亚太游戏椅市场 – 行业趋势及 2030 年预测

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亚太游戏椅市场 – 行业趋势及 2030 年预测

  • Semiconductors and Electronics
  • Upcoming Report
  • Oct 2023
  • Asia-Pacific
  • 350 页面
  • 桌子數: 220
  • 图号: 60

Asia Pacific Gaming Chair Market

市场规模(十亿美元)

CAGR :  % Diagram

Diagram Forecast Period
2023 –2030
Diagram Market Size (Base Year)
USD 86,766.27 million
Diagram Market Size (Forecast Year)
USD 162,025.03 million
Diagram CAGR
%
Diagram Major Markets Players
  • Dummy1
  • Dummy2
  • Dummy3
  • Dummy4
  • Dummy5

亚太游戏椅市场,按类型(电脑游戏椅、赛车椅、混合游戏椅、躺椅游戏椅、摇杆游戏椅、基座游戏椅、豆袋游戏椅、平台游戏椅等)、电子附件(不带电子附件和带电子附件)、轮子类型(带轮和不带轮)、材质(PU 皮革、PVC 皮革等)、重量(少于 60 磅、60 至 70 磅、超过 70 磅)、价格(中档(151-300 美元)、高档(301 美元以上)、低价(150 美元以下))、最终用户(住宅、商业)– 行业趋势和预测到 2030 年。

亚太游戏椅市场

亚太游戏椅市场分析及规模

对于每天花数小时玩游戏的玩家来说,游戏椅是必需品,因为如果没有适当的支撑,游戏活动就会对身体造成伤害。这些椅子提供全方位的支撑,可以保持身体姿势并减少肌肉疲劳,从而在使用电脑时保持完美的游戏姿势。后疫情时代,亚太游戏椅市场经历了巨大的增长,由于数字化和 5G 部署,受众范围不断扩大,从而推动了亚太游戏椅市场的增长。

Data Bridge Market Research 分析称,2022 年亚太游戏椅市场规模为 867.6627 亿美元,预计到 2030 年将达到 1620.2503 亿美元,预计在 2023-2030 年预测期内复合年增长率为 6.8%。除了对市场价值、增长率、细分、地理覆盖范围和主要参与者等市场情景的洞察外,Data Bridge Market Research 策划的市场报告还包括深入的专家分析、按地理代表的公司生产和产能、分销商和合作伙伴的网络布局、详细和更新的价格趋势分析以及供应链和需求的缺口分析。

亚太游戏椅市场范围和细分

报告指标

细节

预测期

2023 至 2030 年

基准年

2022

历史岁月

2021 (可定制为 2015-2020)

定量单位

收入(百万美元),定价(美元)

涵盖的领域

类型(PC 游戏椅、赛车椅、混合游戏椅、躺椅游戏椅、摇椅游戏椅、底座游戏椅、豆袋游戏椅、平台游戏椅、其他)、电子附件(无电子附件、有电子附件)、轮子类型(有轮子、无轮子)、材质(PU 皮革、PVC 皮革、其他)、重量(少于 60 磅、60 至 70 磅、超过 70 磅)、价格(中档(151-300 美元)、高档(301 美元以上)、低价(150 美元以下))、最终用户(住宅、商业)

覆盖国家

亚太地区 (APAC) 的中国、日本、印度、韩国、新加坡、马来西亚、澳大利亚、泰国、印度尼西亚、菲律宾、亚太地区 (APAC) 其他地区

涵盖的市场参与者

Ace Casual Furniture (U.S.), CORSAIR (U.S.), GT OMEGA (U.K.), DXRacer USA LLC (U.S.), ThunderX3 (U.S.), Arozzi North America (U.S.), Secretlab (Singapore), Cooler Master Technology inc. (Taiwan), Herman Miller, Inc. (U.S.), Clutch Chairz US. (Canada), noblechairs (Germany), Raidmax (U.S.), GENESIS (U.S.), NEEDforSEAT (U.S.), Brazen Gaming Chairs (U.K.), Karnox (China), Vertagear Inc (U.S.), NITRO CONCEPTS (U.K.), Playseat (Netherlands) and AKRacing (U.S.)

Market Opportunities

  • Technological advancements
  • High-speed internet connectivity

Market Definition

A gaming chair is built specifically for video game enthusiasts. These seats have a head cushion and lumbar support to keep the gamer comfortable while they play. Professional and hard core gamers require a gaming chair. These chairs are available in a wide range of sizes, colors, and styles. For gamers who spend an average of six hours per day gaming, gaming chairs are essential. Gaming chair has their own niche audience across the whole region.

Asia-Pacific Gaming Chair Market Dynamics

Drivers

  • Increasing Growth  and Demand for Video Games

Video games came into existence from 1950’s and gaming console was introduced later in the year 1970. Video game was high popular among teenagers and young children and soon become a competitive sport for all ages. The online gaming began in 1990s with the introduction of internet and soon began to revolutionize the gaming world. Now various competitions are held on online platform with both professional players and gaming enthusiasts participating. The growth in video games made the players to sit for longer hours which made the gaming chair market a potential market. The growth in video gaming and various competitions being held online have increased the requirement for gaming chair for better comfort.

  • Increasing Penetration of Internet Services and Growth of Smartphones/Gaming  PCs

The Asia-Pacific gaming chair market is dependent on the gaming market and the gaming industry has been boosted by the penetration of internet services and use of smartphones. The gamers are now easily connected to other players from the entire world. It has become quite easy to compete with anyone around the globe just with internet connectivity and the gaming circle doesn’t remain limited now.

Also the evolution of gaming into the smartphones has boosted the gaming market; it has become quite feasible to play games just on the smartphones. The increasing penetration of internet services and growth of smartphones is thus increasing the requirement of gaming chairs.

Opportunity

  • Increasing Growth in VR Gaming

Virtual reality is being widely used for gaming and entertainment purposes as the companies are continuously investing more for better experience. The virtual reality technology is continuously evolving and the use of its application is spreading in various industry verticals making more companies to invest in it. The virtual reality is seen to be next breakthrough in technological advancement after smartphones and companies are investing huge amounts to capture a larger market share. VR gaming has brought in new revolution in gaming industry and larger segment of population interested towards it which is creating new window of opportunity for the gaming industry and Asia-Pacific gaming chair market.

Restraint/Challenge

  • High Cost of Gaming Chairs

Gaming chairs are built to provide with high comfort to gamers and falls in niche market of gamers. The gamers are generally seen to be of very young range and large number also lies of teenagers. For the young gamers it becomes difficult to buy expensive gaming chairs, even with gamers with low earning or people playing games just as a hobby.

The cost of gaming chairs is higher than the usual wooden or plastic chairs, as it offers engineered designed structure for high comfort. A premium quality gaming chair cost above USD 350 and the average price is about USD 200. The high quality gaming chair offers 3D or 4D armrest, weight load capacity of 265lbs. – 400lbs, high-density cold cure foam, PU leather, real leather or fabric.

This Asia-Pacific gaming chair market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the Asia-Pacific gaming chair market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.

Impact and Current Market Scenario of Raw Material Shortage and Shipping Delays

Data Bridge Market Research offers a high-level analysis of the market and delivers information by keeping in account the impact and current market environment of raw material shortage and shipping delays. This translates into assessing strategic possibilities, creating effective action plans, and assisting businesses in making important decisions.

除了标准报告外,我们还提供从预测的运输延迟、按区域划分的分销商映射、商品分析、生产分析、价格映射趋势、采购、类别绩效分析、供应链风险管理解决方案、高级基准测试等角度对采购层面的深入分析,以及其他采购和战略支持服务。

经济放缓对产品定价和供应的预期影响

当经济活动放缓时,行业开始受到影响。DBMR 提供的市场洞察报告和情报服务考虑了经济衰退对产品定价和可获得性的预测影响。借助这些,我们的客户通常可以领先竞争对手一步,预测他们的销售额和收入,并估算他们的盈亏支出。

近期发展

  • 2022 年 2 月,Victorage 宣布公司将携其新发布的游戏椅进入日本市场。超过 80% 的款式是首次在日本市场向客户推出,以展示其对粉丝的奉献精神。这些椅子将很快上市,亚马逊上有一家商店出售

亚太游戏椅市场范围

亚太 游戏椅市场根据类型、电子附件、轮子类型、材料、重量、价格和最终用户进行细分。这些细分市场之间的增长将帮助您分析行业中增长微弱的细分市场,并为用户提供有价值的市场概览和市场洞察,帮助他们做出战略决策,确定核心市场应用。

类型

  • 电脑游戏椅
  • 赛车椅
  • 混合游戏椅
  • 躺椅游戏椅
  • Rocker 游戏椅
  • 底座游戏椅
  • 豆袋游戏椅
  • 平台游戏椅
  • 其他的

电子附件

  • 不带电子附件
  • 带电子附件

车轮类型

  • 带轮
  • 不带轮子

材料

  • PU皮革
  • PVC皮革
  • 其他的

重量                                                    

  • 少于 60 磅
  • 60 至 70 磅
  • 超过 70 磅

价格

  • 中档(151-300 美元)
  • 高端(301 美元以上)
  • 低端(150 美元以下)

最终用户

  • 住宅
  • 商业的

亚太游戏椅市场区域分析/见解

对亚太 游戏椅市场进行了分析,并按国家、类型、电子附件、轮子类型、材料、重量、价格和最终用户提供了市场规模洞察和趋势。

游戏椅市场报告涵盖的国家包括日本、中国、印度、韩国、澳大利亚、新加坡、马来西亚、泰国、印度尼西亚、菲律宾和亚太地区其他地区

由于亚太地区拥有大量的游戏中心和大量的游戏玩家,中国在亚太地区市场上占据主导地位。

报告的国家部分还提供了影响市场当前和未来趋势的各个市场影响因素和国内市场监管变化。下游和上游价值链分析、技术趋势和波特五力分析、案例研究等数据点是用于预测各个国家市场情景的一些指标。此外,在对国家数据进行预测分析时,还考虑了全球品牌的存在和可用性以及由于来自本地和国内品牌的大量或稀缺竞争而面临的挑战、国内关税的影响和贸易路线。

竞争格局和亚太游戏椅市场份额分析

亚太游戏椅市场竞争格局按竞争对手提供详细信息。详细信息包括公司概况、公司财务状况、收入、市场潜力、研发投资、新市场计划、全球影响力、生产基地和设施、生产能力、公司优势和劣势、产品发布、产品宽度和广度、应用主导地位。以上提供的数据点仅与公司对亚太游戏椅市场的关注有关。

亚太游戏椅市场的一些主要参与者包括

  • Ace Casual Furniture(美国)
  • 美商海盗船
  • GT OMEGA(英国)
  • DXRacer USA LLC(美国)
  • ThunderX3 (美国)
  • Arozzi 北美(美国)
  • Secretlab(新加坡)
  • 酷冷至尊科技股份有限公司 (台湾)
  • Herman Miller, Inc.(美国)
  • Clutch Chairz 美国(加拿大)
  • noblechairs (德国)
  • Raidmax(美国)
  • 创世纪(美国)
  • NEEDforSEAT(美国)
  • Brazen 游戏椅(英国)
  • 卡诺克斯 (中国)
  • Vertagear Inc(美国)
  • NITRO CONCEPTS(英国)
  • Playseat(荷兰)
  • AKRacing(美国)


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研究方法

Data collection and base year analysis are done using data collection modules with large sample sizes. The stage includes obtaining market information or related data through various sources and strategies. It includes examining and planning all the data acquired from the past in advance. It likewise envelops the examination of information inconsistencies seen across different information sources. The market data is analysed and estimated using market statistical and coherent models. Also, market share analysis and key trend analysis are the major success factors in the market report. To know more, please request an analyst call or drop down your inquiry.

The key research methodology used by DBMR research team is data triangulation which involves data mining, analysis of the impact of data variables on the market and primary (industry expert) validation. Data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Patent Analysis, Pricing Analysis, Company Market Share Analysis, Standards of Measurement, Global versus Regional and Vendor Share Analysis. To know more about the research methodology, drop in an inquiry to speak to our industry experts.

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Frequently Asked Questions

The Asia-Pacific Gaming Chair Market will be worth USD 1,62,025.03 million by 2030.
The Asia-Pacific Gaming Chair Market growth rate is 6.8% during the forecast period.
The Increasing Growth and Demand for Video Games and increasing Penetration of Internet Services and Growth of Smartphones/Gaming PCs are the growth drivers of the Asia-Pacific Gaming Chair Market.
The type, electronics attachment, wheel type, material, weight, price and end-user are the factors on which the Asia-Pacific Gaming Chair Market research is based.
Victorage announced that the company is going to enter into Japan with their new released gaming chairs and More than 80% of the styles are being introduced to customers for the first time in the Japanese market to demonstrate its dedication to the fan are the latest developments in the Asia-Pacific Gaming Chair Market.