Latest Developments in Global Virtual Reality Market

Request for TOC Request for TOC Speak to Analyst Speak to Analyst Buy Now Buy Now Inquire Before Buying Inquire Before Free Sample Report Free Sample Report

Latest Developments in Global Virtual Reality Market

  • ICT
  • Upcoming Report
  • Nov 2024
  • Global
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60

  • In December 2023, DPVR partnered with SchooVR, a provider of immersive educational content, to enhance learning experiences in classrooms. This collaboration aims to integrate virtual reality (VR) technology into educational settings, offering teachers and students innovative tools for better engagement and interaction. By combining their expertise, DPVR and SchooVR are working to revolutionize the way education is delivered through immersive VR solutions
  • In October 2023, DPVR launched the E4C headset, specially designed for use with VR rotation chairs, shooting and fighting games, and large group applications. The DPVR E4C is optimized for simulation training, providing users with an immersive experience to learn tasks such as operating machinery, driving vehicles, or flying aircraft. This headset aims to enhance training and entertainment through its advanced VR capabilities
  • In September 2023, DPVR unveiled the P2, a virtual reality headset tailored for PC use. The headset features stereo speakers, a longer detachable cable, and a leather faceliner, making it ideal for extended use in various environments. Designed to support FEC (Family Entertainment Center) owners, the P2 aims to assist in business transformation and revenue growth through enhanced VR experiences
  • In February 2023, Sony launched the PlayStation VR2, offering gamers an immersive experience with high-fidelity visuals and advanced sensory features. The headset boasts an OLED display with a 2000 x 2040 pixel resolution per eye, a 110-degree field of view, and foveated rendering for enhanced clarity. It also includes cutting-edge technologies such as the PlayStation VR2 Sense controller, 3D Audio, and eye-tracking, providing a more dynamic and interactive gaming experience

Frequently Asked Questions

The market is segmented based on Segmentation, By Component (Hardware and Software), Device Type (Head-Mounted Displays, Projectors & Display Walls, and Gesture-Tracking Devices), Technology (Fully Immersive, Non-Immersive, and Semi Immersive), Vertical (Entertainment & Media, Healthcare, Industrial, Commercial, Aerospace & Defense, Automotive, Education, and Others) – Industry Trends and Forecast to 2032 .
The Global Virtual Reality Market size was valued at USD 37.49 USD Billion in 2024.
The Global Virtual Reality Market is projected to grow at a CAGR of 30.86% during the forecast period of 2025 to 2032.
The market report covers data from the U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America.