North America Gaming Chair Market, By Type (PC Gaming Chair, Racer Chair, Hybrid Gaming Chair, Recliner Gaming Chair, Rocker Gaming Chair, Pedestal Gaming Chair, Beanbag Gaming Chair, Platform Gaming Chair, Others), Electronics Attachment (Without Electronics Attachment, With Electronics Attachment), Wheel Type (With Wheel, Without Wheel), Material (PU Leather, PVC Leather, Others), Weight (Less than 60 Lbs, 60 to 70 Lbs, More than 70 Lbs), Price (Mid Range (151-300 USD), High Range (Above 301 USD), Low Range (Below 150 USD)), End User (Residential, Commercial) - Industry Trends and Forecast to 2029
Market Analysis and Size
For gamers who spend an average of six hours per day gaming, gaming chairs are essential. These chairs are available in a wide range of sizes, colours, and styles. For gamers who spend an average of six hours per day gaming, gaming chairs are essential.
Data Bridge Market Research analyses that the gaming chair market is expected to grow at a CAGR of 14.80% and at a USD 1315.04 million in 2021 and is further estimated to reach USD 5318.00 million by 2029 during the forecast period. PC gaming chair segment is expected to dominate in type segment because these chairs are suitable for PC gaming which is the highest adopted in gaming devices. The market report curated by the Data Bridge Market Research team includes in-depth expert analysis, import/export analysis, pricing analysis, production consumption analysis, and pestle analysis.
Market Definition
A gaming chair is built specifically for video game enthusiasts. These seats have a head cushion and lumbar support to keep the gamer comfortable while they play. Professional and hard core gamers require a gaming chair. These chairs are available in a wide range of sizes, colours, and styles. For gamers who spend an average of six hours per day gaming, gaming chairs are essential.
Report Scope and Market Segmentation
Report Metric
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Details
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Forecast Period
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2022 to 2029
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Base Year
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2021
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Historic Years
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2020 (Customizable to 2019 - 2014)
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Quantitative Units
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Revenue in USD Billion, Volumes in Units, Pricing in USD
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Segments Covered
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Type (PC Gaming Chair, Racer Chair, Hybrid Gaming Chair, Recliner Gaming Chair, Rocker Gaming Chair, Pedestal Gaming Chair, Beanbag Gaming Chair, Platform Gaming Chair, Others), Electronics Attachment (Without Electronics Attachment, With Electronics Attachment), Wheel Type (With Wheel, Without Wheel), Material (PU Leather, PVC Leather, Others), Weight (Less than 60 Lbs, 60 to 70 Lbs, More than 70 Lbs), Price (Mid Range (151-300 USD), High Range (Above 301 USD), Low Range (Below 150 USD)), End User (Residential, Commercial)
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Countries Covered
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U.S., Canada, and Mexico in North America
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Market Players Covered
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Ace Casual Furniture (US), CORSAIR (US), GT OMEGA (UK), DXRacer USA LLC (US), ThunderX3 (US), Arozzi North America (US), Secretlab (Singapore), Cooler Master Technology inc. (Taiwan), Herman Miller, Inc. (US), Clutch Chairz US. (Canada), noblechairs (Berlin), Raidmax (US), GENESIS (US), NEEDforSEAT (US), Brazen Gaming Chairs (UK), Karnox (China), Vertagear Inc (US), NITRO CONCEPTS (UK), Playseat (Netherlands) and AKRacing (US).
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Market Opportunities
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North America Gaming Chair Market Dynamics
This section deals with understanding the market drivers, advantages, opportunities, restraints and challenges. All of this is discussed in detail as below:
Drivers
Major factors that are expected to boost the growth of the gaming chair market in the forecast period are as follows:
Drivers
- Technological development
The rising popularity of social media and free business models, which has resulted in the development of e-games, is expected to boost demand for gaming chair market.
- Obtainability of high-speed internet connectivity
Availability of high-speed internet connectivity which leads to growing adoption of online PC gaming is further anticipated to propel the growth of the gaming chair market.
- Introduction of new games
The gaming industry has evolved from board games to high-end video games, resulting in game commercialisation which will further accelerate the growth of the market.
Opportunities
Furthermore, the growing number of game cafes is further estimated to provide potential opportunities for the growth of the gaming chair market in the coming years.
Restraints/Challenges North America Gaming Chair Market
On the other hand, the increase in the cost of gaming chairs is further projected to impede the growth of the gaming chair market in the targeted period. However, the growing concerns of people related to the health and fitness are encourages them to move to outdoor games might further challenge the growth of the gaming chair market in the near future.
This gaming chair market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the gaming chair market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.
COVID-19 Impact on North America Gaming Chair Market
The pandemic of COVID-19 has had a huge impact on the gaming chair market. With the growing WFH trend, clients are looking for ways to turn their homes into ideal workplaces, and the chair they sit in every day becomes increasingly crucial. Video gaming equipment is in particularly high demand due to the epidemic. However, in the post-COVID scenario, gaming chair Market is projected to be significantly impacted due to the growing demand for gaming chair due to the rise in the popularity of social media.
Recent Developments
- In February 2020, Herman Miller announced partnership with Logitech for designing and manufacturing of high-performance furniture solutions for gamers. The strategic partnership is combination of Herman Miller’s science of seating with the Logitech G’s science of play.
- In November 2019, CORSAIR launched T3 RUSH which is a premium gaming chair, which offers solid steel frame, adjustable 4D armrests and seat back, breathable soft fabric exterior and three different colour options.
North America Gaming Chair Market Scope and Market Size
The gaming chair market is segmented on the basis of type, electronics attachment, wheel type, material, weight, price and end user. The growth amongst these segments will help you analyze meager growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.
Type
- PC Gaming Chair
- Racer Chair
- Hybrid Gaming Chair
- Recliner Gaming Chair
- Rocker Gaming Chair
- Pedestal Gaming Chair
- Beanbag Gaming Chair
- Platform Gaming Chair
- Others
Electronics Attachment
- Without Electronics Attachment
- With Electronics Attachment
Wheel Type
- With Wheel
- Without Wheel
Material
- PU Leather
- PVC Leather
- Others
Weight
- Less than 60 Lbs
- 60 to 70 Lbs
- More than 70 Lbs
Price
- Mid Range (151-300 USD)
- High Range (Above 301 USD)
- Low Range (Below 150 USD)
End User
- Residential
- Commercial
North America Gaming Chair Market Regional Analysis/Insights
The gaming chair market is analysed and market size insights and trends are provided by country, type, electronics attachment, wheel type, material, weight, price and end user. as referenced above.
The countries covered in the gaming chair market report are U.S., Canada, and Mexico in North America.
The U.S. dominates the North America gaming chair market as country has global leader companies in the segment and has high buying capacity of such products for gaming.
The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points like down-stream and upstream value chain analysis, technical trends and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.
Competitive Landscape and North America Gaming Chair Market
The gaming chair market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies' focus related to gaming chair market.
Some of the major players operating in the gaming chair market are
- Ace Casual Furniture (US)
- CORSAIR (US)
- GT OMEGA (UK)
- DXRacer USA LLC (US)
- ThunderX3 (US)
- Arozzi North America (US)
- Secretlab (Singapore)
- Cooler Master Technology inc. (Taiwan)
- Herman Miller, Inc. (US)
- Clutch Chairz US. (Canada)
- noblechairs (Berlin)
- Raidmax (US)
- GENESIS (US)
- NEEDforSEAT (US)
- Brazen Gaming Chairs (UK)
- Karnox (China)
- Vertagear Inc (US)
- NITRO CONCEPTS (UK)
- Playseat (Netherlands)
- AKRacing (US)
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