欧洲增强现实 (AR) 和混合现实 (MR) 市场 – 2029 年行业趋势和预测

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欧洲增强现实 (AR) 和混合现实 (MR) 市场 – 2029 年行业趋势和预测

  • ICT
  • Published Report
  • Aug 2022
  • Europe
  • 350 页面
  • 桌子數: 66
  • 图号: 26

>欧洲增强现实 (AR) 和混合现实 (MR) 市场,按组件(硬件、软件、服务)、部署模型(云、本地)、分销渠道(离线、在线)、设备类型(平视显示器、头戴式显示器、投影仪和显示墙、手势跟踪设备)、技术(移动增强现实、基于显示器的技术、基于近眼的技术)、应用(工作流优化、营销协作、增强 2-D 和 3-D、可视化、3D 建模、文档、导航)、最终用户(零售和电子商务、IT 和电信、汽车、航空航天和国防、医疗保健、动画、旅游和观光、能源、媒体和娱乐、教育、建筑、游戏和体育、银行)划分 - 行业趋势和预测到 2029 年。

增强现实 (AR) 和混合现实 (MR) 市场

欧洲增强现实 (AR) 和混合现实 (MR) 市场分析和规模

增强现实和混合现实为数字化带来了新的变化。现在,通过设置不同的环境条件,体验现实世界变得更加容易。增强现实和混合现实具有广泛的应用,随着增强现实和混合现实在驾驶模拟器中的普及,市场增长迅速。增强现实和混合现实为驾驶员提供了真实的道路、驾驶条件、汽车手册和道路交通感,有助于在学习的初始阶段避免事故,并为驾驶员做好应对各种情况的准备。这些属性也导致增强现实和混合现实在国防和航空航天领域的应用增加。军队人员将其用于各种条件下的训练,例如跳伞、潜艇、战斗情况和在各种环境条件下驾驶。   

增强现实 (AR) 和混合现实 (MR) 市场

增强现实 (AR) 和混合现实 (MR) 市场

Data Bridge Market Research 分析称,欧洲增强现实 (AR) 和混合现实 (MR) 市场预计到 2029 年将达到 133,173.90 百万美元的价值,预测期内的复合年增长率为 49.2%。解决方案部分占欧洲增强现实 (AR) 和混合现实 (MR) 市场最大的产品部分。欧洲增强现实 (AR) 和混合现实 (MR) 市场还深入涵盖了定价分析、专利分析和技术进步。   

报告指标

细节

预测期

2022 至 2029 年

基准年

2021

历史岁月

2020

定量单位

收入(百万美元),定价(美元)

涵盖的领域

按组件(硬件、软件、服务)、部署模型(云、本地)、分销渠道(离线、在线)、设备类型(平视显示器、头戴式显示器、投影仪和显示墙、手势跟踪设备)、技术(移动增强现实、基于显示器的技术、基于近眼的技术)、应用程序(工作流优化、营销协作、增强 2-D 和 3-D、可视化、3D 建模、文档、导航)、最终用户(零售和电子商务、IT 和电信、汽车、航空航天和国防、医疗保健、动画、旅游和观光、能源、媒体和娱乐、教育、建筑、游戏和体育、银行) - 行业趋势和预测到 2029 年。

覆盖国家

德国、英国、法国、意大利、西班牙、荷兰、瑞士、俄罗斯、瑞典、波兰、比利时、土耳其、欧洲其他地区

涵盖的市场参与者

HP Development Company、LP、HTC Corporation、Autodesk Inc.、Barco、Intel Corporation、PTC、Seiko Epson Corporation、Ultraleap Limited、ASUSTek Computer Inc.、Dell、Google(Alphabet Inc. 的子公司)、Sony Corporation、Lenovo、Microsoft、SAMSUNG ELECTRONICS CO., LTD.、Panasonic Corporation、RealWear, Inc.、Magic Leap, Inc.、EON Reality 和 TeamViewer 等

市场定义

增强现实是一种利用现有用户环境并在其上叠加数字或虚拟内容或信息以在实时环境中提供沉浸式数字体验的技术。增强现实应用程序是在特殊的 3D 程序上开发的,这使开发人员能够实时将上下文或数字内容与现实世界相结合。增强现实通过多种感官模式提供交互式体验,包括触觉、听觉、视觉、体感等。该技术在娱乐、培训和教育领域有着广泛的应用。制造业、医疗保健和物流等行业更注重采用该技术进行培训、维护、协助和监控应用。

混合现实象征着 AR/VR 与物联网趋势的受控碰撞。混合现实 (MR) 也称为混合现实,是一种用于融合现实世界和虚拟世界并产生新环境和可视化效果的技术,其中物理对象和数字对象共存并实时交互。混合现实是一个跨学科领域,涉及计算机图形学、信号处理、计算机幻影、用户界面、移动计算、可穿戴计算、信息可视化以及显示器和传感器的设计。混合现实概念越来越多地被各个行业采用,包括汽车、医疗保健和办公环境等。

欧洲增强现实 (AR) 和混合现实 (MR) 市场动态

本节旨在了解市场驱动因素、优势、机遇、限制和挑战。下面将详细讨论所有这些内容:

驱动程序

  • 智能设备和互联网服务的普及率不断提高

随着智能设备的推出,AR 为零售商吸引消费者、展示产品和创造竞争优势提供了宝贵的机会,预计将极大地推动欧洲增强现实 (AR) 和混合现实 (MR) 市场的发展。

  • 教育机构越来越多地采用增强现实技术

教育中的 AR 可让学生通过丰富的视觉效果和沉浸式的学习体验获取知识。此外,语音技术还可通过语音形式提供有关主题的全面详细信息来吸引学生。因此,使用 AR 进行电子学习的概念已成为收集信息的重要策略,预计将极大地推动欧洲增强现实 (AR) 和混合现实 (MR) 市场的发展。

  • 日益关注信息物理系统

增强现实 (AR) 可实现人与 CPMT(网络物理机床)之间直观、高效的人机交互。随着网络物理安全系统基于模型并利用增强现实、虚拟现实或混合现实,培训、规划/分析和态势感知模拟之间的差距逐渐消失。通过模型驱动的情境界面,用户可以体验真实世界设施的虚拟表示。

  • 更多技术进步和数字化

现实世界和虚拟世界中数字化的持续融合已成为我们经济各个领域创新和变革的主要因素。增强现实技术 (AR) 已成为工业和非工业领域的关键数字化转型技术之一。增强现实的兴起改变了技术、酒店、医疗保健和其他领域的生活和日常运营。增强现实的使用可以帮助客户更轻松地了解产品或服务,并帮助他们更轻松地做出决策。此外,增强现实还可以通过为客户提供无缝的购买体验来帮助建立和改善组织的品牌形象。

机会

  • AR 和 MR 技术在众多行业的部署不断增加

各工业领域,尤其是国防工业的应用,广泛使用增强现实和混合现实。预计这将为欧洲增强现实(AR)和混合现实(MR)市场创造机会。

限制/挑战

  • 政府对各类组织的严格监管

AR(增强现实)和 MR(混合现实)设备和应用已受到各国多项有关个人隐私和用户数据的法律法规的约束。然而,目前的监管环境仅解决了使用增强现实设备的部分风险。特定要求使跨行业提供强大且安全的沉浸式体验所需的数据收集变得复杂。

COVID-19 对欧洲增强现实 (AR) 和混合现实 (MR) 市场的影响

COVID-19 对各行各业产生了重大影响,因为几乎每个国家都选择关闭除必需品领域以外的所有设施。政府采取了一些严格的措施,例如关闭设施和销售非必需品、封锁国际贸易等,以防止 COVID-19 的传播。在这种疫情情况下,唯一允许开放和运行流程的必要服务。

在新冠疫情期间,增强现实设备的使用增加提供了重大机遇。尽管由于新冠疫情引发的经济衰退,消费者的购买力大幅下降,导致组织利润率下降。尽管许多关键营销人员和领导者看到了过去几年有所改善的迹象,但仍然很难确定实际的市场情况,因为被压抑的需求可能掩盖了对基于 AR 的设备较低的内在需求水平。AR 智能手机应用的增加、远程协作需求的增加以及医疗应用的技术进步是推动增强现实和混合现实市场增长的一些因素。

制造商正在做出各种战略决策,以满足 COVID-19 期间不断增长的需求。参与者参与了合作伙伴关系、协作、收购等战略活动,以改进增强现实 (AR) 和混合现实 (MR) 市场所涉及的技术。借助这一点,这些公司将为市场带来先进而准确的解决方案。此外,政府推动跨行业数字化的举措也推动了市场的增长。

最新动态

  • 2021 年 4 月,微软宣布与美国军方签订了一份价值 218.8 亿美元的五角大楼增强现实头盔合同。这款 HoloLens 将为士兵提供更高效的可视性、下一代夜视和态势感知能力,以应对任何战争。这也帮助该公司在 AR 领域超越了传统的空间和时间界限,从而扩大了其产品在市场上的份额
  • 2021 年 7 月,三星电子有限公司为其旗舰产品推出了一项新的增强现实 (AR) 服务,扩大了面向消费者的非接触式产品范围。借助这项服务,消费者可以在家中虚拟体验产品、检查产品尺寸并通过 AR 服务做出明智的选择。这也帮助该公司扩大了其在增强现实市场的产品组合

欧洲增强现实 (AR) 和混合现实 (MR) 市场范围

欧洲增强现实 (AR) 和混合现实 (MR) 市场根据组件、部署模型、分销渠道、设备类型、技术、应用和最终用户进行细分。这些细分市场之间的增长将帮助您分析行业中增长微弱的细分市场,并为用户提供有价值的市场概览和市场洞察,帮助他们做出战略决策,确定核心市场应用。

按组件

  • 硬件
  • 软件
  • 服务

根据组成部分,欧洲增强现实 (AR) 和混合现实 (MR) 市场分为硬件、软件和服务。

按部署模型

  • 本地部署

根据部署模式,欧洲增强现实 (AR) 和混合现实 (MR) 市场分为本地和云端。

按分销渠道

  • 离线
  • 在线的

根据组织规模,欧洲增强现实 (AR) 和混合现实 (MR) 市场分为线下和线上。

按设备类型

  • 桌面
  • 抬头显示器
  • 头戴式显示器
  • 投影仪和显示墙
  • 手势追踪设备

根据设备类型,欧洲增强现实 (AR) 和混合现实 (MR) 市场细分为平视显示器、头戴式显示器、投影仪和显示墙以及手势跟踪设备。

按技术分类

根据技术,欧洲增强现实(AR)和混合现实(MR)市场细分为移动增强现实、基于显示器的技术和基于近眼的技术。

按应用

  • 银行、金融服务和保险(BFSI)
  • 工作流程优化
  • 营销合作
  • 增强型 2-D 和 3-D
  • 可视化
  • 3D 建模
  • 文档
  • 导航

根据应用,欧洲增强现实 (AR) 和混合现实 (MR) 市场细分为工作流程优化、营销协作、增强 2-D 和 3-D、可视化、3D 建模、文档和导航。

按最终用户

  • 银行、金融服务和保险(BFSI)
  • 零售和电子商务
  • 信息技术和电信
  • 汽车
  • 航空航天和国防
  • 卫生保健
  • 动画片
  • 旅行与旅游
  • 活力
  • 媒体和娱乐
  • 教育
  • 建造
  • 游戏和体育
  • 银行业
  • 其他的

增强现实 (AR) 和混合现实 (MR) 市场

根据最终用户,欧洲增强现实 (AR) 和混合现实 (MR) 市场细分为零售和电子商务、IT 和电信、汽车、航空航天和国防、医疗保健、旅游和旅游、能源、媒体和娱乐、教育、建筑、游戏和体育、银行等。  

增强现实 (AR) 和混合现实 (MR) 市场区域分析/见解

对欧洲增强现实 (AR) 和混合现实 (MR) 市场进行了分析,并按国家、组件、部署模式、分销渠道、设备类型、技术、应用和最终用户提供了市场规模洞察和趋势。

欧洲增强现实 (AR) 和混合现实 (MR) 市场报告涵盖的国家包括德国、英国、法国、意大利、西班牙、荷兰、瑞士、俄罗斯、瑞典、波兰、比利时、土耳其和欧洲其他地区。

预计德国将主导欧洲增强现实 (AR) 和混合现实 (MR) 市场,并可能成为欧洲增长最快的市场,这得益于数字化工作场所和移动劳动力的不断增长。此外,英国在企业内部采用最新技术进步(包括移动设备、云计算和物联网)方面反应非常积极,这推动了市场的增长。

报告的国家部分还提供了影响市场当前和未来趋势的各个市场影响因素和市场监管变化。下游和上游价值链分析、技术趋势和波特五力分析以及案例研究等数据点是用于预测各个国家市场情景的一些指标。此外,在提供国家数据的预测分析时,还考虑了欧洲品牌的存在和可用性以及它们因来自本地和国内品牌的大量或稀缺竞争而面临的挑战、国内关税和贸易路线的影响。   

竞争格局和增强现实 (AR) 与混合现实 (MR) 市场份额分析

欧洲增强现实 (AR) 和混合现实 (MR) 市场竞争格局提供了竞争对手的详细信息。详细信息包括公司概况、公司财务状况、产生的收入、市场潜力、研发投资、新市场计划、欧洲业务、生产基地和设施、生产能力、公司优势和劣势、产品发布、产品宽度和广度、应用主导地位。以上提供的数据点仅与公司对欧洲增强现实 (AR) 和混合现实 (MR) 市场的关注有关。

欧洲增强现实 (AR) 和混合现实 (MR) 市场的一些主要参与者包括 HP Development Company、LP、HTC Corporation、Autodesk Inc.、Barco、Intel Corporation、PTC、Seiko Epson Corporation、Ultraleap Limited、ASUSTek Computer Inc.、Dell、Google(Alphabet Inc. 的子公司)、Sony Corporation、联想、Microsoft、三星电子株式会社、松下株式会社、RealWear, Inc.、Magic Leap, Inc.、EON Reality 和 TeamViewer 等。


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目录

1 INTRODUCTION

1.1 OBJECTIVES OF THE STUDY

1.2 MARKET DEFINITION

1.3 OVERVIEW OF EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET

1.4 CURRENCY AND PRICING

1.5 LIMITATIONS

1.6 MARKETS COVERED

2 MARKET SEGMENTATION

2.1 MARKETS COVERED

2.2 GEOGRAPHICAL SCOPE

2.3 YEARS CONSIDERED FOR THE STUDY

2.4 DBMR TRIPOD DATA VALIDATION MODEL

2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS

2.6 DBMR MARKET POSITION GRID

2.7 VENDOR SHARE ANALYSIS

2.8 MULTIVARIATE MODELING

2.9 COMPONENT TIMELINE CURVE

2.1 MARKET APPLICATION COVERAGE GRID

2.11 SECONDARY SOURCES

2.12 ASSUMPTIONS

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

4.1 REGULATIONS

4.1.1 IEEE STANDARDS

4.2 POST COVID

4.3 MARKETING

4.4 PRICING ANALYSIS/PRICE SENSITIVITY

4.5 KOREAN CONTENT'S POPULARITY

5 MARKET OVERVIEW

5.1 DRIVERS

5.1.1 INCREASING PENETRATION OF SMART DEVICES AND INTERNET SERVICES

5.1.2 RISE IN ADOPTION OF AUGMENTED REALITY BY EDUCATIONAL INSTITUTES

5.1.3 INCREASING FOCUS ON CYBER-PHYSICAL SYSTEMS

5.1.4 MORE OF TECHNOLOGICAL ADVANCEMENT AND DIGITIZATION

5.2 RESTRAINTS

5.2.1 STRINGENT REGULATIONS OF GOVERNMENT FOR VARIED ORGANIZATIONS

5.2.2 LOSS OF DATA AND PRIVACY

5.3 OPPORTUNITIES

5.3.1 INCREASED DEPLOYMENT OF AR AND MR TECHNOLOGY IN NUMEROUS INDUSTRIES

5.3.2 INCREASE IN VARIOUS STRATEGIC DECISIONS SUCH AS PARTNERSHIP AND ACQUISITION

5.3.3 DEVELOPMENT OF HARDWARE WITH FASTER PROCESSING SPEEDS

5.3.4 RISE IN INVESTMENT AND FUNDING BY DEVELOPED COUNTRIES

5.4 CHALLENGES

5.4.1 EUROPE ECONOMIC SLOWDOWN LIMITS THE MARKET DEVELOPMENT

5.4.2 COMPLICATIONS WHILE OPERATING AUGMENTED REALITY (AR) & MIXED REALITY (MR) BASED PRODUCT

6 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY COMPONENT

6.1 OVERVIEW

6.2 HARDWARE

6.2.1 DISPLAYS AND PROJECTORS

6.2.2 CAMERAS

6.2.3 CONTROLLER AND PROCESSOR

6.2.4 SENSORS

6.2.4.1 ACCELEROMETERS

6.2.4.2 GYROSCOPES

6.2.5 PROXIMITY SENSORS

6.2.6 MAGNETOMETERS

6.2.7 OTHERS

6.2.8 POSITION TRACKERS

6.2.9 OTHERS

6.3 SOFTWARE

6.4 SERVICES

6.4.1 IMPLEMENTATION

6.4.2 SUPPORT AND MAINTENANCE

6.4.3 TRAINING

7 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEPLOYMENT MODEL

7.1 OVERVIEW

7.2 CLOUD

7.3 ON-PREMISE

8 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEVICE TYPE

8.1 OVERVIEW

8.2 HEAD MOUNTED DISPLAY

8.2.1 SMART GLASSES

8.2.2 SMART HELMET

8.3 HEAD UP DISPLAY

8.4 PROJECTOR & DISPLAY WALLS

8.5 GESTURE-TRACKING DEVICES

9 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TECHNOLOGY

9.1 OVERVIEW

9.2 MOBILE AUGMENTED REALITY

9.3 MONITOR-BASED TECHNOLOGY

9.4 NEAR EYE BASED TECHNOLOGY

10 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DISTRIBUTION CHANNEL

10.1 OVERVIEW

10.2 OFFLINE

10.3 ONLINE

11 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION

11.1 OVERVIEW

11.2 WORKFLOW OPTIMIZATION

11.3 ENHANCED 2-D AND 3-D

11.4 VISUALIZATIONS

11.5 MARKETING COLLABORATION

11.6 3D MODELING

11.7 DOCUMENTATION

11.8 NAVIGATION

12 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY END USER

12.1 OVERVIEW

12.2 MEDIA AND ENTERTAINMENT

12.2.1 BROADCAST

12.2.2 MUSIC

12.2.3 ART GALLERIES AND EXHIBITIONS

12.2.4 MUSEUMS

12.2.5 THEME PARKS

12.3 GAMES AND SPORTS

12.4 RETAIL AND E-COMMERCE

12.4.1 JEWELLERY

12.4.2 BEAUTY AND COSMETICS

12.4.3 APPAREL FITTING

12.4.4 GROCERY SHOPPING

12.4.5 FOOTWEAR

12.4.6 FURNITURE AND LIGHTING DESIGN

12.5 TRAVEL AND TOURISM

12.6 HEALTHCARE

12.6.1 SURGERY

12.6.2 FITNESS MANAGEMENT

12.6.3 PATIENT CARE MANAGEMENT

12.6.4 PHARMACY MANAGEMENT

12.6.5 OTHERS

12.7 ANIMATION

12.7.1 CHARACTER

12.7.2 CARTOON

12.8 AEROSPACE AND DEFENSE

12.9 AUTOMOTIVE

12.1 CONSTRUCTION

12.11 EDUCATION

12.12 BANKING

12.13 ENERGY

12.14 IT AND TELECOMMUNICATION

12.15 OTHERS

13 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION

13.1 EUROPE

14 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, COMPANY LANDSCAPE

14.1 COMPANY SHARE ANALYSIS: EUROPE

15 SWOT ANALYSIS

16 COMPANY PROFILE

16.1 MICROSOFT

16.1.1 COMPANY SNAPSHOT

16.1.2 REVENUE ANALYSIS

16.1.3 COMPANY SHARE ANALYSIS

16.1.4 PRODUCTS PORTFOLIO

16.1.5 RECENT DEVELOPMENTS

16.2 GOOGLE (A SUBSIDIARY OF ALPHABET INC.)

16.2.1 COMPANY SNAPSHOT

16.2.2 REVENUE ANALYSIS

16.2.3 COMPANY SHARE ANALYSIS

16.2.4 PRODUCTS PORTFOLIO

16.2.5 RECENT DEVELOPMENTS

16.3 SAMSUNG ELECTRONICS CO., LTD.

16.3.1 COMPANY SNAPSHOT

16.3.2 REVENUE ANALYSIS

16.3.3 COMPANY SHARE ANALYSIS

16.3.4 PRODUCT PORTFOLIO

16.3.5 RECENT DEVELOPMENTS

16.4 PANASONIC CORPORATION

16.4.1 COMPANY SNAPSHOT

16.4.2 REVENUE ANALYSIS

16.4.3 COMPANY SHARE ANALYSIS

16.4.4 PRODUCTS PORTFOLIO

16.4.5 RECENT DEVELOPMENTS

16.5 DELL

16.5.1 COMPANY SNAPSHOT

16.5.2 REVENUE ANALYSIS

16.5.3 PRODUCTS PORTFOLIO

16.5.4 RECENT DEVELOPMENTS

16.6 LENOVO

16.6.1 COMPANY SNAPSHOT

16.6.2 REVENUE ANALYSIS

16.6.3 PRODUCTS PORTFOLIO

16.6.4 RECENT DEVELOPMENT

16.7 AUTODESK INC.

16.7.1 COMPANY SNAPSHOT

16.7.2 REVENUE ANALYSIS

16.7.3 PRODUCTS PORTFOLIO

16.7.4 RECENT DEVELOPMENTS

16.8 ASUSTEK COMPUTER INC.

16.8.1 COMPANY SNAPSHOT

16.8.2 REVENUE ANALYSIS

16.8.3 PRODUCT PORTFOLIO

16.8.4 RECENT DEVELOPMENT

16.9 BARCO

16.9.1 COMPANY SNAPSHOT

16.9.2 REVENUE ANALYSIS

16.9.3 PRODUCT PORTFOLIO

16.9.4 RECENT DEVELOPMENTS

16.1 EON REALITY

16.10.1 COMPANY SNAPSHOT

16.10.2 PRODUCT PORTFOLIO

16.10.3 RECENT DEVELOPMENTS

16.11 HP DEVELOPMENT COMPANY, L.P.

16.11.1 COMPANY SNAPSHOT

16.11.2 REVENUE ANALYSIS

16.11.3 PRODUCTS PORTFOLIO

16.11.4 RECENT DEVELOPMENTS

16.12 HTC CORPORATION

16.12.1 COMPANY SNAPSHOT

16.12.2 REVENUE ANALYSIS

16.12.3 PRODUCT PORTFOLIO

16.12.4 RECENT DEVELOPMENTS

16.13 INTEL CORPORATION

16.13.1 COMPANY SNAPSHOT

16.13.2 REVENUE ANALYSIS

16.13.3 PRODUCT PORTFOLIO

16.13.4 RECENT DEVELOPMENTS

16.14 MAGIC LEAP, INC.

16.14.1 COMPANY SNAPSHOT

16.14.2 PRODUCT PORTFOLIO

16.14.3 RECENT DEVELOPMENTS

16.15 PTC

16.15.1 COMPANY SNAPSHOT

16.15.2 REVENUE ANALYSIS

16.15.3 PRODUCTS PORTFOLIO

16.15.4 RECENT DEVELOPMENT

16.16 REALWEAR, INC.

16.16.1 COMPANY SNAPSHOT

16.16.2 PRODUCT PORTFOLIO

16.16.3 RECENT DEVELOPMENTS

16.17 SEIKO EPSON CORPORATION

16.17.1 COMPANY SNAPSHOT

16.17.2 REVENUE ANALYSIS

16.17.3 PRODUCT PORTFOLIO

16.17.4 RECENT DEVELOPMENTS

16.18 SONY CORPORATION

16.18.1 COMPANY SNAPSHOT

16.18.2 REVENUE ANALYSIS

16.18.3 PRODUCTS PORTFOLIO

16.18.4 RECENT DEVELOPMENT

16.19 TEAMVIEWER

16.19.1 COMPANY SNAPSHOT

16.19.2 REVENUE ANALYSIS

16.19.3 PRODUCT PORTFOLIO

16.19.4 RECENT DEVELOPMENTS

16.2 ULTRALEAP LIMITED

16.20.1 COMPANY SNAPSHOT

16.20.2 PRODUCT PORTFOLIO

16.20.3 RECENT DEVELOPMENT

17 QUESTIONNAIRE

18 RELATED REPORTS

表格列表

TABLE 1 AVERAGE DEVELOPMENT TIME AND COST FOR AR:

TABLE 2 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY COMPONENT, 2020-2029 (USD MILLION)

TABLE 3 EUROPE HARDWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 4 EUROPE HARDWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE 2020-2029 (USD MILLION)

TABLE 5 EUROPE SENSORS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE 2020-2029 (USD MILLION)

TABLE 6 EUROPE SOFTWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 7 EUROPE SERVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 8 EUROPE SERVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE 2020-2029 (USD MILLION)

TABLE 9 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEPLOYMENT MODEL, 2020-2029 (USD MILLION)

TABLE 10 EUROPE CLOUD IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 11 EUROPE ON-PREMISE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 12 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEVICE TYPE, 2020-2029 (USD MILLION)

TABLE 13 EUROPE HEAD MOUNTED DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 14 EUROPE HEAD MOUNTED DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 15 EUROPE HEAD UP DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 16 EUROPE PROJECTORS & DISPLAY WALLS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 17 EUROPE GESTURE-TRACKING DEVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 18 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 19 EUROPE MOBILE AUGMENTED REALITY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 20 EUROPE MONITOR-BASED TECHNOLOGY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 21 EUROPE NEAR EYE BASED TECHNOLOGY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 22 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 23 EUROPE OFFLINE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 24 EUROPE ONLINE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 25 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 26 EUROPE WORKFLOW OPTIMIZATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 27 EUROPE ENHANCED 2-D AND 3-D IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 28 EUROPE VISUALIZATIONS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 29 EUROPE MARKETING COLLABORATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 30 EUROPE 3D MODELING IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 31 EUROPE DOCUMENTATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 32 EUROPE NAVIGATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 33 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY END USER, 2020-2029 (USD MILLION)

TABLE 34 EUROPE MEDIA AND ENTERTAINMENT IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 35 EUROPE MEDIA AND ENTERTAINMENT IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 36 EUROPE GAMES AND SPORTS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 37 EUROPE RETAIL AND E-COMMERCE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 38 EUROPE RETAIL AND E-COMMERCE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 39 EUROPE TRAVEL AND TOURISM IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 40 EUROPE HEALTHCARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 41 EUROPE HEALTHCARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 42 EUROPE ANIMATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 43 EUROPE ANIMATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 44 EUROPE AEROSPACE AND DEFENSE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 45 EUROPE AUTOMOTIVE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 46 EUROPE CONSTRUCTION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 47 EUROPE EDUCATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 48 EUROPE BANKING IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 49 EUROPE ENERGY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 50 EUROPE IT AND TELECOMMUNICATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 51 EUROPE OTHERS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 52 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY COMPONENT, 2020-2029 (USD MILLION)

TABLE 53 EUROPE HARDWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 54 EUROPE SENSORS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 55 EUROPE SERVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 56 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEPLOYMENT MODEL, 2020-2029 (USD MILLION)

TABLE 57 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 58 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEVICE TYPE, 2020-2029 (USD MILLION)

TABLE 59 EUROPE HEAD MOUNTED DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 60 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 61 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 62 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY END USER, 2020-2029 (USD MILLION)

TABLE 63 EUROPE MEDIA AND ENTERTAINMENT IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 64 EUROPE RETAIL AND E-COMMERCE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 65 EUROPE HEALTHCARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 66 EUROPE ANIMATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)

图片列表

FIGURE 1 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: SEGMENTATION

FIGURE 2 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: DATA TRIANGULATION

FIGURE 3 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: DROC ANALYSIS

FIGURE 4 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: EUROPE VS REGIONAL MARKET ANALYSIS

FIGURE 5 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: COMPANY RESEARCH ANALYSIS

FIGURE 6 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: INTERVIEW DEMOGRAPHICS

FIGURE 7 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: DBMR MARKET POSITION GRID

FIGURE 8 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: VENDOR SHARE ANALYSIS

FIGURE 9 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: MULTIVARIATE MODELING

FIGURE 10 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: COMPONENT TIMELINE CURVE

FIGURE 11 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: MARKET APPLICATION COVERAGE GRID

FIGURE 12 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: SEGMENTATION

FIGURE 13 INCREASING PENETRATION OF SMART DEVICES AND INTERNET SERVICES IS EXPECTED TO DRIVE EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET IN THE FORECAST PERIOD OF 2022 TO 2029

FIGURE 14 THE HARDWARE SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF THE EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET FROM 2022 TO 2029

FIGURE 15 NORTH AMERICA IS EXPECTED TO DOMINATE, AND ASIA-PACIFIC IS THE FASTEST-GROWING REGION IN THE EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET IN THE FORECAST PERIOD OF 2022 TO 2029

FIGURE 16 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES OF THE EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET

FIGURE 17 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY COMPONENT, 2021

FIGURE 18 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY DEPLOYMENT MODEL, 2021

FIGURE 19 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY DEVICE TYPE, 2021

FIGURE 20 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY TECHNOLOGY, 2021

FIGURE 21 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY DISTRIBUTION CHANNEL, 2021

FIGURE 22 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY APPLICATION, 2021

FIGURE 23 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY END USER, 2021

FIGURE 24 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: SNAPSHOT (2021)

FIGURE 25 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY COMPONENT (2022 & 2029)

FIGURE 26 EUROPE AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: COMPANY SHARE 2021(%)

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研究方法

Data collection and base year analysis are done using data collection modules with large sample sizes. The stage includes obtaining market information or related data through various sources and strategies. It includes examining and planning all the data acquired from the past in advance. It likewise envelops the examination of information inconsistencies seen across different information sources. The market data is analysed and estimated using market statistical and coherent models. Also, market share analysis and key trend analysis are the major success factors in the market report. To know more, please request an analyst call or drop down your inquiry.

The key research methodology used by DBMR research team is data triangulation which involves data mining, analysis of the impact of data variables on the market and primary (industry expert) validation. Data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Patent Analysis, Pricing Analysis, Company Market Share Analysis, Standards of Measurement, Global versus Regional and Vendor Share Analysis. To know more about the research methodology, drop in an inquiry to speak to our industry experts.

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Frequently Asked Questions

The Europe Augmented Reality (AR) and Mixed Reality (MR) Market value is expected USD 1,33,173.90 million by 2029.
The Europe Augmented Reality (AR) and Mixed Reality (MR) Market is to grow at a CAGR of 49.2% during the forecast by 2029.
On the basis of application, the Europe Augmented Reality (AR) and Mixed Reality (MR) Market is segmented into Workflow Optimization, Marketing Collaboration, Enhanced 2-D & 3-D, Visualizations, 3D Modelling, Documentation, Navigation.
The major countries covered in the Europe Augmented Reality (AR) and Mixed Reality (MR) Market are HP Development Company, LP, HTC Corporation, Autodesk Inc., Barco, Intel Corporation, PTC, Seiko Epson Corporation, Ultraleap Limited, ASUSTek Computer Inc., Dell, Google (a subsidiary of Alphabet Inc.), Sony Corporation, Lenovo, Microsoft, SAMSUNG ELECTRONICS CO., LTD., Panasonic Corporation, RealWear, Inc., Magic Leap, Inc., EON Reality and TeamViewer among others.