Europe Vfx Software Market
Tamanho do mercado em biliões de dólares
CAGR : %
Período de previsão |
2024 –2030 |
Tamanho do mercado (ano base ) | |
Tamanho do mercado ( Ano de previsão) | USD 1,283,097.00 |
CAGR |
|
Principais participantes do mercado |
Mercado europeu de software de efeitos visuais (VFX), por oferta (software e serviços), sistema operativo (Windows, Linux, MAC OS e outros), modo de implementação (on-site e cloud), dimensão da organização (cineasta independente, estúdios de pequena escala (Boutique Studios), estúdios de média escala e estúdios de grande escala), efeito (bullet time, composição digital, animação stop motion, pintura mate e maquilhagem protética), aplicação (longa-metragem, publicidade, episódico, jogos, videoclipe, curta-metragem Filmes, séries web e outros), tendências da indústria e previsões para 2030.
Análise e dimensão do mercado de software de efeitos visuais (VFX) da Europa
O aumento da utilização de plataformas de streaming de vídeo digital impulsiona o mercado europeu de software de efeitos visuais (VFX). No entanto, as complexidades que integram diferentes gestão da força de trabalho estão a restringir o crescimento do mercado europeu de software de efeitos visuais (VFX). Estima-se que o aumento do desenvolvimento e integração de novas tecnologias proporcione oportunidades para o crescimento do mercado de software de efeitos visuais (VFX) na Europa. No entanto, a maior probabilidade de violações de dados tornou-se um desafio para o crescimento do mercado.
A Data Bridge Market Research analisa que o mercado europeu de software de efeitos visuais (VFX) deverá atingir um valor de 1.283.097,00 mil dólares até 2030, com um CAGR de 13,1% durante o período de previsão. O relatório do mercado de software de efeitos visuais (VFX) da Europa também abrange de forma abrangente a análise de preços, a análise de patentes e os avanços tecnológicos.
Métrica de reporte |
Detalhes |
Período de previsão |
2023 a 2030 |
Ano base |
2022 |
Anos históricos |
2021 (personalizável para 2015 - 2020) |
Unidades Quantitativas |
Receita em mil dólares |
Segmentos cobertos |
Oferta (software e serviços), sistema operativo (Windows, Linux, MAC OS e outros), modo de implementação (on-site e cloud), dimensão da organização (cineasta independente, estúdios de pequena escala (estúdios boutique), estúdios de média escala e Estúdios de grande escala), efeito (bullet time, composição digital, animação stop motion, pintura mate e maquilhagem protética), aplicação (longa-metragem, publicidade, episódico, jogos, videoclipe, curta-metragem, websérie e outros) |
Países abrangidos |
Alemanha, Reino Unido, França, Itália, Espanha, Turquia, Rússia, Países Baixos, Bélgica, Suíça, Polónia, Suécia, Dinamarca, Noruega, Finlândia e Resto da Europa |
Participantes do mercado abrangidos |
Sitni Sati, Maxon Computer GMBH, Artlist UK Limited, BORIS FX, INC., DISNEY/PIXAR (uma subsidiária da The Walt Disney Company), Avid Technology, Inc, E-on software (uma subsidiária da Bentley Systems), Apple Inc. , Isotropix SAS, Laubwerk GmbH, PLANETSIDE SOFTWARE LLC, Greyscalegorilla, Inc., iToo Software, Toolchefs LTD, MotionVFX, Pixel Farm, Inc., Next Limit, MAGIX Software GmbH., Rodypolis LLC., Science-D-Visions, SideFX, Blackmagic Ltd., Chaos Software EOOD, The Foundry Visionmongers Limited (subsidiária da Roper Technologies, Inc.), Adobe, Blender, Autodesk Inc., The Qt Company, Ziva (uma parte da Unity Technologies) |
Definição de mercado
O software de efeitos visuais (VFX) é utilizado para criar vários efeitos visuais, tais como efeitos especiais, imagens geradas por computador (CGI), gráficos em movimento, composição e muito mais. Estes efeitos são criados pela manipulação de imagens e filmagens para criar algo novo, impossível ou difícil de alcançar na vida real. O software VFX pode ser utilizado em vários setores, como cinema, televisão, publicidade, videojogos, arquitetura e muito mais. Alguns softwares VFX populares utilizados na indústria incluem o Adobe After Effects, o Autodesk Maya, o Maxon Cinema 4D, o Nuke, o Houdini e muito mais. Este mercado inclui vários tipos de software VFX, como software de modelação e animação 3D , software de composição, software de motion graphics e muito mais. O mercado é impulsionado pela crescente procura de efeitos visuais visualmente deslumbrantes e realistas na indústria do entretenimento e noutros setores, como a publicidade, a arquitetura e a educação.
Dinâmica do mercado de software de efeitos visuais (VFX) na Europa
Esta secção trata da compreensão dos impulsionadores, oportunidades, restrições e desafios do mercado. Tudo isto é discutido em detalhe abaixo:
MOTORISTAS
- AUMENTO DA UTILIZAÇÃO DE PLATAFORMAS DIGITAIS DE STREAMING DE VÍDEO
Uma plataforma de streaming de vídeo digital é um serviço online que fornece aos utilizadores acesso on-demand a conteúdos de vídeo, como filmes, programas de televisão e outros vídeos. Os utilizadores podem transmitir o conteúdo diretamente para os seus dispositivos através da Internet, em vez de o descarregar para visualização posterior. À medida que cada vez mais pessoas recorrem a estas plataformas para entretenimento, aumenta a procura por conteúdo visualmente apelativo e de alta qualidade. Espera-se que a procura por software VFX impulsione o mercado, permitindo aos cineastas e criadores de conteúdos produzir efeitos visuais de alta qualidade que melhorem a experiência de contar histórias e captem a atenção dos espectadores.
- AUMENTO DA PROCURA POR EFEITOS VISUAIS NO SETOR DO ENTRETENIMENTO
Os efeitos visuais (VFX) são uma combinação de técnicas digitais e práticas utilizadas no cinema, na televisão e noutros meios para criar ambientes e personagens fictícios, melhorar a estética visual e alcançar um resultado desejado que não é viável através de meios práticos. São frequentemente utilizados em filmes de ação, fantasia e ficção científica para criar criaturas mágicas, explosões realistas, cenários complexos e outros elementos difíceis ou impossíveis de criar na vida real.
OPORTUNIDADE
- INTEGRAÇÃO DE SOFTWARE VFX COM TECNOLOGIAS DE IA E MACHINE LEARNING
As tecnologias de IA ( inteligência artificial ) e de aprendizagem automática integradas com o software VFX (efeitos visuais) tornaram-se cada vez mais comuns. Com esta integração, os artistas de efeitos visuais podem produzir efeitos visuais mais complexos e realistas em menos tempo e com menos recursos. A criação de personagens digitais é uma área onde a IA e a aprendizagem automática impactam significativamente os efeitos visuais. Com os cálculos de IA, os artesãos de efeitos visuais podem treinar a programação para criar caracteres mais exatos e aceitáveis, dissecando desenvolvimentos e condutas certificáveis. Expressões faciais e movimentos realistas, que são normalmente desafiantes e demorados para serem animados manualmente, também podem ser gerados com esta tecnologia. Automatizar tarefas repetitivas é outra forma pela qual a IA e a aprendizagem automática estão a ser utilizadas em efeitos visuais. Por exemplo, a programação pode ser preparada para acompanhar naturalmente o desenvolvimento de itens ou indivíduos numa cena, eliminando a necessidade de os técnicos de efeitos visuais realizarem acompanhamentos manuais que consomem tempo e custos antecipadamente. Poupa-se tempo e o erro humano é menos provável devido à IA e à aprendizagem automática.
RESTRIÇÕES/DESAFIOS
- ALTO CUSTO ASSOCIADO AO SOFTWARE VFX
O software VFX é utilizado para criar vários tipos de efeitos visuais, tais como efeitos especiais, imagens geradas por computador (CGI), gráficos em movimento, composição e outros. Estes efeitos são criados pela manipulação de imagens e filmagens para criar algo novo, impossível ou difícil de alcançar na vida real. O software VFX pode ser utilizado em diversos setores, como cinema, televisão, publicidade, videojogos, arquitetura e outros. Alguns softwares VFX populares utilizados na indústria incluem o Adobe After Effects, Autodesk Maya, Maxon Cinema 4D, Nuke, Houdini e outros. Embora existam muitos benefícios na utilização de software VFX, como a criação de efeitos visuais impressionantes e a melhoria da eficiência da produção, espera-se que o elevado custo do software dificulte o seu crescimento. O desenvolvimento de software VFX envolve uma quantidade significativa de investimento em investigação e desenvolvimento, infraestruturas e aquisição de talento. Estes custos são depois repassados para empresas ou cinemas para pagar preços elevados pelo software. Os custos do software VFX variam consoante a complexidade e a qualidade do software. Na indústria cinematográfica, o custo do software VFX pode variar entre alguns milhares de dólares e milhões de dólares.
- DESAFIOS TECNOLÓGICOS ASSOCIADOS AO SOFTWARE VFX
O software de efeitos visuais (VFX) é um aparato crucial utilizado em empresas de cinema, TV e jogos para criar visualizações deslumbrantes e melhoradas que encantam multidões em todo o mundo. No entanto, o software VFX enfrenta muitos obstáculos tecnológicos devido à crescente procura por efeitos visuais realistas, complexos e de alta qualidade. Compatibilidade, o software VFX deve ser compatível com diversas plataformas de software e hardware. Os programadores podem enfrentar dificuldades para garantir a compatibilidade com vários sistemas operativos, configurações de hardware e versões de software. Interface do utilizador, é essencial garantir que os artistas podem trabalhar de forma eficaz e eficiente, concebendo uma interface para o software VFX que seja amigável e intuitiva. Planear uma IU que seja forte e aberta pode ser um teste, principalmente tendo em conta a complexidade do produto. Memória, para que o software VFX armazene e manipule dados, necessita de memória e poder de processamento máximos. Isto é particularmente válido para superfícies com objetivos elevados, arranjos de iluminação complexos e modelos 3D detalhados.
Desenvolvimentos recentes
- Em abril de 2023, a MAXON COMPUTER GMBH. ganhou em 2023 o prémio NAB Show de Produto do Ano em Gráficos, Edição, VFX e Switchers. Este programa oficial de prémios homenageia algumas das novas tecnologias e produtos mais significativos e promissores apresentados pelos expositores do NAB Show. Estes prémios ajudam a empresa a obter reconhecimento.
- Em fevereiro de 2023, o Blender lançou o Blender 2.8, que fornecia suporte a longo prazo (Blender LTS). Existe sobrecarga associada a cada versão, incluindo manual, API e notas de versão para web e vídeo, coordenação de compilações e testes reais e fases de desenvolvimento sobrepostas (Bcon3/Bcon1). Este novo lançamento ajuda a empresa a atualizar-se de acordo com as necessidades do cliente.
Âmbito do mercado de software de efeitos visuais (VFX) da Europa
O mercado europeu de software de efeitos visuais (VFX) está segmentado em seis segmentos notáveis com base na oferta, sistema operativo, modo de implementação, tamanho da organização, efeitos e aplicações. O crescimento entre estes segmentos irá ajudá-lo a analisar os escassos segmentos de crescimento nas indústrias e fornecer aos utilizadores uma valiosa visão geral do mercado e insights de mercado para os ajudar a tomar decisões estratégicas para identificar as principais aplicações do mercado.
Oferta
- Software
- Serviços
Com base na oferta, o mercado europeu de software de efeitos visuais (VFX) está segmentado em software e serviços.
Sistema operativo
- Windows
- Linux
- Mac OS
- Outros
Com base no sistema operativo, o mercado europeu de software de efeitos visuais (VFX) está segmentado em Windows, Linux, Mac OS, entre outros.
Modo de implantação
- No local
- Nuvem
Com base no modo de implementação, o mercado europeu de software de efeitos visuais (VFX) está segmentado em local e cloud.
Tamanho da organização
- Cineasta Independente
- Estúdios de pequena escala (estúdios boutique
- Estúdios de média escala
- Estúdios de grande escala
Com base na dimensão da organização, o mercado europeu de software de efeitos visuais (VFX) está segmentado em cineastas independentes, estúdios de pequena escala (estúdios boutique), estúdios de média escala e estúdios de grande escala.
Efeitos
- Hora do marcador
- Composição Digital
- Animação Stop Motion
- Pintura fosca
- Maquiagem Protética
Com base nos efeitos, o mercado europeu de software de efeitos visuais (VFX) está segmentado em bullet time, composição digital, animação stop motion, pintura mate e maquilhagem protética.
Aplicação
- Longa-metragem
- Publicidade
- Episódico
- Jogos
- Vídeo musical
- Curta-metragem
- Série Web
- Outros
Com base na aplicação, o mercado europeu de software de efeitos visuais (VFX) está segmentado em longas-metragens, publicidade, episódios, jogos, videoclipes, curtas-metragens, séries web, entre outros.
Análise/perspetivas regionais do mercado de software de efeitos visuais (VFX) da Europa
O mercado europeu de software de efeitos visuais (VFX) é analisado, e são fornecidos insights e tendências de tamanho de mercado por região, oferta, sistema operativo, modo de implementação, tamanho da organização, efeitos e aplicações, conforme mencionado acima.
Os países abrangidos no relatório do mercado de software de efeitos visuais (VFX) da Europa são Alemanha, Reino Unido, França, Itália, Espanha, Turquia, Rússia, Países Baixos, Bélgica, Suíça, Polónia, Suécia, Dinamarca, Noruega, Finlândia e Resto da Europa.
A Alemanha domina na região da Europa devido ao setor de software avançado da região.
A secção regional do relatório também fornece fatores individuais de impacto no mercado e alterações na regulamentação do mercado que impactam as tendências atuais e futuras do mercado. Pontos de dados como a análise da cadeia de valor a jusante e a montante, tendências técnicas e análise das cinco forças de Porter, estudos de caso são alguns dos indicadores utilizados para prever o cenário de mercado para países individuais. Além disso, são considerados a presença e disponibilidade de marcas europeias e os desafios enfrentados devido à grande ou escassa concorrência de marcas locais e nacionais, o impacto das tarifas nacionais e as rotas comerciais, ao mesmo tempo que se fornece uma análise de previsão dos dados da região.
Análise do panorama competitivo e da quota de mercado do software de efeitos visuais (VFX) na Europa
O panorama competitivo do mercado europeu de software de efeitos visuais (VFX) fornece detalhes dos concorrentes. Os detalhes incluídos são a visão geral da empresa, finanças da empresa, receitas geradas, potencial de mercado, investimento em investigação e desenvolvimento, novas iniciativas de mercado, presença na Europa, localizações e instalações de produção, capacidades de produção, pontos fortes e fracos da empresa, lançamento de produtos, largura e amplitude do produto, e domínio da aplicação. Os dados acima fornecidos estão apenas relacionados com o foco das empresas relacionado com o mercado europeu de software de efeitos visuais (VFX).
Alguns dos principais players que operam no mercado europeu de software de efeitos visuais (VFX) são a Sitni Sati, Maxon Computer GMBH, Artlist UK Limited, BORIS FX, INC., DISNEY/PIXAR (uma subsidiária da The Walt Disney Company), Avid Technology , Inc, E-on software (uma subsidiária da Bentley Systems), Apple Inc., Isotropix SAS, Laubwerk GmbH, PLANETSIDE SOFTWARE LLC, Greyscalegorilla, Inc., iToo Software, Toolchefs LTD, MotionVFX, Pixel Farm, Inc., Next Limit , MAGIX Software GmbH., Rodypolis LLC., Science-D-Visions, SideFX, Blackmagic Design Pty. Ltd., Chaos Software EOOD, The Foundry Visionmongers Limited (subsidiária da Roper Technologies, Inc.), Adobe, Blender, Autodesk Inc. , The Qt Company, Ziva (uma parte das tecnologias unitárias).
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Índice
1 INTRODUCTION
1.1 OBJECTIVES OF THE STUDY
1.2 MARKET DEFINITION
1.3 OVERVIEW OF THE EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET
1.4 CURRENCY AND PRICING
1.5 LIMITATIONS
1.6 MARKETS COVERED
2 MARKET SEGMENTATION
2.1 MARKETS COVERED
2.2 GEOGRAPHICAL SCOPE
2.3 YEARS CONSIDERED FOR THE STUDY
2.4 DBMR TRIPOD DATA VALIDATION MODEL
2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS
2.6 DBMR MARKET POSITION GRID
2.7 VENDOR SHARE ANALYSIS
2.8 MULTIVARIATE MODELING
2.9 OFFERING TIMELINE CURVE
2.1 MARKET END-USE COVERAGE GRID
2.11 SECONDARY SOURCES
2.12 ASSUMPTIONS
3 EXECUTIVE SUMMARY
4 PREMIUM INSIGHTS
4.1 VALUE CHAIN ANALYSIS
4.2 TRENDS BY ORGANIZATION SIZE
4.2.1 INDEPENDENT FILMMAKER:
4.2.2 SMALL SCALE STUDIOS:
4.2.3 MEDIUM SCALE STUDIOS:
4.2.4 LARGE SCALE STUDIOS
4.3 CASE STUDIES
4.3.1 TRACK VFX
4.3.2 GOLDTOOTH
4.3.3 ZEKE THE LION
4.4 TECHNOLOGICAL TRENDS
4.5 PATENT ANALYSIS
4.5.1 PATENT NUMBER: US6061462A
4.5.2 PATENT NUMBER: US5193056
4.5.3 PATENT NUMBER: US5579430A
4.5.4 PATENT NUMBER: US7013284B2
4.6 PORTERS FIVE FORCES ANALYSIS
4.7 REGULATORY STANDARDS
4.8 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: COMPANY LANDSCAPE BY ORGANIZATION SIZE
4.8.1 COMPANY SHARE ANALYSIS: MEDIUM SCALE STUDIOS
4.8.2 COMPANY SHARE ANALYSIS: INDEPENDENT FILMMAKER
4.8.3 COMPANY SHARE ANALYSIS: LARGE SCALE STUDIO
4.8.4 COMPANY SHARE ANALYSIS: SMALL SCALE STUDIOS (BOUTIQUE STUDIOS)
4.9 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: PLUGING SHARE ANALYSIS BY ORGANIZATION SIZE
4.9.1 PLUGING SHARE ANALYSIS: MEDIUM SCALE STUDIOS
4.9.2 PLUGING SHARE ANALYSIS: INDEPENDENT FILMMAKER
4.9.3 PLUGING SHARE ANALYSIS: LARGE SCALE STUDIOS
4.9.4 PLUGING SHARE ANALYSIS: SMALL SCALE STUDIOS (BOUTIQUE STUDIOS)
5 MARKET OVERVIEW
5.1 DRIVERS
5.1.1 INCREASE IN USAGE OF DIGITAL VIDEO STREAMING PLATFORMS
5.1.2 RISE IN DEMAND FOR VISUAL EFFECTS IN THE ENTERTAINMENT SECTOR
5.1.3 GROWTH IN DEMAND FOR HIGH-QUALITY CONTENT BY CONSUMERS
5.1.4 INCREASE IN THE ADOPTION OF CLOUD TECHNOLOGY
5.2 RESTRAINTS
5.2.1 HIGH COST ASSOCIATED WITH THE VFX SOFTWARE
5.2.2 PRESENCE OF FREE & OPEN-SOURCE VFX SOFTWARE
5.3 OPPORTUNITIES
5.3.1 INTEGRATION OF VFX SOFTWARE WITH AI AND MACHINE LEARNING TECHNOLOGIES
5.3.2 ADOPTION OF VFX SOFTWARE IN THE EDUCATION SECTOR FOR TEACHING PURPOSES
5.3.3 INCREASING UTILIZATION OF VFX SOFTWARE WITH AUGMENTED REALITY (AR)
5.3.4 INCREASING STRATEGIC PARTNERSHIPS AND COLLABORATION AMONG MARKET PLAYERS
5.4 CHALLENGES
5.4.1 TECHNOLOGICAL CHALLENGES ASSOCIATED WITH VFX SOFTWARE
5.4.2 REQUIREMENT OF SKILLED WORKFORCE TO HANDLE TECHNOLOGY
6 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING
6.1 OVERVIEW
6.2 SOFTWARE
6.3 SERVICES
6.3.1 PROFESSIONAL SERVICES
6.3.1.1 CONSULTING
6.3.1.2 SUPPORT & MAINTENANCE
6.3.1.3 IMPLEMENTATION & INTEGRATION
6.3.2 MANAGED SERVICES
7 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL
7.1 OVERVIEW
7.2 ON-PREMISE
7.3 CLOUD
8 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM
8.1 OVERVIEW
8.2 LINUX
8.3 WINDOWS
8.4 MAC OS
8.5 OTHERS
9 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT
9.1 OVERVIEW
9.2 DIGITAL COMPOSITING
9.3 STOP MOTION ANIMATION
9.4 MATTE PAINTING
9.5 PROSTHETIC MAKEUP
9.6 BULLET TIME
10 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE
10.1 OVERVIEW
10.2 MEDIUM SCALE STUDIOS
10.2.1 FEATURE FILM
10.2.2 ADVERTISING
10.2.3 EPISODIC
10.2.4 GAMING
10.2.5 MUSIC VIDEO
10.2.6 WEB SERIES
10.2.7 SHORT FILM
10.2.8 OTHERS
10.3 INDEPENDENT FILMMAKER
10.3.1 FEATURE FILM
10.3.2 ADVERTISING
10.3.3 EPISODIC
10.3.4 GAMING
10.3.5 MUSIC VIDEO
10.3.6 WEB SERIES
10.3.7 SHORT FILM
10.3.8 OTHERS
10.4 LARGE SCALE STUDIOS
10.4.1 FEATURE FILM
10.4.2 ADVERTISING
10.4.3 EPISODIC
10.4.4 GAMING
10.4.5 MUSIC VIDEO
10.4.6 WEB SERIES
10.4.7 SHORT FILM
10.4.8 OTHERS
10.5 SMALL SCALE STUDIOS (BOUTIQUE STUDIOS)
10.5.1 FEATURE FILM
10.5.2 ADVERTISING
10.5.3 EPISODIC
10.5.4 GAMING
10.5.5 MUSIC VIDEO
10.5.6 WEB SERIES
10.5.7 SHORT FILM
10.5.8 OTHERS
11 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION
11.1 OVERVIEW
11.2 FEATURE FILM
11.2.1 SOLUTIONS
11.2.2 SERVICES
11.3 ADVERTISING
11.3.1 SOLUTIONS
11.3.2 SERVICES
11.4 EPISODIC
11.4.1 SOLUTIONS
11.4.2 SERVICES
11.5 GAMING
11.5.1 SOLUTIONS
11.5.2 SERVICES
11.6 MUSIC VIDEO
11.6.1 SOLUTIONS
11.6.2 SERVICES
11.7 SHORT FILM
11.7.1 SOLUTIONS
11.7.2 SERVICES
11.8 WEB SERIES
11.8.1 SOLUTIONS
11.8.2 SERVICES
11.9 OTHERS
12 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY GEOGRAPHY
12.1 EUROPE
12.1.1 GERMANY
12.1.2 U.K.
12.1.3 FRANCE
12.1.4 ITALY
12.1.5 SPAIN
12.1.6 TURKEY
12.1.7 RUSSIA
12.1.8 NETHERLANDS
12.1.9 BELGIUM
12.1.10 SWITZERLAND
12.1.11 POLAND
12.1.12 SWEDEN
12.1.13 DENMARK
12.1.14 NORWAY
12.1.15 FINLAND
12.1.16 REST OF EUROPE
13 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: COMPANY LANDSCAPE
13.1 COMPANY SHARE ANALYSIS: EUROPE
14 SWOT ANALYSIS
15 COMPANY PROFILE
15.1 APPLE INC.
15.1.1 COMPANY SNAPSHOT
15.1.2 REVENUE ANALYSIS
15.1.3 COMPANY SHARE ANALYSIS
15.1.4 SOLUTION PORTFOLIO
15.1.5 RECENT DEVELOPMENTS
15.2 ADOBE
15.2.1 COMPANY SNAPSHOT
15.2.2 REVENUE ANALYSIS
15.2.3 COMPANY SHARE ANALYSIS
15.2.4 PRODUCT PORTFOLIO
15.2.5 RECENT DEVELOPMENT
15.3 AUTODESK INC.
15.3.1 COMPANY SNAPSHOT
15.3.2 REVENUE ANALYSIS
15.3.3 COMPANY SHARE ANALYSIS
15.3.4 PRODUCT PORTFOLIO
15.3.5 RECENT DEVELOPMENT
15.4 CHAOS SOFTWARE EOOD
15.4.1 COMPANY SNAPSHOT
15.4.2 COMPANY SHARE ANALYSIS
15.4.3 PRODUCT PORTFOLIO
15.4.4 RECENT DEVELOPMENTS
15.5 THE QT COMPANY
15.5.1 COMPANY SNAPSHOT
15.5.2 REVENUE ANALYSIS
15.5.3 COMPANY SHARE ANALYSIS
15.5.4 PRODUCTS PORTFOLIO
15.5.5 RECENT DEVELOPMENTS
15.6 ARTLIST UK LIMITED
15.6.1 COMPANY SNAPSHOT
15.6.2 SOLUTION PORTFOLIO
15.6.3 RECENT DEVELOPMENTS
15.7 AVID TECHNOLOGY INC
15.7.1 COMPANY SNAPSHOT
15.7.2 REVENUE ANALYSIS
15.7.3 SOLUTION PORTFOLIO
15.7.4 RECENT DEVELOPMENT
15.8 BLACKMAGIC DESIGN PTY. LTD.
15.8.1 COMPANY SNAPSHOT
15.8.2 PRODUCT PORTFOLIO
15.8.3 RECENT DEVELOPMENTS
15.9 BLENDER
15.9.1 COMPANY SNAPSHOT
15.9.2 SOLUTION PORTFOLIO
15.9.3 RECENT DEVELOPMENT
15.1 BORIS FX, INC.
15.10.1 COMPANY SNAPSHOT
15.10.2 SOLUTION PORTFOLIO
15.10.3 RECENT DEVELOPMENTS
15.11 DISNEY / PIXAR (A SUBSIDIARY OF THE WALT DISNEY COMPANY)
15.11.1 COMPANY SNAPSHOT
15.11.2 REVENUE ANALYSIS
15.11.3 SOLUTION PORTFOLIO
15.11.4 RECENT DEVELOPMENTS
15.12 E-ON SOFTWARE (A SUBSIDIARY BENTLEY SYSTEMS)
15.12.1 COMPANY SNAPSHOT
15.12.2 REVENUE ANALYSIS
15.12.3 SOLUTION PORTFOLIO
15.12.4 RECENT DEVELOPMENTS
15.13 GREYSCALEGORILLA, INC.
15.13.1 COMPANY SNAPSHOT
15.13.2 SOLUTION PORTFOLIO
15.13.3 RECENT DEVELOPMENTS
15.14 ISOTROPIX SAS
15.14.1 COMPANY SNAPSHOT
15.14.2 SOLUTION PORTFOLIO
15.14.3 RECENT DEVELOPMENTS
15.15 ITOO SOFTWARE
15.15.1 COMPANY SNAPSHOT
15.15.2 SOLUTION PORTFOLIO
15.15.3 RECENT DEVELOPMENTS
15.16 LAUBWERK GMBH
15.16.1 COMPANY SNAPSHOT
15.16.2 SOLUTION PORTFOLIO
15.16.3 RECENT DEVELOPMENTS
15.17 MAGIX SOFTWARE GMBH.
15.17.1 COMPANY SNAPSHOT
15.17.2 SOLUTION PORTFOLIO
15.17.3 RECENT DEVELOPMENTS
15.18 MAXON COMPUTER GMBH
15.18.1 COMPANY SNAPSHOT
15.18.2 SOLUTION PORTFOLIO
15.18.3 RECENT DEVELOPMENTS
15.19 MOTIONVFX
15.19.1 COMPANY SNAPSHOT
15.19.2 SOLUTION PORTFOLIO
15.19.3 RECENT DEVELOPMENTS
15.2 NEXT LIMIT
15.20.1 COMPANY SNAPSHOT
15.20.2 SOLUTION PORTFOLIO
15.20.3 RECENT DEVELOPMENTS
15.21 PIXEL FARM, INC.
15.21.1 COMPANY SNAPSHOT
15.21.2 SOLUTION PORTFOLIO
15.21.3 RECENT DEVELOPMENT
15.22 PLANETSIDE SOFTWARE LLC
15.22.1 COMPANY SNAPSHOT
15.22.2 RECENT DEVELOPMENTS
15.23 RODYPOLIS LLC.
15.23.1 COMPANY SNAPSHOT
15.23.2 SOLUTION PORTFOLIO
15.23.3 RECENT DEVELOPMENTS
15.24 SCIENCE-D-VISIONS
15.24.1 COMPANY SNAPSHOT
15.24.2 PRODUCT PORTFOLIO
15.24.3 RECENT DEVELOPMENT
15.25 SIDEFX
15.25.1 COMPANY SNAPSHOT
15.25.2 PRODUCT PORTFOLIO
15.25.3 RECENT DEVELOPMENT
15.26 SITNI SATI
15.26.1 COMPANY SNAPSHOT
15.26.2 PRODUCT PORTFOLIO
15.26.3 RECENT DEVELOPMENTS
15.27 THE FOUNDRY VISIONMONGERS LIMITED (SUBSIDIARY OF ROPER TECHNOLOGIES, INC.)
15.27.1 COMPANY SNAPSHOT
15.27.2 REVENUE ANALYSIS
15.27.3 SOLUTION PORTFOLIO
15.27.4 RECENT DEVELOPMENTS
15.28 TOOLCHEFS LTD
15.28.1 COMPANY SNAPSHOT
15.28.2 SOLUTION PORTFOLIO
15.28.3 RECENT DEVELOPMENTS
15.29 ZIVA (A PART OF UNITY TECHNOLOGIES)
15.29.1 COMPANY SNAPSHOT
15.29.2 REVENUE ANALYSIS
15.29.3 SOLUTION PORTFOLIO
15.29.4 RECENT DEVELOPMENTS
16 QUESTIONNAIRE
17 RELATED REPORTS
Lista de Tabela
TABLE 1 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 2 EUROPE SOFTWARE IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 3 EUROPE SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 4 EUROPE SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 5 EUROPE PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 6 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 7 EUROPE ON-PREMISE IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 8 EUROPE CLOUD IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 9 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 10 EUROPE LINUX IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 11 EUROPE WINDOWS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 12 EUROPE MAC OS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 13 EUROPE OTHERS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 14 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 15 EUROPE DIGITAL COMPOSITING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 16 EUROPE STOP MOTION ANIMATION IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 17 EUROPE MATTE PAINTING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 18 EUROPE PROSTHETIC MAKEUP IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 19 EUROPE BULLET TIME IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 20 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 21 EUROPE MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 22 EUROPE MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 23 EUROPE INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 24 EUROPE INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 25 EUROPE LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 26 EUROPE LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 27 EUROPE SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 28 EUROPE SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 29 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 30 EUROPE FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 31 EUROPE FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 32 EUROPE ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 33 EUROPE ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 34 EUROPE EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 35 EUROPE EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 36 EUROPE GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 37 EUROPE GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 38 EUROPE MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 39 EUROPE MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 40 EUROPE SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 41 EUROPE SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 42 EUROPE WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 43 EUROPE WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 44 EUROPE OTHERS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 45 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY COUNTRY, 2021-2030 (USD THOUSAND)
TABLE 46 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 47 EUROPE SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 48 EUROPE PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 49 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 50 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 51 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 52 EUROPE MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 53 EUROPE INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 54 EUROPE LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 55 EUROPE SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 56 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 57 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 58 EUROPE FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 59 EUROPE ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 60 EUROPE EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 61 EUROPE GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 62 EUROPE MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 63 EUROPE SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 64 EUROPE WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 65 GERMANY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 66 GERMANY SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 67 GERMANY PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 68 GERMANY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 69 GERMANY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 70 GERMANY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 71 GERMANY MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 72 GERMANY INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 73 GERMANY LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 74 GERMANY SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 75 GERMANY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 76 GERMANY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 77 GERMANY FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 78 GERMANY ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 79 GERMANY EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 80 GERMANY GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 81 GERMANY MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 82 GERMANY SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 83 GERMANY WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 84 U.K. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 85 U.K. SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 86 U.K. PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 87 U.K. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 88 U.K. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 89 U.K. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 90 U.K. MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 91 U.K. INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 92 U.K. LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 93 U.K. SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 94 U.K. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 95 U.K. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 96 U.K. FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 97 U.K. ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 98 U.K. EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 99 U.K. GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 100 U.K. MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 101 U.K. SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 102 U.K. WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 103 FRANCE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 104 FRANCE SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 105 FRANCE PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 106 FRANCE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 107 FRANCE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 108 FRANCE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 109 FRANCE MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 110 FRANCE INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 111 FRANCE LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 112 FRANCE SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 113 FRANCE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 114 FRANCE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 115 FRANCE FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 116 FRANCE ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 117 FRANCE EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 118 FRANCE GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 119 FRANCE MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 120 FRANCE SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 121 FRANCE WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 122 ITALY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 123 ITALY SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 124 ITALY PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 125 ITALY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 126 ITALY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 127 ITALY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 128 ITALY MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 129 ITALY INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 130 ITALY LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 131 ITALY SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 132 ITALY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 133 ITALY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 134 ITALY FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 135 ITALY ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 136 ITALY EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 137 ITALY GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 138 ITALY MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 139 ITALY SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 140 ITALY WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 141 SPAIN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 142 SPAIN SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 143 SPAIN PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 144 SPAIN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 145 SPAIN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 146 SPAIN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 147 SPAIN MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 148 SPAIN INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 149 SPAIN LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 150 SPAIN SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 151 SPAIN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 152 SPAIN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 153 SPAIN FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 154 SPAIN ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 155 SPAIN EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 156 SPAIN GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 157 SPAIN MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 158 SPAIN SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 159 SPAIN WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 160 TURKEY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 161 TURKEY SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 162 TURKEY PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 163 TURKEY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 164 TURKEY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 165 TURKEY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 166 TURKEY MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 167 TURKEY INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 168 TURKEY LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 169 TURKEY SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 170 TURKEY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 171 TURKEY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 172 TURKEY FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 173 TURKEY ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 174 TURKEY EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 175 TURKEY GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 176 TURKEY MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 177 TURKEY SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 178 TURKEY WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 179 RUSSIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 180 RUSSIA SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 181 RUSSIA PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 182 RUSSIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 183 RUSSIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 184 RUSSIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 185 RUSSIA MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 186 RUSSIA INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 187 RUSSIA LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 188 RUSSIA SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 189 RUSSIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 190 RUSSIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 191 RUSSIA FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 192 RUSSIA ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 193 RUSSIA EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 194 RUSSIA GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 195 RUSSIA MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 196 RUSSIA SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 197 RUSSIA WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 198 NETHERLANDS VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 199 NETHERLANDS SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 200 NETHERLANDS PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 201 NETHERLANDS VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 202 NETHERLANDS VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 203 NETHERLANDS VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 204 NETHERLANDS MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 205 NETHERLANDS INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 206 NETHERLANDS LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 207 NETHERLANDS SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 208 NETHERLANDS VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 209 NETHERLANDS VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 210 NETHERLANDS FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 211 NETHERLANDS ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 212 NETHERLANDS EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 213 NETHERLANDS GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 214 NETHERLANDS MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 215 NETHERLANDS SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 216 NETHERLANDS WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 217 BELGIUM VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 218 BELGIUM SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 219 BELGIUM PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 220 BELGIUM VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 221 BELGIUM VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 222 BELGIUM VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 223 BELGIUM MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 224 BELGIUM INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 225 BELGIUM LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 226 BELGIUM SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 227 BELGIUM VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 228 BELGIUM VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 229 BELGIUM FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 230 BELGIUM ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 231 BELGIUM EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 232 BELGIUM GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 233 BELGIUM MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 234 BELGIUM SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 235 BELGIUM WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 236 SWITZERLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 237 SWITZERLAND SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 238 SWITZERLAND PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 239 SWITZERLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 240 SWITZERLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 241 SWITZERLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 242 SWITZERLAND MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 243 SWITZERLAND INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 244 SWITZERLAND LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 245 SWITZERLAND SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 246 SWITZERLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 247 SWITZERLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 248 SWITZERLAND FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 249 SWITZERLAND ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 250 SWITZERLAND EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 251 SWITZERLAND GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 252 SWITZERLAND MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 253 SWITZERLAND SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 254 SWITZERLAND WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 255 POLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 256 POLAND SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 257 POLAND PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 258 POLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 259 POLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 260 POLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 261 POLAND MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 262 POLAND INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 263 POLAND LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 264 POLAND SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 265 POLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 266 POLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 267 POLAND FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 268 POLAND ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 269 POLAND EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 270 POLAND GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 271 POLAND MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 272 POLAND SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 273 POLAND WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 274 SWEDEN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 275 SWEDEN SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 276 SWEDEN PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 277 SWEDEN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 278 SWEDEN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 279 SWEDEN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 280 SWEDEN MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 281 SWEDEN INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 282 SWEDEN LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 283 SWEDEN SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 284 SWEDEN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 285 SWEDEN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 286 SWEDEN FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 287 SWEDEN ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 288 SWEDEN EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 289 SWEDEN GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 290 SWEDEN MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 291 SWEDEN SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 292 SWEDEN WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 293 DENMARK VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 294 DENMARK SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 295 DENMARK PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 296 DENMARK VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 297 DENMARK VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 298 DENMARK VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 299 DENMARK MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 300 DENMARK INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 301 DENMARK LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 302 DENMARK SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 303 DENMARK VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 304 DENMARK VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 305 DENMARK FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 306 DENMARK ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 307 DENMARK EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 308 DENMARK GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 309 DENMARK MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 310 DENMARK SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 311 DENMARK WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 312 NORWAY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 313 NORWAY SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 314 NORWAY PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 315 NORWAY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 316 NORWAY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 317 NORWAY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 318 NORWAY MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 319 NORWAY INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 320 NORWAY LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 321 NORWAY SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 322 NORWAY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 323 NORWAY VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 324 NORWAY FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 325 NORWAY ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 326 NORWAY EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 327 NORWAY GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 328 NORWAY MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 329 NORWAY SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 330 NORWAY WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 331 FINLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 332 FINLAND SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 333 FINLAND PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 334 FINLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 335 FINLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 336 FINLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 337 FINLAND MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 338 FINLAND INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 339 FINLAND LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 340 FINLAND SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 341 FINLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 342 FINLAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 343 FINLAND FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 344 FINLAND ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 345 FINLAND EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 346 FINLAND GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 347 FINLAND MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 348 FINLAND SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 349 FINLAND WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 350 REST OF EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
Lista de Figura
FIGURE 1 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: SEGMENTATION
FIGURE 2 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: DATA TRIANGULATION
FIGURE 3 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: DROC ANALYSIS
FIGURE 4 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: EUROPE VS REGIONAL MARKET ANALYSIS
FIGURE 5 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: COMPANY RESEARCH ANALYSIS
FIGURE 6 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: INTERVIEW DEMOGRAPHICS
FIGURE 7 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: DBMR MARKET POSITION GRID
FIGURE 8 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: VENDOR SHARE ANALYSIS
FIGURE 9 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: MULTIVARIATE MODELING
FIGURE 10 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: TIMELINE CURVE
FIGURE 11 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: MARKET END-USE COVERAGE GRID
FIGURE 12 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: SEGMENTATION
FIGURE 13 RISE IN DEMAND OF VISUAL EFFECTS IN ENTERTAINMENT SECTOR IS EXPECTED TO DRIVE THE EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET IN THE FORECAST PERIOD FROM 2023 TO 2030
FIGURE 14 SOFTWARE SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF THE EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET IN 2023 & 2030
FIGURE 15 VALUE CHAIN ANALYSIS
FIGURE 16 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY MEDIUM SCALE STUDIOS 2022 (%)
FIGURE 17 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY INDEPENDENT FILMMAKER 2022 (%)
FIGURE 18 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY LARGE SCALE STUDIOS 2022 (%)
FIGURE 19 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) 2022 (%)
FIGURE 20 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY MEDIUM SCALE STUDIOS 2022 (%)
FIGURE 21 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY INDEPENDENT FILMMAKER 2022 (%)
FIGURE 22 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY LARGE SCALE STUDIOS 2022 (%)
FIGURE 23 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) 2022 (%)
FIGURE 24 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES OF THE EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET
FIGURE 25 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY OFFERING, 2022
FIGURE 26 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY DEPLOYMENT MODEL, 2022
FIGURE 27 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY OPERATING SYSTEM, 2022
FIGURE 28 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY EFFECT, 2022
FIGURE 29 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY ORGANIZATION SIZE, 2022
FIGURE 30 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY APPLICATION, 2022
FIGURE 31 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: SNAPSHOT (2022)
FIGURE 32 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY COUNTRY (2022)
FIGURE 33 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY COUNTRY (2023 & 2030)
FIGURE 34 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY COUNTRY (2022 & 2030)
FIGURE 35 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY OFFERING (2023-2030)
FIGURE 36 EUROPE VISUAL EFFECTS (VFX) SOFTWARE MARKET:2022 (%)
Metodologia de Investigação
A recolha de dados e a análise do ano base são feitas através de módulos de recolha de dados com amostras grandes. A etapa inclui a obtenção de informações de mercado ou dados relacionados através de diversas fontes e estratégias. Inclui examinar e planear antecipadamente todos os dados adquiridos no passado. Da mesma forma, envolve o exame de inconsistências de informação observadas em diferentes fontes de informação. Os dados de mercado são analisados e estimados utilizando modelos estatísticos e coerentes de mercado. Além disso, a análise da quota de mercado e a análise das principais tendências são os principais fatores de sucesso no relatório de mercado. Para saber mais, solicite uma chamada de analista ou abra a sua consulta.
A principal metodologia de investigação utilizada pela equipa de investigação do DBMR é a triangulação de dados que envolve a mineração de dados, a análise do impacto das variáveis de dados no mercado e a validação primária (especialista do setor). Os modelos de dados incluem grelha de posicionamento de fornecedores, análise da linha de tempo do mercado, visão geral e guia de mercado, grelha de posicionamento da empresa, análise de patentes, análise de preços, análise da quota de mercado da empresa, normas de medição, análise global versus regional e de participação dos fornecedores. Para saber mais sobre a metodologia de investigação, faça uma consulta para falar com os nossos especialistas do setor.
Personalização disponível
A Data Bridge Market Research é líder em investigação formativa avançada. Orgulhamo-nos de servir os nossos clientes novos e existentes com dados e análises que correspondem e atendem aos seus objetivos. O relatório pode ser personalizado para incluir análise de tendências de preços de marcas-alvo, compreensão do mercado para países adicionais (solicite a lista de países), dados de resultados de ensaios clínicos, revisão de literatura, mercado remodelado e análise de base de produtos . A análise de mercado dos concorrentes-alvo pode ser analisada desde análises baseadas em tecnologia até estratégias de carteira de mercado. Podemos adicionar quantos concorrentes necessitar de dados no formato e estilo de dados que procura. A nossa equipa de analistas também pode fornecer dados em tabelas dinâmicas de ficheiros Excel em bruto (livro de factos) ou pode ajudá-lo a criar apresentações a partir dos conjuntos de dados disponíveis no relatório.