글로벌 도박 시장 – 2029년까지의 산업 동향 및 예측

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글로벌 도박 시장 – 2029년까지의 산업 동향 및 예측

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  • Apr 2022
  • Global
  • 350 Pages
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Global Gambling Market

시장 규모 (USD 10억)

연평균 성장률 :  % Diagram

Diagram 예측 기간
2022 –2029
Diagram 시장 규모(기준 연도)
USD 4.90 Billion
Diagram 시장 규모(예측 연도)
USD 7.51 Billion
Diagram 연평균 성장률
%
Diagram주요 시장 플레이어
  • Dummy1
  • Dummy2
  • Dummy3
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  • Dummy5

>글로벌 도박 시장, 유형별( 카지노 , 베팅, 포커, 복권, 온라인 빙고, 기타), 최종 사용자(도박 애호가, 사교적 열광자, 기타), 채널 유형(오프라인 도박, 온라인 도박, 가상 현실(VR) 도박) - 업계 동향 및 2029년까지의 전망.

도박 시장

글로벌 도박 시장 분석 및 규모

지난 몇 년 동안 도박 활동 참여가 엄청나게 증가했습니다. 또한 콘솔에서 모바일로 전환하면서 도박 참여가 급격히 급증했습니다. 최근 수십 년 동안 합법적인 도박은 미국을 포함한 다양한 국가에서 주요 현상이 되었습니다. 미국 성인의 80% 이상이 평생에 한 번 이상 베팅을 한다는 사실은 미국에서 도박의 인기를 제대로 보여줍니다. 따라서 이 시장은 2022년에서 2029년의 예측 기간 동안 빠르게 성장할 것으로 추산됩니다.

  • 도박 시장은 2021년에 49억 달러 규모였으며 2029년까지 75억 1천만 달러에 도달할 것으로 예상되며 2022-2029년 예측 기간 동안 5.5%의 CAGR을 기록할 것으로 예상됩니다. Data Bridge Market Research 팀이 큐레이팅한 시장 보고서에는 심층적인 전문가 분석, 수입/수출 분석, 가격 분석, 생산 소비 분석 및 소비자 행동이 포함됩니다.

글로벌 도박 시장 정의

도박에는 돈과 자원을 여러 손을 통해 이전하는 것 외에도 베팅, 복권, 빙고와 같은 활동이 포함됩니다. 전 세계 시장의 주요 경쟁자들은 운영을 개선하고 새로운 프로그램을 도입하여 더 광범위한 청중이 제공해야 할 것을 테스트하도록 유도하고 있습니다. 또한 플레이어는 의심할 수 없는 깨끗하고 진정한 서비스를 제공하여 사업을 합법화하고 있습니다. 더욱이 시장은 오로지 즐거움과 오락을 위해 홍보되고 있으며 불법적인 일은 없습니다.

보고 범위 및 시장 세분화

보고서 메트릭

세부

예측 기간

2022년부터 2029년까지

기준 연도

2021

역사적 연도

2020 (2019-2014까지 사용자 정의 가능)

양적 단위

매출은 10억 달러, 볼륨은 단위, 가격은 10억 달러

다루는 세그먼트

유형별(카지노, 베팅, 포커, 복권, 온라인 빙고, 기타), 최종 사용자(도박 애호가, 사교적 열광자, 기타), 채널 유형(오프라인 도박, 온라인 도박, 가상 현실(VR) 도박)

적용 국가

미국, 캐나다, 멕시코, 브라질, 아르헨티나, 남미 기타 지역, 독일, 프랑스, ​​이탈리아, 영국, 벨기에, 스페인, 러시아, 터키, 네덜란드, 스위스, 유럽 기타 지역, 일본, 중국, 인도, 한국, 호주, 싱가포르, 말레이시아, 태국, 인도네시아, 필리핀, 아시아 태평양 기타 지역, UAE, 사우디 아라비아, 이집트, 남아프리카, 이스라엘, 중동 및 아프리카 기타 지역

시장 참여자 포함

Kindred Group PLC (Malta), Flutter Entertainment plc (Ireland), NetEnt AB (publ). (Sweden), Betsson AB (publ)(Sweden), Ladbrokes Betting & Gaming Ltd. (UK), and 888 Holdings (UK), Lottery.hk (China), The Hong Kong Jockey Club (China), MGM Resorts International (U.S.), Crown Resorts Limited (Australia), Caesars Entertainment (U.S.), Las Vegas Sands Corporation (U.S.), Melco International Development Limited (China),  Genting Berhad (Malaysia), Wynn Resorts Holdings, LLC (U.S.) and Galaxy Entertainment Group Limited (China)

Market Opportunities

  • The introduction of hybrid games to drive engagement
  • Investing in gambling games that use AR and VR technology
  • Advances in the field of mobile technology

Gambling Market Dynamics

Drivers

  • High Indulgence in Gambling

The population of many worldwide locations is increasing, and the millennial generation is constantly eager to do new and difficult activities. One of them is gambling. Gambling basically provides tremendous incentives in the form of power, guaranteed returns, and bonuses as a source of enjoyment and pass time, which is projected to create outstanding demand for gambling services during the forecasted period.

  • Surging Legalized Gambling

Gambling has also evolved into a sophisticated and fashionable kind of entertainment in the present era of glamorous casino environments. Legalized gambling also provides financial benefits to governments in the form of tax income and profits for gambling facilities and communities. As a result, legal gambling has been increasingly popular in several countries, including the United States, in recent decades.

The increasing inclination towards gambling to escape from everyday stress and boredom will further propel the growth rate of gambling market. Additionally, the growth in female gamblers along with the rapid urbanization will also drive market value growth over forecast period. Furthermore, the availability of low-cost mobile applications, increased digitization, a variety of safe digital payment alternatives, an increase in disposable money and increased use of digital currencies and websites also boost the overall market’s growth.

Opportunities

  • Advancements and Investments

Furthermore, the advances in the field of mobile technology coupled with better accessibility and connectivity further extend profitable opportunities to the market players in the forecast period of 2022 to 2029. Additionally, the investing in gambling games that use AR and VR technology coupled with the introduction of hybrid games to drive engagement will further expand the future growth of the gambling market.

Restraints/Challenges Global Gambling Market

  • Adverse Effects of Gambling

However, some segments of the intended population are becoming gambling addicts. To satisfy their desire to win big, they invest large sums of money in the game and its numerous divisions, but to no avail. The loss is significant, causing people to become financially burdened and, as a result, fall into debt traps. This factor will create hindrances for the growth of the gambling market.

  • Stringent Regulations Associated with Gambling

The government is intervening by imposing restrictions to reduce such repercussions and bad effects associated with the mobile gambling industry services. The governments of various global players across the globe are formulating stringent regulations that are will prove to be a demerit for the gambling market. Therefore, this factor is anticipated to challenge the gambling market growth rate.

This gambling market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the gambling market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.

COVID-19 Impact on Gambling Market

The recent outbreak of coronavirus had a huge impact on the gambling market. Tourists and locals are important revenue generators for brick-and-mortar casinos, therefore revenues have dropped. Unemployment and lower consumer discretionary income are also stumbling blocks to a quick recovery. Furthermore, because slot machines at venues such as hotels and airports account for a substantial portion of gambling revenue, their closures have an impact on revenue production in these regions. In comparison to the previous year, lockdowns have resulted in huge income losses. The casino industry is also hampered by the pandemic's influence on the tourism and leisure sectors, as well as air travel, which are critical for the company's growth.

On the brighter side, the period following COVID-19 will provide interesting chances for mobile gambling. Mobile gambling is a tempting choice for gamers because mobile devices provide advanced features and are simple to use. Because the majority of casino game providers offer a wide range of alternatives, players can use these platforms at any time and from any location without having to wait for their computers to boot up. Mobile technology advancements, combined with improved accessibility and connectivity, have allowed a huge number of players to participate in remote gambling. Mobile gambling is likely to emerge as a rapidly increasing platform, thanks to the quick transfer from console to mobile.

Recent Development

  • In August 2021, DraftKings Inc. and Golden Nugget Online Gaming Inc. have reached an agreement in which DraftKings will acquire Golden Nugget Online Gaming in an all-stock transaction. DraftKings was able to take use of Golden Nugget's well-known brand, iGaming product experience, and combined database of more than 5 million customers as a result of the acquisition.
  • In March 2021, The market-leading sports betting and gaming platform Audacy, formerly Entercom Communications Corp., announced a multi-year deal with Entain PLC's BetMGM, designating the market-leading sports betting and gaming platform as preferred sports betting partner of Audacy across its best-in-class sports broadcast stations, the Audacy and Bet QL apps and digital platforms, and the "BetQL Audio Network."
  • In July 2021, The FanDuel Group, which is owned by Flutter Entertainment PLC, has launched FanDuel Casino in New Jersey and Michigan. Customers may now play live dealer blackjack, roulette, and baccarat at FanDuel Casino.

Global Gambling Market Scope

The gambling market is segmented on the basis of type, end user and channel type. The growth amongst these segments will help you analyze meagre growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.

Type

On the basis of type, the gambling market has been segmented into casino, betting, poker, lottery, online bingo and others. Betting is further segmented into football, horse racing, e-sports and others. Casino is further segmented into live casino, baccarat, blackjack, poker, slots and others.

End-User

  • Gambling Enthusiasts
  • Social Exuberant
  • Others

The gambling market has also been segmented on the basis of end-user into gambling enthusiasts, social exuberant and others.

Channel Type

  • Offline Gambling
  • Online Gambling
  • Virtual Reality (VR) Gambling

On the basis of channel type, the gambling market is segmented into offline gambling, online gambling and virtual reality (VR) gambling.

Gambling Market Regional Analysis/Insights

The gambling market is analyzed and market size insights and trends are provided by country, type, end user and channel type as referenced above.

The countries covered in the gambling market report are U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, Israel, Egypt, South Africa, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America.

North America dominates the gambling market because of the increasing regularization of online gambling as the laws allow for online casinos, online poker, sports betting and more within the region.

Asia-Pacific on the other hand, is estimated to show lucrative growth during the forecast period of 2022 to 2029 due to the increasing inclination towards gambling along with factors such as the availability of low-cost mobile applications and increased digitization in the emerging economies in the region.

The country section of the report also provides individual market impacting factors and changes in market regulation that impact the current and future trends of the market. Data points like down-stream and upstream value chain analysis, technical trends and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.   

Competitive Landscape and Gambling Market Share Analysis

The gambling market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies' focus related to gambling market.

Some of the major players operating in the gambling market are

  • Kindred Group plc (Malta)
  • Flutter Entertainment plc (Ireland)
  • NetEnt AB (publ) (Sweden)
  • Betsson AB (publ)(Sweden)
  • Ladbrokes Betting & Gaming Ltd. (UK)
  • 888 Holdings (UK)
  • Lottery.hk (China)
  • The Hong Kong Jockey Club (China)
  • MGM Resorts International (U.S.)
  • Crown Resorts Limited (Australia)
  • Caesars Entertainment (U.S.)
  • Las Vegas Sands Corporation (U.S.)
  • Melco International Development Limited (China)
  • Genting Berhad (Malaysia)
  • Wynn Resorts Holdings, LLC (U.S.)
  • Galaxy Entertainment Group Limited (China)


SKU-

세계 최초의 시장 정보 클라우드 보고서에 온라인으로 접속하세요

  • 대화형 데이터 분석 대시보드
  • 높은 성장 잠재력 기회를 위한 회사 분석 대시보드
  • 사용자 정의 및 질의를 위한 리서치 분석가 액세스
  • 대화형 대시보드를 통한 경쟁자 분석
  • 최신 뉴스, 업데이트 및 추세 분석
  • 포괄적인 경쟁자 추적을 위한 벤치마크 분석의 힘 활용
데모 요청

연구 방법론

데이터 수집 및 기준 연도 분석은 대규모 샘플 크기의 데이터 수집 모듈을 사용하여 수행됩니다. 이 단계에는 다양한 소스와 전략을 통해 시장 정보 또는 관련 데이터를 얻는 것이 포함됩니다. 여기에는 과거에 수집한 모든 데이터를 미리 검토하고 계획하는 것이 포함됩니다. 또한 다양한 정보 소스에서 발견되는 정보 불일치를 검토하는 것도 포함됩니다. 시장 데이터는 시장 통계 및 일관된 모델을 사용하여 분석하고 추정합니다. 또한 시장 점유율 분석 및 주요 추세 분석은 시장 보고서의 주요 성공 요인입니다. 자세한 내용은 분석가에게 전화를 요청하거나 문의 사항을 드롭하세요.

DBMR 연구팀에서 사용하는 주요 연구 방법론은 데이터 마이닝, 시장에 대한 데이터 변수의 영향 분석 및 주요(산업 전문가) 검증을 포함하는 데이터 삼각 측량입니다. 데이터 모델에는 공급업체 포지셔닝 그리드, 시장 타임라인 분석, 시장 개요 및 가이드, 회사 포지셔닝 그리드, 특허 분석, 가격 분석, 회사 시장 점유율 분석, 측정 기준, 글로벌 대 지역 및 공급업체 점유율 분석이 포함됩니다. 연구 방법론에 대해 자세히 알아보려면 문의를 통해 업계 전문가에게 문의하세요.

사용자 정의 가능

Data Bridge Market Research는 고급 형성 연구 분야의 선두 주자입니다. 저희는 기존 및 신규 고객에게 목표에 맞는 데이터와 분석을 제공하는 데 자부심을 느낍니다. 보고서는 추가 국가에 대한 시장 이해(국가 목록 요청), 임상 시험 결과 데이터, 문헌 검토, 재생 시장 및 제품 기반 분석을 포함하도록 사용자 정의할 수 있습니다. 기술 기반 분석에서 시장 포트폴리오 전략에 이르기까지 타겟 경쟁업체의 시장 분석을 분석할 수 있습니다. 귀하가 원하는 형식과 데이터 스타일로 필요한 만큼 많은 경쟁자를 추가할 수 있습니다. 저희 분석가 팀은 또한 원시 엑셀 파일 피벗 테이블(팩트북)로 데이터를 제공하거나 보고서에서 사용 가능한 데이터 세트에서 프레젠테이션을 만드는 데 도움을 줄 수 있습니다.

자주 묻는 질문

The Gambling Market is Expected to Show a Value of USD 7.51 billion by 2029.
The Gambling Market is Estimated to Register a CAGR of 5.5% During the Forecast Period of 2022 to 2029.
The Major Companies Operating in the Gambling Market are Kindred Group PLC (Malta), Flutter Entertainment plc (Ireland), NetEnt AB (publ). (Sweden), Betsson AB (publ)(Sweden), Ladbrokes Betting & Gaming Ltd. (UK), and 888 Holdings (UK), Lottery.hk (China), Caesars Entertainment (U.S.), Las Vegas Sands Corporation (U.S.), Melco International Development Limited (China), Genting Berhad (Malaysia), Wynn Resorts Holdings, LLC (U.S.) and Galaxy Entertainment Group Limited (China).
The Countries Covered in the Gambling Market Report are U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, Israel, Egypt, South Africa, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America.
The Gambling Market Report Curated by the Data Bridge Market Research Team Includes In-Depth Expert Analysis, Patient Epidemiology, Pipeline Analysis, Pricing Analysis, and Regulatory Framework.