烈或稀缺竞争而面临的挑战、国内关税和贸易路线的影响。   

竞争格局和移动游戏市场

移动游戏市场竞争格局按竞争对手提供详细信息。详细信息包括公司概况、公司财务状况、产生的收入、市场潜力、研发投资、新市场计划、全球影响力、生产基地和设施、生产能力、公司优势和劣势、产品发布、产品宽度和广度、应用主导地位。以上提供的数据点仅与公司对移动游戏市场的关注有关。

移动游戏市场的主要参与者包括

  • 腾讯控股有限公司 (中国)
  • 任天堂。游戏(美国)
  • 暴雪娱乐公司(美国)
  • TAKE-TWO INTERACTIVE SOFTWARE, INC.(美国)
  • GungHo Online Entertainment, Inc.(日本)
  • 电子艺界公司(美国)
  • KABAM GAMES, INC.(美国)
  • Rovio 娱乐公司。(芬兰)
  • Gameloft。(法国)
  • 史克威尔艾尼克斯株式会社(日本)
  • Take-Two Interactive Software, Inc.(美国)
  • 网易公司 (中国)
  • 万代南梦宫控股公司 (日本)
  • 微软 (美国)
  • SEGA SAMMY HOLDINGS inc.(日本)
  • 索尼公司(日本)
  • 迪士尼。(美国)
  • 育碧娱乐。(法国)


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Frequently Asked Questions

The mobile games market size will be worth USD 561.62 billion by 2029.
The growth rate of mobile games market is 14.20% in the forecast period by 2029
Major companies in the mobile games market are Tencent Holdings Ltd. (China), Nintendo. Games (US), Blizzard Entertainment, Inc. (US), TAKE-TWO INTERACTIVE SOFTWARE, INC. (US), GungHo Online Entertainment, Inc. (Japan), Electronic Arts Inc. (US), KABAM GAMES, INC. (US), Rovio Entertainment Corporation. (Finland), Gameloft. (France), SQUARE ENIX CO., LTD. (Japan), Take-Two Interactive Software, Inc. (US), NetEase, Inc. (China), Bandai Namco Holdings Inc. (Japan), Microsoft (US), SEGA SAMMY HOLDINGS inc. (Japan), Sony Corporation (Japan), Disney. (US), and Ubisoft Entertainment. (France), among others.
Technological development, Obtainability of high-speed internet connectivity & Introduction of new games are the growth drivers of the mobile games market.
Monetization type and platform are the factors on which the mobile games market research is based.