Global Arcade Gaming Market
市场规模(十亿美元)
CAGR : %
Forecast Period |
2025 –2032 |
Market Size (Base Year) |
USD 4.25 Billion |
Market Size (Forecast Year) |
USD 6.38 Billion |
CAGR |
|
Major Markets Players |
>全球街机游戏市场、类型(视频游戏、模拟游戏和机械游戏)、流派(赛车、射击、体育和动作)、年龄组(18 岁以下、19-35 岁、36 岁及以上)、应用(住宅、商业和游戏中心)、分销渠道(线上和线下)—— 行业趋势和预测到 2031 年。
街机游戏市场分析和规模
随着传统机柜融入尖端技术,街机游戏市场蓬勃发展。增强现实和运动感应重新定义了玩家体验,而人工智能则增强了游戏动态和个性化。沉浸式虚拟现实设备将玩家带入奇幻境界,而区块链集成则改变了所有权和奖励。随着每一次进步,街机游戏都在不断发展,以全新的刺激吸引着爱好者。
例如,CXC Simulations 推出了 Motion Pro II,这是一款专注于街机的赛车模拟器。它采用沉浸式技术和精密工程,彻底改变了虚拟赛车,增强了刺激性和真实感。非常适合寻求为客户提供无与伦比体验的街机企业。
Data Bridge Market Research 分析称,2023 年全球街机游戏市场规模为 40.4 亿美元,预计到 2031 年将达到 60.6 亿美元,2024 年至 2031 年预测期内的复合年增长率为 5.20%。除了对市场价值、增长率、细分、地理覆盖范围和主要参与者等市场情景的见解外,Data Bridge Market Research 策划的市场报告还包括深入的专家分析、按地理位置代表的公司生产和产能、分销商和合作伙伴的网络布局、详细和更新的价格趋势分析以及供应链和需求的缺口分析。
街机游戏市场范围和细分
报告指标 |
细节 |
预测期 |
2024 至 2031 年 |
基准年 |
2023 |
历史岁月 |
2022 (可定制为 2016-2021) |
定量单位 |
收入(单位:十亿美元)、销量(单位:台)、定价(美元) |
涵盖的领域 |
类型(视频游戏、模拟游戏和机械游戏)、流派(赛车、射击、体育和动作)、年龄组(18 岁以下、19-35 岁、36 岁及以上)、应用(住宅、商业和游戏中心)、分销渠道(线上和线下) |
覆盖国家 |
美国、加拿大、墨西哥、德国、法国、英国、荷兰、瑞士、比利时、俄罗斯、意大利、西班牙、土耳其、欧洲其他地区、中国、日本、印度、韩国、新加坡、马来西亚、澳大利亚、泰国、印度尼西亚、菲律宾、亚太其他地区、沙特阿拉伯、阿联酋、南非、埃及、以色列、中东和非洲其他地区、巴西、阿根廷和南美洲其他地区 |
涵盖的市场参与者 |
Bandai Namco Studios Inc. (Japan), Bay Tek Entertainment Inc. (U.S.), CAPCOM (Japan), CXC Simulations (U.S.), D-BOX Technologies Inc. (Canada), International Games System Co. Ltd. (Taiwan), Nintendo (Japan), PrimeTime Amusements (U.S), Melco International Development Limited (China), Genting Berhad (Malaysia), Wynn Resorts Holdings, LLC (U.S.), Galaxy Entertainment Group Limited (China), Dream Arcades Inc. (U.S.), Sega Sammy Holdings Inc. (Japan), and SQUARE ENIX (Japan) |
Market Opportunities |
|
Market Definition
Arcade gaming refers to the vibrant culture of playing video games in public spaces, typically within specialized venues called arcades. Originating in the late 1970s, arcade games feature straightforward yet captivating gameplay, emphasizing fast reflexes and achieving high scores. Players insert coins or tokens to play several types of arcade games, such as Pac-Man, Space Invaders, and Street Fighter. Arcades remain popular worldwide, offering social gaming experiences and nostalgic entertainment.
Global Arcade Gaming Market Dynamics
Drivers
- Growing Integration of Social Elements
Integrate social gaming elements such as leaderboards, multiplayer competitions, and collaborative experiences to foster community among gamers. Encouraging group visits and friendly competition turns arcades into hubs for social interaction, enriching the gaming experience and drawing a diverse audience of enthusiasts. This integration ultimately drives market growth and fosters a vibrant gaming community.
- Increasing Physical Activities in Arcade Gaming
Arcade gaming evolves with immersive VR experiences, integrating head-mounted displays, motion controllers, and tracking devices. These innovations promote physical activity through full-body movement, encouraging players to engage in dynamic gameplay. Through blending technology and physicality, arcades offer an exhilarating experience that transcends traditional gaming, enticing players to move, react, and immerse themselves in the virtual world.
For instance, the VR laser tech arcade game revealed at the AEI convention in March 2022 enables players to stand up and move naturally, enhancing the VR experience. Through integrating physical actions, arcade gaming becomes more immersive and appealing, attracting players seeking dynamic and engaging gameplay.
Opportunities
- Incorporation of Redemption in Games
Different arcade games featuring redemption options for prizes or tickets broaden the arcade's appeal, drawing in families and casual visitors. This enhances the gaming experience, fostering excitement while offering tangible rewards. Such diverse games boost engagement, encouraging repeat visits and cultivating customer loyalty, ultimately creating opportunity and revenue growth within the arcade gaming market.
- Rising Integration of VR in Arcade Games
The rising integration of VR in arcade games presents a lucrative opportunity for the market. With immersive experiences such as VR 360 Dinosaur Attack Car Arcade Game and Sega's VR Agent, there's a growing demand for innovative gaming experiences. Arcade owners can capitalize on this trend by investing in VR technology to attract customers seeking unparalleled virtual adventures.
For instance, Vertigo Games' acquisition of Springboard VR in 2021 expanded its VR game selection. The AEI convention in March 2022 emphasized VR's role in arcade success. These developments are poised to drive VR arcade game adoption, enriching user experiences.
Restraints/Challenges
- Competition from Online Gaming
The ascent of online multiplayer gaming platforms presents a formidable challenge to traditional arcades. Providing convenient access, online gaming diminishes the distinct allure of arcade experiences. As players favor the flexibility and variety of online options, arcades contend with declining foot traffic and revenue, hampering their standing in the gaming market and prompting a fundamental market shift.
- High Initial Investment
Establishing and maintaining an arcade demands substantial initial investment in equipment, premises, and upkeep. Financial barriers deter potential entrepreneurs from entering the market, restricting opportunities for innovation and economic growth. The capital-intensive nature of arcade market poses a challenge for aspiring owners, limiting the growth and diversity of the arcade gaming sector.
This arcade gaming market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the arcade gaming market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.
Impact and Current Market Scenario of Raw Material Shortage and Shipping Delays
Data Bridge Market Research offers a high-level analysis of the market and delivers information by keeping in account the impact and current market environment of raw material shortage and shipping delays. This translates into assessing strategic possibilities, creating effective action plans, and assisting businesses in making important decisions. Apart from the standard report, we also offer in-depth analysis of the procurement level from forecasted shipping delays, distributor mapping by region, commodity analysis, production analysis, price mapping trends, sourcing, category performance analysis, supply chain risk management solutions, advanced benchmarking, and other services for procurement and strategic support.
Expected Impact of Economic Slowdown on the Pricing and Availability of Products
When economic activity slows, industries begin to suffer. The forecasted effects of the economic downturn on the pricing and accessibility of the products are taken into account in the market insight reports and intelligence services provided by DBMR. With this, our clients can typically keep one step ahead of their competitors, project their sales and revenue, and estimate their profit and loss expenditures.
Recent Development
- In November 2021, Teskin, an Israeli-based casual game developer, joined Voodoo's casual business section through acquisition. Despite this, both companies will operate independently, pursuing their respective initiatives. With over 20 million lifetime downloads in just four years, Teskin plans to bolster its teams and invest in new casual games, reflecting its commitment to growth within the mobile gaming sector
- In June 2021, Jio partnered with Sega, intending to launch Sonic the Hedgehog 2 and other games in its store. This collaboration aims to enhance the gaming experience for Jio users, leveraging Sega's iconic franchise to attract and engage a broader audience within the Indian gaming market
- In January 2021, D-BOX Technologies continued its focus on the video gaming market by collaborating with five Quebec-based gaming studios. This strategic alliance underscores D-BOX's commitment to delivering immersive gaming experiences, leveraging the expertise of local gaming talent to create innovative and captivating gameplay elements for gamers worldwide
Arcade Gaming Market Scope
The arcade gaming market is segmented on the basis of type, genre, age group, application, and distribution channel. The growth amongst these segments will help you analyse meagre growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.
Type
- Video Games
- Simulation Games
- Mechanical Games
Genre
- Racing
- Shooting
- Sports
- Action
Age Group
- Less 18 years
- 19-35 years
- 36 years and Above
Application
- Residential
- Commercial
- Gaming Hubs
Distribution Channel
- Online
- Offline
Global Arcade Gaming Market Regional Analysis/Insights
对街机游戏市场进行了分析,并按类型、流派、年龄组、应用程序和分销渠道提供了市场规模洞察和趋势。
街机游戏市场报告涉及的国家包括美国、加拿大、墨西哥、德国、法国、英国、荷兰、瑞士、比利时、俄罗斯、意大利、西班牙、土耳其、欧洲其他地区、中国、日本、印度、韩国、新加坡、马来西亚、澳大利亚、泰国、印度尼西亚、菲律宾、亚太其他地区、沙特阿拉伯、阿联酋、南非、埃及、以色列、中东和非洲其他地区、巴西、阿根廷和南美洲其他地区。
受技术进步和产品创新的推动,北美有望主导市场。此外,该地区还受益于不断扩张的移动游戏行业,巩固了其在全球游戏行业的领先地位。
预计亚太地区的市场将出现丰厚的增长,这得益于比赛的激增以及观众和参赛者人数的增加。这一趋势反映了活跃的游戏文化,促进了该地区市场的大幅扩张。
报告的国家部分还提供了影响单个市场因素和国内市场监管变化,这些因素和变化会影响市场的当前和未来趋势。下游和上游价值链分析、技术趋势和波特五力分析、案例研究等数据点是用于预测单个国家市场情景的一些指标。此外,在提供国家数据的预测分析时,还考虑了全球品牌的存在和可用性以及它们因来自本地和国内品牌的激烈或稀缺竞争而面临的挑战、国内关税和贸易路线的影响。
竞争格局和街机游戏市场份额分析
街机游戏市场竞争格局按竞争对手提供详细信息。详细信息包括公司概况、公司财务状况、产生的收入、市场潜力、研发投资、新市场计划、全球影响力、生产基地和设施、生产能力、公司优势和劣势、产品发布、产品宽度和广度、应用主导地位。以上提供的数据点仅与公司对市场的关注有关。
街机游戏市场的一些主要参与者包括:
- Bandai Namco Studios Inc.(日本)
- Bay Tek Entertainment Inc.(美国)
- CAPCOM(日本)
- CXC 模拟(美国)
- D-BOX Technologies Inc.(加拿大)
- 国际游戏系统股份有限公司 (台湾)
- 任天堂(日本)
- PrimeTime Amusements(美国)
- 新濠国际发展有限公司 (中国)
- 云顶有限公司 (马来西亚)
- 永利度假村控股有限公司(美国)
- 银河娱乐集团有限公司 (中国)
- Dream Arcades Inc.(美国)
- SEGA SAMMY HOLDINGS inc.(日本)
- 史克威尔艾尼克斯(日本)
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研究方法
Data collection and base year analysis are done using data collection modules with large sample sizes. The stage includes obtaining market information or related data through various sources and strategies. It includes examining and planning all the data acquired from the past in advance. It likewise envelops the examination of information inconsistencies seen across different information sources. The market data is analysed and estimated using market statistical and coherent models. Also, market share analysis and key trend analysis are the major success factors in the market report. To know more, please request an analyst call or drop down your inquiry.
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