India and Japan Visual Effects Market Size, Share, and Trends Analysis Report – Industry Overview and Forecast to 2031

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India and Japan Visual Effects Market Size, Share, and Trends Analysis Report – Industry Overview and Forecast to 2031

  • ICT
  • Published Report
  • Aug 2024
  • Country Level
  • 350 ページ
  • テーブル数: 32
  • 図の数: 36

India and Japan Visual Effects Market Size, Share, and Trends Analysis Report

Market Size in USD Billion

CAGR :  % Diagram

Diagram 予測期間
2024 –2031
Diagram 市場規模(基準年)
USD 3.40 Billion
Diagram Market Size (Forecast Year)
USD 7.65 Billion
Diagram CAGR
%
Diagram 主要市場プレーヤー
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India & Japan Visual Effects Market Segmentation, By Offering (Software and Services), Operating System (Windows, MAC OS, Linux, and Others), Deployment Mode (On-Premises and Cloud), Organization Size (Large Organization Size and Small & Medium Organization Size), Effects (Digital Compositing, Matte Painting, Prosthetics Makeup, Stop Motion Animation, and Bullet Time), Application (Movies, TelevisionGaming, Advertising, and Others) - Industry Trends and Forecast to 2031.

Visual Effects Market Analysis

The Visual Effects (VFX) market involves the application of Computer-Generated Imagery (CGI), animation, and other digital techniques to create and enhance visual elements in media such as films, television shows, video games, and advertisements. This market is characterized by rapid technological advancements, including improvements in rendering software, motion capture technology, and real-time VFX capabilities. These innovations enable the production of increasingly sophisticated and immersive visual experiences, catering to the growing demand for high-quality entertainment content.

Visual Effects MarketVisual Effects Market Size

Visual Effects Market Size

India & Japan visual effects market is expected to reach a value of USD 7.65 billion by 2031 from 3.40 billion in 2023, growing at a CAGR of 10.8% during the forecast period 2024 to 2031. In addition to the market insights such as market value, growth rate, market segments, geographical coverage, market players, and market scenario, the market report curated by the Data Bridge Market Research team includes in-depth expert analysis, import/export analysis, pricing analysis, production consumption analysis, and PESTLE analysis.

Visual Effects Market Trends

“Increasing Demand for Visual Effects in Entertainment Industry”

The increasing demand for visual effects (VFX) in entertainment is driven by the need for more immersive and visually stunning experiences in films, TV shows, and high-quality videos. As audiences expect higher quality and more realistic effects, VFX technology continues to advance, enabling creators to push creative boundaries. This demand is fueled by the growing popularity of streaming platforms and the production of high-budget, content-rich projects, making VFX a critical component in storytelling and audience engagement across the entertainment industry.

Report Scope and Visual Effects Market Segmentation

Attributes

Visual Effects Key Market Insights

Segments Covered

  • By Offering Software and Services
  • By Operating: System: Windows, MAC OS, Linux and Others
  • By Deployment mode: On-Premises and Cloud
  • By Organization Size: Large Organization Size and Small & Medium Organization Size
  • By Effects: Digital Compositing, Matte Painting, Prosthetics Makeup, Stop Motion Animation, and Bullet Time
  • By Application: Movies, Television, Gaming, Advertising, and Others

Countries Covered

India and Japan

Market Opportunities

Market Players Covered

Adobe (U.S.), PIXAR (U.S.), Framestore (U.K), Industrial Light & magic (U.S.) and Autodesk Inc. (U.S.), Company 3 (U.S.) and Blackmagic Design Pty. Ltd. (U.S.) among others

Value Added Data Infosets

In addition to the market insights such as market value, growth rate, market segments, geographical coverage, market players, and market scenario, the market report curated by the Data Bridge Market Research team includes in-depth expert analysis, import/export analysis, pricing analysis, production consumption analysis, and PESTLE analysis.

Visual Effects Market Definition

The Visual Effects (VFX) market encompasses the industry dedicated to creating digital enhancements and special effects for film, television, video games, and other media. This market includes the development and integration of visual elements such as CGI (computer-generated imagery), animation, motion capture, and compositing to enhance or create realistic and imaginative visual experiences. The VFX market is driven by advancements in technology, growing consumer demand for high-quality visual content, and the increasing use of VFX in various entertainment and media sectors.

Visual Effects Market Dynamics

This section deals with understanding the market drivers, advantages, opportunities, restraints, and challenges. All of this is discussed in detail below:

Drivers

  • The Increasing Demand for Visual Effects in Entertainment Industry

The increasing demand for visual effects (VFX) in entertainment is driven by the need for more immersive and visually stunning experiences in films, TV shows, and high-quality videos. As audiences expect higher quality and more realistic effects, VFX technology continues to advance, enabling creators to push creative boundaries. This demand is fueled by the growing popularity of streaming platforms and the production of high-budget, content-rich projects, making VFX a critical component in storytelling and audience engagement across the entertainment industry.

For instance

  • In October 2023, according to the article published by Filmustage, Inc., visual effects (VFX) technologies significantly transformed storytelling in filmmaking, enhancing realism, expanding creativity, and offering cost-effective solutions. Notable films like "Avatar" and "Blade Runner 2049" used cutting-edge VFX to create immersive worlds and complex narratives. VFX also revolutionized character performances and pushed technological innovation, benefiting industries beyond entertainment. This increase in demand for VFX boosts Filmustage, Inc.'s business by positioning it as a key player in providing advanced VFX solutions to meet the industry's evolving needs.

The Rise in OTT Platforms

The rise of OTT (Over-the-Top) platforms has dramatically transformed the entertainment landscape, driving an unprecedented demand for high-quality visual effects (VFX). As streaming services proliferate and audiences increasingly seek immersive and visually stunning content, the need for advanced VFX has surged. This shift is prompting content creators and studios to invest heavily in VFX to meet viewer expectations and stand out in a competitive market. The expansion of OTT platforms is not only enhancing the visibility of VFX but also pushing the boundaries of creativity and technological innovation in the industry.

For instance

  • In May 2020, Inc42 Media reported that India's animation industry, while often overlooked, played a crucial role in global VFX and animation. Indian studios, such as Prana Studios, contributed significantly to major Hollywood projects like 'Life of Pi' and 'Game of Thrones.' With around 60% of India’s animation work focused on backend tasks and finishing touches, Indian studios have been integral to producing high-quality content for OTT platforms and mainstream TV. This growth in the sector reflects the increasing importance of India's animation and VFX capabilities in meeting the rising demand for advanced visual effects in OTT Platforms.

Visual Effects Market

Opportunities

  • The Integration of VFX with Artificial Intelligence (AI) and Machine Learning (ML)

The integration of VFX with Artificial Intelligence (AI) and Machine Learning (ML) is revolutionizing the visual effects industry by automating complex tasks, enhancing realism, and reducing production time. AI-driven tools can generate realistic animations, improve facial recognition for CGI characters, and optimize rendering processes, making VFX production more efficient. Machine learning algorithms also enable predictive analytics, allowing studios to anticipate project needs better and streamline workflows. This synergy between VFX and AI/ML not only enhances creative possibilities but also lowers costs, making high-quality visual effects more accessible to a broader range of productions.

For instance

  • In July 2024, Beeble AI, a South Korean VFX startup, raised USD 4.75 million in seed funding to launch its virtual production platform for indie filmmakers. The company developed SwitchLight Studio, an AI-driven tool for virtual lighting and composition, aimed at making high-quality VFX more accessible to smaller budgets. Beeble AI's innovation benefits the company by democratizing advanced VFX capabilities and empowering indie creators to compete with major studios. This AI-driven approach to VFX is expected to enhance the global visual effects market by reducing costs and expanding creative possibilities for filmmakers across various scales.

Adoption of VFX in Healthcare Sector

The adoption of VFX in the healthcare sector is transforming medical imaging, training, and patient education. By integrating advanced visual effects technology, healthcare providers can create highly detailed 3D models of anatomy and pathology, enhancing diagnostic accuracy and surgical planning. VFX-driven simulations allow for more effective training for medical professionals, offering realistic, interactive scenarios for practice. Additionally, patient education benefits from visually engaging and easily understandable representations of complex medical conditions and procedures, enhancing overall patient experience and medical training outcomes.

For instance

  • In March 2024, according to the blog published by EFFE Animation, the company developed a detailed 3D animation for the Endovenous Laser Ablation (EVLA) procedure used in treating varicose veins. This project aimed to create an informative and visually compelling video to educate medical professionals and patients. The animation employed advanced 3D techniques to accurately depict the procedure, including laser fiber insertion and vein sealing, with input from medical experts. EFFE Animation's adoption of VFX technology in healthcare demonstrates its ability to enhance educational content through realistic visual effects, improving understanding and accessibility in medical treatment.

Restraints/Challenges

  • Constant Need for Investment in new Software and Hardware

In the fast-paced world of visual effects (VFX), there is a constant need for investment in new software and hardware to keep up with the industry's evolving demands. As VFX projects grow in complexity, studios must continually upgrade their tools to handle more intricate simulations, higher-resolution content, and real-time rendering. Cutting-edge software for 3D modeling, animation, and compositing, along with powerful GPUs, CPUs, and storage solutions, is essential to maintaining a competitive edge and efficiency. This ongoing investment is crucial for delivering high-quality visuals that meet the ever-increasing standards of modern media production.

For instance

  • In April 2024, according to a blog published by Autodesk Inc., Qvisten Animation, a leading Norwegian studio, faced the challenging task of overhauling its pipeline to integrate OpenUSD with Autodesk Maya, Arnold, and SideFX Houdini. This overhaul highlighted the constant need for investment in new software and hardware within the VFX industry. As the studio expanded its global reach and production volume, it became crucial to adopt advanced tools such as OpenUSD to streamline workflows, enhance collaboration, and future-proof their processes.

High Initial Investment Required for VFX Technology

High initial investment for VFX technology remains a significant barrier for many companies. The cost of acquiring cutting-edge equipment, software, and skilled personnel can be prohibitive, especially for smaller studios or new entrants in the industry. This financial strain can limit access to advanced VFX capabilities and hinder the ability to compete effectively in the market. As a result, the high costs associated with VFX technology could restrict growth opportunities and create disparities within the industry.

For instance

  • In May 2024, according to the article published by the Incredimate website, the animation industry required significant initial investments in equipment, software licenses, office space, and skilled talent. Companies had to invest in high-performance workstations, software subscriptions, and employee salaries. The high initial costs also included brand identity creation and marketing expenses.

This market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.

Visual Effects Market Scope

The market is segmented on the offering, operating system, deployment mode, organization size, effects and application. The growth amongst these segments will help you analyze meagre growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications

Offering

  • Software
  • Services
    • Professional Services
      • Implementation & Integration
      • Support & Maintenance
      • Consulting
    • Managed Services

Operating System

  • Windows
  • MAC OS
  • Linux
  • Others

Deployment Mode

  • On-Premises
  • Cloud

Organization Size

  • Large Organization Size
    • On-Premises
    • Cloud
  • Small & Medium Organization Size
    • On-Premises
    • Cloud

Effects

  • Digital Compositing
  • Matte Painting
  • Prosthetics Makeup
  • Stop Motion Animation
  • Bullet Time

Application

  • Movies
    • Software
    • Services
  • Television
    • Software
    • Services
  • Gaming
    • Software
    • Services
  • Advertising
    • Software
    • Services
  • Others
    • Software
    • Services

Visual Effects Market

Visual Effects Market Regional Analysis/Insights

The market is analyzed and market size insights and trends are provided by offering, operating system, deployment mode, organization size, effects and application. 

The countries covered in the market are India and Japan.

The market is dominated by Japan due to its strong tradition of animation and technological innovation, particularly in CGI and anime. The country’s investment in cutting-edge technology and skilled talent has driven global demand.

India is expected to be the fastest growing country due to cultural influence and unique storytelling contribute to its leadership in the industry.

The country section of the report also provides individual market impacting factors and changes in market regulation that impact the current and future trends of the market. Data points like down-stream and upstream value chain analysis, technical trends and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.

Visual Effects Market Share

The market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies' focus related to market. 

Visual Effects Market Leaders Operating in the Market Are:

  • Adobe (U.S.), PIXAR (U.S.)
  • Framestore (U.K)
  • Industrial Light & magic (U.S.)
  • Autodesk Inc. (U.S.)
  • Company 3 (U.S.)
  • Blackmagic Design Pty. Ltd. (U.S.)

Latest Developments Visual Effects Market

  • In August 2024, Adobe launched an update for Adobe Express for Education, introducing classroom-safe generative AI features. The new tools include template generation, Adobe Firefly integration, and real-time feedback for creative assignments. This update helps students and teachers enhance creativity and digital literacy while using Adobe’s industry-leading technologies. For the VFX vertical, Adobe’s innovations streamline the creative process and support educational growth in visual effects
  • In July 2024, Adobe introduced major updates to Illustrator and Photoshop, featuring new Firefly-powered tools like Generative Shape Fill and Generate Image. These innovations accelerate creative workflows, enhance productivity, and provide designers with greater control. For the VFX vertical, Adobe's advancements streamline design processes and improve the quality and speed of visual effects production


SKU-

世界初のマーケットインテリジェンスクラウドに関するレポートにオンラインでアクセスする

  • インタラクティブなデータ分析ダッシュボード
  • 成長の可能性が高い機会のための企業分析ダッシュボード
  • カスタマイズとクエリのためのリサーチアナリストアクセス
  • インタラクティブなダッシュボードによる競合分析
  • 最新ニュース、更新情報、トレンド分析
  • 包括的な競合追跡のためのベンチマーク分析のパワーを活用
デモのリクエスト

目次

1 INTRODUCTION

1.1 OBJECTIVES OF THE STUDY

1.2 MARKET DEFINITION

1.3 OVERVIEW OF INDIA & JAPAN VISUAL EFFECTS MARKET

1.4 CURRENCY AND PRICING

1.5 LIMITATIONS

1.6 MARKETS COVERED

2 MARKET SEGMENTATION

2.1 MARKETS COVERED

2.2 GEOGRAPHICAL SCOPE

2.3 YEARS CONSIDERED FOR THE STUDY

2.4 DBMR TRIPOD DATA VALIDATION MODEL

2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS

2.6 DBMR MARKET POSITION GRID

2.7 MARKET INDUSTRY APPLICATION COVERAGE GRID

2.8 MARKET INDUSTRY APPLICATION COVERAGE GRID

2.9 MULTIVARIATE MODELING

2.1 OFFERING TIMELINE CURVE

2.11 OFFERING TIMELINE CURVE

2.12 SECONDARY SOURCES

2.13 ASSUMPTIONS

3 EXECUTIVE SUMMARY

4 MARKET OVERVIEW

4.1 DRIVERS

4.1.1 THE INCREASING DEMAND FOR VISUAL EFFECTS IN ENTERTAINMENT INDUSTRY

4.1.2 THE RISE IN OTT PLATFORMS

4.1.3 THE GROWING DEMAND FOR VIRTUAL REALITY (VR) AND AUGMENTED REALITY (AR)

4.1.4 INCREASED USE OF VFX IN LIVE EVENTS, THEME PARKS, AND MARKETING

4.2 RESTRAINT

4.2.1 HIGH INITIAL INVESTMENT REQUIRED FOR VFX TECHNOLOGY

4.3 OPPORTUNITIES

4.3.1 THE INTEGRATION OF VFX WITH ARTIFICIAL INTELLIGENCE (AI) AND MACHINE LEARNING (ML)

4.3.2 ADOPTION OF VFX IN HEALTHCARE SECTOR

4.3.3 INCREASING OPPORTUNITIES IN THE GAMING INDUSTRY FOR 3D GAMING

4.4 CHALLENGES

4.4.1 CONSTANT NEED FOR INVESTMENT IN NEW SOFTWARE AND HARDWARE

4.4.2 REGULATORY REQUIREMENTS FOR VISUAL EFFECTS

5 JAPAN VISUAL EFFECTS MARKET, BY OFFERING

5.1 OVERVIEW

5.2 SOFTWARE

5.3 SERVICES

5.3.1 SERVICES, BY TYPE

5.3.1.1 PROFESSIONAL SERVICES

5.3.1.1.1 PROFESSIONAL SERVICES, BY TYPE

5.3.1.1.1.1 IMPLEMENTATION & INTEGRATION

5.3.1.1.1.2 SUPPORT & MAINTENANCE

5.3.1.1.1.3 CONSULTING

5.3.1.2 MANAGED SERVICES

6 JAPAN VISUAL EFFECTS MARKET, BY OPERATING SYSTEM

6.1 OVERVIEW

6.2 WINDOWS

6.3 MAC OS

6.4 LINUX

6.5 OTHERS

7 JAPAN VISUAL EFFECTS MARKET, BY DEPLOYMENT MODE

7.1 OVERVIEW

7.2 ON-PREMISES

7.3 CLOUD

8 JAPAN VISUAL EFFECTS MARKET, BY ORGANIZATION SIZE

8.1 OVERVIEW

8.2 LARGE ORGANIZATION SIZE

8.2.1 LARGE ORGANIZATION SIZE, BY TYPE

8.2.1.1 ON-PREMISES

8.2.1.2 CLOUD

8.3 SMALL & MEDIUM ORGANIZATION SIZE

8.3.1.1 SMALL & MEDIUM ORGANIZATION SIZE, BY TYPE

8.3.1.2 ON-PREMISES

8.3.1.3 CLOUD

9 JAPAN VISUAL EFFECTS MARKET, BY EFFECTS

9.1 OVERVIEW

9.2 DIGITAL COMPOSITING

9.3 MATTE PAINTING

9.4 PROSTHETICS MAKEUP

9.5 STOP MOTION ANIMATION

9.6 BULLET TIME

10 JAPAN VISUAL EFFECTS MARKET, BY APPLICATION

10.1 OVERVIEW

10.2 MOVIES

10.2.1 MOVIES, BY OFFERING

10.2.1.1 SOFTWARE

10.2.1.2 SERVICES

10.3 TELEVISION

10.3.1 TELEVISION, BY OFFERING

10.3.1.1 SOFTWARE

10.3.1.2 SERVICES

10.4 GAMING

10.4.1 GAMING, BY OFFERING

10.4.1.1 SOFTWARE

10.4.1.2 SERVICES

10.5 ADVERTISING

10.5.1 ADVERTISING, BY OFFERING

10.5.1.1 SOFTWARE

10.5.1.2 SERVICES

10.6 OTHERS

10.6.1.1 OTHERS, BY OFFERING

10.6.1.2 SOFTWARE

10.6.1.3 SERVICES

11 INDIA VISUAL EFFECTS MARKET, BY OFFERING

11.1 OVERVIEW

11.2 SOFTWARE

11.3 SERVICES

11.3.1 SERVICES, BY TYPE

11.3.1.1 PROFESSIONAL SERVICES

11.3.1.1.1 PROFESSIONAL SERVICES, BY TYPE

11.3.1.1.1.1 IMPLEMENTATION & INTEGRATION

11.3.1.1.1.2 SUPPORT & MAINTENANCE

11.3.1.1.1.3 CONSULTING

11.3.1.2 MANAGED SERVICES

12 INDIA VISUAL EFFECTS MARKET, BY OPERATING SYSTEM

12.1 OVERVIEW

12.2 WINDOWS

12.3 MAC OS

12.4 LINUX

12.5 OTHERS

13 INDIA VISUAL EFFECTS MARKET, BY DEPLOYMENT MODE

13.1 OVERVIEW

13.2 ON-PREMISES

13.3 CLOUD

14 INDIA VISUAL EFFECTS MARKET, BY ORGANIZATION SIZE

14.1 OVERVIEW

14.2 LARGE ORGANIZATION SIZE

14.2.1 LARGE ORGANIZATION SIZE, BY TYPE

14.2.1.1 ON-PREMISES

14.2.1.2 CLOUD

14.3 SMALL & MEDIUM ORGANIZATION SIZE

14.3.1 SMALL & MEDIUM ORGANIZATION SIZE, BY TYPE

14.3.1.1 ON-PREMISES

14.3.1.2 CLOUD

15 INDIA VISUAL EFFECTS MARKET, BY EFFECTS

15.1 OVERVIEW

15.2 DIGITAL COMPOSITING

15.3 MATTE PAINTING

15.4 PROSTHETICS MAKEUP

15.5 STOP MOTION ANIMATION

15.6 BULLET TIME

16 INDIA VISUAL EFFECTS MARKET, BY APPLICATION

16.1 OVERVIEW

16.2 MOVIES

16.2.1 MOVIES, BY OFFERING

16.2.1.1 SOFTWARE

16.2.1.2 SERVICES

16.3 TELEVISION

16.3.1 TELEVISION, BY OFFERING

16.3.1.1 SOFTWARE

16.3.1.2 SERVICES

16.4 GAMING

16.4.1 GAMING, BY OFFERING

16.4.1.1 SOFTWARE

16.4.1.2 SERVICES

16.5 ADVERTISING

16.5.1 ADVERTISING, BY OFFERING

16.5.1.1 SOFTWARE

16.5.1.2 SERVICES

16.6 OTHERS

16.6.1 OTHERS, BY OFFERING

16.6.1.1 SOFTWARE

16.6.1.2 SERVICES

17 INDIA & JAPAN VISUAL EFFECTS MARKET: COMPANY LANDSCAPE

17.1 COMPANY SHARE ANALYSIS: JAPAN

17.2 COMPANY SHARE ANALYSIS: INDIA

18 QUESTIONNAIRE

19 RELATED REPORTS

表のリスト

TABLE 1 INVESTMENT REQUIRED FOR ANIMATION INDUSTRY (VFX) FOR START-UP

TABLE 2 ANIMATION STUDIOS PRICE RATE

TABLE 3 JAPAN VISUAL EFFECTS MARKET, BY OFFERING, 2022-2031 (USD THOUSAND)

TABLE 4 JAPAN SERVICES IN VISUAL EFFECTS MARKET, BY TYPE, 2022-2031 (USD THOUSAND)

TABLE 5 JAPAN PROFESSIONAL SERVICES IN VISUAL EFFECTS MARKET, BY TYPE, 2022-2031 (USD THOUSAND)

TABLE 6 JAPAN VISUAL EFFECTS MARKET, BY OPERATING SYSTEM, 2022-2031 (USD THOUSAND)

TABLE 7 JAPAN VISUAL EFFECTS MARKET, BY DEPLOYMENT MODE, 2022-2031 (USD THOUSAND)

TABLE 8 JAPAN VISUAL EFFECTS MARKET, BY ORGANIZATION SIZE, 2022-2031 (USD THOUSAND)

TABLE 9 JAPAN LARGE ORGANIZATION SIZE IN VISUAL EFFECTS MARKET, BY TYPE, 2022-2031 (USD THOUSAND)

TABLE 10 JAPAN SMALL & MEDIUM ORGANIZATION SIZE IN VISUAL EFFECTS MARKET, BY TYPE, 2022-2031 (USD THOUSAND)

TABLE 11 JAPAN VISUAL EFFECTS MARKET, BY EFFECTS, 2022-2031 (USD THOUSAND)

TABLE 12 JAPAN VISUAL EFFECTS MARKET, BY APPLICATION, 2022-2031 (USD THOUSAND)

TABLE 13 JAPAN MOVIES IN VISUAL EFFECTS MARKET, BY OFFERING, 2022-2031 (USD THOUSAND)

TABLE 14 JAPAN TELEVISION IN VISUAL EFFECTS MARKET, BY OFFERING, 2022-2031 (USD THOUSAND)

TABLE 15 JAPAN GAMING IN VISUAL EFFECTS MARKET, BY OFFERING, 2022-2031 (USD THOUSAND)

TABLE 16 JAPAN ADVERTISING IN VISUAL EFFECTS MARKET, BY OFFERING, 2022-2031 (USD THOUSAND)

TABLE 17 JAPAN OTHERS IN VISUAL EFFECTS MARKET, BY OFFERING, 2022-2031 (USD THOUSAND)

TABLE 18 INDIA VISUAL EFFECTS MARKET, BY OFFERING, 2022-2031 (USD THOUSAND)

TABLE 19 INDIA SERVICES IN VISUAL EFFECTS MARKET, BY TYPE, 2022-2031 (USD THOUSAND)

TABLE 20 INDIA PROFESSIONAL SERVICES IN VISUAL EFFECTS MARKET, BY TYPE, 2022-2031 (USD THOUSAND)

TABLE 21 INDIA VISUAL EFFECTS MARKET, BY OPERATING SYSTEM, 2022-2031 (USD THOUSAND)

TABLE 22 INDIA VISUAL EFFECTS MARKET, BY DEPLOYMENT MODE, 2022-2031 (USD THOUSAND)

TABLE 23 INDIA VISUAL EFFECTS MARKET, BY ORGANIZATION SIZE, 2022-2031 (USD THOUSAND)

TABLE 24 INDIA LARGE ORGANIZATION SIZE IN VISUAL EFFECTS MARKET, BY TYPE, 2022-2031 (USD THOUSAND)

TABLE 25 INDIA SMALL & MEDIUM ORGANIZATION SIZE IN VISUAL EFFECTS MARKET, BY TYPE, 2022-2031 (USD THOUSAND)

TABLE 26 INDIA VISUAL EFFECTS MARKET, BY EFFECTS, 2022-2031 (USD THOUSAND)

TABLE 27 INDIA VISUAL EFFECTS MARKET, BY APPLICATION, 2022-2031 (USD THOUSAND)

TABLE 28 INDIA MOVIES IN VISUAL EFFECTS MARKET, BY OFFERING, 2022-2031 (USD THOUSAND)

TABLE 29 INDIA TELEVISION IN VISUAL EFFECTS MARKET, BY OFFERING, 2022-2031 (USD THOUSAND)

TABLE 30 INDIA GAMING IN VISUAL EFFECTS MARKET, BY OFFERING, 2022-2031 (USD THOUSAND)

TABLE 31 INDIA ADVERTISING IN VISUAL EFFECTS MARKET, BY OFFERING, 2022-2031 (USD THOUSAND)

TABLE 32 INDIA OTHERS IN VISUAL EFFECTS MARKET, BY OFFERING, 2022-2031 (USD THOUSAND)

図表一覧

FIGURE 1 INDIA & JAPAN VISUAL EFFECTS MARKET: SEGMENTATION

FIGURE 2 INDIA & JAPAN VISUAL EFFECTS MARKET: DATA TRIANGULATION

FIGURE 3 INDIA & JAPAN VISUAL EFFECTS MARKET: DROC ANALYSIS

FIGURE 4 INDIA VISUAL EFFECTS MARKET: COUNTRYWISE ANALYSIS

FIGURE 5 JAPAN VISUAL EFFECTS MARKET: COUNTRYWISE ANALYSIS

FIGURE 6 INDIA VISUAL EFFECTS MARKET: COMPANY RESEARCH ANALYSIS

FIGURE 7 JAPAN VISUAL EFFECTS MARKET: COMPANY RESEARCH ANALYSIS

FIGURE 8 INDIA & JAPAN VISUAL EFFECTS MARKET: INTERVIEW DEMOGRAPHICS

FIGURE 9 INDIA VISUAL EFFECTS MARKET: DBMR MARKET POSITION GRID

FIGURE 10 JAPAN VISUAL EFFECTS MARKET: DBMR MARKET POSITION GRID

FIGURE 11 JAPAN VISUAL EFFECTS MARKET: INDUSTRY APPLICATION COVERAGE GRID

FIGURE 12 INDIA VISUAL EFFECTS MARKET: INDUSTRY APPLICATION COVERAGE GRID

FIGURE 13 INDIA & JAPAN VISUAL EFFECTS MARKET, MULTIVARIATE MODELING

FIGURE 14 INDIA VISUAL EFFECTS MARKET, OFFERING TIMELINE CURVE

FIGURE 15 JAPAN VISUAL EFFECTS MARKET, OFFERING TIMELINE CURVE

FIGURE 16 INDIA & JAPAN VISUAL EFFECTS MARKET: SEGMENTATION

FIGURE 17 TWO SEGMENTS COMPRISE IN INDIA VISUAL EFFECTS MARKET, BY OFFERING

FIGURE 18 TWO SEGMENTS COMPRISE IN JAPAN VISUAL EFFECTS MARKET, BY OFFERING

FIGURE 19 INDIA VISUAL EFFECTS MARKET EXECUTIVE SUMMARY

FIGURE 20 JAPAN VISUAL EFFECTS MARKET EXECUTIVE SUMMARY

FIGURE 21 MARKET OVERVIEW

FIGURE 22 PIPELINE OF VFX

FIGURE 23 JAPAN VISUAL EFFECTS MARKET: BY OFFERING, 2023

FIGURE 24 JAPAN VISUAL EFFECTS MARKET: BY OPERATING SYSTEM, 2023

FIGURE 25 JAPAN VISUAL EFFECTS MARKET: BY DEPLOYMENT MODE, 2023

FIGURE 26 JAPAN VISUAL EFFECTS MARKET: BY ORGANIZATION SIZE, 2023

FIGURE 27 JAPAN VISUAL EFFECTS MARKET: BY EFFECTS, 2023

FIGURE 28 JAPAN VISUAL EFFECTS MARKET: BY APPLICATION, 2023

FIGURE 29 INDIA VISUAL EFFECTS MARKET: BY OFFERING, 2023

FIGURE 30 INDIA VISUAL EFFECTS MARKET: BY OPERATING SYSTEM, 2023

FIGURE 31 INDIA VISUAL EFFECTS MARKET: BY DEPLOYMENT MODE, 2023

FIGURE 32 INDIA VISUAL EFFECTS MARKET: BY ORGANIZATION SIZE, 2023

FIGURE 33 INDIA VISUAL EFFECTS MARKET: BY EFFECTS, 2023

FIGURE 34 INDIA VISUAL EFFECTS MARKET: BY APPLICATION, 2023

FIGURE 35 JAPAN VISUAL EFFECTS MARKET: COMPANY SHARE 2023 (%)

FIGURE 36 INDIA VISUAL EFFECTS MARKET: COMPANY SHARE 2023 (%)

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調査方法

データ収集と基準年分析は、大規模なサンプル サイズのデータ​​収集モジュールを使用して行われます。この段階では、さまざまなソースと戦略を通じて市場情報または関連データを取得します。過去に取得したすべてのデータを事前に調査および計画することも含まれます。また、さまざまな情報ソース間で見られる情報の不一致の調査も含まれます。市場データは、市場統計モデルと一貫性モデルを使用して分析および推定されます。また、市場シェア分析と主要トレンド分析は、市場レポートの主要な成功要因です。詳細については、アナリストへの電話をリクエストするか、お問い合わせをドロップダウンしてください。

DBMR 調査チームが使用する主要な調査方法は、データ マイニング、データ変数が市場に与える影響の分析、および一次 (業界の専門家) 検証を含むデータ三角測量です。データ モデルには、ベンダー ポジショニング グリッド、市場タイムライン分析、市場概要とガイド、企業ポジショニング グリッド、特許分析、価格分析、企業市場シェア分析、測定基準、グローバルと地域、ベンダー シェア分析が含まれます。調査方法について詳しくは、お問い合わせフォームから当社の業界専門家にご相談ください。

カスタマイズ可能

Data Bridge Market Research は、高度な形成的調査のリーダーです。当社は、既存および新規のお客様に、お客様の目標に合致し、それに適したデータと分析を提供することに誇りを持っています。レポートは、対象ブランドの価格動向分析、追加国の市場理解 (国のリストをお問い合わせください)、臨床試験結果データ、文献レビュー、リファービッシュ市場および製品ベース分析を含めるようにカスタマイズできます。対象競合他社の市場分析は、技術ベースの分析から市場ポートフォリオ戦略まで分析できます。必要な競合他社のデータを、必要な形式とデータ スタイルでいくつでも追加できます。当社のアナリスト チームは、粗い生の Excel ファイル ピボット テーブル (ファクト ブック) でデータを提供したり、レポートで利用可能なデータ セットからプレゼンテーションを作成するお手伝いをしたりすることもできます。

Frequently Asked Questions

The India & Japan visual effects market size was valued at USD 3.40 billion in 2023.
The India & Japan visual effects market is projected to grow at a CAGR of 10.8% from 2024 to 2031.
Some of the major drivers of the market is the increasing demand for visual effects in entertainment industry and the rise in OTT platforms.
Adobe (U.S.), PIXAR (U.S.), Framestore (U.K), Industrial Light & magic (U.S.), Autodesk Inc. (U.S.), Company 3 (U.S.) and Blackmagic Design Pty. Ltd. (U.S.) are the major companies operating in this market.
The countries covered in the market are Japan and India.