- Kidzania Kuwait signed a partnership with Microsoft Kuwait in October’2019 to empower kids in achieving more through building their technology skills. The purpose of the partnership is offering kids with digital and soft skills that will prepare them for jobs in the future.
Frequently Asked Questions
The market is segmented based on Segmentation, By Facility Size (5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft. and > 40,000 sq. ft.), Gaming Type (Interactive, Non-Interactive, Explorative and Hybrid Combination Games), Visitor Demographics (Children (0-12 Years), Teenager (13-18 Years), Young Adult (19-25 years) and Adult (25+ Years), Revenue Source (Entry Fees and Tickets, Food and Beverages, Merchandising, Advertising and Others) - Industry Trends and Forecast to 2032
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The Global Edutainment Market size was valued at USD 2.60 USD Billion in 2024.
The Global Edutainment Market is projected to grow at a CAGR of 17.5% during the forecast period of 2025 to 2032.
The market report covers data from the U.S., Canada, Mexico, U.K., Germany, France, Spain, Italy, Netherlands, Switzerland, Russia, Belgium, Turkey, Rest of Europe, China, South Korea, Japan, India, Australia, Singapore, Malaysia, Indonesia, Thailand, Philippines, Rest of Asia-Pacific, South Africa, Saudi Arabia, U.A.E., Israel, Egypt, Rest of Middle East and Africa, Brazil, Argentina and Rest of South America.