>Mercado de Realidade Aumentada (AR) e Realidade Mista (MR) do Médio Oriente e África, por componente (Hardware, Software, Serviços), Modelo de Implantação (Nuvem, On Premise), Canal de Distribuição (Offline, Online), Tipo de Dispositivo (Head Up Display , Head Mounted Display , projetor e display wall, dispositivos de rastreamento de gestos), tecnologia (realidade aumentada móvel, tecnologia baseada em monitor, tecnologia baseada no olho próximo), aplicação (otimização de fluxo de trabalho, colaboração de marketing, 2D e 3D melhorados, visualizações , modelação 3D, documentação, navegação), utilizador final (retalho e comércio eletrónico, TI e telecomunicações, automóvel, aeroespacial e defesa, saúde, animação, viagens e turismo, energia, media e entretenimento, educação , construção, jogos e desporto, Banca) - Tendências e previsões do setor para 2029.
Análise e dimensão do mercado de Realidade Aumentada (RA) e Realidade Mista (RM) no Médio Oriente e África
A realidade aumentada e a realidade mista trouxeram uma nova mudança na digitalização. Tornou-se agora mais fácil experimentar o mundo real através da definição de diferentes condições ambientais. A realidade aumentada e a realidade mista têm uma vasta gama de aplicações, o crescimento do mercado aumentou muito à medida que a utilização da realidade aumentada e da realidade mista se tornou popular nos simuladores de condução. A realidade aumentada e a realidade mista proporcionam ao condutor uma noção real da estrada, das condições de condução, dos manuais dos automóveis e do trânsito rodoviário, o que ajuda a evitar acidentes numa fase inicial de aprendizagem e prepara os condutores para diversas situações. Estes atributos levaram a um aumento da utilização de realidade aumentada e realidade mista também na defesa e na indústria aeroespacial. O pessoal do exército utilizou-o para treino em diversas condições, como salto de paraquedas, submarino, situações de combate e condução em diversas condições ambientais.
A Data Bridge Market Research analisa que o mercado de realidade aumentada (RA) e realidade mista (RM) do Médio Oriente e África deverá atingir o valor de 29.342,63 milhões de dólares até 2029, com um CAGR de 47,4% durante o período de previsão. O segmento de soluções é responsável pelo maior segmento de oferta no mercado de realidade aumentada (RA) e realidade mista (RM) do Médio Oriente e África. O relatório de mercado da Realidade Aumentada (AR) e Realidade Mista (MR) abrange também a análise de preços, a análise de patentes e os avanços tecnológicos em profundidade.
Métrica de relatório |
Detalhes |
Período de previsão |
2022 a 2029 |
Ano base |
2021 |
Anos históricos |
2020 (personalizável para 2019-2014) |
Unidades Quantitativas |
Receita em milhões de dólares, preços em dólares |
Segmentos cobertos |
Por componente (hardware, software, serviços), modelo de implementação (cloud, local), canal de distribuição (off-line, on-line), tipo de dispositivo (head up display, head-mounted display, projector e display wall, dispositivos de rastreio de gestos), tecnologia ( Realidade aumentada móvel, tecnologia baseada em monitor, tecnologia baseada no olho próximo), aplicação (otimização de fluxo de trabalho, colaboração de marketing, 2D e 3D melhorados, visualizações, modelação 3D, documentação, navegação ), utilizador final (retalho e comércio eletrónico , Informática e Telecomunicações, Automóvel, Aeroespacial e Defesa, Saúde, Animação, Viagens e Turismo, Energia, Media e Entretenimento, Educação, Construção, Jogos e Desporto, Banca) |
Países abrangidos |
Arábia Saudita, Emirados Árabes Unidos, África do Sul, Egito, Israel, Resto do Médio Oriente e África |
Participantes do mercado abrangidos |
HP Development Company, LP, HTC Corporation, Autodesk Inc., Barco, Intel Corporation, PTC, Seiko Epson Corporation, Ultraleap Limited, ASUSTek Computer Inc., Dell, Google (uma subsidiária da Alphabet Inc.), Sony Corporation, Lenovo, Microsoft , SAMSUNG ELECTRONICS CO., LTD., Panasonic Corporation, RealWear, Inc., Magic Leap, Inc., EON Reality e TeamViewer, entre outros |
Definição de mercado
A realidade aumentada é uma tecnologia que utiliza o ambiente existente do utilizador e sobrepõe o conteúdo ou informação digital ou virtual para oferecer uma experiência digital imersiva num ambiente em tempo real. As aplicações de realidade aumentada são desenvolvidas em programas 3D especiais, que permitem aos programadores integrar conteúdos contextuais ou digitais com o mundo real em tempo real. A realidade aumentada oferece experiências interativas através de múltiplas modalidades sensoriais, incluindo tátil, auditiva, visual, somatossensorial e muito mais. A tecnologia tem uma vasta gama de aplicações nas áreas do entretenimento, formação e educação. Indústrias como a indústria transformadora, a saúde e a logística, entre outras, estão mais focadas na adoção desta tecnologia para aplicações de formação, manutenção, assistência e monitorização.
A realidade mista simboliza a colisão controlada das tendências AR/VR e IoT. A realidade mista (MR), também conhecida como realidade híbrida, é a tecnologia utilizada para fundir mundos reais e virtuais e produzir novos ambientes e visualizações onde objetos físicos e digitais coexistem e interagem em tempo real. A realidade mista é um campo interdisciplinar que envolve computação gráfica, processamento de sinal, aparecimento de computador, interfaces de utilizador, computação móvel, computação vestível, visualização de informação e design de ecrãs e sensores. Os conceitos de realidade mista estão a ser cada vez mais adotados por vários setores, incluindo os ambientes automóvel, de saúde e de escritório, entre outros.
Dinâmica do mercado de realidade aumentada (RA) e realidade mista (RM)
Esta secção trata da compreensão dos impulsionadores do mercado, vantagens, oportunidades, restrições e desafios. Tudo isto é discutido em detalhe abaixo:
Motoristas
- Aumento da penetração de dispositivos inteligentes e serviços de Internet
Com a introdução dos dispositivos inteligentes, a RA proporcionou oportunidades valiosas para os retalhistas envolverem os consumidores, mostrarem os seus produtos, criarem uma vantagem competitiva, o que deverá impulsionar significativamente o mercado de RA (realidade aumentada) e MR (realidade mista) do Médio Oriente e de África.
- Aumento da adoção de realidade aumentada pelas instituições de ensino
A RA na educação permite que os alunos adquiram conhecimento através de recursos visuais ricos e imersão no assunto. Além disso, a tecnologia da fala também envolve os alunos, fornecendo detalhes abrangentes sobre o tema em formato de voz. Por conseguinte, o conceito de eLearning com RA tornou-se uma estratégia essencial para a recolha de informação, que deverá impulsionar significativamente o mercado de RA (realidade aumentada) e MR (realidade mista) do Médio Oriente e de África.
- Maior foco nos sistemas ciberfísicos
A Realidade Aumentada (RA) permite interações homem-máquina intuitivas e eficientes entre humanos e CPMT (Cyber-Physic Tool Machine). À medida que os sistemas de cibersegurança se tornam baseados em modelos e aproveitam a realidade aumentada, virtual ou mista, as lacunas entre a formação, o planeamento/análise e as simulações de consciência situacional desaparecem. Através de uma interface contextual orientada por modelo, os utilizadores podem experimentar uma representação virtual de uma instalação do mundo real.
- Mais avanço tecnológico e digitalização
A contínua convergência da digitalização nos mundos real e virtual tornou-se o principal factor de inovação e mudança em todos os sectores da nossa economia. A Tecnologia de Realidade Aumentada (RA) tornou-se uma das tecnologias críticas de transformação digital em áreas industriais e não industriais. A ascensão da realidade aumentada transformou vidas e operações diárias em tecnologia, hotelaria, saúde e outros setores. A utilização da realidade aumentada ajuda o cliente a compreender o produto ou serviço mais facilmente e facilita a tomada de decisões. Além disso, a realidade aumentada também pode ajudar a construir e melhorar a imagem da marca da organização, proporcionando aos clientes uma experiência de compra perfeita.
Oportunidades
-
Aumento da implementação da tecnologia AR e MR em vários setores
As aplicações em diversos setores industriais, especialmente na indústria de defesa, utilizam extensivamente a realidade aumentada e mista. Espera-se que crie oportunidades para o mercado de RA (realidade aumentada) e RM (realidade mista) do Médio Oriente e de África.
Restrições/Desafios
- Regulamentações governamentais rigorosas para diversas organizações
Os dispositivos e aplicações de RA (realidade aumentada) e MR (realidade mista) já estão sujeitos a diversas leis e regulamentos que regem a privacidade individual e os dados dos utilizadores em todos os países. No entanto, o atual panorama regulamentar apenas aborda alguns dos riscos da utilização de dispositivos de realidade aumentada. Requisitos específicos complicam a recolha de dados necessária para proporcionar experiências imersivas robustas e seguras em todos os setores.
COVID-19 Impact on Middle East and Africa Augmented reality (AR) & mixed reality (MR) Market
COVID-19 created a major impact on various industries as almost every country has opted for the shutdown of every facility except the ones dealing in the essential goods segment. The government has taken some strict actions such as the shutdown of facilities and sale of non-essential goods, blocked international trade, and many more to prevent the spread of COVID-19. The only business which is dealing in this pandemic situation is the essential services that are allowed to open and run the processes.
The increased usage of augmented reality-based devices has provided significant opportunities amid the covid-19 pandemic. Although consumer purchasing power has been greatly diminished as a result of the coronavirus-induced economic slump, resulting in the decline of profit margins in organizations. While many key marketers and leaders saw signs of improvement from past years, it remains difficult to ascertain the actual market situation as the pent-up demand may be covering up a lower intrinsic level of demand for AR-based devices. The increase in AR smartphone applications, the rise in demand for remote collaboration, and technological advancements in medical applications are some of the factors driving the growth of the augmented reality and mixed reality market.
Manufacturers are making various strategic decisions to meet the growing demand in the COVID-19 period. The players were involved in strategic activities such as partnerships, collaborations, acquisitions, and others to improve the technology involved in the augmented reality (AR) & mixed reality (MR) market. With this, the companies will bring advanced and accurate solutions to the market. In addition, the government initiatives to boost digitization across industries has led to the market's growth.
Recent Developments
- In April 2021, Microsoft announced a Pentagon contract with the U.S. military for augmented reality headgear for soldiers worth USD 21.88 billion. This HoloLens will deliver soldiers more efficient visibility, next-generation night vision, and situational awareness for any war. This has also helped the company to transcend the traditional boundaries of space and time in the field of AR, thereby expanding their products in the market
- In July 2021, SAMSUNG ELECTRONICS CO., LTD. expanded its contactless offerings for consumers with a new Augmented Reality (AR) enabled service for its flagship products. With this, consumers may virtually experience a product in their homes, check product dimensions, and make an informed selection with the AR service. This has also helped the company to expand its product portfolio in the augmented reality market
Middle East and Africa Augmented Reality (AR) & Mixed Reality (MR) Market Scope
Middle East and Africa augmented reality (AR) & mixed reality (MR) market is segmented on the basis of by component, deployment model, distribution channel, device type, technology, application, and end user. The growth amongst these segments will help you analyze meager growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.
By Component
- Hardware
- Software
- Services
On the basis of component, the Middle East and Africa augmented reality (AR) & mixed reality (MR) market is segmented into hardware, software, and services.
By Deployment Model
- On-Premise
- Cloud
On the basis of deployment model, the Middle East and Africa augmented reality (AR) & mixed reality (MR) market is segmented into on-premise and cloud.
By Distribution Channel
- Offline
- Online
On the basis of organization size, the Middle East and Africa augmented reality (AR) & mixed reality (MR) market is segmented into offline and online.
By Device Type
- Desktop
- Head Up Display
- Head Mounted Display
- Projector And Display Wall
- Gesture Tracking Devices
On the basis of device type, the Middle East and Africa augmented reality (AR) & mixed reality (MR) market has been segmented into head up display, head mounted display, projector and display wall, and gesture tracking devices.
By Technology
- Mobile Augmented Reality
- Monitor-Based Technology
- Near Eye Based Technology
On the basis of technology, the Middle East and Africa augmented reality (AR) & mixed reality (MR) market has been segmented into mobile augmented reality, monitor-based technology, and near eye based technology.
By Application
- Banking, Financial Services, and Insurance (BFSI)
- Workflow Optimization
- Marketing Collaboration
- Enhanced 2-D And 3-D
- Visualizations
- 3d Modelling
- Documentation
- Navigation
On the basis of application, the Middle East and Africa augmented reality (AR) & mixed reality (MR) market has been segmented into workflow optimization, marketing collaboration, enhanced 2-D and 3-D, visualizations, 3D modeling, documentation, and navigation.
By End User
- Banking, Financial Services, and Insurance (BFSI)
- Retail And E-Commerce
- IT And Telecommunication
- Automotive
- Aerospace And Defense
- Healthcare
- Animation
- Travel And Tourism
- Energy
- Media And Entertainment
- Education
- Construction
- Games And Sports
- Banking
- Others
On the basis of end user, the Middle East and Africa augmented reality (AR) & mixed reality (MR) market is segmented into retail and e-commerce, IT and telecommunication, automotive, aerospace and defense, healthcare, travel and tourism, energy, media and entertainment, education, construction, games and sports, banking and others.
Middle East and Africa Augmented Reality (AR) & Mixed Reality (MR) Market Regional Analysis/Insights
Middle East and Africa augmented reality (AR) & mixed reality (MR) market is analyzed, and market size insights and trends are provided by component, deployment model, distribution channel, device type, technology, application, and end user as referenced above.
The countries covered in the Middle East and Africa augmented reality (AR) & mixed reality (MR) market report are Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa.
U.A.E. is expected to dominate the Middle East and Africa augmented reality (AR) & mixed reality (MR) market and is likely to be the fastest-growing country in the Middle East and Africa region owing to the continuously rising digital workplace and mobile workforce. Moreover, Saudi Arabia has been extremely responsive towards adopting the latest technological advancements, including mobile devices, cloud computing, and IoT, within enterprises that is propelling the market growth.
The country section of the report also provides individual market impacting factors and changes in market regulation that impact the current and future trends of the market. Data points like downstream and upstream value chain analysis, technical trends and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of the Middle East and Africa brands and their challenges faced due to large or scarce competition from local and domestic brands, the impact of domestic tariffs, and trade routes are considered while providing forecast analysis of the country data.
Competitive Landscape and Middle East and Africa Augmented Reality (AR) & Mixed Reality (MR) Market Share Analysis
Middle East and Africa augmented reality (AR) & mixed reality (MR) market competitive landscape provides details by a competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, Middle East and Africa presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, and product width and breadth, application dominance. The above data points provided are only related to the companies' focus related to Middle East and Africa augmented reality (AR) & mixed reality (MR) market.
Some of the major players operating in the Middle East and Africa augmented reality (AR) & mixed reality (MR) market are HP Development Company, LP, HTC Corporation, Autodesk Inc., Barco, Intel Corporation, PTC, Seiko Epson Corporation, Ultraleap Limited, ASUSTek Computer Inc., Dell, Google (a subsidiary of Alphabet Inc.), Sony Corporation, Lenovo, Microsoft, SAMSUNG ELECTRONICS CO., LTD., Panasonic Corporation, RealWear, Inc., Magic Leap, Inc., EON Reality, and TeamViewer among others
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Índice
1 INTRODUCTION
1.1 OBJECTIVES OF THE STUDY
1.2 MARKET DEFINITION
1.3 OVERVIEW OF MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET
1.4 CURRENCY AND PRICING
1.5 LIMITATIONS
1.6 MARKETS COVERED
2 MARKET SEGMENTATION
2.1 MARKETS COVERED
2.2 GEOGRAPHICAL SCOPE
2.3 YEARS CONSIDERED FOR THE STUDY
2.4 DBMR TRIPOD DATA VALIDATION MODEL
2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS
2.6 DBMR MARKET POSITION GRID
2.7 VENDOR SHARE ANALYSIS
2.8 MULTIVARIATE MODELING
2.9 COMPONENT TIMELINE CURVE
2.1 MARKET APPLICATION COVERAGE GRID
2.11 SECONDARY SOURCES
2.12 ASSUMPTIONS
3 EXECUTIVE SUMMARY
4 PREMIUM INSIGHTS
4.1 REGULATIONS
4.1.1 IEEE STANDARDS
4.2 POST COVID
4.3 MARKETING
4.4 PRICING ANALYSIS/PRICE SENSITIVITY
4.5 KOREAN CONTENT'S POPULARITY
5 MARKET OVERVIEW
5.1 DRIVERS
5.1.1 INCREASING PENETRATION OF SMART DEVICES AND INTERNET SERVICES
5.1.2 RISE IN ADOPTION OF AUGMENTED REALITY BY EDUCATIONAL INSTITUTES
5.1.3 INCREASING FOCUS ON CYBER-PHYSICAL SYSTEMS
5.1.4 MORE OF TECHNOLOGICAL ADVANCEMENT AND DIGITIZATION
5.2 RESTRAINTS
5.2.1 STRINGENT REGULATIONS OF GOVERNMENT FOR VARIED ORGANIZATIONS
5.2.2 LOSS OF DATA AND PRIVACY
5.3 OPPORTUNITIES
5.3.1 INCREASED DEPLOYMENT OF AR AND MR TECHNOLOGY IN NUMEROUS INDUSTRIES
5.3.2 INCREASE IN VARIOUS STRATEGIC DECISIONS SUCH AS PARTNERSHIP AND ACQUISITION
5.3.3 DEVELOPMENT OF HARDWARE WITH FASTER PROCESSING SPEEDS
5.3.4 RISE IN INVESTMENT AND FUNDING BY DEVELOPED COUNTRIES
5.4 CHALLENGES
5.4.1 MIDDLE EAST & AFRICA ECONOMIC SLOWDOWN LIMITS THE MARKET DEVELOPMENT
5.4.2 COMPLICATIONS WHILE OPERATING AUGMENTED REALITY (AR) & MIXED REALITY (MR) BASED PRODUCT
6 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY COMPONENT
6.1 OVERVIEW
6.2 HARDWARE
6.2.1 DISPLAYS AND PROJECTORS
6.2.2 CAMERAS
6.2.3 CONTROLLER AND PROCESSOR
6.2.4 SENSORS
6.2.4.1 ACCELEROMETERS
6.2.4.2 GYROSCOPES
6.2.5 PROXIMITY SENSORS
6.2.6 MAGNETOMETERS
6.2.7 OTHERS
6.2.8 POSITION TRACKERS
6.2.9 OTHERS
6.3 SOFTWARE
6.4 SERVICES
6.4.1 IMPLEMENTATION
6.4.2 SUPPORT AND MAINTENANCE
6.4.3 TRAINING
7 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEPLOYMENT MODEL
7.1 OVERVIEW
7.2 CLOUD
7.3 ON-PREMISE
8 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEVICE TYPE
8.1 OVERVIEW
8.2 HEAD MOUNTED DISPLAY
8.2.1 SMART GLASSES
8.2.2 SMART HELMET
8.3 HEAD UP DISPLAY
8.4 PROJECTOR & DISPLAY WALLS
8.5 GESTURE-TRACKING DEVICES
9 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TECHNOLOGY
9.1 OVERVIEW
9.2 MOBILE AUGMENTED REALITY
9.3 MONITOR-BASED TECHNOLOGY
9.4 NEAR EYE BASED TECHNOLOGY
10 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DISTRIBUTION CHANNEL
10.1 OVERVIEW
10.2 OFFLINE
10.3 ONLINE
11 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION
11.1 OVERVIEW
11.2 WORKFLOW OPTIMIZATION
11.3 ENHANCED 2-D AND 3-D
11.4 VISUALIZATIONS
11.5 MARKETING COLLABORATION
11.6 3D MODELING
11.7 DOCUMENTATION
11.8 NAVIGATION
12 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY END USER
12.1 OVERVIEW
12.2 MEDIA AND ENTERTAINMENT
12.2.1 BROADCAST
12.2.2 MUSIC
12.2.3 ART GALLERIES AND EXHIBITIONS
12.2.4 MUSEUMS
12.2.5 THEME PARKS
12.3 GAMES AND SPORTS
12.4 RETAIL AND E-COMMERCE
12.4.1 JEWELLERY
12.4.2 BEAUTY AND COSMETICS
12.4.3 APPAREL FITTING
12.4.4 GROCERY SHOPPING
12.4.5 FOOTWEAR
12.4.6 FURNITURE AND LIGHTING DESIGN
12.5 TRAVEL AND TOURISM
12.6 HEALTHCARE
12.6.1 SURGERY
12.6.2 FITNESS MANAGEMENT
12.6.3 PATIENT CARE MANAGEMENT
12.6.4 PHARMACY MANAGEMENT
12.6.5 OTHERS
12.7 ANIMATION
12.7.1 CHARACTER
12.7.2 CARTOON
12.8 AEROSPACE AND DEFENSE
12.9 AUTOMOTIVE
12.1 CONSTRUCTION
12.11 EDUCATION
12.12 BANKING
12.13 ENERGY
12.14 IT AND TELECOMMUNICATION
12.15 OTHERS
13 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION
13.1 MIDDLE EAST & AFRICA
14 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, COMPANY LANDSCAPE
14.1 COMPANY SHARE ANALYSIS: MIDDLE EAST & AFRICA
15 SWOT ANALYSIS
16 COMPANY PROFILE
16.1 MICROSOFT
16.1.1 COMPANY SNAPSHOT
16.1.2 REVENUE ANALYSIS
16.1.3 COMPANY SHARE ANALYSIS
16.1.4 PRODUCTS PORTFOLIO
16.1.5 RECENT DEVELOPMENTS
16.2 GOOGLE (A SUBSIDIARY OF ALPHABET INC.)
16.2.1 COMPANY SNAPSHOT
16.2.2 REVENUE ANALYSIS
16.2.3 COMPANY SHARE ANALYSIS
16.2.4 PRODUCTS PORTFOLIO
16.2.5 RECENT DEVELOPMENTS
16.3 SAMSUNG ELECTRONICS CO., LTD.
16.3.1 COMPANY SNAPSHOT
16.3.2 REVENUE ANALYSIS
16.3.3 COMPANY SHARE ANALYSIS
16.3.4 PRODUCT PORTFOLIO
16.3.5 RECENT DEVELOPMENTS
16.4 PANASONIC CORPORATION
16.4.1 COMPANY SNAPSHOT
16.4.2 REVENUE ANALYSIS
16.4.3 COMPANY SHARE ANALYSIS
16.4.4 PRODUCTS PORTFOLIO
16.4.5 RECENT DEVELOPMENTS
16.5 DELL
16.5.1 COMPANY SNAPSHOT
16.5.2 REVENUE ANALYSIS
16.5.3 PRODUCTS PORTFOLIO
16.5.4 RECENT DEVELOPMENTS
16.6 LENOVO
16.6.1 COMPANY SNAPSHOT
16.6.2 REVENUE ANALYSIS
16.6.3 PRODUCTS PORTFOLIO
16.6.4 RECENT DEVELOPMENT
16.7 AUTODESK INC.
16.7.1 COMPANY SNAPSHOT
16.7.2 REVENUE ANALYSIS
16.7.3 PRODUCTS PORTFOLIO
16.7.4 RECENT DEVELOPMENTS
16.8 ASUSTEK COMPUTER INC.
16.8.1 COMPANY SNAPSHOT
16.8.2 REVENUE ANALYSIS
16.8.3 PRODUCT PORTFOLIO
16.8.4 RECENT DEVELOPMENT
16.9 BARCO
16.9.1 COMPANY SNAPSHOT
16.9.2 REVENUE ANALYSIS
16.9.3 PRODUCT PORTFOLIO
16.9.4 RECENT DEVELOPMENTS
16.1 EON REALITY
16.10.1 COMPANY SNAPSHOT
16.10.2 PRODUCT PORTFOLIO
16.10.3 RECENT DEVELOPMENTS
16.11 HP DEVELOPMENT COMPANY, L.P.
16.11.1 COMPANY SNAPSHOT
16.11.2 REVENUE ANALYSIS
16.11.3 PRODUCTS PORTFOLIO
16.11.4 RECENT DEVELOPMENTS
16.12 HTC CORPORATION
16.12.1 COMPANY SNAPSHOT
16.12.2 REVENUE ANALYSIS
16.12.3 PRODUCT PORTFOLIO
16.12.4 RECENT DEVELOPMENTS
16.13 INTEL CORPORATION
16.13.1 COMPANY SNAPSHOT
16.13.2 REVENUE ANALYSIS
16.13.3 PRODUCT PORTFOLIO
16.13.4 RECENT DEVELOPMENTS
16.14 MAGIC LEAP, INC.
16.14.1 COMPANY SNAPSHOT
16.14.2 PRODUCT PORTFOLIO
16.14.3 RECENT DEVELOPMENTS
16.15 PTC
16.15.1 COMPANY SNAPSHOT
16.15.2 REVENUE ANALYSIS
16.15.3 PRODUCTS PORTFOLIO
16.15.4 RECENT DEVELOPMENT
16.16 REALWEAR, INC.
16.16.1 COMPANY SNAPSHOT
16.16.2 PRODUCT PORTFOLIO
16.16.3 RECENT DEVELOPMENTS
16.17 SEIKO EPSON CORPORATION
16.17.1 COMPANY SNAPSHOT
16.17.2 REVENUE ANALYSIS
16.17.3 PRODUCT PORTFOLIO
16.17.4 RECENT DEVELOPMENTS
16.18 SONY CORPORATION
16.18.1 COMPANY SNAPSHOT
16.18.2 REVENUE ANALYSIS
16.18.3 PRODUCTS PORTFOLIO
16.18.4 RECENT DEVELOPMENT
16.19 TEAMVIEWER
16.19.1 COMPANY SNAPSHOT
16.19.2 REVENUE ANALYSIS
16.19.3 PRODUCT PORTFOLIO
16.19.4 RECENT DEVELOPMENTS
16.2 ULTRALEAP LIMITED
16.20.1 COMPANY SNAPSHOT
16.20.2 PRODUCT PORTFOLIO
16.20.3 RECENT DEVELOPMENT
17 QUESTIONNAIRE
18 RELATED REPORTS
Lista de Tabela
TABLE 1 AVERAGE DEVELOPMENT TIME AND COST FOR AR:
TABLE 2 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY COMPONENT, 2020-2029 (USD MILLION)
TABLE 3 MIDDLE EAST & AFRICA HARDWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 4 MIDDLE EAST & AFRICA HARDWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE 2020-2029 (USD MILLION)
TABLE 5 MIDDLE EAST & AFRICA SENSORS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE 2020-2029 (USD MILLION)
TABLE 6 MIDDLE EAST & AFRICA SOFTWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 7 MIDDLE EAST & AFRICA SERVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 8 MIDDLE EAST & AFRICA SERVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE 2020-2029 (USD MILLION)
TABLE 9 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEPLOYMENT MODEL, 2020-2029 (USD MILLION)
TABLE 10 MIDDLE EAST & AFRICA CLOUD IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 11 MIDDLE EAST & AFRICA ON-PREMISE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 12 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEVICE TYPE, 2020-2029 (USD MILLION)
TABLE 13 MIDDLE EAST & AFRICA HEAD MOUNTED DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 14 MIDDLE EAST & AFRICA HEAD MOUNTED DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 15 MIDDLE EAST & AFRICA HEAD UP DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 16 MIDDLE EAST & AFRICA PROJECTORS & DISPLAY WALLS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 17 MIDDLE EAST & AFRICA GESTURE-TRACKING DEVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 18 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 19 MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 20 MIDDLE EAST & AFRICA MONITOR-BASED TECHNOLOGY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 21 MIDDLE EAST & AFRICA NEAR EYE BASED TECHNOLOGY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 22 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 23 MIDDLE EAST & AFRICA OFFLINE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 24 MIDDLE EAST & AFRICA ONLINE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 25 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 26 MIDDLE EAST & AFRICA WORKFLOW OPTIMIZATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 27 MIDDLE EAST & AFRICA ENHANCED 2-D AND 3-D IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 28 MIDDLE EAST & AFRICA VISUALIZATIONS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 29 MIDDLE EAST & AFRICA MARKETING COLLABORATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 30 MIDDLE EAST & AFRICA 3D MODELING IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 31 MIDDLE EAST & AFRICA DOCUMENTATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 32 MIDDLE EAST & AFRICA NAVIGATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 33 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY END USER, 2020-2029 (USD MILLION)
TABLE 34 MIDDLE EAST & AFRICA MEDIA AND ENTERTAINMENT IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 35 MIDDLE EAST & AFRICA MEDIA AND ENTERTAINMENT IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 36 MIDDLE EAST & AFRICA GAMES AND SPORTS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 37 MIDDLE EAST & AFRICA RETAIL AND E-COMMERCE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 38 MIDDLE EAST & AFRICA RETAIL AND E-COMMERCE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 39 MIDDLE EAST & AFRICA TRAVEL AND TOURISM IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 40 MIDDLE EAST & AFRICA HEALTHCARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 41 MIDDLE EAST & AFRICA HEALTHCARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 42 MIDDLE EAST & AFRICA ANIMATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 43 MIDDLE EAST & AFRICA ANIMATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 44 MIDDLE EAST & AFRICA AEROSPACE AND DEFENSE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 45 MIDDLE EAST & AFRICA AUTOMOTIVE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 46 MIDDLE EAST & AFRICA CONSTRUCTION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 47 MIDDLE EAST & AFRICA EDUCATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 48 MIDDLE EAST & AFRICA BANKING IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 49 MIDDLE EAST & AFRICA ENERGY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 50 MIDDLE EAST & AFRICA IT AND TELECOMMUNICATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 51 MIDDLE EAST & AFRICA OTHERS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 52 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY COMPONENT, 2020-2029 (USD MILLION)
TABLE 53 MIDDLE EAST & AFRICA HARDWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 54 MIDDLE EAST & AFRICA SENSORS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 55 MIDDLE EAST & AFRICA SERVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 56 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEPLOYMENT MODEL, 2020-2029 (USD MILLION)
TABLE 57 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 58 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEVICE TYPE, 2020-2029 (USD MILLION)
TABLE 59 MIDDLE EAST & AFRICA HEAD MOUNTED DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 60 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 61 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 62 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY END USER, 2020-2029 (USD MILLION)
TABLE 63 MIDDLE EAST & AFRICA MEDIA AND ENTERTAINMENT IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 64 MIDDLE EAST & AFRICA RETAIL AND E-COMMERCE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 65 MIDDLE EAST & AFRICA HEALTHCARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 66 MIDDLE EAST & AFRICA ANIMATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
Lista de Figura
FIGURE 1 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: SEGMENTATION
FIGURE 2 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: DATA TRIANGULATION
FIGURE 3 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: DROC ANALYSIS
FIGURE 4 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: MIDDLE EAST & AFRICA VS REGIONAL MARKET ANALYSIS
FIGURE 5 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: COMPANY RESEARCH ANALYSIS
FIGURE 6 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: INTERVIEW DEMOGRAPHICS
FIGURE 7 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: DBMR MARKET POSITION GRID
FIGURE 8 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: VENDOR SHARE ANALYSIS
FIGURE 9 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: MULTIVARIATE MODELING
FIGURE 10 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: COMPONENT TIMELINE CURVE
FIGURE 11 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: MARKET APPLICATION COVERAGE GRID
FIGURE 12 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: SEGMENTATION
FIGURE 13 INCREASING PENETRATION OF SMART DEVICES AND INTERNET SERVICES IS EXPECTED TO DRIVE MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET IN THE FORECAST PERIOD OF 2022 TO 2029
FIGURE 14 THE HARDWARE SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF THE MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET FROM 2022 TO 2029
FIGURE 15 NORTH AMERICA IS EXPECTED TO DOMINATE, AND ASIA-PACIFIC IS THE FASTEST-GROWING REGION IN THE MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET IN THE FORECAST PERIOD OF 2022 TO 2029
FIGURE 16 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES OF THE MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET
FIGURE 17 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY COMPONENT, 2021
FIGURE 18 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY DEPLOYMENT MODEL, 2021
FIGURE 19 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY DEVICE TYPE, 2021
FIGURE 20 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY TECHNOLOGY, 2021
FIGURE 21 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY DISTRIBUTION CHANNEL, 2021
FIGURE 22 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY APPLICATION, 2021
FIGURE 23 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY END USER, 2021
FIGURE 24 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: SNAPSHOT (2021)
FIGURE 25 MIDDLE EAST & AFRICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY COMPONENT (2022 & 2029)
FIGURE 26 Middle East & Africa Augmented Reality (AR) & Mixed Reality (MR) Market: company share 2021(%)
Metodologia de Investigação
A recolha de dados e a análise do ano base são feitas através de módulos de recolha de dados com amostras grandes. A etapa inclui a obtenção de informações de mercado ou dados relacionados através de diversas fontes e estratégias. Inclui examinar e planear antecipadamente todos os dados adquiridos no passado. Da mesma forma, envolve o exame de inconsistências de informação observadas em diferentes fontes de informação. Os dados de mercado são analisados e estimados utilizando modelos estatísticos e coerentes de mercado. Além disso, a análise da quota de mercado e a análise das principais tendências são os principais fatores de sucesso no relatório de mercado. Para saber mais, solicite uma chamada de analista ou abra a sua consulta.
A principal metodologia de investigação utilizada pela equipa de investigação do DBMR é a triangulação de dados que envolve a mineração de dados, a análise do impacto das variáveis de dados no mercado e a validação primária (especialista do setor). Os modelos de dados incluem grelha de posicionamento de fornecedores, análise da linha de tempo do mercado, visão geral e guia de mercado, grelha de posicionamento da empresa, análise de patentes, análise de preços, análise da quota de mercado da empresa, normas de medição, análise global versus regional e de participação dos fornecedores. Para saber mais sobre a metodologia de investigação, faça uma consulta para falar com os nossos especialistas do setor.
Personalização disponível
A Data Bridge Market Research é líder em investigação formativa avançada. Orgulhamo-nos de servir os nossos clientes novos e existentes com dados e análises que correspondem e atendem aos seus objetivos. O relatório pode ser personalizado para incluir análise de tendências de preços de marcas-alvo, compreensão do mercado para países adicionais (solicite a lista de países), dados de resultados de ensaios clínicos, revisão de literatura, mercado remodelado e análise de base de produtos . A análise de mercado dos concorrentes-alvo pode ser analisada desde análises baseadas em tecnologia até estratégias de carteira de mercado. Podemos adicionar quantos concorrentes necessitar de dados no formato e estilo de dados que procura. A nossa equipa de analistas também pode fornecer dados em tabelas dinâmicas de ficheiros Excel em bruto (livro de factos) ou pode ajudá-lo a criar apresentações a partir dos conjuntos de dados disponíveis no relatório.