Global E Sports Betting Market
Taille du marché en milliards USD
TCAC : %
Période de prévision |
2024 –2031 |
Taille du marché (année de référence) |
USD 2.33 Billion |
Taille du marché (année de prévision) |
USD 4.08 Billion |
TCAC |
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Principaux acteurs du marché |
>Marché mondial des paris sur les sports électroniques, par type de pari (paris en argent réel, paris sur les skins, paris sur les jetons de défi), type de jeu (arène de combat en ligne multijoueur (MOBA), jeu de tir à la première personne (FPS), stratégie en temps réel (RTS), simulation sportive, combat, autres), plateforme (paris en ligne, paris hors ligne), appareil (mobile, ordinateur de bureau) - Tendances et prévisions du secteur jusqu'en 2031.
Analyse et taille du marché des paris sur les sports électroniques
Les paris sur les sports électroniques, un segment en pleine croissance au sein de l'industrie du jeu au sens large, connaissent un essor considérable en raison de la popularité croissante des tournois et événements de sports électroniques dans le monde entier. Le marché mondial des paris sur les sports électroniques est sur le point de connaître une croissance robuste, tirée par des facteurs tels que la pénétration croissante d'Internet, l'adoption généralisée des smartphones et la base croissante de fans de sports électroniques.
Français Data Bridge Market Research analyse que le marché mondial des paris sportifs électroniques, qui était de 2,33 milliards USD en 2023, devrait atteindre 4,08 milliards USD d'ici 2031 et devrait connaître un TCAC de 7,27 % au cours de la période de prévision de 2024 à 2031. En plus des informations sur les scénarios de marché tels que la valeur marchande, le taux de croissance, la segmentation, En plus des informations sur le marché telles que la valeur marchande, le taux de croissance, les segments de marché, la couverture géographique, les acteurs du marché et le scénario de marché, le rapport de marché organisé par l'équipe de recherche sur le marché Data Bridge comprend une analyse approfondie des experts, une analyse des importations/exportations, une analyse des prix, une analyse de la consommation de production et une analyse au pilon.
Portée du rapport et segmentation du marché
Rapport métrique |
Détails |
Période de prévision |
2024 à 2031 |
Année de base |
2023 |
Années historiques |
2022 (personnalisé 2016 à 2021) |
Unités quantitatives |
Chiffre d'affaires en milliards USD, volumes en unités, prix en USD |
Segments couverts |
Type de pari (paris en argent réel, paris sur les skins, paris sur les jetons de défi), type de jeu (arène de combat en ligne multijoueur (MOBA), jeu de tir à la première personne (FPS), stratégie en temps réel (RTS), simulation sportive, combat, autres), plateforme (paris en ligne, paris hors ligne), appareil (mobile, ordinateur de bureau) |
Pays couverts |
États-Unis, Canada, Mexique, Brésil, Argentine, Reste de l'Amérique du Sud, Allemagne, Italie, Royaume-Uni, France, Espagne, Pays-Bas, Belgique, Suisse, Turquie, Russie, Reste de l'Europe, Japon, Chine, Inde, Corée du Sud, Australie, Singapour, Malaisie, Thaïlande, Indonésie, Philippines, Reste de l'Asie-Pacifique, Arabie saoudite, Émirats arabes unis, Afrique du Sud, Égypte, Israël, Reste du Moyen-Orient et de l'Afrique |
Acteurs du marché couverts |
Bet365 (Royaume-Uni), Betway (Malte), Pinnacle (Curaçao), William Hill (Royaume-Uni), 888 Holdings PLC (Gibraltar), Betsson AB (Suède), Betfred (Royaume-Uni), Bet-at-home.com (Autriche), GG.Bet (Curaçao), Rivalry (Canada), Unikrn (États-Unis), Luckbox (Île de Man), Esports Entertainment Group (États-Unis), Vulkanbet (Malte), EGB.com (Curaçao), Pixel.bet (Malte), Vie.gg (Malte), Thunderpick (Curaçao), Buff.bet (Chypre), Cyber.bet (Curaçao), Loot.bet (Chypre), GGBook (Île de Man) |
Opportunités de marché |
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Définition du marché
The e-sports betting involves the placement of bets on various e-sports events and tournaments, encompassing real money betting, skin betting, and challenge tokens betting. E-sports betting platforms provide opportunities for enthusiasts to wager on popular e-sports games such as MOBA, FPS, RTS, sports simulation, and fighting games, utilizing online or offline platforms accessible via mobile or desktop devices.
Global E-Sports Betting Market Dynamics
Drivers
- Growing Viewership and Fanbase
The expanding viewership and fanbase of e-sports serve as a significant driver for the global e-sports betting market. As e-sports tournaments and leagues attract a growing number of enthusiasts worldwide, the larger viewer base translates into increased engagement with e-sports betting platforms. The rising popularity of competitive gaming events across various game genres such as MOBA, FPS, and RTS creates ample opportunities for bettors to participate in wagering on their favorite teams and players. This surge in viewership not only amplifies the demand for e-sports betting services but also fosters a vibrant ecosystem where betting platforms can capitalize on the excitement and passion of e-sports fans to drive market growth and expansion.
- Rising Diverse Game Genres
The proliferation of diverse game genres within the e-sports landscape acts as a significant driver for the global e-sports betting market. With an ever-expanding array of game genres such as Multiplayer Online Battle Arena (MOBA), First Person Shooter (FPS), Real-Time Strategy (RTS), sports simulations, fighting games, and more, e-sports betting platforms can cater to a broader audience with varied interests. This diversity not only widens the pool of potential bettors but also offers a rich tapestry of betting opportunities, allowing enthusiasts to wager on their preferred gaming genres and events. As the e-sports ecosystem continues to evolve and diversify, the availability of betting options across different game genres fuels market growth, attracting both casual and hardcore gamers asuch as to participate in e-sports betting activities.
- Growing Technological Advancements Such as Livestreaming and Viewing Experience
The surge in technological advancements, particularly in livestreaming and viewing experiences, serves as a significant driver for the global e-sports betting market. As e-sports tournaments and events become increasingly accessible through high-quality livestreams and immersive viewing platforms, enthusiasts worldwide can engage with their favorite games and teams in real-time, fostering a deeper sense of connection and participation. Enhanced viewing experiences, including interactive features, multiple camera angles, and live commentary, not only attract a larger audience but also provide e-sports bettors with valuable insights and analysis for making informed wagers. By leveraging advanced technologies to enhance the overall e-sports viewing experience, betting platforms can capitalize on the growing popularity of e-sports and drive market growth by offering innovative and engaging betting opportunities.
Opportunities
- Growing Focus on Niche Esports
The growing focus on niche e-sports presents a significant opportunity for the global e-sports betting market. As the e-sports landscape expands to include a diverse range of niche games and tournaments, betting platforms have the chance to cater to specialized communities and enthusiasts with unique interests. By offering betting options on niche e-sports titles and events, betting platforms can tap into underserved markets, attract niche audiences, and diversify their betting portfolios. This expansion into niche e-sports not only broadens the market reach of e-sports betting platforms but also fosters innovation and differentiation, positioning them for sustained growth and success in an increasingly competitive industry.
- Rising New Betting Products and Experiences
The rise of new betting products and experiences presents a compelling opportunity for the global e-sports betting market. As innovation continues to drive the evolution of e-sports betting, there is immense potential for introducing novel betting products, such as innovative wager types, virtual betting markets, and gamified betting experiences. Additionally, the integration of emerging technologies such as augmented reality (AR) and virtual reality (VR) can enhance the overall betting experience, offering immersive and interactive platforms for e-sports enthusiasts. By leveraging these new betting products and experiences, e-sports betting platforms can attract a broader audience, foster engagement, and differentiate themselves in a competitive market landscape, thereby unlocking new avenues for growth and revenue generation.
Restraints/Challenges
- Regulatory Hurdles and Uncertainties
Regulatory hurdles and uncertainties pose significant restraints for the global e-sports betting market. As e-sports betting operates within a complex regulatory environment characterized by varying legal frameworks and jurisdictional differences across different regions, navigating compliance requirements can be challenging for betting operators. Uncertainties surrounding the classification of e-sports betting, licensing regulations, and responsible gambling measures create barriers to market entry and expansion, hindering the growth potential of e-sports betting platforms. Moreover, evolving regulatory landscapes and potential changes in legislation pose risks of compliance issues and regulatory scrutiny, thereby impacting market dynamics and investor confidence in the e-sports betting sector.
- Data Privacy Concerns
Data privacy concerns represent a significant challenge for the global e-sports betting market. As e-sports betting platforms collect and process large volumes of personal and sensitive data from users, including financial information and betting preferences, ensuring robust data protection measures is paramount. Instances of data breaches, unauthorized access, or misuse of personal data not only erode user trust but also expose betting operators to regulatory penalties and legal liabilities. Moreover, the global nature of e-sports betting operations further complicates data privacy compliance, as platforms must navigate diverse regulatory requirements and data protection laws across different jurisdictions.
This global E-sports betting market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, the impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the global E-sports betting market contact the Data Bridge Market Research for an Analyst Brief, our team will help you make an informed market decision to achieve market growth.
Recent Developments
- In December 2023, Unikrn, a leading e-sports betting platform based in the U.S., announced the launch of its new mobile app, offering enhanced user experience and accessibility for e-sports enthusiasts. The app features real-time betting options, live streaming of e-sports events, and personalized recommendations, catering to the growing demand for mobile betting solutions
- In October 2023, Rivalry, a Canadian e-sports betting platform, unveiled its partnership with major e-sports organizations to sponsor high-profile tournaments and events. The collaboration aims to enhance brand visibility, attract new users, and contribute to the growth of the e-sports betting ecosystem
Global E-Sports Betting Market Scope
The global E-sports betting market is segmented on the basis of betting type, game type, platform, device in E-sports betting market. The growth amongst these segments will help you analyze meager growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.
Betting Type
- Real Money Betting
- Skin Betting
- Challenge Tokens Betting
Game Type
- Multiplayer Online Battle Arena (MOBA)
- First Person Shooter (FPS)
- Real-Time Strategy (RTS)
- Sports Simulation
- Fighting
- Others
Platform
- Online Betting
- Offline Betting
Device
- Mobile
- Desktop
Global E-Sports Betting Market Region Analysis/Insights
The global E-sports betting market is analyzed and market size insights and trends are provided by region, betting type, game type, platform, device, as referenced above.
The regions covered in the global E-sports betting market are North America, South America, Europe, Asia-Pacific, and the Middle East and Africa. The countries covered in the global E-sports betting market report are U.S., Canada, Mexico, Brazil, Argentina, the Rest of South America, Germany, Italy, U.K., France, Spain, Netherlands, Belgium, Switzerland, Turkey, Russia, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of the Middle East and Africa.
North America is dominating the global e-sports betting market for several reasons. North America boasts a mature and robust e-sports ecosystem, with a strong presence of professional e-sports leagues, tournaments, and teams, which attract a large and engaged audience. The region benefits from a well-developed infrastructure for online betting, including advanced technological capabilities and widespread internet penetration, facilitating easy access to e-sports betting platforms. Additionally, North America has a culture of sports betting and gambling, with a legal framework that is relatively favorable towards e-sports betting compared to some other regions. This combination of factors creates a conducive environment for the growth of e-sports betting in North America, allowing the region to maintain its dominance in the global market.
The Asia-Pacific is the fastest-growing region in the global e-sports betting market due to several key factors. The region is home to a large and rapidly expanding population of gaming enthusiasts, driven by the proliferation of gaming culture and widespread access to gaming devices and high-speed internet connectivity. This sizable audience base provides a fertile ground for the growth of e-sports and e-sports betting. In addition, Asia-Pacific is witnessing significant investments in e-sports infrastructure, including the development of state-of-the-art gaming arenas, training facilities, and broadcasting studios, which enhance the visibility and popularity of e-sports events.
The region section of the report also provides individual market-impacting factors and changes in regulation in the market domestically that impact the current and future trends of the market. Data points such as downstream and upstream value chain analysis, technical trends, and Porter’s five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of global brands and the challenges faced due to large or scarce competition from local and domestic brands, the impact of domestic tariffs, and trade routes are considered while providing forecast analysis of the region data.
Competitive Landscape and Global E-Sports Betting Market Share Analysis
The global E-sports betting market competitive landscape provides details of competitors. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, and application dominance. The above data points provided are only related to the companies' focus related to the global E-sports betting market.
Some of the major players operating in the global E-sports betting market are:
- Bet365 (U.K.)
- Betway (Malta)
- Pinnacle (Curacao)
- William Hill (U.K.)
- 888 Holdings PLC (Gibraltar)
- Betsson AB (Sweden)
- Betfred (U.K.)
- Bet-at-home.com (Austria)
- GG.Bet (Curacao)
- Rivalry (Canada)
- Unikrn (U.S.)
- Luckbox (Isle of Man)
- Esports Entertainment Group (U.S.)
- Vulkanbet (Malta)
- EGB.com (Curacao)
- Pixel.bet (Malta)
- Vie.gg (Malta)
- Thunderpick (Curacao)
- Buff.bet (Cyprus)
- Cyber.bet (Curacao)
- Loot.bet (Cyprus)
- GGBook (Isle of Man)
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La collecte de données et l'analyse de l'année de base sont effectuées à l'aide de modules de collecte de données avec des échantillons de grande taille. L'étape consiste à obtenir des informations sur le marché ou des données connexes via diverses sources et stratégies. Elle comprend l'examen et la planification à l'avance de toutes les données acquises dans le passé. Elle englobe également l'examen des incohérences d'informations observées dans différentes sources d'informations. Les données de marché sont analysées et estimées à l'aide de modèles statistiques et cohérents de marché. De plus, l'analyse des parts de marché et l'analyse des tendances clés sont les principaux facteurs de succès du rapport de marché. Pour en savoir plus, veuillez demander un appel d'analyste ou déposer votre demande.
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