중동 및 아프리카 가상현실(VR) 건강 시장 – 2028년까지의 산업 동향 및 예측

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중동 및 아프리카 가상현실(VR) 건강 시장 – 2028년까지의 산업 동향 및 예측

  • ICT
  • Published Report
  • Oct 2021
  • MEA
  • 350 Pages
  • 테이블 수: 130
  • 그림 수: 28

>중동 및 아프리카 가상 현실(VR) 건강 시장, 제품별(하드웨어, 소프트웨어 및 서비스), 기술별( 헤드 마운트 기술, 제스처 추적 기술, 프로젝터 및 디스플레이 벽 기술, 모바일 장치 기반 및 기타), 응용 프로그램별(의료 교육 및 훈련, 가상 현실 노출 요법, 수술 , 환자 관리, 재활, 통증 관리 및 기타), 치료 영역별(두개안면, 심혈관, 안과, 폐, 신경, 수면 장애, 공포증, 중독, 외상 후 스트레스 장애(PTSD) 및 기타), 최종 사용자별(병원, 진료소, 수술 센터, 외래 수술 센터, 진단 센터, 재활 센터 , 장기 요양 시설, 정신 건강 기관 및 기타), 유통 채널별(직접 입찰, 소매 판매 및 제3자 유통업체), 국가별(UAE, 사우디 아라비아, 이스라엘, 이집트, 남미) 아프리카 및 중동과 아프리카의 나머지 지역), 시장 동향 및 2028년 예측.

중동 및 아프리카 가상현실(VR) 건강 시장시장 분석 및 통찰력: 중동 및 아프리카 가상 현실(VR) 건강 시장

중동 및 아프리카 가상현실(VR) 건강 시장은 2021년부터 2028년까지의 예측 기간 동안 시장 성장을 이룰 것으로 예상됩니다. Data Bridge Market Research는 시장이 2021년부터 2028년까지의 예측 기간 동안 31.3%의 CAGR로 성장하고 있으며 2028년까지 1,992.92백만 달러에 도달할 것으로 예상된다고 분석했습니다. 가상현실 기술의 이점에 대한 인식 증가는 시장 성장의 주요 요인으로 작용하고 있습니다.

양질의 의료는 환자의 요구를 충족하고 제공자를 만족시키는 효과적이고 효과적이며 효율적인 의료 서비스를 제공하여 환자를 지속적으로 기쁘게 하는 것으로 정의됩니다. 의료 품질과 환자 안전은 환자의 건강을 개선하는 데 긴밀히 연결되어 있습니다.

의료 산업은 다양한 부문에서 가상 현실을 활용하여 환자와 의료 전문가에게 더 높은 품질의 치료와 효율성을 제공합니다. VR은 수술 준비부터 환자 질병 교육 및 치료에 이르기까지 모든 분야에서 사용되고 있습니다. 간병인이 제공된 치료와 치료에 대한 피드백을 받을 수 있는 기회를 제공합니다. 품질 개선이 안전성, 효과성 및 효율성을 높이기 위한 것이기 때문에 양질의 의료 서비스에 대한 수요가 증가하고 있습니다. 따라서 양질의 의료 서비스에 대한 극심한 수요는 중동 및 아프리카 가상 현실(VR) 건강 시장 성장의 주요 원동력으로 작용합니다.

이 가상 현실(VR) 건강 시장 보고서는 시장 점유율, 새로운 개발 및 제품 파이프라인 분석, 국내 및 지역 시장 참여자의 영향, 새로운 수익 창출, 시장 규정의 변화, 제품 승인, 전략적 의사 결정, 제품 출시, 지리적 확장 및 시장의 기술 혁신 측면에서의 기회 분석을 제공합니다. 분석 및 시장 시나리오를 이해하려면 분석가 브리핑을 위해 저희에게 연락하세요. 저희 팀은 원하는 목표를 달성하기 위한 수익 영향 솔루션을 만드는 데 도움을 드릴 것입니다.

중동 및 아프리카 가상현실(VR) 건강 시장중동 및 아프리카 가상현실(VR) 건강 시장 범위 및 시장 규모

중동 및 아프리카 가상 현실(VR) 건강 시장은 제품, 기술, 응용 프로그램, 치료 영역, 최종 사용자 및 유통 채널을 기준으로 세분화됩니다. 세그먼트 간 성장은 틈새 성장 포켓과 시장에 접근하고 핵심 응용 분야와 타겟 시장의 차이점을 파악하기 위한 전략을 분석하는 데 도움이 됩니다.

  • 제품 기준으로 중동 및 아프리카 가상 현실(VR) 건강 시장은 하드웨어, 소프트웨어 및 서비스로 세분화되었습니다. 하드웨어 세그먼트는 유형별로 디스플레이, 센서, 입력 장치, 반도체 구성 요소 및 기타 하드웨어로 세분화됩니다. 센서는 가속도계, 자이로스코프, 자력계, 근접 센서, GPS 및 기타로 세분화됩니다. 하드웨어 세그먼트는 모달리티별로 헤드 마운트 장치 및 핸드헬드 장치로 세분화됩니다. 소프트웨어 세그먼트는 통합 및 독립형으로 세분화됩니다. 서비스 세그먼트는 전문 서비스와 관리 서비스로 세분화됩니다. 2021년에는 헤드셋 및 안경과 같은 가상 현실 제품의 광범위한 존재, 소프트웨어 및 서비스에 비해 하드웨어 제품의 높은 가격, 병원에서 가상 현실 장치의 광범위한 채택으로 인해 하드웨어가 가상 현실(VR) 건강 시장을 지배할 것으로 예상됩니다.
  • 기술에 따라 중동 및 아프리카 가상 현실(VR) 건강 시장은 헤드 마운트 기술, 제스처 추적 기술, 프로젝터 및 디스플레이 월 기술, 모바일 기기 기반 등으로 세분화되었습니다. 2021년에는 헤드 마운트 기술이 가상 현실(VR) 건강 시장을 지배할 것으로 예상되며, 이는 이 기술에 대한 투자 증가, 의사 간 소통 개선, 환자의 치료 및 건강에 대한 더 나은 결정을 내리도록 격려하는 것과 같은 요인에 기인합니다.
  • On the basis of application, Middle East and Africa virtual reality (VR) health market has been segmented into medical training and education, virtual reality exposure therapy, surgery, patient care management, rehabilitation, pain management and others. Medical training and education segment is further sub segmented into simulation training, medical practitioner courses and others. Surgery is further sub segmented into surgical pre-operative assessment and image guided & robotic surgery. In 2021, medical training and education is expected to dominate the virtual reality (VR) health market, owing to wide usage of virtual reality products in medical education, create 3-D learning environment, which further support in enhanced human interactions.
  • On the basis of therapeutic area, Middle East and Africa virtual reality (VR) health market has been segmented into craniofacial, cardiovascular, ophthalmology, pulmonary, neurological, sleep disorders, phobias, addictions, posttraumatic stress disorder (PTSD) and others. In 2021, posttraumatic stress disorder (PTSD) is expected to dominate the virtual reality (VR) health market, attributed to increase in use of virtual reality to treat PSTD, with an aim to reduce symptom severity. The major focus is to shift care treatment with a view of virtual environment, which is also less threatening for patients.
  • On the basis of end user, Middle East and Africa virtual reality (VR) health market has been segmented into hospitals, clinics, surgical centres, ambulatory surgical centers, diagnostic centers, rehabilitation centers, long-term care facilities, mental health institutions and others. In 2021, hospitals is expected to dominate the virtual reality (VR) health market, owing to large implementation of virtual reality applications, such as training professionals, performing surgery, providing medical consultation remotely, and among others.
  • On the basis of distribution channel, Middle East and Africa virtual reality (VR) health market has been segmented into direct tenders, retail sales and third party distributor. In 2021, retail sales is expected to dominate the virtual reality (VR) health market, as hospitals, surgical centers, and other end users, establish partnerships, collaborations, and agreements, for the implementation of virtual reality products in their healthcare institution.

 Middle East and Africa Virtual Reality (VR) Health Market Country Level Analysis

Middle East and Africa virtual reality (VR) health market is analysed and market size information is provided by country, product, technology, application, therapeutic area, end user and distribution channel.

The countries covered in Middle East and Africa virtual reality (VR) health market report are, U.A.E., Saudi Arabia, Israel, Egypt, South Africa, and Rest of Middle East and Africa

U.A.E. dominates the Middle East and Africa virtual reality (VR) health market owing to the owing to factors such as increased spending of the government towards healthcare sector, introduction of new initiatives to support healthcare technology, and surging developments in healthcare infrastructure.

The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points such as new sales, replacement sales, country demographics, regulatory acts and import-export tariffs are some of the major pointers used to forecast the market scenario for individual countries. Also, presence and availability of Middle East and Africa brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of sales channels are considered while providing forecast analysis of the country data.

Expanding demand for high bandwidth communication

Middle East and Africa virtual reality (VR) health market also provides you with detailed market analysis for every country growth in industry with sales, components sales, impact of technological development in virtual reality (VR) health and changes in regulatory scenarios with their support for the virtual reality (VR) health market. The data is available for historic period 2019.

Competitive Landscape and Middle East and Africa Virtual reality (VR) health Market Share Analysis

Middle East and Africa virtual reality (VR) health market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, Middle East and Africa presence, production sites and facilities, company strengths and weaknesses, product launch, product trials pipelines, product approvals, patents, product width and breadth, application dominance, technology lifeline curve. The above data points provided are only related to the companies’ focus related to Middle East and Africa virtual reality (VR) health market.

The major players covered in the report are SyncThink Inc., AppliedVR, Koninklijke Philips N.V., EchoPixel, Psious, Firsthand Technology Inc, MindMaze Inc, Augmedix, Inc, VirtaMed AG, Vivid Vision, Inc, Virtually Better Inc, Osso VR, Inc, ImmersiveTouch, Inc, CAE Inc, Google (A Subsidiary of Alphabet Inc), Microsoft, General Electric, Medical Realities Ltd, Siemens and Facebook among others. DBMR analysts understand competitive strengths and provide competitive analysis for each competitor separately.

Many product developments are also initiated by the companies worldwide which are also accelerating the growth of virtual reality (VR) health market.

For instance,

  • 2021년 7월, Facebook은 Oculus 가상 현실 헤드셋을 iPhone의 Apple Inc. 건강 앱과 통합한다고 발표했습니다. 이 기능을 사용하면 Oculus Move 운동 시스템 사용자가 iPhone 건강 앱에 칼로리 소모량과 같은 데이터를 추가할 수 있습니다. 이를 통해 회사는 제공 서비스를 개선하고 시장에서 성장할 수 있었습니다.
  • 2019년 11월, Google은 Cardboard VR 뷰어를 위한 오픈소스 프로젝트 출시를 발표했습니다. 이를 통해 개발자는 다양한 스마트폰 화면 솔루션 및 구성에 대한 추가 경험을 구축하고 앱에 지원을 추가할 수 있었습니다. 또한 모션 추적, 렌즈 왜곡 렌더링, 뷰어 버튼을 통한 사용자 상호 작용과 같은 가상 현실(VR) 기능도 지원합니다. 이를 통해 회사는 제공 서비스를 개선하고 시장에서 성장할 수 있었습니다.

파트너십, 합작 투자 및 기타 전략은 적용 범위와 존재감을 확대하여 회사 시장 점유율을 높입니다. 또한 조직이 확장된 규모 범위를 통해 가상 현실(VR) 건강에 대한 제안을 개선할 수 있는 이점도 제공합니다.


SKU-

세계 최초의 시장 정보 클라우드 보고서에 온라인으로 접속하세요

  • 대화형 데이터 분석 대시보드
  • 높은 성장 잠재력 기회를 위한 회사 분석 대시보드
  • 사용자 정의 및 질의를 위한 리서치 분석가 액세스
  • 대화형 대시보드를 통한 경쟁자 분석
  • 최신 뉴스, 업데이트 및 추세 분석
  • 포괄적인 경쟁자 추적을 위한 벤치마크 분석의 힘 활용
데모 요청

목차

1 INTRODUCTION

1.1 OBJECTIVES OF THE STUDY

1.2 MARKET DEFINITION

1.3 OVERVIEW OF MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET

1.4 CURRENCY AND PRICING

1.5 LIMITATIONS

1.6 MARKETS COVERED

2 MARKET SEGMENTATION

2.1 MARKETS COVERED

2.2 GEOGRAPHICAL SCOPE

2.3 YEARS CONSIDERED FOR THE STUDY

2.4 DBMR TRIPOD DATA VALIDATION MODEL

2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS

2.6 DBMR MARKET POSITION GRID

2.7 VENDOR SHARE ANALYSIS

2.8 MULTIVARIATE MODELING

2.9 MARKET APPLICATION COVERAGE GRID

2.1 SECONDARY SOURCES

2.11 ASSUMPTIONS

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

5 MARKET OVERVIEW

5.1 DRIVERS

5.1.1 INCREASED PREFERENCE FOR VR IN THE HEALTHCARE INDUSTRY

5.1.2 GROWING ADOPTION OF VIRTUAL REALITY (VR) IN VARIOUS APPLICATIONS SUCH AS MEDICAL EDUCATION, PATIENT CARE, AND OTHERS

5.1.3 GROWTH IN AWARENESS REGARDING THE BENEFITS OF VIRTUAL REALITY TECHNOLOGIES

5.1.4 INCREASING DEMAND FOR ROBOTIC SURGERIES

5.1.5 EXTREME DEMAND FOR QUALITY HEALTHCARE SERVICES

5.2 RESTRAINTS

5.2.1 LACK OF EFFECTIVE USER EXPERIENCE DESIGN

5.2.2 DATA PRIVACY CONCERNS OF THE USERS

5.2.3 SLOW GROWTH AMONG UNDERDEVELOPED COUNTRIES

5.3 OPPORTUNITIES

5.3.1 INCREASE IN PRIVATE AND GOVERNMENT FUNDING IN VR

5.3.2 TECHNOLOGICAL ADVANCEMENTS AND DIGITALIZATION IN HEALTHCARE

5.3.3 INCREASED ROLE OF CONNECTED DEVICES IN THE HEALTHCARE SECTOR

5.3.4 INCREASING PENETRATION OF INTERNET SERVICES AND GROWING NUMBER OF SMARTPHONES USAGE

5.4 CHALLENGES

5.4.1 LACK OF EXPERTISE AMONG MEDICAL PRACTITIONERS TO ADOPT NEW TECHNOLOGIES

5.4.2 DEVELOPING USER-FRIENDLY VR SYSTEMS

6 IMPACT OF COVID ON THE MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET

6.1 ANALYSIS ON IMPACT OF COVID-19 ON THE MARKET

6.2 AFTERMATH OF COVID-19 AND GOVERNMENT INITIATIVE TO BOOST THE MARKET

6.3 STRATEGIC DECISIONS FOR MANUFACTURERS AFTER COVID-19 TO GAIN COMPETITIVE MARKET SHARE

6.4 IMPACT ON PRICE

6.5 IMPACT ON DEMAND

6.6 IMPACT ON SUPPLY CHAIN

6.7 CONCLUSION

7 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT

7.1 OVERVIEW

7.2 HARDWARE

7.2.1 BY TYPE

7.2.1.1 DISPLAYS

7.2.1.2 SENSORS

7.2.1.2.1 ACCELEROMETERS

7.2.1.2.2 GYROSCOPE

7.2.1.2.3 MAGNETOMETER

7.2.1.2.4 PROXIMITY SENSORS

7.2.1.2.5 MIDDLE EAST & AFRICA NAVIGATION SYSTEM

7.2.1.2.6 OTHERS

7.2.1.3 INPUT DEVICES

7.2.1.4 SEMICONDUCTOR COMPONENTS

7.2.1.5 OTHER HARDWARE

7.2.2 BY MODALITY

7.2.2.1 HEAD MOUNTED DEVICES

7.2.2.2 HANDHELD DEVICES

7.3 SOFTWARE

7.3.1 INTEGRATED

7.3.2 STANDALONE

7.4 SERVICES

7.4.1 PROFESSIONAL SERVICES

7.4.2 MANAGED SERVICES

8 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY

8.1 OVERVIEW

8.2 HEAD-MOUNTED TECHNOLOGY

8.3 GESTURE-TRACKING TECHNOLOGY

8.4 PROJECTOR & DISPLAY WALLS TECHNOLOGY

8.5 MOBILE DEVICE-BASED

8.6 OTHERS

9 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION

9.1 OVERVIEW

9.2 MEDICAL TRAINING AND EDUCATION

9.2.1 SIMULATION TRAINING

9.2.2 MEDICAL PRACTITIONER COURSES

9.2.3 OTHERS

9.3 VIRTUAL REALITY EXPOSURE THERAPY

9.4 SURGERY

9.4.1 SURGICAL PRE-OPERATIVE ASSESSMENT

9.4.2 IMAGE GUIDED & ROBOTIC SURGERY

9.5 PATIENT CARE MANAGEMENT

9.6 REHABILITATION

9.7 PAIN MANAGEMENT

9.8 OTHERS

10 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA

10.1 OVERVIEW

10.2 POST TRAUMATIC STRESS DISORDER (PSTD)

10.3 PHOBIAS

10.4 NEUROLOGICAL

10.5 CRANIOFACIAL

10.6 CARDIOVASCULAR

10.7 SLEEP DISORDERS

10.8 ADDICTION

10.9 OPHTHALMOLOGY

10.1 PULMONARY

10.11 OTHERS

11 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY END USER

11.1 OVERVIEW

11.2 HOSPITALS

11.3 SURGICAL CENTRES

11.4 DIAGNOSTIC CENTERS

11.5 MENTAL HEALTH INSTITUTIONS

11.6 AMBULATORY SURGICAL CENTERS

11.7 LONG TERM CARE FACILITIES

11.8 REHABILITATION CENTERS

11.9 CLINICS

11.1 OTHERS

12 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL

12.1 OVERVIEW

12.2 RETAIL SALES

12.3 THIRD PARTY DISTRIBUTOR

12.4 DIRECT TENDERS

13 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION

13.1 MIDDLE EAST AND AFRICA

13.1.1 U.A.E

13.1.2 SAUDI ARABIA

13.1.3 ISRAEL

13.1.4 EGYPT

13.1.5 SOUTH AFRICA

13.1.6 REST OF MIDDLE EAST AND AFRICA

14 MIDDLE EAST & AFRICA VIRTUAL REALITY HEALTH MARKET: COMPANY LANDSCAPE

14.1 COMPANY SHARE ANALYSIS: MIDDLE EAST & AFRICA

15 COMPANY PROFILE

15.1 FACEBOOK

15.1.1 COMPANY SNAPSHOT

15.1.2 REVENUE ANALYSIS

15.1.3 COMPANY SHARE ANALYSIS

15.1.4 PRODUCT PORTFOLIO

15.1.5 RECENT DEVELOPMENT

15.2 MICROSOFT

15.2.1 COMPANY SNAPSHOT

15.2.2 REVENUE ANALYSIS

15.2.3 COMPANY SHARE ANALYSIS

15.2.4 PRODUCT & SOLUTION PORTFOLIO

15.2.5 RECENT DEVELOPMENTS

15.3 KONINKLIJKE PHILIPS N.V.

15.3.1 COMPANY SNAPSHOT

15.3.2 REVENUE ANALYSIS

15.3.3 COMPANY SHARE ANALYSIS

15.3.4 PRODUCT PORTFOLIO

15.3.5 RECENT DEVELOPMENT

15.4 GOOGLE

15.4.1 COMPANY SNAPSHOT

15.4.2 REVENUE ANALYSIS

15.4.3 COMPANY SHARE ANALYSIS

15.4.4 BUSINESS PORTFOLIO

15.4.5 RECENT DEVELOPMENT

15.5 GENERAL ELECTRIC

15.5.1 COMPANY SNAPSHOT

15.5.2 REVENUE ANALYSIS

15.5.3 COMPANY SHARE ANALYSIS

15.5.4 BUSINESS PORTFOLIO

15.5.5 RECENT DEVELOPMENT

15.6 APPLIEDVR

15.6.1 COMPANY SNAPSHOT

15.6.2 PRODUCT PORTFOLIO

15.6.3 RECENT DEVELOPMENTS

15.7 AUGMEDIX, INC

15.7.1 COMPANY SNAPSHOT

15.7.2 REVENUE ANALYSIS

15.7.3 PRODUCT PORTFOLIO

15.7.4 RECENT DEVELOPMENT

15.8 CAE INC

15.8.1 COMPANY SNAPSHOT

15.8.2 REVENUE ANALYSIS

15.8.3 BUSINESS PORTFOLIO

15.8.4 RECENT DEVELOPMENT

15.9 ECHOPIXEL

15.9.1 COMPANY SNAPSHOT

15.9.2 PRODUCT PORTFOLIO

15.9.3 RECENT DEVELOPMENT

15.1 FIRSTHAND TECHNOLOGY INC

15.10.1 COMPANY SNAPSHOT

15.10.2 PRODUCT PORTFOLIO

15.10.3 RECENT DEVELOPMENT

15.11 IMMERSIVETOUCH, INC

15.11.1 COMPANY SNAPSHOT

15.11.2 PRODUCT PORTFOLIO

15.11.3 RECENT DEVELOPMENT

15.12 MEDICAL REALITIES LTD

15.12.1 COMPANY SNAPSHOT

15.12.2 PRODUCT PORTFOLIO

15.12.3 RECENT DEVELOPMENT

15.13 MINDMAZE INC

15.13.1 COMPANY SNAPSHOT

15.13.2 PRODUCT PORTFOLIO

15.13.3 RECENT DEVELOPMENT

15.14 OSSO VR, INC

15.14.1 COMPANY SNAPSHOT

15.14.2 PRODUCT PORTFOLIO

15.14.3 RECENT DEVELOPMENTS

15.15 PSIOUS

15.15.1 COMPANY SNAPSHOT

15.15.2 SOLUTION PORTFOLIO

15.15.3 RECENT DEVELOPMENTS

15.16 SIEMENS

15.16.1 COMPANY SNAPSHOT

15.16.2 REVENUE ANALYSIS

15.16.3 PRODUCT & SERVICE PORTFOLIO

15.16.4 RECENT DEVELOPMENTS

15.17 SYNCTHINK INC.

15.17.1 COMPANY SNAPSHOT

15.17.2 PRODUCT PORTFOLIO

15.17.3 RECENT DEVELOPMENTS

15.18 VIRTAMED AG

15.18.1 COMPANY SNAPSHOT

15.18.2 PRODUCT PORTFOLIO

15.18.3 RECENT DEVELOPMENTS

15.19 VIRTUALLY BETTER INC

15.19.1 COMPANY SNAPSHOT

15.19.2 PRODUCT PORTFOLIO

15.19.3 RECENT DEVELOPMENT

15.2 VIVID VISION, INC

15.20.1 COMPANY SNAPSHOT

15.20.2 PRODUCT PORTFOLIO

15.20.3 RECENT DEVELOPMENTS

16 QUESTIONNAIRE

17 RELATED REPORTS

표 목록

TABLE 1 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)

TABLE 2 MIDDLE EAST & AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 3 MIDDLE EAST & AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 4 MIDDLE EAST & AFRICA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 5 MIDDLE EAST & AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2019-2028 (USD MILLION)

TABLE 6 MIDDLE EAST & AFRICA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 7 MIDDLE EAST & AFRICA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 8 MIDDLE EAST & AFRICA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 9 MIDDLE EAST & AFRICA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 10 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2019-2028 (USD MILLION)

TABLE 11 MIDDLE EAST & AFRICA HEAD-MOUNTED TECHNOLOGY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION,2019-2028 (USD MILLION)

TABLE 12 MIDDLE EAST & AFRICA GESTURE-TRACKING TECHNOLOGY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 13 MIDDLE EAST & AFRICA PROJECTOR & DISPLAY WALLS TECHNOLOGY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 14 MIDDLE EAST & AFRICA MOBILE DEVICE-BASED IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 15 MIDDLE EAST & AFRICA OTHERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 16 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2019-2028 (USD MILLION)

TABLE 17 MIDDLE EAST & AFRICA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 18 MIDDLE EAST & AFRICA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 19 MIDDLE EAST & AFRICA VIRTUAL REALITY EXPOSURE THERAPY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 20 MIDDLE EAST & AFRICA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 21 MIDDLE EAST & AFRICA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 22 MIDDLE EAST & AFRICA PATIENT CARE MANAGEMENT IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 23 MIDDLE EAST & AFRICA REHABILITATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 24 MIDDLE EAST & AFRICA PAIN MANAGEMENT IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 25 MIDDLE EAST & AFRICA OTHERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 26 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2019-2028 (USD MILLION)

TABLE 27 MIDDLE EAST & AFRICA POST TRAUMATIC STRESS DISORDER (PSTD) IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 28 MIDDLE EAST & AFRICA PHOBIAS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 29 MIDDLE EAST & AFRICA NEUROLOGICAL IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 30 MIDDLE EAST & AFRICA CRANIOFACIAL IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 31 MIDDLE EAST & AFRICA CARDIOVASCULAR IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 32 MIDDLE EAST & AFRICA SLEEP DISORDERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 33 MIDDLE EAST & AFRICA ADDICTION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 34 MIDDLE EAST & AFRICA OPHTHALMOLOGY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 35 MIDDLE EAST & AFRICA PULMONARY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 36 MIDDLE EAST & AFRICA OTHERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 37 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY END USER, 2019-2028 (USD MILLION)

TABLE 38 MIDDLE EAST & AFRICA HOSPITALS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 39 MIDDLE EAST & AFRICA SURGICAL CENTRES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 40 MIDDLE EAST & AFRICA DIAGNOSTIC CENTERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 41 MIDDLE EAST & AFRICA MENTAL HEALTH INSTITUTIONS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 42 MIDDLE EAST & AFRICA AMBULATORY SURGICAL CENTERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 43 MIDDLE EAST & AFRICA LONG TERM CARE FACILITIES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION 2019-2028 (USD MILLION)

TABLE 44 MIDDLE EAST & AFRICA REHABILITATION CENTERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 45 MIDDLE EAST & AFRICA CLINICS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 46 MIDDLE EAST & AFRICA OTHERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 47 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2019-2028 (USD MILLION)

TABLE 48 MIDDLE EAST & AFRICA RETAIL SALES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 49 MIDDLE EAST & AFRICA THIRD PARTY DISTRIBUTOR IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 50 MIDDLE EAST & AFRICA DIRECT TENDERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)

TABLE 51 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY COUNTRY, 2019-2028 (USD MILLION)

TABLE 52 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)

TABLE 53 MIDDLE EAST AND AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 54 MIDDLE EAST AND AFRICA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 55 MIDDLE EAST AND AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2019-2028 (USD MILLION)

TABLE 56 MIDDLE EAST AND AFRICA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 57 MIDDLE EAST AND AFRICA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 58 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2019-2028 (USD MILLION)

TABLE 59 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2019-2028 (USD MILLION)

TABLE 60 MIDDLE EAST AND AFRICA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 61 MIDDLE EAST AND AFRICA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 62 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2019-2028 (USD MILLION)

TABLE 63 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2019-2028 (USD MILLION)

TABLE 64 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2019-2028 (USD MILLION)

TABLE 65 U.A.E. VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)

TABLE 66 U.A.E HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 67 U.A.E SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 68 U.A.E HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2019-2028 (USD MILLION)

TABLE 69 U.A.E SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 70 U.A.E SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 71 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2019-2028 (USD MILLION)

TABLE 72 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2019-2028 (USD MILLION)

TABLE 73 U.A.E MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 74 U.A.E SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 75 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2019-2028 (USD MILLION)

TABLE 76 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2019-2028 (USD MILLION)

TABLE 77 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2019-2028 (USD MILLION)

TABLE 78 SAUDI ARABIA. VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)

TABLE 79 SAUDI ARABIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 80 SAUDI ARABIA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 81 SAUDI ARABIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2019-2028 (USD MILLION)

TABLE 82 SAUDI ARABIA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 83 SAUDI ARABIA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 84 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2019-2028 (USD MILLION)

TABLE 85 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2019-2028 (USD MILLION)

TABLE 86 SAUDI ARABIA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 87 SAUDI ARABIA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 88 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2019-2028 (USD MILLION)

TABLE 89 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2019-2028 (USD MILLION)

TABLE 90 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2019-2028 (USD MILLION)

TABLE 91 ISRAEL. VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)

TABLE 92 ISRAEL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 93 ISRAEL SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 94 ISRAEL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2019-2028 (USD MILLION)

TABLE 95 ISRAEL SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 96 ISRAEL SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 97 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2019-2028 (USD MILLION)

TABLE 98 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2019-2028 (USD MILLION)

TABLE 99 ISRAEL MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 100 ISRAEL SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 101 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2019-2028 (USD MILLION)

TABLE 102 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2019-2028 (USD MILLION)

TABLE 103 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2019-2028 (USD MILLION)

TABLE 104 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)

TABLE 105 EGYPT HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 106 EGYPT SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 107 EGYPT HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2019-2028 (USD MILLION)

TABLE 108 EGYPT SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 109 EGYPT SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 110 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2019-2028 (USD MILLION)

TABLE 111 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2019-2028 (USD MILLION)

TABLE 112 EGYPT MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 113 EGYPT SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 114 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2019-2028 (USD MILLION)

TABLE 115 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2019-2028 (USD MILLION)

TABLE 116 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2019-2028 (USD MILLION)

TABLE 117 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)

TABLE 118 SOUTH AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 119 SOUTH AFRICA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 120 SOUTH AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2019-2028 (USD MILLION)

TABLE 121 SOUTH AFRICA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 122 SOUTH AFRICA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 123 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2019-2028 (USD MILLION)

TABLE 124 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2019-2028 (USD MILLION)

TABLE 125 SOUTH AFRICA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 126 SOUTH AFRICA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)

TABLE 127 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2019-2028 (USD MILLION)

TABLE 128 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2019-2028 (USD MILLION)

TABLE 129 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2019-2028 (USD MILLION)

TABLE 130 REST OF MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)

그림 목록

FIGURE 1 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: SEGMENTATION

FIGURE 2 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: DATA TRIANGULATION

FIGURE 3 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: DROC ANALYSIS

FIGURE 4 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: MIDDLE EAST & AFRICA VS REGIONAL MARKET ANALYSIS

FIGURE 5 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: COMPANY RESEARCH ANALYSIS

FIGURE 6 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: INTERVIEW DEMOGRAPHICS

FIGURE 7 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: DBMR MARKET POSITION GRID

FIGURE 8 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: VENDOR SHARE ANALYSIS

FIGURE 9 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: MARKET APPLICATION COVERAGE GRID

FIGURE 10 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: SEGMENTATION

FIGURE 11 INCREASED PREFERENCE FOR VR IN THE HEALTHCARE INDUSTRY IS EXPECTED TO DRIVE THE MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET IN THE FORECAST PERIOD OF 2021 TO 2028

FIGURE 12 PRODUCT SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET IN 2021 & 2028

FIGURE 13 NORTH AMERICA IS EXPECTED TO DOMINATE AND EUROPE IS THE FASTEST-GROWING REGION IN THE MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET IN THE FORECAST PERIOD OF 2021 TO 2028

FIGURE 14 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES OF VIRTUAL REALITY (VR) HEALTH MARKET

FIGURE 15 MIDDLE EAST & AFRICA INVESTMENT IN VIRTUAL REALITY, FROM 2016 TO 2021

FIGURE 16 NUMBER OF SMARTPHONE USERS WORLDWIDE, FROM 2016 TO 2021

FIGURE 17 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020

FIGURE 18 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020

FIGURE 19 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020

FIGURE 20 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020

FIGURE 21 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY END USER, 2020

FIGURE 22 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020

FIGURE 23 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: SNAPSHOT (2020)

FIGURE 24 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2020)

FIGURE 25 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021 & 2028)

FIGURE 26 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2020 & 2028)

FIGURE 27 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: BY PRODUCT (2021-2028)

FIGURE 28 MIDDLE EAST & AFRICA VIRTUAL REALITY HEALTH MARKET: COMPANY SHARE 2020 (%)

자세한 정보 보기 Right Arrow

연구 방법론

데이터 수집 및 기준 연도 분석은 대규모 샘플 크기의 데이터 수집 모듈을 사용하여 수행됩니다. 이 단계에는 다양한 소스와 전략을 통해 시장 정보 또는 관련 데이터를 얻는 것이 포함됩니다. 여기에는 과거에 수집한 모든 데이터를 미리 검토하고 계획하는 것이 포함됩니다. 또한 다양한 정보 소스에서 발견되는 정보 불일치를 검토하는 것도 포함됩니다. 시장 데이터는 시장 통계 및 일관된 모델을 사용하여 분석하고 추정합니다. 또한 시장 점유율 분석 및 주요 추세 분석은 시장 보고서의 주요 성공 요인입니다. 자세한 내용은 분석가에게 전화를 요청하거나 문의 사항을 드롭하세요.

DBMR 연구팀에서 사용하는 주요 연구 방법론은 데이터 마이닝, 시장에 대한 데이터 변수의 영향 분석 및 주요(산업 전문가) 검증을 포함하는 데이터 삼각 측량입니다. 데이터 모델에는 공급업체 포지셔닝 그리드, 시장 타임라인 분석, 시장 개요 및 가이드, 회사 포지셔닝 그리드, 특허 분석, 가격 분석, 회사 시장 점유율 분석, 측정 기준, 글로벌 대 지역 및 공급업체 점유율 분석이 포함됩니다. 연구 방법론에 대해 자세히 알아보려면 문의를 통해 업계 전문가에게 문의하세요.

사용자 정의 가능

Data Bridge Market Research는 고급 형성 연구 분야의 선두 주자입니다. 저희는 기존 및 신규 고객에게 목표에 맞는 데이터와 분석을 제공하는 데 자부심을 느낍니다. 보고서는 추가 국가에 대한 시장 이해(국가 목록 요청), 임상 시험 결과 데이터, 문헌 검토, 재생 시장 및 제품 기반 분석을 포함하도록 사용자 정의할 수 있습니다. 기술 기반 분석에서 시장 포트폴리오 전략에 이르기까지 타겟 경쟁업체의 시장 분석을 분석할 수 있습니다. 귀하가 원하는 형식과 데이터 스타일로 필요한 만큼 많은 경쟁자를 추가할 수 있습니다. 저희 분석가 팀은 또한 원시 엑셀 파일 피벗 테이블(팩트북)로 데이터를 제공하거나 보고서에서 사용 가능한 데이터 세트에서 프레젠테이션을 만드는 데 도움을 줄 수 있습니다.