全球游戏椅市场 – 行业趋势及 2030 年预测

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全球游戏椅市场 – 行业趋势及 2030 年预测

  • Semiconductors and Electronics
  • Upcoming Report
  • Jul 2023
  • Global
  • 350 页面
  • 桌子數: 220
  • 图号: 60

Global Gaming Chair Market

市场规模(十亿美元)

CAGR :  % Diagram

Diagram Forecast Period
2023 –2030
Diagram Market Size (Base Year)
USD 136.56 Million
Diagram Market Size (Forecast Year)
USD 221.52 Million
Diagram CAGR
%
Diagram Major Markets Players
  • Ace Casual Furniture
  • CORSAIR
  • GT OMEGA
  • DXRacer
  • ThunderX3

全球游戏椅市场,按类型(电脑游戏椅、赛车椅、混合游戏椅、躺椅游戏椅、摇椅游戏椅、基座游戏椅、豆袋游戏椅、平台游戏椅、其他)、电子附件(不带电子附件、带电子附件)、轮子类型(带轮、不带轮)、材质(PU 皮革、PVC 皮革、其他)、重量(少于 60 磅、60 至 70 磅、超过 70 磅)、价格(中档(151-300 美元)、高档(301 美元以上)、低价(150 美元以下))、最终用户(住宅、商业)、按地区(北美、南美、亚太地区、欧洲和中东及非洲)– 行业趋势和预测到 2030 年。

 游戏椅市场

游戏椅市场分析和规模

电竞椅已被用于短距离提升和转移重型材料,如板条箱、集装箱货物和其他此类部件。这些重型电动叉车非常适合仓储作业、回收作业和码头,可执行多种功能。                                

Data Bridge Market Research 分析,游戏椅市场规模在 2022 年为 1.3656 亿美元,到 2030 年将飙升至 2.2152 亿美元,预计在预测期内的复合年增长率为 6.25%。这表明市场价值。由于仓库和配送中心的需求量很大,“III 级”电动机步行车在相应市场中占据最大的应用细分市场。除了对市场价值、增长率、细分、地理覆盖范围和主要参与者等市场情景的见解外,Data Bridge Market Research 策划的市场报告还包括深入的专家分析、按地理表示的公司生产和产能、分销商和合作伙伴的网络布局、详细和更新的价格趋势分析以及供应链和需求的缺口分析。

游戏椅市场范围和细分

报告指标

细节

预测期

2023 至 2030 年

基准年

2022

历史岁月

2021 (可定制为 2015-2020)

定量单位

收入(百万美元)、销量(单位)、定价(美元)

涵盖的领域

类型(PC 游戏椅、赛车椅、混合游戏椅、躺椅游戏椅、摇椅游戏椅、底座游戏椅、豆袋游戏椅、平台游戏椅、其他)、电子附件(无电子附件、有电子附件)、轮子类型(有轮子、无轮子)、材质(PU 皮革、PVC 皮革、其他)、重量(少于 60 磅、60 至 70 磅、超过 70 磅)、价格(中档(151-300 美元)、高档(301 美元以上)、低价(150 美元以下))、最终用户(住宅、商业)

覆盖国家

U.S., Canada, Mexico, Brazil, Argentina, Rest of South America, Germany, Italy, U.K., France, Spain, Netherlands, Belgium, Switzerland, Turkey, Russia, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa

Market Players Covered

Ace Casual Furniture (U.S.), CORSAIR (U.S.), GT OMEGA (U.K.), DXRacer USA LLC (U.S.), ThunderX3 (U.S.), Arozzi North America (U.S.), Secretlab (Singapore), Cooler Master Technology inc. (Taiwan), Herman Miller, Inc. (U.S.), Clutch Chairz US. (Canada), noblechairs (Berlin), Raidmax (U.S.), GENESIS (U.S.), NEEDforSEAT (U.S.), Brazen Gaming Chairs (U.K.), Karnox (China), Vertagear Inc (U.S.), NITRO CONCEPTS (U.K.), Playseat (Netherlands) and AKRacing (U.S.).

Market Opportunities

  • Rising gaming centers to provide better gaming and entertainment experience
  • High-speed internet connectivity
  • Rising number of e-sport tournament

Market Definition

A gaming chair is built specifically for video game enthusiasts. These seats have a head cushion and lumbar support to keep the gamer comfortable while they play. Professional and hardcore gamers require a gaming chair. These chairs are available in a wide range of sizes, colors, and styles. For gamers who spend an average of six hours per day gaming, gaming chairs are essential.

Global Gaming Chair Market Dynamics

Drivers

  • Rising gaming centers to provide better gaming and entertainment experience

The pop-cultivation will attract a huge volume of people towards the gaming experience, and the inflation of gaming console prices will impact the buying for personal use, which results in interested people using the gaming center facilities to experience better gaming and entertainment facility by facing fees on an hourly basis.

  • Increasing demand for high-end personal computers

The global market has been booming for personal computers, which directly drives the gaming industry market for entertainment purposes, and for a better experience of games, the end user will opt the racing seats to enjoy the full most, which is further anticipated to propel the growth of the gaming chair market.

  • Rising number of e-sport tournaments

The rise in esports tournaments will drive the market for gaming accessories which mainly includes gaming chairs, which allow the user for better gaming experience with comforts provided for long period of usage as the participants need to practice for long hours. Hence rise in esports tournaments will further accelerate the growth of the market.

 Opportunities

  • Rise in the trend for online streaming

The online streaming is increasing over the years especially because of esports streaming due to the increase in the number of viewers across the globe. This trend of streaming is expected to provide a better opportunity for the market.

Restraints/Challenges

  • Limitations related to chair designs

The major drawback design of the chairs is the side bolster, which is usually made up of metal and has a light amount of padding. This side bolster design will affect the normal sitting position for the user and cannot use the sides of the chairs, which can avoid the users from sitting. This is expected to restrain the market growth.

This gaming chair market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, the impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the Gaming Chair market, contact Data Bridge Market Research for an Analyst Brief. Our team will help you make an informed market decision to achieve market growth.

This Gaming Chair market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, the impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the Gaming Chair market, contact Data Bridge Market Research for an Analyst Brief. Our team will help you make an informed market decision to achieve market growth.

Recent Development

  • In February 2020, Herman Miller, Inc. announced a collaboration with Logitech to design and manufacture high-performance gaming furniture. The strategic relationship combines Herman Miller's sitting research with Logitech G's play science.

Global Gaming Chair Market Scope

The gaming chair market is segmented on the basis of country, type, electronics attachment, wheel type, material, weight, price and end user. The growth amongst these segments will help you analyze meagre growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.

Type

  • PC Gaming Chair
  • Racer Chair
  • Hybrid Gaming Chair
  • Recliner Gaming Chair
  • Rocker Gaming Chair
  • Pedestal Gaming Chair
  • Beanbag Gaming Chair
  • Platform Gaming Chair
  • Others

Electronics Attachment

  • Without Electronics Attachment
  • With Electronics Attachment

Wheel Type

  • With Wheel
  • Without Wheel

Material

  • PU Leather
  • PVC Leather
  • Others

Weight                                                   

  • Less than 60 Lbs
  • 60 to 70 Lbs
  • More than 70 Lbs

Price

  • Mid Range (151-300 USD)
  • High Range (Above 301 USD)
  • Low Range (Below 150 USD)

End User

  • Residential
  • Commercial

 全球游戏椅市场区域分析/见解

对游戏椅市场进行了分析,并按国家、类型、电子附件、轮子类型、材料、重量、价格和最终用户提供了市场规模洞察和趋势。

游戏椅市场报告涉及的国家包括美国、加拿大、墨西哥、巴西、阿根廷、南美洲其他地区、德国、意大利、英国、法国、西班牙、荷兰、比利时、瑞士、土耳其、俄罗斯、欧洲其他地区、日本、中国、印度、韩国、澳大利亚、新加坡、马来西亚、泰国、印度尼西亚、菲律宾、亚太其他地区、沙特阿拉伯、阿联酋、南非、埃及、以色列、中东和非洲其他地区。

由于消费者对游戏椅市场智能工作流程需求的消费能力增加,预计北美将占据最大的市场份额。   

报告的国家部分还提供了影响单个市场因素和国内市场监管变化,这些因素和变化会影响市场的当前和未来趋势。下游和上游价值链分析、技术趋势和波特五力分析以及案例研究等数据点是用于预测单个国家市场情景的一些指标。此外,在提供国家数据的预测分析时,还考虑了全球品牌的存在和可用性以及它们因来自本地和国内品牌的大量或稀缺竞争而面临的挑战、国内关税和贸易路线的影响。   

竞争格局和游戏椅市场份额分析

游戏椅市场竞争格局按竞争对手提供详细信息。详细信息包括公司概况、公司财务状况、收入、市场潜力、研发投资、新市场计划、全球影响力、生产基地和设施、生产能力、公司优势和劣势、产品发布、产品宽度和广度、应用主导地位。以上提供的数据点仅与公司对游戏椅市场的关注有关。

游戏椅市场的一些主要参与者包括

  • Ace Casual Furniture(美国)
  • 美商海盗船
  • GT OMEGA(英国)
  • DXRacer USA LLC(美国)
  • ThunderX3 (美国)
  • Arozzi 北美(美国)
  •  Secretlab(新加坡)
  • 酷冷至尊科技股份有限公司 (台湾)
  • Herman Miller, Inc.(美国)
  • Clutch Chairz 美国(加拿大)
  • noblechairs (柏林)
  • Raidmax(美国)
  • 创世纪(美国)
  • NEEDforSEAT(美国)
  •  Brazen 游戏椅(英国)
  •  卡诺克斯 (中国)
  •  Vertagear Inc(美国)
  • NITRO CONCEPTS(英国)
  •  Playseat(荷兰)
  • AKRacing(美国)。 


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研究方法

Data collection and base year analysis are done using data collection modules with large sample sizes. The stage includes obtaining market information or related data through various sources and strategies. It includes examining and planning all the data acquired from the past in advance. It likewise envelops the examination of information inconsistencies seen across different information sources. The market data is analysed and estimated using market statistical and coherent models. Also, market share analysis and key trend analysis are the major success factors in the market report. To know more, please request an analyst call or drop down your inquiry.

The key research methodology used by DBMR research team is data triangulation which involves data mining, analysis of the impact of data variables on the market and primary (industry expert) validation. Data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Patent Analysis, Pricing Analysis, Company Market Share Analysis, Standards of Measurement, Global versus Regional and Vendor Share Analysis. To know more about the research methodology, drop in an inquiry to speak to our industry experts.

可定制

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Frequently Asked Questions

The market is segmented based on , By Type (PC Gaming Chair, Racer Chair, Hybrid Gaming Chair, Recliner Gaming Chair, Rocker Gaming Chair, Pedestal Gaming Chair, Beanbag Gaming Chair, Platform Gaming Chair, Others), Electronics Attachment (Without Electronics Attachment, With Electronics Attachment), Wheel Type (With Wheel, Without Wheel), Material (PU Leather, PVC Leather, Others), Weight (Less than 60 Lbs, 60 to 70 Lbs, More than 70 Lbs), Price (Mid Range (151-300 USD), High Range (Above 301 USD), Low Range (Below 150 USD)), End User (Residential, Commercial), By Region (North America, South America, Asia-Pacific, Europe and Middle East & Africa) – Industry Trends and Forecast to 2030. .
The Global Gaming Chair Market size was valued at USD 136.56 USD Million in 2022.
The Global Gaming Chair Market is projected to grow at a CAGR of 6.25% during the forecast period of 2023 to 2030.
The major players operating in the market include Ace Casual Furniture, CORSAIR, GT OMEGA, DXRacer, ThunderX3, Arozzi, Secretlab, Cooler Master Technology, Herman Miller, Clutch Chairz US, noblechairs, Raidmax, GENESIS, NEEDforSEAT, Brazen Gaming Chairs, Karnox, Vertagear, NITRO CONCEPTS, Playseat, AKRacing.
The market report covers data from the U.S., Canada, Mexico, Brazil, Argentina, Rest of South America, Germany, Italy, U.K., France, Spain, Netherlands, Belgium, Switzerland, Turkey, Russia, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa.