Global Manga Market - Industry Trends and Forecast to 2031

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Global Manga Market - Industry Trends and Forecast to 2031

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  • Apr 2024
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  • 350 Páginas
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Global Manga Market

Tamanho do mercado em biliões de dólares

CAGR :  % Diagram

Chart Image USD 14.11 Billion USD 21.70 Billion 2023 2031
Diagram Período de previsão
2024 –2031
Diagram Tamanho do mercado (ano base )
USD 14.11 Billion
Diagram Tamanho do mercado ( Ano de previsão)
USD 21.70 Billion
Diagram CAGR
%
Diagram Principais participantes do mercado
  • AKITA PUBLISHING CO.Ltd.
  • BUNGEISHUNJU LTD.
  • GOOD SMILE COMPANY
  • HOUBUNSHA CO.Ltd
  • KADOKAWA CORPORATION

Global Manga Market, By Format (Printed, Digital, and Serialized), Genre (Action and Adventure, Sci-Fi and Fantasy, Sports, Romance and Drama, Adult Mature Themes, and Others), Audience (Kids, Teenagers, and Adults), Distribution Channel (Offline and Online) - Industry Trends and Forecast to 2031.

Manga Market

Manga Market Analysis and Size

The manga market represents a dynamic and diverse segment of the global publishing industry, characterized by a rich array of genres and artistic styles. Originating from Japan, manga has garnered international popularity, captivating readers of all ages with its compelling narratives, vibrant artwork, and unique storytelling. The market encompasses a broad spectrum of genres, from action and adventure, Sci-Fi and Fantasy, Romance and Drama to matured themes catering to a wide audience both in print and digital formats.

Data Bridge Market Research analyses that the global manga market which was USD 14.11 billion in 2023, is expected to reach USD 21.7 billion by 2031, and is expected to undergo a CAGR of 5.2% during the forecast period of 2024 to 2031. “Printed” dominates the format segment of the manga market due to manga fans all across the world prefer physical copies to preserve as part of their distinct book collection. In addition to the market insights such as market value, growth rate, market segments, geographical coverage, market players, and market scenario, the market report curated by the Data Bridge Market Research team includes in-depth expert analysis, import/export analysis, pricing analysis, production consumption analysis, and consumer behaviour.

 Report Scope and Market Segmentation

Report Metric

Details

Forecast Period

2024 to 2031

Base Year

2023

Historic Years

2022 (Customizable to 2016-2021)

Quantitative Units

Revenue in USD Billion, Volumes in Units, Pricing in USD

Segments Covered

Format (Printed, Digital, and Serialized), Genre (Action and Adventure, Sci-Fi and Fantasy, Sports, Romance and Drama, Adult Mature Themes, and Others), Audience (Kids, Teenagers, and Adults), Distribution Channel (Offline and Online)

Countries Covered

U.S., Canada, Mexico, Brazil, Argentina, Rest of South America, Germany, France, Italy, U.K., Belgium, Spain, Russia, Turkey, Netherlands, Switzerland, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, U.A.E, Saudi Arabia, Egypt, South Africa, Israel and Rest of Middle East and Africa

Market Players Covered

AKITA PUBLISHING CO.,LTD. (Japan), BUNGEISHUNJU LTD. (Japan), GOOD SMILE COMPANY (Japan), HOUBUNSHA CO., LTD (Japan), KADOKAWA CORPORATION (Japan), Kodansha Ltd. (Japan), NIHONBUNGEISHA (Japan), Seven Seas Entertainment, Inc. (U.S.), SHUEISHA INC. (Japan), VIZ, Inc. (U.S.), Takeshobo Co., Ltd. (Japan), Hakusensha Inc. (Japan), Ohzora Publishing Co., Ltd. (Japan), Gakken (Japan), and LEED PUBLISHING Co., Ltd. (Japan)

Market Opportunities

  • Shift Towards Digital Consumption of Manga
  • Translating Manga into Various Languages can Open up New Markets and Attract Diverse Readerships

Market Definition

Manga refers to Japanese comic books or graphic novels that encompass a diverse range of genres, art styles, and narratives. Originating in Japan, manga typically features black-and-white artwork, often with dynamic illustrations and expressive characters. It covers genres such as action, romance, fantasy, sci-fi, horror, and more, appealing to readers of all ages. Manga is serialized in magazines or released as standalone volumes (tankobon), and its storytelling can be immersive and serialized over time, contributing to its enduring popularity both in Japan and internationally.

Manga Market Dynamics

Drivers

  • Increasing global demand and consumption of manga

Manga's appeal transcends cultural boundaries, attracting a diverse and enthusiastic audience beyond its native Japan. This global appeal has led to heightened demand for translated versions in various languages, fuelling the expansion of the manga market into new territories. The surge in international popularity has propelled manga to the forefront of global entertainment consumption. The accessibility of digital platforms and online communities has facilitated widespread engagement with manga content, fostering a dedicated and growing fan base worldwide. Its international appeal remains a significant driver of market growth and innovation, as manga continues to resonate with audiences seeking captivating storytelling and unique artistic expression.

  • Successful Adaptations of Manga into Anime Series, Movies, and Merchandise

Adaptations into anime, films, and television shows amplify exposure, attracting new audiences and boosting manga sales. Additionally, the proliferation of manga-related merchandise, such as figurines, apparel, and collectibles, contributes to revenue diversification and brand expansion for publishers and creators. Collaborations with multimedia platforms and licensing agreements enable manga creators to leverage their intellectual properties beyond print, driving market growth through cross-industry partnerships. As adaptations and merchandising continue to flourish, they play a pivotal role in sustaining the momentum of the manga market on a global scale.

Opportunities

  • Shift Towards Digital Consumption of Manga

Increasing adoption of digital platforms, such as e-books and webcomics, offers publishers opportunities to reach wider audiences globally. Digital distribution enhances accessibility and convenience, catering to tech-savvy readers and facilitating market penetration in regions with limited physical distribution infrastructure. The digital market presents manga publishers with the chance to broaden their global reach and engage with diverse audiences across borders. Enhanced discoverability on digital platforms, coupled with subscription models and monetization options, fuels revenue growth and encourages innovation in content delivery. As the digital landscape evolves, leveraging these opportunities will be key to sustaining growth and relevance in the dynamic manga market.

  • Translating Manga into Various Languages Can open up New Markets and Attract Diverse Readerships

Adapting manga content into various languages enables publishers to cater to diverse audiences and tap into new markets. High-quality localization enhances accessibility and reader engagement, fostering cross-cultural appeal and driving market growth. Effective localization and translation strategies facilitate cultural adaptation, making manga more relatable and appealing to international audiences. By tailoring content to local preferences and sensibilities, publishers can expand their market presence and cultivate loyal readerships worldwide. Leveraging localization as an opportunity for market penetration strengthens the manga industry's position in a competitive global landscape.

Restraints/Challenges

  • Ensuring Intellectual Property Protection and Combating Piracy

Illegal scanning and sharing of manga diminish creators' revenues and undermine the integrity of intellectual property rights. This threatens the sustainability of the market and hampers the growth potential of legitimate manga publishers and creators. The prevalence of copyright infringement complicates efforts to safeguard manga creators' intellectual property. Enforcement of copyright laws and digital rights management becomes crucial in mitigating revenue loss and preserving the integrity of manga content. Thus the copyright issues are posing challenges for the growth of the market.

  • Competition from Other Forms of Entertainment, Including Webcomics, Novels, and Streaming Services

The manga industry faces fierce competition from alternative forms of entertainment and media, including webcomics, digital animation, and streaming platforms. This diversified landscape diverts consumer attention and spending away from traditional manga formats, posing challenges for market growth and market share. Shifting consumer preferences towards interactive and immersive media experiences present challenges for manga as a traditional print medium. The rise of user-generated content and innovative storytelling formats further intensifies competition within the entertainment industry. Thus competition from the other forms of entertainment pose challenges for the growth of the market.

This market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, the impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the market contact Data Bridge Market Research for an Analyst Brief, our team will help you make an informed market decision to achieve market growth.

Recent Developments

  • In February 2024, Shiro Moriya's Astro Baby manga's first chapter was published by Viz Media and MANGA Plus by Shueisha, and it was also made available on Shueisha's Shonen Jump+ website. It is a science fiction book about Billy, a soldier from North Hill who returns to his hometown after six years to visit the lady he loves. The novel depicts a cannibalistic epidemic known as Cooper's Disease ravaging the planet, forcing the residents of North Hill into lockdown
  • In January 2024, Yen Press announced the publication of nine new titles in July 2024. The titles include Black Butler 4 by Yana Toboso, Savage Fang by Kakkaku Akashi, Excellent Property, Rejects for Residents by Suu Minazuki, The Trials of Chiyodaku by Fukurou Kogyoku, My Oh My, Atami-Kun by Asa Tanuma, Gogogogo-Go-Ghost! by Miyako Hiruzuka, Aria of The Beech Forest by Yugiri Aika, Kind of A Wolf by Machi Suehiro, and This Wolf is not Scary by Rico Sakura
  • In January 2024, KADOKAWA Corporation announced a joint venture with Média-Participations Paris, a well-known European publishing and entertainment firm, and Éditions Dupuis S.A., the group's French comics publisher. This joint company will produce Japanese and Korean comic books, light novels, and other content for the French language markets
  • In November 2022, Popeye revealed plans to create its first Manga, with a focus on cartoon characters' distinctive styles. Marcus Williams' new ambitious series most such asly reveal readers how Popeye lost his eye all those years ago

Manga Market Scope

The market is segmented on the basis of format, genre, audience, and distribution channel. The growth amongst these segments will help you analyze meagre growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.

Format

  • Printed
  • Digital
  • Serialized

Genre

  • Action and Adventure
  • Sci-Fi and Fantasy
  • Sports
  • Romance and Drama
  • Adult Mature Themes
  • Others

Audience

  • Kids
  • Teenagers
  • Adults

Distribution Channel

  • Offline
  • Online

Manga Market Regional Analysis/Insights

The market is analysed and market size insights and trends are provided by format, genre, audience, and distribution channel are referenced above.

The countries covered in the market report are U.S., Canada, Mexico, Brazil, Argentina, Rest of South America, Germany, France, Italy, U.K., Belgium, Spain, Russia, Turkey, Netherlands, Switzerland, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, U.A.E, Saudi Arabia, Egypt, South Africa, Israel and Rest of Middle East and Africa.

Asia-Pacific dominates the manga market and will continue to flourish its dominance due to The high prevalence and popularity and fast expanding number of manga readers in countries such as Japan and China, as well as the inspiring new generation and imaginative persons to seek a career in the manga business, are important drivers fueling the market growth in the area.

However, North America will continue to project the highest growth rate in the forecast period of 2024 to 2031 due to the large number of retail establishments and strong consumer spending capability in nations such as the U.S. and Canada.

The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impact the current and future trends of the market. Data points such as down-stream and upstream value chain analysis, technical trends, and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of Global brands and their challenges faced due to large or scarce competition from local and domestic brands, the impact of domestic tariffs, and trade routes are considered while providing forecast analysis of the country data.   

Competitive Landscape and Manga Market Share Analysis

The market competitive landscape provides details by competitors. details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, Global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width, and breadth, application dominance. The above data points provided are only related to the companies' focus related to the market.

Some of the major players operating in the market are:

  • AKITA PUBLISHING CO.,LTD. (Japan)
  • BUNGEISHUNJU LTD. (Japan)
  • GOOD SMILE COMPANY (Japan)
  • HOUBUNSHA CO., LTD (Japan)
  • KADOKAWA CORPORATION (Japan)
  • Kodansha Ltd. (Japan)
  • NIHONBUNGEISHA (Japan)
  • Seven Seas Entertainment, Inc. (U.S.)
  • SHUEISHA INC. (Japan)
  • VIZ, Inc. (U.S.)
  • Takeshobo Co., Ltd. (Japan)
  • Hakusensha Inc. (Japan)
  • Ohzora Publishing Co., Ltd. (Japan)
  • Gakken (Japan)
  • LEED PUBLISHING Co., Ltd. (Japan)

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Índice

1. INTRODUCTION

1.1 OBJECTIVES OF THE STUDY

1.2 MARKET DEFINITION

1.3 OVERVIEW OF GLOBAL MANGA MARKET

1.4 CURRENCY AND PRICING

1.5 LIMITATION

1.6 MARKETS COVERED

2. MARKET SEGMENTATION

2.1 KEY TAKEAWAYS

2.2 ARRIVING AT THE GLOBAL MANGA MARKET SIZE

2.3 VENDOR POSITIONING GRID

2.4 MARKETS COVERED

2.5 GEOGRAPHIC SCOPE

2.6 YEARS CONSIDERED FOR THE STUDY

2.7 RESEARCH METHODOLOGY

2.8 TECHNOLOGY LIFE LINE CURVE

2.9 MULTIVARIATE MODELLING

2.10 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS

2.11 DBMR MARKET POSITION GRID

2.12 MARKET APPLICATION COVERAGE GRID

2.13 DBMR MARKET CHALLENGE MATRIX

2.14 IMPORT AND EXPORT DATA

2.15 SECONDARY SOURCES

2.16 GLOBAL MANGA MARKET: RESEARCH SNAPSHOT

2.17 ASSUMPTIONS

3. MARKET OVERVIEW

3.1 DRIVERS

3.2 RESTRAINTS

3.3 OPPORTUNITIES

3.4 CHALLENGES

4. EXECUTIVE SUMMARY

5. PREMIUM INSIGHTS

5.1 CONSUMER BUYING BEHAVIOUR

5.2 FACTORS AFFECTING BUYING DECISION 

5.3 PRODUCT ADOPTION SCENARIO 

5.4 PORTER’S FIVE FORCES

5.5 REGULATION COVERAGE

6. PRICE INDEX

7. BRAND OUTLOOK

7.1 BRAND COMPARATIVE ANALYSIS

7.2 PRODUCT VS BRAND OVERVIEW

8. IMPACT OF ECONOMIC SLOWDOWN 

8.1 IMPACT ON PRICES

8.2 IMPACT ON SUPPLY CHAIN

8.3 IMPACT ON SHIPMENT

8.4 IMPACT ON DEMAND

8.5 IMPACT ON STRATEGIC DECISIONS

9. SUPPLY CHAIN ANALYSIS

9.1 OVERVIEW

9.2 LOGISTIC COST SCENARIO

9.3 IMPORTANCE OF LOGISTICS SERVICE PROVIDERS

10. GLOBAL MANGA MARKET, BY FORMAT, 2022-2031, (USD MILLION) 

10.1 OVERVIEW

10.2 PRINTED

10.3 DIGITAL

10.4 SERIALIZED

11. GLOBAL MANGA MARKET, BY GENRE, 2022-2031, (USD MILLION) 

11.1 OVERVIEW

11.2 ACTION AND ADVENTURE

11.2.1 ACTION AND ADVENTURE, BY FORMAT

11.2.1.1. PRINTED

11.2.1.2. DIGITAL

11.2.1.3. SERIALIZED

11.3 SCI-FI AND FANTASY

11.3.1 SCI-FI AND FANTASY BY FORMAT

11.3.1.1. PRINTED

11.3.1.2. DIGITAL

11.3.1.3. SERIALIZED

11.4 SPORTS

11.4.1 SPORTS, BY FORMAT

11.4.1.1. PRINTED

11.4.1.2. DIGITAL

11.4.1.3. SERIALIZED

11.5 ROMANCE AND DRAMA

11.5.1 ROMANCE AND DRAMA, BY FORMAT

11.5.1.1. PRINTED

11.5.1.2. DIGITAL

11.5.1.3. SERIALIZED

11.6 ADULT MATURE THEMES

11.6.1 ADULT MATURE THEMES, BY FORMAT

11.6.1.1. PRINTED

11.6.1.2. DIGITAL

11.6.1.3. SERIALIZED

11.7 OTHERS

12. GLOBAL MANGA MARKET, BY AUDIENCE, 2022-2031, (USD MILLION) 

12.1 OVERVIEW

12.2 KIDS

12.3 TEENAGERS

12.4 ADULTS

13. GLOBAL MANGA MARKET, BY DISTRIBUTION CHANNEL, 2022-2031, (USD MILLION)

13.1 OVERVIEW

13.2 ONLINE

13.2.1 E-COMMERCE WEBSITE

13.2.2 COMPANY OWNED WEBSITE

13.3 OFFLINE

13.3.1 SUPERMARKET AND HYPERMARKET

13.3.2 SPECIALTY STORES

13.3.3 NOVEL STORES

13.3.4 OTHERS

14. GLOBAL MANGA MARKET, COMPANY LANDSCAPE

14.1 COMPANY SHARE ANALYSIS: GLOBAL

14.2 COMPANY SHARE ANALYSIS: NORTH AMERICA

14.3 COMPANY SHARE ANALYSIS: EUROPE

14.4 COMPANY SHARE ANALYSIS: ASIA-PACIFIC

14.5 MERGERS & ACQUISITIONS

14.6 NEW PRODUCT DEVELOPMENT & APPROVALS

14.7 EXPANSIONS & PARTNERSHIP

14.8 REGULATORY CHANGES

15. GLOBAL MANGA MARKET , BY GEOGRAPHY, 2022-2031, (USD MILLION) 

OVERVIEW (ALL SEGMENTATION PROVIDED ABOVE IS REPRESNTED IN THIS CHAPTER BY COUNTRY)

15.1 NORTH AMERICA

15.1.1 U.S.

15.1.2 CANADA

15.1.3 MEXICO

15.2 EUROPE

15.2.1 GERMANY

15.2.2 U.K.

15.2.3 ITALY

15.2.4 FRANCE

15.2.5 SPAIN

15.2.6 SWITZERLAND

15.2.7 NETHERLANDS

15.2.8 BELGIUM

15.2.9 RUSSIA

15.2.10 TURKEY

15.2.11 REST OF EUROPE

15.3 ASIA-PACIFIC

15.3.1 JAPAN

15.3.2 CHINA

15.3.3 SOUTH KOREA

15.3.4 INDIA

15.3.5 AUSTRALIA

15.3.6 SINGAPORE

15.3.7 THAILAND

15.3.8 INDONESIA

 15.3.9 MALAYSIA

15.3.10 PHILIPPINES

15.3.11 REST OF ASIA-PACIFIC

15.4 SOUTH AMERICA

15.4.1 BRAZIL

15.4.2 ARGENTINA

15.4.3 REST OF SOUTH AMERICA

15.5 MIDDLE EAST AND AFRICA

15.5.1 SOUTH AFRICA

15.5.2 UAE

15.5.3 SAUDI ARABIA

15.5.4 OMAN

15.5.5 KUWAIT

15.5.6 REST OF MIDDLE EAST AND AFRICA

16. SWOT ANALYSIS AND DATABRIDGE MARKET RESEARCH ANALYSIS

17. GLOBAL MANGA MARKET – COMPANY PROFILES

17.1 AKITA PUBLISHING CO.,LTD.

17.1.1 COMPANY SNAPSHOT

17.1.2 REVENUE ANALYSIS

17.1.3 PRODUCT PORTFOLIO

17.1.4 RECENT UPDATES

17.2 BUNGEISHUNJU LTD.

17.2.1 COMPANY SNAPSHOT

17.2.2 REVENUE ANALYSIS

17.2.3 PRODUCT PORTFOLIO

17.2.4 RECENT UPDATES

17.3 GOOD SMILE COMPANY

17.3.1 COMPANY SNAPSHOT

17.3.2 REVENUE ANALYSIS

17.3.3 PRODUCT PORTFOLIO

17.3.4 RECENT UPDATES

17.4 HOUBUNSHA CO., LTD

17.4.1 COMPANY SNAPSHOT

17.4.2 REVENUE ANALYSIS

17.4.3 PRODUCT PORTFOLIO

17.4.4 RECENT UPDATES

17.5 KADOKAWA CORPORATION

17.5.1 COMPANY SNAPSHOT

17.5.2 REVENUE ANALYSIS

17.5.3 PRODUCT PORTFOLIO

17.5.4 RECENT UPDATES

17.6 KODANSHA LTD.

17.6.1 COMPANY SNAPSHOT

17.6.2 REVENUE ANALYSIS

17.6.3 PRODUCT PORTFOLIO

17.6.4 RECENT UPDATES

17.7 NIHONBUNGEISHA 

17.7.1 COMPANY SNAPSHOT

17.7.2 REVENUE ANALYSIS

17.7.3 PRODUCT PORTFOLIO

17.7.4 RECENT UPDATES

17.8 SEVEN SEAS ENTERTAINMENT, INC.

17.8.1 COMPANY SNAPSHOT

17.8.2 REVENUE ANALYSIS

17.8.3 PRODUCT PORTFOLIO

17.8.4 RECENT UPDATES

17.9 SHUEISHA INC.

17.9.1 COMPANY SNAPSHOT

17.9.2 REVENUE ANALYSIS

17.9.3 PRODUCT PORTFOLIO

17.9.4 RECENT UPDATES

17.10 VIZ, INC.

17.10.1 COMPANY SNAPSHOT

17.10.2 REVENUE ANALYSIS

17.10.3 PRODUCT PORTFOLIO

17.10.4 RECENT UPDATES

17.11 TAKESHOBO CO., LTD.

17.11.1 COMPANY SNAPSHOT

17.11.2 REVENUE ANALYSIS

17.11.3 PRODUCT PORTFOLIO

17.11.4 RECENT UPDATES

17.12 HAKUSENSHA INC.

17.12.1 COMPANY SNAPSHOT

17.12.2 REVENUE ANALYSIS

17.12.3 PRODUCT PORTFOLIO

17.12.4 RECENT UPDATES

17.13 OHZORA PUBLISHING CO., LTD

17.13.1 COMPANY SNAPSHOT

17.13.2 REVENUE ANALYSIS

17.13.3 PRODUCT PORTFOLIO

17.13.4 RECENT UPDATES

17.14 GAKKEN

17.14.1 COMPANY SNAPSHOT

17.14.2 REVENUE ANALYSIS

17.14.3 PRODUCT PORTFOLIO

17.14.4 RECENT UPDATES

17.15 LEED PUBLISHING CO., LTD. 

17.15.1 COMPANY SNAPSHOT

17.15.2 REVENUE ANALYSIS

17.15.3 PRODUCT PORTFOLIO

17.15.4 RECENT UPDATES

17.16 YEN PRESS LLC

17.16.1 COMPANY SNAPSHOT

17.16.2 REVENUE ANALYSIS

17.16.3 PRODUCT PORTFOLIO

17.16.4 RECENT UPDATES

17.17 BILIBILI COMICS PTE. LTD.

17.17.1 COMPANY SNAPSHOT

17.17.2 REVENUE ANALYSIS

17.17.3 PRODUCT PORTFOLIO

17.17.4 RECENT UPDATES

17.18 SHOGAKUKAN INC

17.18.1 COMPANY SNAPSHOT

17.18.2 REVENUE ANALYSIS

17.18.3 PRODUCT PORTFOLIO

17.18.4 RECENT UPDATES

NOTE: THE COMPANIES PROFILED IS NOT EXHAUSTIVE LIST AND IS AS PER OUR PREVIOUS CLIENT REQUIREMENT. WE PROFILE MORE THAN 100 COMPANIES IN OUR STUDY AND HENCE THE LIST OF COMPANIES CAN BE MODIFIED OR REPLACED ON REQUEST

18. CONCLUSION

19. QUESTIONNAIRE 

20. RELATED REPORTS

21. ABOUT DATA BRIDGE MARKET RESEARCH

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Metodologia de Investigação

A recolha de dados e a análise do ano base são feitas através de módulos de recolha de dados com amostras grandes. A etapa inclui a obtenção de informações de mercado ou dados relacionados através de diversas fontes e estratégias. Inclui examinar e planear antecipadamente todos os dados adquiridos no passado. Da mesma forma, envolve o exame de inconsistências de informação observadas em diferentes fontes de informação. Os dados de mercado são analisados ​​e estimados utilizando modelos estatísticos e coerentes de mercado. Além disso, a análise da quota de mercado e a análise das principais tendências são os principais fatores de sucesso no relatório de mercado. Para saber mais, solicite uma chamada de analista ou abra a sua consulta.

A principal metodologia de investigação utilizada pela equipa de investigação do DBMR é a triangulação de dados que envolve a mineração de dados, a análise do impacto das variáveis ​​de dados no mercado e a validação primária (especialista do setor). Os modelos de dados incluem grelha de posicionamento de fornecedores, análise da linha de tempo do mercado, visão geral e guia de mercado, grelha de posicionamento da empresa, análise de patentes, análise de preços, análise da quota de mercado da empresa, normas de medição, análise global versus regional e de participação dos fornecedores. Para saber mais sobre a metodologia de investigação, faça uma consulta para falar com os nossos especialistas do setor.

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A Data Bridge Market Research é líder em investigação formativa avançada. Orgulhamo-nos de servir os nossos clientes novos e existentes com dados e análises que correspondem e atendem aos seus objetivos. O relatório pode ser personalizado para incluir análise de tendências de preços de marcas-alvo, compreensão do mercado para países adicionais (solicite a lista de países), dados de resultados de ensaios clínicos, revisão de literatura, mercado remodelado e análise de base de produtos . A análise de mercado dos concorrentes-alvo pode ser analisada desde análises baseadas em tecnologia até estratégias de carteira de mercado. Podemos adicionar quantos concorrentes necessitar de dados no formato e estilo de dados que procura. A nossa equipa de analistas também pode fornecer dados em tabelas dinâmicas de ficheiros Excel em bruto (livro de factos) ou pode ajudá-lo a criar apresentações a partir dos conjuntos de dados disponíveis no relatório.

Perguntas frequentes

O mercado é segmentado com base em , By Format (Printed, Digital, and Serialized), Genre (Action and Adventure, Sci-Fi and Fantasy, Sports, Romance and Drama, Adult Mature Themes, and Others), Audience (Kids, Teenagers, and Adults), Distribution Channel (Offline and Online) - Industry Trends and Forecast to 2031. .
O tamanho do Global Manga Market foi avaliado em USD 14.11 USD Billion no ano de 2023.
O Global Manga Market está projetado para crescer a um CAGR de 5.2% durante o período de previsão de 2024 a 2031.
Os principais players do mercado incluem AKITA PUBLISHING CO.Ltd. , BUNGEISHUNJU LTD. , GOOD SMILE COMPANY , HOUBUNSHA CO.Ltd , KADOKAWA CORPORATION , Kodansha Ltd. , NIHONBUNGEISHA , Seven Seas EntertainmentInc. , SHUEISHA INC. , VIZInc. , Takeshobo Co.Ltd. , Hakusensha Inc. , Ohzora Publishing Co.Ltd. , Gakken , and LEED PUBLISHING Co.Ltd. .
O relatório de mercado cobre dados de U.S., Canada, Mexico, Brazil, Argentina, Rest of South America, Germany, France, Italy, U.K., Belgium, Spain, Russia, Turkey, Netherlands, Switzerland, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, U.A.E, Saudi Arabia, Egypt, South Africa, Israel and Rest of Middle East and Africa.
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