全球机上娱乐和连接市场 – 行业趋势和 2028 年预测

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全球机上娱乐和连接市场 – 行业趋势和 2028 年预测

  • Automotive
  • Upcoming Report
  • Aug 2021
  • Global
  • 350 页面
  • 桌子數: 220
  • 图号: 60

>全球机上娱乐和连接市场,按产品类型(IFE 硬件、IFE 连接和 IFE 内容)、组件(硬件、连接和内容)、飞机类型(窄体飞机 (NBA)、宽体飞机 (WBA) 和超大型飞机 (VLA))、舱位(头等舱、商务舱、高级经济舱和经济舱)、产品类型(机上娱乐 (IFE) 和机上连接 (IFC))、最终用户(OEM 和售后市场)和国家(美国、加拿大、墨西哥、巴西、阿根廷、南美洲其他地区、德国、意大利、英国、法国、西班牙、荷兰、比利时、瑞士、土耳其、俄罗斯、欧洲其他地区、日本、中国、印度、韩国、澳大利亚、新加坡、马来西亚、泰国、印度尼西亚、菲律宾、亚太其他地区、沙特阿拉伯、阿联酋、南非、埃及、以色列、中东和非洲其他地区)划分的行业趋势和预测到 2028 年。

机上娱乐和连接市场市场分析和洞察:全球机上娱乐和连接市场

预计在 2021 年至 2028 年的预测期内,机上娱乐和连接市场将以 7.58% 的速度增长。Data Bridge 市场研究关于机上娱乐和连接市场的报告提供了有关预计在整个预测期内普遍存在的各种因素的分析和见解,同时提供了它们对市场增长的影响。乘客对互联网接入需求的增加正在加速机上娱乐和连接市场的增长。

机上娱乐和连接包括航空公司为机上乘客提供的短信、视频流和互联网浏览等便利设施。此外,IFEC 服务与设备无关,可以支持任何便携式设备,如平板电脑、智能手机和笔记本电脑,使航空乘客能够在个人电子设备 (PED) 上下载 IFE 内容,从而无需使用椅背视频。

预计在预测期内推动机上娱乐和连接市场增长的主要因素是增强乘客体验的需求增加。此外,预计技术进步将进一步推动机上娱乐和连接市场的增长。此外,预计飞机交付量的增加进一步缓冲机上娱乐和连接市场的增长。另一方面,预计管理框架和认证将进一步阻碍机上娱乐和连接市场在时间线期间的增长。

In addition, the rise in the long-haul flights and passenger traffic will further provide potential opportunities for the growth of the in-flight entertainment and connectivity market in the coming years. However, the rise in the installation expenditure might further challenge the growth of the in-flight entertainment and connectivity market in the near future.

This in-flight entertainment and connectivity market report provides details of new recent developments, trade regulations, import export analysis, production analysis, value chain optimization, market share, impact of domestic and localised market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on in-flight entertainment and connectivity market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.

In-Flight Entertainment and Connectivity Market Scope and Market Size

The in-flight entertainment and connectivity market is segmented on the basis of product type, component, aircraft type, class, offering type and end user. The growth among segments helps you analyse niche pockets of growth and strategies to approach the market and determine your core application areas and the difference in your target markets.

  • On the basis of product type, the in-flight entertainment and connectivity market has been segmented into IFE hardware, IFE connectivity and IFE content.
  • On the basis of component, the in-flight entertainment and connectivity market has been segmented into hardware, connectivity and content.
  • On the basis of  aircraft type, the in-flight entertainment and connectivity market has been segmented into narrow-body aircraft (NBA), wide-body aircraft (WBA), and very large aircraft (VLA).
  • On the basis of  class, the in-flight entertainment and connectivity market has been segmented into first class, business class, premium economy and economy.
  • On the basis of offering type, the in-flight entertainment and connectivity market has been segmented into in-flight entertainment (IFE) and in-flight connectivity (IFC).
  • On the basis of end user, the in-flight entertainment and connectivity market has been segmented into OEM and aftermarket.

In-flight Entertainment and Connectivity Market Country Level Analysis

The in-flight entertainment and connectivity market is analysed and market size, volume information is provided by country, product type, component, aircraft type, class, offering type and end user as referenced above.       

The countries covered in the in-flight entertainment and connectivity market report are the U.S., Canada and Mexico in North America, Brazil, Argentina and Rest of South America as part of South America, Germany, Italy, U.K., France, Spain, Netherlands, Belgium, Switzerland, Turkey, Russia, Rest of Europe in Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC)  in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA).

North America dominates the in-flight entertainment and connectivity market due to the rise in the penetration rate of such systems in the regional airlines, typically across the matured economies. Furthermore, the increase in the popularity of BYOD is likely to accept the airlines to eliminate the need for installing back-seat screens and reduce the overall aircraft weight will further boost the growth of the in-flight entertainment and connectivity market in the region during the forecast period. Asia-Pacific is projected to observe significant amount of growth in the in-flight entertainment and connectivity market due to the rise in the passenger traffic. Moreover, few of the leading airlines offer contemporary In-flight entertainment and connectivity services for their first-class passengers is further anticipated to propel the growth of the in-flight entertainment and connectivity market in the region in the coming years.

The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points like down-stream and upstream value chain analysis, technical trends and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.

Competitive Landscape and In-Flight Entertainment and Connectivity Market Share Analysis

机上娱乐和连接市场竞争格局按竞争对手提供详细信息。详细信息包括公司概况、公司财务状况、产生的收入、市场潜力、研发投资、新市场计划、区域存在、公司优势和劣势、产品发布、产品宽度和广度、应用主导地位。以上提供的数据点仅与公司对机上娱乐和连接市场的关注有关。

机上娱乐和连接市场报告中涉及的主要参与者包括松下公司、Gogo LLC、ViaSat 公司、泰雷兹集团、罗克韦尔自动化、霍尼韦尔国际公司、Zodiac Aerospace、Anuvu、Inmarsat Global Limited、Stellar Entertainment Group、汉莎系统、赛峰集团、Burrana、EchoStar 公司、Kymeta 公司、ThiKom Solutions 公司、Iridium Communications 公司、Astronics 公司、Kontron 和 BAE Systems,以及其他国内和全球参与者。市场份额数据分别针对全球、北美、欧洲、亚太地区 (APAC)、中东和非洲 (MEA) 和南美提供。DBMR 分析师了解竞争优势,并为每个竞争对手分别提供竞争分析。


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研究方法

Data collection and base year analysis are done using data collection modules with large sample sizes. The stage includes obtaining market information or related data through various sources and strategies. It includes examining and planning all the data acquired from the past in advance. It likewise envelops the examination of information inconsistencies seen across different information sources. The market data is analysed and estimated using market statistical and coherent models. Also, market share analysis and key trend analysis are the major success factors in the market report. To know more, please request an analyst call or drop down your inquiry.

The key research methodology used by DBMR research team is data triangulation which involves data mining, analysis of the impact of data variables on the market and primary (industry expert) validation. Data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Patent Analysis, Pricing Analysis, Company Market Share Analysis, Standards of Measurement, Global versus Regional and Vendor Share Analysis. To know more about the research methodology, drop in an inquiry to speak to our industry experts.

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