Asia Pacific Vfx Software Market
Taille du marché en milliards USD
TCAC : %
Période de prévision |
2024 –2030 |
Taille du marché (année de référence) |
|
Taille du marché (année de prévision) |
Dollars américains 1,061,383.25 |
TCAC |
|
Principaux acteurs du marché |
>Marché des logiciels d'effets visuels (VFX) en Asie-Pacifique, par offre (logiciels et services), système d'exploitation (Windows, Linux, MAC OS et autres), mode de déploiement (sur site et dans le cloud), taille de l'organisation (cinéaste indépendant, studios à petite échelle (studios boutique), studios à moyenne échelle et studios à grande échelle), effet (Bullet Time, composition numérique, animation en stop motion, peinture mate et maquillage prothétique), application (long métrage, publicité, épisode, jeu, vidéoclip, court métrage, série Web et autres), tendances et prévisions de l'industrie jusqu'en 2030.
Analyse et taille du marché des logiciels d'effets visuels (VFX) en Asie-Pacifique
L'utilisation croissante des plateformes de streaming vidéo numérique stimule le marché des logiciels d'effets visuels (VFX) en Asie-Pacifique. Cependant, les complexités liées à l'intégration de différentes méthodes de gestion de la main-d'œuvre freinent la croissance du marché des logiciels d'effets visuels (VFX) en Asie-Pacifique. L'essor du développement et de l'intégration de nouvelles technologies devrait offrir des opportunités de croissance du marché des logiciels d'effets visuels (VFX) en Asie-Pacifique. Cependant, la probabilité accrue de violations de données est devenue un défi pour la croissance du marché.
Selon les analyses de Data Bridge Market Research, le marché des logiciels d'effets visuels (VFX) en Asie-Pacifique devrait atteindre une valeur de 1 061 383,25 milliers de dollars d'ici 2030, à un TCAC de 13,4 % au cours de la période de prévision. Le rapport sur le marché des logiciels d'effets visuels (VFX) en Asie-Pacifique couvre également de manière exhaustive l'analyse des prix, l'analyse des brevets et les avancées technologiques.
Rapport métrique |
Détails |
Période de prévision |
2023 à 2030 |
Année de base |
2022 |
Années historiques |
2021 (personnalisable de 2015 à 2020) |
Unités quantitatives |
Chiffre d'affaires en milliers de dollars américains |
Segments couverts |
Offre (logiciels et services), système d'exploitation (Windows, Linux, MAC OS et autres), mode de déploiement (sur site et dans le cloud), taille de l'organisation (cinéaste indépendant, petits studios (boutiques studios), studios de taille moyenne et grands studios), effet (Bullet Time, composition numérique, animation en stop motion, peinture mate et maquillage prothétique), application (long métrage, publicité, épisode, jeu, vidéoclip, court métrage, série Web et autres), tendances et prévisions du secteur jusqu'en 2030 |
Pays couverts |
Chine, Japon, Corée du Sud, Inde, Australie, Singapour, Nouvelle-Zélande, Malaisie, Thaïlande, Taïwan, Indonésie, Vietnam, Philippines et reste de l'Asie-Pacifique |
Acteurs du marché couverts |
Sitni Sati, Maxon Computer GMBH, Artlist UK Limited, BORIS FX, INC., DISNEY / PIXAR (A Subsidiary of The Walt Disney Company), Avid Technology, Inc, E-on software (A subsidiary Bentley Systems), Apple Inc., Isotropix SAS, Laubwerk GmbH, PLANETSIDE SOFTWARE LLC, Greyscalegorilla, Inc., iToo Software, Toolchefs LTD, MotionVFX, Pixel Farm, Inc., Next Limit, MAGIX Software GmbH., Rodypolis LLC., Science-D-Visions, SideFX, Blackmagic Design Pty. Ltd., Chaos Software EOOD, The Foundry Visionmongers Limited ( Subsidiary of Roper Technologies, Inc.), Adobe, Blender, Autodesk Inc., The Qt Company, Ziva (A part of unity technologies) |
Market Definition
Visual effects (VFX) software is used to create various types of visual effects, such as special effects, computer-generated imagery (CGI), motion graphics, compositing, and more. These effects are created by manipulating images and footage to create something new, impossible, or difficult to achieve in real life. VFX software can be used in various industries, such as film, television, advertising, video games, architecture, and more. Some popular VFX software used in the industry include Adobe After Effects, Autodesk Maya, Maxon Cinema 4D, Nuke, Houdini, and more. This market includes various types of VFX software, such as 3D modelling and animation software, compositing software, motion graphics software, and more. The market is driven by the increasing demand for visually stunning and realistic visual effects in the entertainment industry and other sectors such as advertising, architecture, and education.
Asia-Pacific Visual Effects (VFX) Software Market Dynamics
This section deals with understanding the market drivers, opportunities, restraints, and challenges. All of this is discussed in detail as below:
DRIVERS
- INCREASE IN USAGE OF DIGITAL VIDEO STREAMING PLATFORMS
A digital video streaming platform is an online service that provides users with on-demand access to video content such as movies, TV shows, and other videos. Users can stream the content directly to their devices over the internet rather than downloading it for later viewing. As more and more people turn to these platforms for entertainment, the demand for high-quality, visually engaging content increases. The demand for VFX software is expected to drive the market, enabling filmmakers and content creators to produce high-quality visual effects that can enhance the storytelling experience and capture viewers' attention.
- RISE IN DEMAND FOR VISUAL EFFECTS IN THE ENTERTAINMENT SECTOR
Visual effects (VFX) are a combination of digital and practical techniques used in the film, television, and other media to create fictional environments and characters, enhance visual aesthetics, and achieve a desired outcome that is not feasible through practical means. They are often used in action, fantasy, and science fiction movies to create magical creatures, realistic explosions, complex backgrounds, and other difficult or impossible elements to create in real life.
OPPORTUNITY
- INTEGRATION OF VFX SOFTWARE WITH AI AND MACHINE LEARNING TECHNOLOGIES
AI (artificial intelligence) and machine learning technologies integrating with VFX (visual effects) software have become increasingly common. With this integration, VFX artists can produce more complex and realistic visual effects in a shorter amount of time with fewer resources. Creating digital characters is one area where AI and machine learning significantly impact VFX. With AI calculations, VFX craftsmen can train programming to make more exact and acceptable characters by dissecting certifiable developments and conduct. Realistic facial expressions and movements, which are typically challenging and time-consuming to animate manually, can also be generated with this technology. Automating repetitive tasks is another way that AI and machine learning are being used in VFX. For instance, programming can be prepared to naturally follow the developments of items or individuals in a scene, eliminating the need for VFX technicians to perform manual follow-ups that early consume time and cost. Time is saved, and human error is less likely because of AI and machine learning.
RESTRAINTS/CHALLENGES
- HIGH COST ASSOCIATED WITH THE VFX SOFTWARE
VFX software is used to create various types of visual effects, such as special effects, computer-generated imagery (CGI), motion graphics, compositing, and others. These effects are created by manipulating images and footage to create something new, impossible, or difficult to achieve in real life. VFX software can be used in various industries, such as film, television, advertising, video games, architecture, and others. Some popular VFX software used in the industry include Adobe After Effects, Autodesk Maya, Maxon Cinema 4D, Nuke, Houdini, and others. While there are many benefits to using VFX software, such as creating stunning visual effects and improving production efficiency, the high cost of the software is expected to impede its growth. The development of VFX software involves a significant amount of investment in research and development, infrastructure, and talent acquisition. These costs are then passed on to businesses or film houses to pay high prices for the software. The charges for VFX software vary depending on the complexity and quality of the software. In the film industry, the cost of VFX software can range from a few thousand dollars to millions of dollars.
- TECHNOLOGICAL CHALLENGES ASSOCIATED WITH VFX SOFTWARE
Visual effects (VFX) software is a crucial apparatus utilized in film, TV, and gaming enterprises to make dazzling, enhanced visualizations that charm crowds worldwide. However, VFX software faces many technological obstacles due to the rising demand for complex, high-quality, and realistic visual effects. Compatibility, VFX software must be compatible with numerous software and hardware platforms. Developers may face difficulties ensuring compatibility with various operating systems, hardware configurations, and software versions. User Interface, It is essential to ensure that artists can work effectively and efficiently by designing an interface for VFX software that is both user-friendly and intuitive. Planning a UI that is both strong and open can be testing, particularly taking into account the intricacy of the product. Memory, For VFX software to store and manipulate data, it needs maximum memory and processing power. This is particularly valid for high-goal surfaces, complex lighting arrangements, and nitty-gritty 3D models.
Recent Developments
- In April 2023, MAXON COMPUTER GMBH. won the 2023 NAB Show Product of the Year Award in Graphics, Editing, VFX, and Switchers. This official awards program honors some of the most significant and promising new technologies and products presented by NAB Show exhibitors. Such awards help the company to gain recognition.
- In February 2023, Blender released Blender 2.8, which provided long-term support (Blender LTS). There is overhead associated with each release, including manual, API, and web and video release notes, coordinating actual builds and tests, and overlapping development phases (Bcon3/Bcon1). Such new launch helps the company to upgrade according to the customer requirements.
Asia-Pacific Visual Effects (VFX) Software Market Scope
The Asia-Pacific visual effects (VFX) software market is segmented into six notable segments based on offering, operating system, deployment mode, organization size, effects, and applications. The growth amongst these segments will help you analyse meagre growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.
Offering
- Software
- Services
On the basis of offering, the Asia-Pacific visual effects (VFX) software market is segmented into software and services.
Operating System
- Windows
- Linux
- Mac OS
- Others
On the basis of operating system, the Asia-Pacific visual effects (VFX) software market is segmented into windows, linux, Mac OS, and others.
Deployment Mode
- On-Premises
- Cloud
On the basis of deployment mode, the Asia-Pacific visual effects (VFX) software market is segmented into on-premises and cloud.
Organization Size
- Independent Filmmaker
- Small Scale Studios (Boutique Studios)
- Medium Scale Studios
- Large Scale Studios
On the basis of organization size, the Asia-Pacific visual effects (VFX) software market is segmented into independent filmmaker, small scale studios (boutique studios), medium scale studios, and large scale studios.
Effect
- Bullet Time
- Digital Compositing
- Stop Motion Animation
- Matte Painting
- Prosthetic Makeup
On the basis of effect, the Asia-Pacific visual effects (VFX) software market is segmented into bullet time, digital compositing, stop motion animation, matte painting, and prosthetic makeup.
Application
- Feature Film
- Advertising
- Episodic
- Gaming
- Music Video
- Short Film
- Web Series
- Others
On the basis of application, the Asia-Pacific visual effects (VFX) software market is segmented into feature film, advertising, episodic, gaming, music video, short film, web series, and others.
Asia-Pacific Visual Effects (VFX) Software Market Regional Analysis/Insights
Asia-Pacific visual effects (VFX) software market is analysed, and market size insights and trends are provided by region, offering, operating system, deployment mode, organization size, effects, and applications as referenced above.
The countries covered in the Asia-Pacific visual effects (VFX) software market report are China, Japan, South Korea, India, Australia, Singapore, New Zealand, Malaysia, Thailand, Taiwan, Indonesia, Vietnam, Philippines, and Rest of Asia-Pacific.
China dominates in the Asia-Pacific region owing to the region's advanced software sector.
The region section of the report also provides individual market-impacting factors and changes in market regulation that impact the current and future trends of the market. Data points like downstream and upstream value chain analysis, technical trends, and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of Asia-Pacific brands and their challenges faced due to large or scarce competition from local and domestic brands, the impact of domestic tariffs, and trade routes are considered while providing forecast analysis of the region data.
Competitive Landscape and Asia-Pacific Visual Effects (VFX) Software Market Share Analysis
Asia-Pacific visual effects (VFX) software market competitive landscape provides details by the competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, Asia-Pacific presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies' focus related to Asia-Pacific visual effects (VFX) software market.
Français Certains des principaux acteurs opérant sur le marché des logiciels d'effets visuels (VFX) en Asie-Pacifique sont Sitni Sati, Maxon Computer GMBH, Artlist UK Limited, BORIS FX, INC., DISNEY / PIXAR (une filiale de The Walt Disney Company), Avid Technology, Inc, E-on software (une filiale de Bentley Systems), Apple Inc., Isotropix SAS, Laubwerk GmbH, PLANETSIDE SOFTWARE LLC, Greyscalegorilla, Inc., iToo Software, Toolchefs LTD, MotionVFX, Pixel Farm, Inc., Next Limit, MAGIX Software GmbH., Rodypolis LLC., Science-D-Visions, SideFX, Blackmagic Design Pty. Ltd., Chaos Software EOOD, The Foundry Visionmongers Limited (filiale de Roper Technologies, Inc.), Adobe, Blender, Autodesk Inc., The Qt Company, Ziva (une partie de Unity Technologies).
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Table des matières
1 INTRODUCTION
1.1 OBJECTIVES OF THE STUDY
1.2 MARKET DEFINITION
1.3 OVERVIEW OF THE ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET
1.4 CURRENCY AND PRICING
1.5 LIMITATIONS
1.6 MARKETS COVERED
2 MARKET SEGMENTATION
2.1 MARKETS COVERED
2.2 GEOGRAPHICAL SCOPE
2.3 YEARS CONSIDERED FOR THE STUDY
2.4 DBMR TRIPOD DATA VALIDATION MODEL
2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS
2.6 DBMR MARKET POSITION GRID
2.7 VENDOR SHARE ANALYSIS
2.8 MULTIVARIATE MODELING
2.9 OFFERING TIMELINE CURVE
2.1 MARKET END-USE COVERAGE GRID
2.11 SECONDARY SOURCES
2.12 ASSUMPTIONS
3 EXECUTIVE SUMMARY
4 PREMIUM INSIGHTS
4.1 VALUE CHAIN ANALYSIS
4.2 TRENDS BY ORGANIZATION SIZE
4.2.1 INDEPENDENT FILMMAKER:
4.2.2 SMALL SCALE STUDIOS:
4.2.3 MEDIUM SCALE STUDIOS:
4.2.4 LARGE SCALE STUDIOS
4.3 CASE STUDIES
4.3.1 TRACK VFX
4.3.2 GOLDTOOTH
4.3.3 ZEKE THE LION
4.4 TECHNOLOGICAL TRENDS
4.5 PATENT ANALYSIS
4.5.1 PATENT NUMBER: US6061462A
4.5.2 PATENT NUMBER: US5193056
4.5.3 PATENT NUMBER: US5579430A
4.5.4 PATENT NUMBER: US7013284B2
4.6 PORTERS FIVE FORCES ANALYSIS
4.7 REGULATORY STANDARDS
4.8 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: COMPANY LANDSCAPE BY ORGANIZATION SIZE
4.8.1 COMPANY SHARE ANALYSIS: MEDIUM SCALE STUDIOS
4.8.2 COMPANY SHARE ANALYSIS: INDEPENDENT FILMMAKER
4.8.3 COMPANY SHARE ANALYSIS: LARGE SCALE STUDIO
4.8.4 COMPANY SHARE ANALYSIS: SMALL SCALE STUDIOS (BOUTIQUE STUDIOS)
4.9 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: PLUGING SHARE ANALYSIS BY ORGANIZATION SIZE
4.9.1 PLUGING SHARE ANALYSIS: MEDIUM SCALE STUDIOS
4.9.2 PLUGING SHARE ANALYSIS: INDEPENDENT FILMMAKER
4.9.3 PLUGING SHARE ANALYSIS: LARGE SCALE STUDIOS
4.9.4 PLUGING SHARE ANALYSIS: SMALL SCALE STUDIOS (BOUTIQUE STUDIOS)
5 MARKET OVERVIEW
5.1 DRIVERS
5.1.1 INCREASE IN USAGE OF DIGITAL VIDEO STREAMING PLATFORMS
5.1.2 RISE IN DEMAND FOR VISUAL EFFECTS IN THE ENTERTAINMENT SECTOR
5.1.3 GROWTH IN DEMAND FOR HIGH-QUALITY CONTENT BY CONSUMERS
5.1.4 INCREASE IN THE ADOPTION OF CLOUD TECHNOLOGY
5.2 RESTRAINTS
5.2.1 HIGH COST ASSOCIATED WITH THE VFX SOFTWARE
5.2.2 PRESENCE OF FREE & OPEN-SOURCE VFX SOFTWARE
5.3 OPPORTUNITIES
5.3.1 INTEGRATION OF VFX SOFTWARE WITH AI AND MACHINE LEARNING TECHNOLOGIES
5.3.2 ADOPTION OF VFX SOFTWARE IN THE EDUCATION SECTOR FOR TEACHING PURPOSES
5.3.3 INCREASING UTILIZATION OF VFX SOFTWARE WITH AUGMENTED REALITY (AR)
5.3.4 INCREASING STRATEGIC PARTNERSHIPS AND COLLABORATION AMONG MARKET PLAYERS
5.4 CHALLENGES
5.4.1 TECHNOLOGICAL CHALLENGES ASSOCIATED WITH VFX SOFTWARE
5.4.2 REQUIREMENT OF SKILLED WORKFORCE TO HANDLE TECHNOLOGY
6 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING
6.1 OVERVIEW
6.2 SOFTWARE
6.3 SERVICES
6.3.1 PROFESSIONAL SERVICES
6.3.1.1 CONSULTING
6.3.1.2 SUPPORT & MAINTENANCE
6.3.1.3 IMPLEMENTATION & INTEGRATION
6.3.2 MANAGED SERVICES
7 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL
7.1 OVERVIEW
7.2 ON-PREMISE
7.3 CLOUD
8 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM
8.1 OVERVIEW
8.2 LINUX
8.3 WINDOWS
8.4 MAC OS
8.5 OTHERS
9 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT
9.1 OVERVIEW
9.2 DIGITAL COMPOSITING
9.3 STOP MOTION ANIMATION
9.4 MATTE PAINTING
9.5 PROSTHETIC MAKEUP
9.6 BULLET TIME
10 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE
10.1 OVERVIEW
10.2 MEDIUM SCALE STUDIOS
10.2.1 FEATURE FILM
10.2.2 ADVERTISING
10.2.3 EPISODIC
10.2.4 GAMING
10.2.5 MUSIC VIDEO
10.2.6 WEB SERIES
10.2.7 SHORT FILM
10.2.8 OTHERS
10.3 INDEPENDENT FILMMAKER
10.3.1 FEATURE FILM
10.3.2 ADVERTISING
10.3.3 EPISODIC
10.3.4 GAMING
10.3.5 MUSIC VIDEO
10.3.6 WEB SERIES
10.3.7 SHORT FILM
10.3.8 OTHERS
10.4 LARGE SCALE STUDIOS
10.4.1 FEATURE FILM
10.4.2 ADVERTISING
10.4.3 EPISODIC
10.4.4 GAMING
10.4.5 MUSIC VIDEO
10.4.6 WEB SERIES
10.4.7 SHORT FILM
10.4.8 OTHERS
10.5 SMALL SCALE STUDIOS (BOUTIQUE STUDIOS)
10.5.1 FEATURE FILM
10.5.2 ADVERTISING
10.5.3 EPISODIC
10.5.4 GAMING
10.5.5 MUSIC VIDEO
10.5.6 WEB SERIES
10.5.7 SHORT FILM
10.5.8 OTHERS
11 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION
11.1 OVERVIEW
11.2 FEATURE FILM
11.2.1 SOLUTIONS
11.2.2 SERVICES
11.3 ADVERTISING
11.3.1 SOLUTIONS
11.3.2 SERVICES
11.4 EPISODIC
11.4.1 SOLUTIONS
11.4.2 SERVICES
11.5 GAMING
11.5.1 SOLUTIONS
11.5.2 SERVICES
11.6 MUSIC VIDEO
11.6.1 SOLUTIONS
11.6.2 SERVICES
11.7 SHORT FILM
11.7.1 SOLUTIONS
11.7.2 SERVICES
11.8 WEB SERIES
11.8.1 SOLUTIONS
11.8.2 SERVICES
11.9 OTHERS
12 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY GEOGRAPHY
12.1 ASIA-PACIFIC
12.1.1 CHINA
12.1.2 JAPAN
12.1.3 SOUTH KOREA
12.1.4 INDIA
12.1.5 AUSTRALIA
12.1.6 SINGAPORE
12.1.7 NEW ZEALAND
12.1.8 MALAYSIA
12.1.9 THAILAND
12.1.10 TAIWAN
12.1.11 INDONESIA
12.1.12 VIETNAM
12.1.13 PHILIPPINES
12.1.14 REST OF ASIA-PACIFIC
13 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: COMPANY LANDSCAPE
13.1 COMPANY SHARE ANALYSIS: ASIA PACIFIC
14 SWOT ANALYSIS
15 COMPANY PROFILE
15.1 APPLE INC.
15.1.1 COMPANY SNAPSHOT
15.1.2 REVENUE ANALYSIS
15.1.3 COMPANY SHARE ANALYSIS
15.1.4 SOLUTION PORTFOLIO
15.1.5 RECENT DEVELOPMENTS
15.2 ADOBE
15.2.1 COMPANY SNAPSHOT
15.2.2 REVENUE ANALYSIS
15.2.3 COMPANY SHARE ANALYSIS
15.2.4 PRODUCT PORTFOLIO
15.2.5 RECENT DEVELOPMENT
15.3 AUTODESK INC.
15.3.1 COMPANY SNAPSHOT
15.3.2 REVENUE ANALYSIS
15.3.3 COMPANY SHARE ANALYSIS
15.3.4 PRODUCT PORTFOLIO
15.3.5 RECENT DEVELOPMENT
15.4 CHAOS SOFTWARE EOOD
15.4.1 COMPANY SNAPSHOT
15.4.2 COMPANY SHARE ANALYSIS
15.4.3 PRODUCT PORTFOLIO
15.4.4 RECENT DEVELOPMENTS
15.5 THE QT COMPANY
15.5.1 COMPANY SNAPSHOT
15.5.2 REVENUE ANALYSIS
15.5.3 COMPANY SHARE ANALYSIS
15.5.4 PRODUCTS PORTFOLIO
15.5.5 RECENT DEVELOPMENTS
15.6 ARTLIST UK LIMITED
15.6.1 COMPANY SNAPSHOT
15.6.2 SOLUTION PORTFOLIO
15.6.3 RECENT DEVELOPMENTS
15.7 AVID TECHNOLOGY INC
15.7.1 COMPANY SNAPSHOT
15.7.2 REVENUE ANALYSIS
15.7.3 SOLUTION PORTFOLIO
15.7.4 RECENT DEVELOPMENT
15.8 BLACKMAGIC DESIGN PTY. LTD.
15.8.1 COMPANY SNAPSHOT
15.8.2 PRODUCT PORTFOLIO
15.8.3 RECENT DEVELOPMENTS
15.9 BLENDER
15.9.1 COMPANY SNAPSHOT
15.9.2 SOLUTION PORTFOLIO
15.9.3 RECENT DEVELOPMENT
15.1 BORIS FX, INC.
15.10.1 COMPANY SNAPSHOT
15.10.2 SOLUTION PORTFOLIO
15.10.3 RECENT DEVELOPMENTS
15.11 DISNEY / PIXAR (A SUBSIDIARY OF THE WALT DISNEY COMPANY)
15.11.1 COMPANY SNAPSHOT
15.11.2 REVENUE ANALYSIS
15.11.3 SOLUTION PORTFOLIO
15.11.4 RECENT DEVELOPMENTS
15.12 E-ON SOFTWARE (A SUBSIDIARY BENTLEY SYSTEMS)
15.12.1 COMPANY SNAPSHOT
15.12.2 REVENUE ANALYSIS
15.12.3 SOLUTION PORTFOLIO
15.12.4 RECENT DEVELOPMENTS
15.13 GREYSCALEGORILLA, INC.
15.13.1 COMPANY SNAPSHOT
15.13.2 SOLUTION PORTFOLIO
15.13.3 RECENT DEVELOPMENTS
15.14 ISOTROPIX SAS
15.14.1 COMPANY SNAPSHOT
15.14.2 SOLUTION PORTFOLIO
15.14.3 RECENT DEVELOPMENTS
15.15 ITOO SOFTWARE
15.15.1 COMPANY SNAPSHOT
15.15.2 SOLUTION PORTFOLIO
15.15.3 RECENT DEVELOPMENTS
15.16 LAUBWERK GMBH
15.16.1 COMPANY SNAPSHOT
15.16.2 SOLUTION PORTFOLIO
15.16.3 RECENT DEVELOPMENTS
15.17 MAGIX SOFTWARE GMBH.
15.17.1 COMPANY SNAPSHOT
15.17.2 SOLUTION PORTFOLIO
15.17.3 RECENT DEVELOPMENTS
15.18 MAXON COMPUTER GMBH
15.18.1 COMPANY SNAPSHOT
15.18.2 SOLUTION PORTFOLIO
15.18.3 RECENT DEVELOPMENTS
15.19 MOTIONVFX
15.19.1 COMPANY SNAPSHOT
15.19.2 SOLUTION PORTFOLIO
15.19.3 RECENT DEVELOPMENTS
15.2 NEXT LIMIT
15.20.1 COMPANY SNAPSHOT
15.20.2 SOLUTION PORTFOLIO
15.20.3 RECENT DEVELOPMENTS
15.21 PIXEL FARM, INC.
15.21.1 COMPANY SNAPSHOT
15.21.2 SOLUTION PORTFOLIO
15.21.3 RECENT DEVELOPMENT
15.22 PLANETSIDE SOFTWARE LLC
15.22.1 COMPANY SNAPSHOT
15.22.2 RECENT DEVELOPMENTS
15.23 RODYPOLIS LLC.
15.23.1 COMPANY SNAPSHOT
15.23.2 SOLUTION PORTFOLIO
15.23.3 RECENT DEVELOPMENTS
15.24 SCIENCE-D-VISIONS
15.24.1 COMPANY SNAPSHOT
15.24.2 PRODUCT PORTFOLIO
15.24.3 RECENT DEVELOPMENT
15.25 SIDEFX
15.25.1 COMPANY SNAPSHOT
15.25.2 PRODUCT PORTFOLIO
15.25.3 RECENT DEVELOPMENT
15.26 SITNI SATI
15.26.1 COMPANY SNAPSHOT
15.26.2 PRODUCT PORTFOLIO
15.26.3 RECENT DEVELOPMENTS
15.27 THE FOUNDRY VISIONMONGERS LIMITED (SUBSIDIARY OF ROPER TECHNOLOGIES, INC.)
15.27.1 COMPANY SNAPSHOT
15.27.2 REVENUE ANALYSIS
15.27.3 SOLUTION PORTFOLIO
15.27.4 RECENT DEVELOPMENTS
15.28 TOOLCHEFS LTD
15.28.1 COMPANY SNAPSHOT
15.28.2 SOLUTION PORTFOLIO
15.28.3 RECENT DEVELOPMENTS
15.29 ZIVA (A PART OF UNITY TECHNOLOGIES)
15.29.1 COMPANY SNAPSHOT
15.29.2 REVENUE ANALYSIS
15.29.3 SOLUTION PORTFOLIO
15.29.4 RECENT DEVELOPMENTS
16 QUESTIONNAIRE
17 RELATED REPORTS
Liste des tableaux
TABLE 1 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 2 ASIA PACIFIC SOFTWARE IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 3 ASIA PACIFIC SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 4 ASIA PACIFIC SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 5 ASIA PACIFIC PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 6 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 7 ASIA PACIFIC ON-PREMISE IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 8 ASIA PACIFIC CLOUD IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 9 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 10 ASIA PACIFIC LINUX IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 11 ASIA PACIFIC WINDOWS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 12 ASIA PACIFIC MAC OS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 13 ASIA PACIFIC OTHERS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 14 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 15 ASIA PACIFIC DIGITAL COMPOSITING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 16 ASIA PACIFIC STOP MOTION ANIMATION IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 17 ASIA PACIFIC MATTE PAINTING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 18 ASIA PACIFIC PROSTHETIC MAKEUP IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 19 ASIA PACIFIC BULLET TIME IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 20 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 21 ASIA PACIFIC MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 22 ASIA PACIFIC MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 23 ASIA PACIFIC INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 24 ASIA PACIFIC INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 25 ASIA PACIFIC LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 26 ASIA PACIFIC LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 27 ASIA PACIFIC SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 28 ASIA PACIFIC SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 29 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 30 ASIA PACIFIC FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 31 ASIA PACIFIC FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 32 ASIA PACIFIC ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 33 ASIA PACIFIC ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 34 ASIA PACIFIC EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 35 ASIA PACIFIC EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 36 ASIA PACIFIC GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 37 ASIA PACIFIC GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 38 ASIA PACIFIC MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 39 ASIA PACIFIC MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 40 ASIA PACIFIC SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 41 ASIA PACIFIC SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 42 ASIA PACIFIC WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 43 ASIA PACIFIC WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 44 ASIA PACIFIC OTHERS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY REGION, 2021-2030 (USD THOUSAND)
TABLE 45 ASIA-PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY COUNTRY, 2021-2030 (USD THOUSAND)
TABLE 46 ASIA-PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 47 ASIA-PACIFIC SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 48 ASIA-PACIFIC PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 49 ASIA-PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 50 ASIA-PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 51 ASIA-PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 52 ASIA-PACIFIC MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 53 ASIA-PACIFIC INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 54 ASIA-PACIFIC LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 55 ASIA-PACIFIC SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 56 ASIA-PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 57 ASIA-PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 58 ASIA-PACIFIC FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 59 ASIA-PACIFIC ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 60 ASIA-PACIFIC EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 61 ASIA-PACIFIC GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 62 ASIA-PACIFIC MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 63 ASIA-PACIFIC SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 64 ASIA-PACIFIC WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 65 CHINA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 66 CHINA SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 67 CHINA PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 68 CHINA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 69 CHINA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 70 CHINA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 71 CHINA MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 72 CHINA INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 73 CHINA LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 74 CHINA SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 75 CHINA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 76 CHINA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 77 CHINA FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 78 CHINA ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 79 CHINA EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 80 CHINA GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 81 CHINA MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 82 CHINA SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 83 CHINA WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 84 JAPAN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 85 JAPAN SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 86 JAPAN PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 87 JAPAN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 88 JAPAN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 89 JAPAN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 90 JAPAN MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 91 JAPAN INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 92 JAPAN LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 93 JAPAN SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 94 JAPAN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 95 JAPAN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 96 JAPAN FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 97 JAPAN ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 98 JAPAN EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 99 JAPAN GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 100 JAPAN MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 101 JAPAN SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 102 JAPAN WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 103 SOUTH KOREA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 104 SOUTH KOREA SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 105 SOUTH KOREA PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 106 SOUTH KOREA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 107 SOUTH KOREA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 108 SOUTH KOREA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 109 SOUTH KOREA MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 110 SOUTH KOREA INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 111 SOUTH KOREA LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 112 SOUTH KOREA SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 113 SOUTH KOREA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 114 SOUTH KOREA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 115 SOUTH KOREA FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 116 SOUTH KOREA ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 117 SOUTH KOREA EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 118 SOUTH KOREA GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 119 SOUTH KOREA MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 120 SOUTH KOREA SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 121 SOUTH KOREA WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 122 INDIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 123 INDIA SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 124 INDIA PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 125 INDIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 126 INDIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 127 INDIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 128 INDIA MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 129 INDIA INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 130 INDIA LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 131 INDIA SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 132 INDIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 133 INDIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 134 INDIA FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 135 INDIA ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 136 INDIA EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 137 INDIA GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 138 INDIA MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 139 INDIA SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 140 INDIA WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 141 AUSTRALIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 142 AUSTRALIA SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 143 AUSTRALIA PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 144 AUSTRALIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 145 AUSTRALIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 146 AUSTRALIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 147 AUSTRALIA MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 148 AUSTRALIA INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 149 AUSTRALIA LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 150 AUSTRALIA SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 151 AUSTRALIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 152 AUSTRALIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 153 AUSTRALIA FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 154 AUSTRALIA ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 155 AUSTRALIA EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 156 AUSTRALIA GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 157 AUSTRALIA MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 158 AUSTRALIA SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 159 AUSTRALIA WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 160 SINGAPORE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 161 SINGAPORE SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 162 SINGAPORE PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 163 SINGAPORE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 164 SINGAPORE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 165 SINGAPORE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 166 SINGAPORE MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 167 SINGAPORE INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 168 SINGAPORE LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 169 SINGAPORE SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 170 SINGAPORE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 171 SINGAPORE VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 172 SINGAPORE FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 173 SINGAPORE ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 174 SINGAPORE EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 175 SINGAPORE GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 176 SINGAPORE MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 177 SINGAPORE SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 178 SINGAPORE WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 179 NEW ZEALAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 180 NEW ZEALAND SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 181 NEW ZEALAND PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 182 NEW ZEALAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 183 NEW ZEALAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 184 NEW ZEALAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 185 NEW ZEALAND MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 186 NEW ZEALAND INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 187 NEW ZEALAND LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 188 NEW ZEALAND SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 189 NEW ZEALAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 190 NEW ZEALAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 191 NEW ZEALAND FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 192 NEW ZEALAND ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 193 NEW ZEALAND EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 194 NEW ZEALAND GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 195 NEW ZEALAND MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 196 NEW ZEALAND SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 197 NEW ZEALAND WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 198 MALAYSIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 199 MALAYSIA SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 200 MALAYSIA PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 201 MALAYSIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 202 MALAYSIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 203 MALAYSIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 204 MALAYSIA MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 205 MALAYSIA INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 206 MALAYSIA LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 207 MALAYSIA SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 208 MALAYSIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 209 MALAYSIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 210 MALAYSIA FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 211 MALAYSIA ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 212 MALAYSIA EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 213 MALAYSIA GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 214 MALAYSIA MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 215 MALAYSIA SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 216 MALAYSIA WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 217 THAILAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 218 THAILAND SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 219 THAILAND PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 220 THAILAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 221 THAILAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 222 THAILAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 223 THAILAND MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 224 THAILAND INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 225 THAILAND LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 226 THAILAND SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 227 THAILAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 228 THAILAND VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 229 THAILAND FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 230 THAILAND ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 231 THAILAND EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 232 THAILAND GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 233 THAILAND MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 234 THAILAND SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 235 THAILAND WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 236 TAIWAN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 237 TAIWAN SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 238 TAIWAN PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 239 TAIWAN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 240 TAIWAN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 241 TAIWAN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 242 TAIWAN MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 243 TAIWAN INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 244 TAIWAN LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 245 TAIWAN SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 246 TAIWAN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 247 TAIWAN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 248 TAIWAN FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 249 TAIWAN ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 250 TAIWAN EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 251 TAIWAN GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 252 TAIWAN MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 253 TAIWAN SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 254 TAIWAN WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 255 INDONESIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 256 INDONESIA SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 257 INDONESIA PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 258 INDONESIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 259 INDONESIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 260 INDONESIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 261 INDONESIA MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 262 INDONESIA INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 263 INDONESIA LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 264 INDONESIA SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 265 INDONESIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 266 INDONESIA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 267 INDONESIA FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 268 INDONESIA ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 269 INDONESIA EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 270 INDONESIA GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 271 INDONESIA MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 272 INDONESIA SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 273 INDONESIA WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 274 VIETNAM VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 275 VIETNAM SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 276 VIETNAM PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 277 VIETNAM VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 278 VIETNAM VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 279 VIETNAM VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 280 VIETNAM MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 281 VIETNAM INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 282 VIETNAM LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 283 VIETNAM SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 284 VIETNAM VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 285 VIETNAM VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 286 VIETNAM FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 287 VIETNAM ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 288 VIETNAM EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 289 VIETNAM GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 290 VIETNAM MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 291 VIETNAM SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 292 VIETNAM WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 293 PHILIPPINES VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 294 PHILIPPINES SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 295 PHILIPPINES PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 296 PHILIPPINES VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 297 PHILIPPINES VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 298 PHILIPPINES VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 299 PHILIPPINES MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 300 PHILIPPINES INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 301 PHILIPPINES LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 302 PHILIPPINES SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 303 PHILIPPINES VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 304 PHILIPPINES VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 305 PHILIPPINES FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 306 PHILIPPINES ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 307 PHILIPPINES EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 308 PHILIPPINES GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 309 PHILIPPINES MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 310 PHILIPPINES SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 311 PHILIPPINES WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 312 REST OF ASIA-PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
Liste des figures
FIGURE 1 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: SEGMENTATION
FIGURE 2 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: DATA TRIANGULATION
FIGURE 3 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: DROC ANALYSIS
FIGURE 4 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: ASIA PACIFIC VS REGIONAL MARKET ANALYSIS
FIGURE 5 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: COMPANY RESEARCH ANALYSIS
FIGURE 6 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: INTERVIEW DEMOGRAPHICS
FIGURE 7 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: DBMR MARKET POSITION GRID
FIGURE 8 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: VENDOR SHARE ANALYSIS
FIGURE 9 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: MULTIVARIATE MODELING
FIGURE 10 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: TIMELINE CURVE
FIGURE 11 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: MARKET END-USE COVERAGE GRID
FIGURE 12 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: SEGMENTATION
FIGURE 13 RISE IN DEMAND OF VISUAL EFFECTS IN ENTERTAINMENT SECTOR IS EXPECTED TO DRIVE THE ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET IN THE FORECAST PERIOD FROM 2023 TO 2030
FIGURE 14 SOFTWARE SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF THE ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET IN 2023 & 2030
FIGURE 15 VALUE CHAIN ANALYSIS
FIGURE 16 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY MEDIUM SCALE STUDIOS 2022 (%)
FIGURE 17 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY INDEPENDENT FILMMAKER 2022 (%)
FIGURE 18 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY LARGE SCALE STUDIOS 2022 (%)
FIGURE 19 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) 2022 (%)
FIGURE 20 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY MEDIUM SCALE STUDIOS 2022 (%)
FIGURE 21 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY INDEPENDENT FILMMAKER 2022 (%)
FIGURE 22 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY LARGE SCALE STUDIOS 2022 (%)
FIGURE 23 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) 2022 (%)
FIGURE 24 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES OF THE ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET
FIGURE 25 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY OFFERING, 2022
FIGURE 26 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY DEPLOYMENT MODEL, 2022
FIGURE 27 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY OPERATING SYSTEM, 2022
FIGURE 28 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY EFFECT, 2022
FIGURE 29 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY ORGANIZATION SIZE, 2022
FIGURE 30 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY APPLICATION, 2022
FIGURE 31 ASIA-PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: SNAPSHOT (2022)
FIGURE 32 ASIA-PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY COUNTRY (2022)
FIGURE 33 ASIA-PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY COUNTRY (2023 & 2030)
FIGURE 34 ASIA-PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY COUNTRY (2022 & 2030)
FIGURE 35 ASIA-PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY OFFERING (2023-2030)
FIGURE 36 ASIA PACIFIC VISUAL EFFECTS (VFX) SOFTWARE MARKET:2022 (%)
Méthodologie de recherche
La collecte de données et l'analyse de l'année de base sont effectuées à l'aide de modules de collecte de données avec des échantillons de grande taille. L'étape consiste à obtenir des informations sur le marché ou des données connexes via diverses sources et stratégies. Elle comprend l'examen et la planification à l'avance de toutes les données acquises dans le passé. Elle englobe également l'examen des incohérences d'informations observées dans différentes sources d'informations. Les données de marché sont analysées et estimées à l'aide de modèles statistiques et cohérents de marché. De plus, l'analyse des parts de marché et l'analyse des tendances clés sont les principaux facteurs de succès du rapport de marché. Pour en savoir plus, veuillez demander un appel d'analyste ou déposer votre demande.
La méthodologie de recherche clé utilisée par l'équipe de recherche DBMR est la triangulation des données qui implique l'exploration de données, l'analyse de l'impact des variables de données sur le marché et la validation primaire (expert du secteur). Les modèles de données incluent la grille de positionnement des fournisseurs, l'analyse de la chronologie du marché, l'aperçu et le guide du marché, la grille de positionnement des entreprises, l'analyse des brevets, l'analyse des prix, l'analyse des parts de marché des entreprises, les normes de mesure, l'analyse globale par rapport à l'analyse régionale et des parts des fournisseurs. Pour en savoir plus sur la méthodologie de recherche, envoyez une demande pour parler à nos experts du secteur.
Personnalisation disponible
Data Bridge Market Research est un leader de la recherche formative avancée. Nous sommes fiers de fournir à nos clients existants et nouveaux des données et des analyses qui correspondent à leurs objectifs. Le rapport peut être personnalisé pour inclure une analyse des tendances des prix des marques cibles, une compréhension du marché pour d'autres pays (demandez la liste des pays), des données sur les résultats des essais cliniques, une revue de la littérature, une analyse du marché des produits remis à neuf et de la base de produits. L'analyse du marché des concurrents cibles peut être analysée à partir d'une analyse basée sur la technologie jusqu'à des stratégies de portefeuille de marché. Nous pouvons ajouter autant de concurrents que vous le souhaitez, dans le format et le style de données que vous recherchez. Notre équipe d'analystes peut également vous fournir des données sous forme de fichiers Excel bruts, de tableaux croisés dynamiques (Fact book) ou peut vous aider à créer des présentations à partir des ensembles de données disponibles dans le rapport.