欧洲虚拟现实 (VR) 健康市场 – 行业趋势和 2028 年预测

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欧洲虚拟现实 (VR) 健康市场 – 行业趋势和 2028 年预测

  • ICT
  • Published Report
  • Nov 2021
  • Europe
  • 350 页面
  • 桌子數: 158
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>欧洲虚拟现实 (VR) 健康市场,按产品(硬件、软件和服务)、技术(头戴式技术、手势跟踪技术、投影仪和显示墙技术、基于移动设备和其他)、应用(医疗培训和教育、虚拟现实暴露疗法、外科手术、患者护理管理、康复、疼痛管理和其他)、治疗领域(颅面、心血管、眼科、肺科、神经科、睡眠障碍、恐惧症、成瘾、创伤后应激障碍 (PTSD) 和其他)、最终用户(医院、诊所、外科中心、门诊手术中心、诊断中心、康复中心、长期护理设施、精神卫生机构和其他)、分销渠道(直接招标、零售和第三方分销商)、国家(德国、英国、法国、意大利、西班牙、俄罗斯、比利时、土耳其、荷兰、瑞士和欧洲其他地区)行业趋势并预测到 2028 年

欧洲虚拟现实 (VR) 健康市场

市场分析和洞察:欧洲虚拟现实 (VR) 健康市场

欧洲虚拟现实 (VR) 医疗保健市场预计将在 2021 年至 2028 年的预测期内实现市场增长。Data Bridge Market Research 分析称,在 2021 年至 2028 年的预测期内,该市场的复合年增长率为 33.5%,预计到 2028 年将达到 79.3862 亿美元。医疗保健行业对 VR 的偏好增加是市场增长的主要因素。

虚拟现实可以定义为一种通过使用计算机技术创建模拟环境的技术。VR 彻底改变了医疗保健行业,医疗保健是 VR 的最大应用领域之一,它涵盖机器人手术、恐惧症治疗、手术模拟、技能培训等,并且已经投入实施。机器人手术和健康设备等应用正逐渐普及并被人们接受。虚拟现实 (VR) 技术已在全球范围内获得认可,成为认知研究、评估和康复的有用工具。康复中的 VR 可帮助患者恢复失去的身体和/或认知能力。VR 系统允许用户在各种感官环境中进行交互并获得有关其表现的实时反馈,而不会在使用计算机技术时让他们面临风险。

推动市场发展的一些因素包括医学教育、患者护理等各种应用领域对虚拟现实 (VR) 的日益普及以及对优质医疗服务的极大需求。缺乏有效的用户体验制约了全球虚拟现实 (VR) 医疗市场的增长。私人和政府对 VR 的资助增加以及医疗保健领域的技术进步和数字化是为市场带来丰厚机会的一些因素。医疗从业者缺乏采用新技术的专业知识是市场增长的主要挑战。

这份虚拟现实 (VR) 健康市场报告提供了市场份额、新发展和产品线分析、国内和本地市场参与者的影响的详细信息,分析了新兴收入领域、市场法规变化、产品审批、战略决策、产品发布、地域扩张和市场技术创新方面的机会。要了解分析和市场情景,请联系我们获取分析师简报,我们的团队将帮助您创建收入影响解决方案,以实现您的预​​期目标。

欧洲虚拟现实 (VR) 健康市场欧洲虚拟现实 (VR) 健康市场范围和市场规模

欧洲虚拟现实 (VR) 健康市场根据产品、技术、应用、治疗领域、最终用户和分销渠道进行细分。细分市场之间的增长有助于您分析利基增长领域和进入市场的策略,并确定您的核心应用领域和目标市场的差异。

  • 根据产品,全球虚拟现实 (VR) 健康市场已细分为硬件、软件和服务。2021 年,由于耳机和眼镜等虚拟现实产品的广泛存在、硬件产品的价格高于软件和服务,以及医院广泛采用虚拟现实设备,预计硬件将主导全球虚拟现实 (VR) 健康市场。
  • 根据技术,全球虚拟现实 (VR) 健康市场细分为头戴式技术、手势跟踪技术、投影仪和显示墙技术、基于移动设备的技术等。2021 年,头戴式技术预计将主导全球虚拟现实 (VR) 健康市场,这归因于该技术投资增加、医生之间沟通改善以及鼓励他们就患者的治疗和健康做出更好的决策等因素
  • 根据应用,全球虚拟现实 (VR) 健康市场细分为医疗培训和教育、虚拟现实暴露疗法、外科手术、患者护理管理、康复、疼痛管理等。2021 年,由于虚拟现实产品在医学教育中的广泛使用,预计医疗培训和教育将主导全球虚拟现实 (VR) 健康市场,创造 3-D 学习环境,进一步支持增强人机交互。
  • 根据治疗领域,全球虚拟现实 (VR) 健康市场已细分为颅面、心血管、眼科、肺科、神经科、睡眠障碍、恐惧症、成瘾、创伤后应激障碍 (PTSD) 等。2021 年,创伤后应激障碍 (PTSD) 预计将主导全球虚拟现实 (VR) 健康市场,这归因于使用虚拟现实治疗 PSTD 的增加,目的是减轻症状的严重程度。主要重点是从虚拟环境的角度转移护理治疗,这对患者的威胁也较小。
  • 根据最终用户,全球虚拟现实 (VR) 健康市场已细分为医院、诊所、外科中心、门诊外科中心、诊断中心、康复中心、长期护理机构、精神卫生机构等。2021 年,由于虚拟现实应用的大量实施,例如培训专业人员、进行手术、远程提供医疗咨询等,预计医院将主导全球虚拟现实 (VR) 健康市场。
  • 根据分销渠道,全球虚拟现实 (VR) 健康市场细分为直接招标、零售和第三方分销商。2021 年,零售预计将主导全球虚拟现实 (VR) 健康市场,因为医院、外科中心和其他最终用户将建立合作伙伴关系、合作和协议,以在其医疗机构中实施虚拟现实产品。

欧洲虚拟现实 (VR) 健康市场虚拟现实 (VR) 健康市场国家层面分析

对欧洲虚拟现实(VR)健康市场进行了分析,并按国家、产品、技术、应用、治疗领域、最终用户和分销渠道提供了市场规模信息。

欧洲虚拟现实(VR)健康市场报告涵盖的国家包括德国、法国、俄罗斯、英国、西班牙、意大利、土耳其、比利时、荷兰、瑞士和欧洲其他国家。

由于研发活动的不断增加以及大多数制造商的盛行,德国在欧洲虚拟现实(VR)健康市场占据主导地位。

在德国,硬件占据主导地位,因为有主要参与者生产医疗 VR 所需的硬件。在英国,硬件占据主导地位,因为 VR 需要显示器、用于图像处理的屏幕来显示图像。在法国,硬件占据主导地位,因为许多医疗中心使用 VR,而且构成 VR 主要部分的传感器也是在这个国家制造的。

提高效率和生产力的需求增加预计将推动市场增长

欧洲虚拟现实 (VR) 健康市场还为您提供每个国家行业增长的详细市场分析,包括销售额、零部件销售额、技术发展对虚拟现实 (VR) 健康的影响以及监管环境的变化及其对虚拟现实 (VR) 健康市场的支持。数据涵盖 2011-2019 年的历史时期。

竞争格局和欧洲虚拟现实 (VR) 健康市场份额分析

欧洲虚拟现实 (VR) 健康市场竞争格局按竞争对手提供详细信息。详细信息包括公司概况、公司财务状况、产生的收入、市场潜力、研发投资、新市场计划、欧洲业务、生产基地和设施、公司优势和劣势、产品发布、产品试验渠道、产品批准、专利、产品宽度和广度、应用主导地位、技术生命线曲线。以上提供的数据点仅与公司对欧洲虚拟现实 (VR) 健康市场的关注有关。

报告中涉及的主要参与者包括 SyncThink Inc.、AppliedVR、Koninklijke Philips NV、EchoPixel、Psious、Firsthand Technology Inc、MindMaze Inc、Augmedix、Inc、VirtaMed AG、Vivid Vision、Inc、Virtually Better Inc、Osso VR、Inc、ImmersiveTouch、Inc、CAE Inc、Google(Alphabet Inc 的子公司)、Microsoft、General Electric、Medical Realities Ltd、Siemens 和 Facebook 等。DBMR 分析师了解竞争优势,并为每个竞争对手分别提供竞争分析。

全球各地的公司也发起了许多产品开发,这也加速了虚拟现实(VR)健康市场的增长。

例如,

  • 2021 年 8 月,荷兰皇家飞利浦公司在虚拟欧洲心脏病学会 (ESC) 2021 年大会期间宣布推出数字体验。在此基础上,该公司重点介绍了面向客户的智能诊断和治疗解决方案。这将有助于该公司增强其产品并在市场上实现增长
  • 2021 年 4 月,VirtaMed AG 宣布与 ESG Elektroniksystem- und Logistik-GmbH 建立战略合作伙伴关系。根据这一合作伙伴关系,两家公司将共同为医生和医疗服务人员的培训和继续教育提供创新、客户定制和基于虚拟现实的模拟解决方案。这将有助于该公司提高销售额并在市场上实现增长

合作、合资和其他战略通过扩大覆盖范围和存在感来提高公司的市场份额。它还有利于组织通过扩大规模来改善其虚拟现实 (VR) 健康产品。


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目录

1 INTRODUCTION

1.1 OBJECTIVES OF THE STUDY

1.2 MARKET DEFINITION

1.3 OVERVIEW OF EUROPE VIRTUAL REALITY (VR) HEALTH MARKET

1.4 CURRENCY AND PRICING

1.5 LIMITATIONS

1.6 MARKETS COVERED

2 MARKET SEGMENTATION

2.1 MARKETS COVERED

2.2 GEOGRAPHICAL SCOPE

2.3 YEARS CONSIDERED FOR THE STUDY

2.4 DBMR TRIPOD DATA VALIDATION MODEL

2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS

2.6 DBMR MARKET POSITION GRID

2.7 VENDOR SHARE ANALYSIS

2.8 MULTIVARIATE MODELING

2.9 PRODUCT TIMELINE CURVE

2.1 MARKET APPLICATION COVERAGE GRID

2.11 SECONDARY SOURCES

2.12 ASSUMPTIONS

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

5 MARKET OVERVIEW

5.1 DRIVERS

5.1.1 INCREASED PREFERENCE FOR VR IN THE HEALTHCARE INDUSTRY

5.1.2 GROWING ADOPTION OF VIRTUAL REALITY (VR) IN VARIOUS APPLICATIONS SUCH AS MEDICAL EDUCATION, PATIENT CARE, AND OTHERS

5.1.3 GROWTH IN AWARENESS REGARDING THE BENEFITS OF VIRTUAL REALITY TECHNOLOGIES

5.1.4 INCREASING DEMAND FOR ROBOTIC SURGERIES

5.1.5 EXTREME DEMAND FOR QUALITY HEALTHCARE SERVICES

5.2 RESTRAINTS

5.2.1 LACK OF EFFECTIVE USER EXPERIENCE DESIGN

5.2.2 DATA PRIVACY CONCERNS OF THE USERS

5.2.3 SLOW GROWTH AMONG UNDERDEVELOPED COUNTRIES

5.3 OPPORTUNITIES

5.3.1 INCREASE IN PRIVATE AND GOVERNMENT FUNDING IN VR

5.3.2 TECHNOLOGICAL ADVANCEMENTS AND DIGITALIZATION IN HEALTHCARE

5.3.3 INCREASED ROLE OF CONNECTED DEVICES IN THE HEALTHCARE SECTOR

5.3.4 INCREASING PENETRATION OF INTERNET SERVICES AND GROWING NUMBER OF SMARTPHONES USAGE

5.4 CHALLENGES

5.4.1 LACK OF EXPERTISE AMONG MEDICAL PRACTITIONERS TO ADOPT NEW TECHNOLOGIES

5.4.2 DEVELOPING USER-FRIENDLY VR SYSTEMS

6 IMPACT OF COVID ON THE EUROPE VIRTUAL REALITY (VR) HEALTH MARKET

6.1 ANALYSIS ON IMPACT OF COVID-19 ON THE MARKET

6.2 AFTERMATH OF COVID-19 AND GOVERNMENT INITIATIVE TO BOOST THE MARKET

6.3 STRATEGIC DECISIONS FOR MANUFACTURERS AFTER COVID-19 TO GAIN COMPETITIVE MARKET SHARE

6.4 IMPACT ON PRICE

6.5 IMPACT ON DEMAND

6.6 IMPACT ON SUPPLY CHAIN

6.7 CONCLUSION

7 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT

7.1 OVERVIEW

7.2 HARDWARE

7.2.1 BY TYPE

7.2.1.1 DISPLAYS

7.2.1.2 SENSORS

7.2.1.2.1 ACCELEROMETERS

7.2.1.2.2 GYROSCOPE

7.2.1.2.3 MAGNETOMETER

7.2.1.2.4 PROXIMITY SENSORS

7.2.1.2.5 GLOBAL NAVIGATION SYSTEM

7.2.1.2.6 OTHERS

7.2.1.3 INPUT DEVICES

7.2.1.4 SEMICONDUCTOR COMPONENTS

7.2.1.5 OTHER HARDWARE

7.2.2 BY MODALITY

7.2.2.1 HEAD MOUNTED DEVICES

7.2.2.2 HANDHELD DEVICES

7.3 SOFTWARE

7.3.1 INTEGRATED

7.3.2 STANDALONE

7.4 SERVICES

7.4.1 PROFESSIONAL SERVICES

7.4.2 MANAGED SERVICES

8 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY

8.1 OVERVIEW

8.2 HEAD-MOUNTED TECHNOLOGY

8.3 GESTURE-TRACKING TECHNOLOGY

8.4 PROJECTOR & DISPLAY WALLS TECHNOLOGY

8.5 MOBILE DEVICE-BASED

8.6 OTHERS

9 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION

9.1 OVERVIEW

9.2 MEDICAL TRAINING AND EDUCATION

9.2.1 SIMULATION TRAINING

9.2.2 MEDICAL PRACTITIONER COURSES

9.2.3 OTHERS

9.3 VIRTUAL REALITY EXPOSURE THERAPY

9.4 SURGERY

9.4.1 SURGICAL PRE-OPERATIVE ASSESSMENT

9.4.2 IMAGE GUIDED & ROBOTIC SURGERY

9.5 PATIENT CARE MANAGEMENT

9.6 REHABILITATION

9.7 PAIN MANAGEMENT

9.8 OTHERS

10 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA

10.1 OVERVIEW

10.2 POST TRAUMATIC STRESS DISORDER (PSTD)

10.3 PHOBIAS

10.4 NEUROLOGICAL

10.5 CRANIOFACIAL

10.6 CARDIOVASCULAR

10.7 SLEEP DISORDERS

10.8 ADDICTION

10.9 OPHTHALMOLOGY

10.1 PULMONARY

10.11 OTHERS

11 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY END USER

11.1 OVERVIEW

11.2 HOSPITALS

11.3 SURGICAL CENTERS

11.4 DIAGNOSTIC CENTERS

11.5 MENTAL HEALTH INSTITUTIONS

11.6 AMBULATORY SURGICAL CENTERS

11.7 LONG TERM CARE FACILITIES

11.8 REHABILITATION CENTERS

11.9 CLINICS

11.1 OTHERS

12 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL

12.1 OVERVIEW

12.2 RETAIL SALES

12.3 THIRD PARTY DISTRIBUTOR

12.4 DIRECT TENDERS

13 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY COUNTRY

13.1 GERMANY

13.2 U.K.

13.3 FRANCE

13.4 ITALY

13.5 SPAIN

13.6 RUSSIA

13.7 TURKEY

13.8 BELGIUM

13.9 NETHERLANDS

13.1 SWITZERLAND

13.11 REST OF EUROPE

14 EUROPE VIRTUAL REALITY HEALTH MARKET: COMPANY LANDSCAPE

14.1 COMPANY SHARE ANALYSIS: EUROPE

15 SWOT

16 COMPANY PROFILE

16.1 FACEBOOK

16.1.1 COMPANY SNAPSHOT

16.1.2 REVENUE ANALYSIS

16.1.3 PRODUCT PORTFOLIO

16.1.4 RECENT DEVELOPMENT

16.2 MICROSOFT

16.2.1 COMPANY SNAPSHOT

16.2.2 REVENUE ANALYSIS

16.2.3 PRODUCT & SOLUTION PORTFOLIO

16.2.4 RECENT DEVELOPMENTS

16.3 KONINKLIJKE PHILIPS N.V.

16.3.1 COMPANY SNAPSHOT

16.3.2 REVENUE ANALYSIS

16.3.3 PRODUCT PORTFOLIO

16.3.4 RECENT DEVELOPMENT

16.4 GOOGLE

16.4.1 COMPANY SNAPSHOT

16.4.2 REVENUE ANALYSIS

16.4.3 BUSINESS PORTFOLIO

16.4.4 RECENT DEVELOPMENT

16.5 GENERAL ELECTRIC

16.5.1 COMPANY SNAPSHOT

16.5.2 REVENUE ANALYSIS

16.5.3 BUSINESS PORTFOLIO

16.5.4 RECENT DEVELOPMENT

16.6 APPLIEDVR

16.6.1 COMPANY SNAPSHOT

16.6.2 PRODUCT PORTFOLIO

16.6.3 RECENT DEVELOPMENTS

16.7 CAE INC

16.7.1 COMPANY SNAPSHOT

16.7.2 REVENUE ANALYSIS

16.7.3 BUSINESS PORTFOLIO

16.7.4 RECENT DEVELOPMENT

16.8 MEDICAL REALITIES LTD

16.8.1 COMPANY SNAPSHOT

16.8.2 PRODUCT PORTFOLIO

16.8.3 RECENT DEVELOPMENT

16.9 MINDMAZE INC

16.9.1 COMPANY SNAPSHOT

16.9.2 PRODUCT PORTFOLIO

16.9.3 RECENT DEVELOPMENT

16.1 PSIOUS

16.10.1 COMPANY SNAPSHOT

16.10.2 SOLUTION PORTFOLIO

16.10.3 RECENT DEVELOPMENTS

16.11 SIEMENS

16.11.1 COMPANY SNAPSHOT

16.11.2 REVENUE ANALYSIS

16.11.3 PRODUCT & SERVICE PORTFOLIO

16.11.4 RECENT DEVELOPMENTS

16.12 VIRTAMED AG

16.12.1 COMPANY SNAPSHOT

16.12.2 PRODUCT PORTFOLIO

16.12.3 RECENT DEVELOPMENTS

17 QUESTIONNAIRE

18 RELATED REPORTS

表格列表

TABLE 1 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)

TABLE 2 EUROPE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 3 EUROPE SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 4 EUROPE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2019-2028 (USD MILLION)

TABLE 5 EUROPE SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 6 EUROPE SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 7 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2019-2028 (USD MILLION)

TABLE 8 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2019-2028 (USD MILLION)

TABLE 9 EUROPE MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 10 EUROPE SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 11 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2019-2028 (USD MILLION)

TABLE 12 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY END USER, 2019-2028 (USD MILLION)

TABLE 13 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2019-2028 (USD MILLION)

TABLE 14 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY COUNTRY, 2019-2028 (USD MILLION)

TABLE 15 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)

TABLE 16 EUROPE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 17 EUROPE SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 18 EUROPE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2019-2028 (USD MILLION)

TABLE 19 EUROPE SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 20 EUROPE SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 21 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2019-2028 (USD MILLION)

TABLE 22 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2019-2028 (USD MILLION)

TABLE 23 EUROPE MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 24 EUROPE SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 25 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2019-2028 (USD MILLION)

TABLE 26 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2019-2028 (USD MILLION)

TABLE 27 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2019-2028 (USD MILLION)

TABLE 28 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)

TABLE 29 GERMANY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 30 GERMANY SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 31 GERMANY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2019-2028 (USD MILLION)

TABLE 32 GERMANY SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 33 GERMANY SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 34 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2019-2028 (USD MILLION)

TABLE 35 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2019-2028 (USD MILLION)

TABLE 36 GERMANY MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 37 GERMANY SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 38 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2019-2028 (USD MILLION)

TABLE 39 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2019-2028 (USD MILLION)

TABLE 40 GERMANY VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2019-2028 (USD MILLION)

TABLE 41 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)

TABLE 42 U.K. HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 43 U.K. SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 44 U.K. HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2019-2028 (USD MILLION)

TABLE 45 U.K. SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 46 U.K. SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 47 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2019-2028 (USD MILLION)

TABLE 48 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2019-2028 (USD MILLION)

TABLE 49 U.K. MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 50 U.K. SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 51 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2019-2028 (USD MILLION)

TABLE 52 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2019-2028 (USD MILLION)

TABLE 53 U.K. VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2019-2028 (USD MILLION)

TABLE 54 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)

TABLE 55 FRANCE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 56 FRANCE SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 57 FRANCE HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2019-2028 (USD MILLION)

TABLE 58 FRANCE SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 59 FRANCE SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 60 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2019-2028 (USD MILLION)

TABLE 61 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2019-2028 (USD MILLION)

TABLE 62 FRANCE MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 63 FRANCE SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 64 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2019-2028 (USD MILLION)

TABLE 65 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2019-2028 (USD MILLION)

TABLE 66 FRANCE VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2019-2028 (USD MILLION)

TABLE 67 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)

TABLE 68 ITALY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 69 ITALY SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 70 ITALY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2019-2028 (USD MILLION)

TABLE 71 ITALY SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 72 ITALY SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 73 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2019-2028 (USD MILLION)

TABLE 74 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2019-2028 (USD MILLION)

TABLE 75 ITALY MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 76 ITALY SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 77 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2019-2028 (USD MILLION)

TABLE 78 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2019-2028 (USD MILLION)

TABLE 79 ITALY VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2019-2028 (USD MILLION)

TABLE 80 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)

TABLE 81 SPAIN HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 82 SPAIN SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 83 SPAIN HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2019-2028 (USD MILLION)

TABLE 84 SPAIN SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 85 SPAIN SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 86 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2019-2028 (USD MILLION)

TABLE 87 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2019-2028 (USD MILLION)

TABLE 88 SPAIN MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 89 SPAIN SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 90 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2019-2028 (USD MILLION)

TABLE 91 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2019-2028 (USD MILLION)

TABLE 92 SPAIN VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2019-2028 (USD MILLION)

TABLE 93 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)

TABLE 94 RUSSIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 95 RUSSIA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 96 RUSSIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2019-2028 (USD MILLION)

TABLE 97 RUSSIA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 98 RUSSIA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 99 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2019-2028 (USD MILLION)

TABLE 100 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2019-2028 (USD MILLION)

TABLE 101 RUSSIA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 102 RUSSIA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 103 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2019-2028 (USD MILLION)

TABLE 104 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2019-2028 (USD MILLION)

TABLE 105 RUSSIA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2019-2028 (USD MILLION)

TABLE 106 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)

TABLE 107 TURKEY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 108 TURKEY SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 109 TURKEY HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2019-2028 (USD MILLION)

TABLE 110 TURKEY SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 111 TURKEY SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 112 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2019-2028 (USD MILLION)

TABLE 113 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2019-2028 (USD MILLION)

TABLE 114 TURKEY MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 115 TURKEY SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 116 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2019-2028 (USD MILLION)

TABLE 117 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2019-2028 (USD MILLION)

TABLE 118 TURKEY VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2019-2028 (USD MILLION)

TABLE 119 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)

TABLE 120 BELGIUM HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 121 BELGIUM SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 122 BELGIUM HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2019-2028 (USD MILLION)

TABLE 123 BELGIUM SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 124 BELGIUM SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 125 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2019-2028 (USD MILLION)

TABLE 126 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2019-2028 (USD MILLION)

TABLE 127 BELGIUM MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 128 BELGIUM SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 129 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2019-2028 (USD MILLION)

TABLE 130 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2019-2028 (USD MILLION)

TABLE 131 BELGIUM VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2019-2028 (USD MILLION)

TABLE 132 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)

TABLE 133 NETHERLANDS HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 134 NETHERLANDS SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 135 NETHERLANDS HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2019-2028 (USD MILLION)

TABLE 136 NETHERLANDS SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 137 NETHERLANDS SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 138 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2019-2028 (USD MILLION)

TABLE 139 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2019-2028 (USD MILLION)

TABLE 140 NETHERLANDS MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 141 NETHERLANDS SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 142 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2019-2028 (USD MILLION)

TABLE 143 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2019-2028 (USD MILLION)

TABLE 144 NETHERLANDS VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2019-2028 (USD MILLION)

TABLE 145 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)

TABLE 146 SWITZERLAND HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 147 SWITZERLAND SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 148 SWITZERLAND HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2019-2028 (USD MILLION)

TABLE 149 SWITZERLAND SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 150 SWITZERLAND SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 151 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2019-2028 (USD MILLION)

TABLE 152 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2019-2028 (USD MILLION)

TABLE 153 SWITZERLAND MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 154 SWITZERLAND SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 155 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2019-2028 (USD MILLION)

TABLE 156 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2019-2028 (USD MILLION)

TABLE 157 SWITZERLAND VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2019-2028 (USD MILLION)

TABLE 158 REST OF EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)

图片列表

FIGURE 1 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: SEGMENTATION

FIGURE 2 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: DATA TRIANGULATION

FIGURE 3 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: DROC ANALYSIS

FIGURE 4 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: REGIONAL VS COUNTRY MARKET ANALYSIS

FIGURE 5 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: COMPANY RESEARCH ANALYSIS

FIGURE 6 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: INTERVIEW DEMOGRAPHICS

FIGURE 7 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: DBMR MARKET POSITION GRID

FIGURE 8 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: VENDOR SHARE ANALYSIS

FIGURE 9 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: MARKET APPLICATION COVERAGE GRID

FIGURE 10 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: SEGMENTATION

FIGURE 11 INCREASED PREFERENCE FOR VR IN THE HEALTHCARE INDUSTRY IS EXPECTED TO DRIVE EUROPE VIRTUAL REALITY (VR) HEALTH MARKET IN THE FORECAST PERIOD OF 2021 TO 2028

FIGURE 12 HARDWARE SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF EUROPE VIRTUAL REALITY (VR) HEALTH MARKET IN 2021 & 2028

FIGURE 13 GERMANY IS EXPECTED TO DOMINATE AND IS THE FASTEST-GROWING COUNTRY IN EUROPE VIRTUAL REALITY (VR) HEALTH MARKET IN THE FORECAST PERIOD OF 2021 TO 2028

FIGURE 14 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES OF EUROPE VIRTUAL REALITY (VR) HEALTH MARKET

FIGURE 15 GLOBAL INVESTMENT IN VIRTUAL REALITY, FROM 2016 TO 2021

FIGURE 16 NUMBER OF SMARTPHONE USERS WORLDWIDE, FROM 2016 TO 2021

FIGURE 17 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020

FIGURE 18 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020

FIGURE 19 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020

FIGURE 20 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020

FIGURE 21 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY END USER, 2020

FIGURE 22 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020

FIGURE 23 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: SNAPSHOT (2020)

FIGURE 24 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2020)

FIGURE 25 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021 & 2028)

FIGURE 26 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2020 & 2028)

FIGURE 27 EUROPE VIRTUAL REALITY (VR) HEALTH MARKET: BY PRODUCT (2021-2028)

FIGURE 28 EUROPE VIRTUAL REALITY HEALTH MARKET: COMPANY SHARE 2020 (%)

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研究方法

Data collection and base year analysis are done using data collection modules with large sample sizes. The stage includes obtaining market information or related data through various sources and strategies. It includes examining and planning all the data acquired from the past in advance. It likewise envelops the examination of information inconsistencies seen across different information sources. The market data is analysed and estimated using market statistical and coherent models. Also, market share analysis and key trend analysis are the major success factors in the market report. To know more, please request an analyst call or drop down your inquiry.

The key research methodology used by DBMR research team is data triangulation which involves data mining, analysis of the impact of data variables on the market and primary (industry expert) validation. Data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Patent Analysis, Pricing Analysis, Company Market Share Analysis, Standards of Measurement, Global versus Regional and Vendor Share Analysis. To know more about the research methodology, drop in an inquiry to speak to our industry experts.

可定制

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Frequently Asked Questions

Europe Virtual Reality (VR) Health Market to grow at a CAGR of 33.5% by forecast 2028.
Europe Virtual Reality (VR) Health Market value to reach USD 7,938.62 million by forecast 2028.
The countries covered in Europe virtual reality (VR) health market report are Germany, France, Russia, U.K., Spain, Italy, Turkey, Belgium, Netherlands, Switzerland and rest of Europe.
The major players covered in the report are SyncThink Inc., AppliedVR, Koninklijke Philips N.V., EchoPixel, Psious, Firsthand Technology Inc, MindMaze Inc, Augmedix, Inc, VirtaMed AG, Vivid Vision, Inc, Virtually Better Inc, Osso VR, Inc, ImmersiveTouch, Inc, CAE Inc, Google (A Subsidiary of Alphabet Inc), Microsoft, General Electric, Medical Realities Ltd, Siemens and Facebook.