>Mercado de salud de realidad virtual (RV) en Oriente Medio y África , por producto (hardware, software y servicios), por tecnología ( tecnología de montaje en la cabeza , tecnología de seguimiento de gestos, tecnología de proyectores y pantallas de pared, tecnología basada en dispositivos móviles y otros), por aplicación (formación y educación médica, terapia de exposición a la realidad virtual, cirugía , gestión de la atención al paciente, rehabilitación, gestión del dolor y otros), por área terapéutica (craneofacial, cardiovascular, oftalmología, pulmonar, neurológica, trastornos del sueño, fobias, adicciones, trastorno de estrés postraumático (TEPT) y otros), por usuario final (hospitales, clínicas, centros quirúrgicos, centros quirúrgicos ambulatorios, centros de diagnóstico, centros de rehabilitación , centros de atención a largo plazo, instituciones de salud mental y otros), por canal de distribución (licitaciones directas, ventas minoristas y distribuidores externos), por país (EAU, Arabia Saudita, Israel, Egipto, Sudáfrica y resto de Oriente Medio y África), tendencias y pronóstico del mercado hasta el año 2028.
Análisis y perspectivas del mercado: mercado de la salud con realidad virtual (RV) en Oriente Medio y África
Se espera que el mercado de la salud de realidad virtual (RV) en Oriente Medio y África gane crecimiento en el período de pronóstico de 2021 a 2028. Data Bridge Market Research analiza que el mercado está creciendo con una CAGR del 31,3% en el período de pronóstico de 2021 a 2028 y se espera que alcance los USD 1.992,92 millones para 2028. El aumento de la conciencia sobre los beneficios de las tecnologías de realidad virtual está actuando como un factor importante para el crecimiento del mercado.
La atención médica de calidad se define como la satisfacción constante del paciente mediante la prestación de servicios de atención médica eficaces, efectivos y eficientes, que satisfagan las necesidades del paciente y satisfagan a los proveedores. La calidad de la atención médica y la seguridad del paciente están estrechamente relacionadas con la mejora de la salud de los pacientes.
La industria de la salud emplea la realidad virtual en sus diversos sectores para ofrecer una mayor calidad de atención y eficiencia a los pacientes y profesionales médicos. La realidad virtual se utiliza en todo, desde la preparación quirúrgica hasta la educación y terapia de enfermedades del paciente. Brinda la oportunidad a los cuidadores de obtener comentarios sobre el tratamiento y la atención brindados. Ha habido una creciente demanda de servicios de atención médica de calidad, ya que la mejora de la calidad está destinada a aumentar la seguridad, la eficacia y la eficiencia. Por lo tanto, la demanda extrema de servicios de atención médica de calidad actúa como un factor impulsor importante para el crecimiento del mercado de la salud de realidad virtual (RV) en Oriente Medio y África.
This virtual reality (VR) health market report provides details of market share, new developments, and product pipeline analysis, impact of domestic and localised market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, product approvals, strategic decisions, product launches, geographic expansions, and technological innovations in the market. To understand the analysis and the market scenario contact us for an Analyst Brief, our team will help you create a revenue impact solution to achieve your desired goal.
Middle East and Africa Virtual Reality (VR) Health Market Scope and Market Size
Middle East and Africa virtual reality (VR) health market is segmented on the basis of the product, technology, application, therapeutic area, end user and distribution channel. The growth among segments helps you analyse niche pockets of growth and strategies to approach the market and determine your core application areas and the difference in your target markets.
- On the basis of product, Middle East and Africa virtual reality (VR) health market has been segmented into hardware, software and services. Hardware segment is further sub segmented by type into displays, sensors, input devices, semiconductor components and other hardware. Sensors is further sub segmented into accelerometers, gyroscope, magnetometer, proximity sensors, global positioning systems and others. Hardware segment is further sub segmented by modality into head mounted devices and handheld devices. Software segment is further sub segmented into integrated and standalone. Services segment is further sub segmented into professional services and managed services. In 2021, hardware is expected to dominate the virtual reality (VR) health market, owing to wide presence of virtual reality products such as headsets and glasses, high prices of hardware products as compared to software and services, and vast adoption of virtual reality devices in the hospitals.
- On the basis of technology, Middle East and Africa virtual reality (VR) health market has been segmented into head-mounted technology, gesture-tracking technology, projector & display walls technology, mobile device-based and others. In 2021, head-mounted technology is expected to dominate the virtual reality (VR) health market, attributed to factors such as rising investments in this technology, improved communication between doctors, and encourage them to take better decisions pertaining to patient’s treatment and health
- On the basis of application, Middle East and Africa virtual reality (VR) health market has been segmented into medical training and education, virtual reality exposure therapy, surgery, patient care management, rehabilitation, pain management and others. Medical training and education segment is further sub segmented into simulation training, medical practitioner courses and others. Surgery is further sub segmented into surgical pre-operative assessment and image guided & robotic surgery. In 2021, medical training and education is expected to dominate the virtual reality (VR) health market, owing to wide usage of virtual reality products in medical education, create 3-D learning environment, which further support in enhanced human interactions.
- On the basis of therapeutic area, Middle East and Africa virtual reality (VR) health market has been segmented into craniofacial, cardiovascular, ophthalmology, pulmonary, neurological, sleep disorders, phobias, addictions, posttraumatic stress disorder (PTSD) and others. In 2021, posttraumatic stress disorder (PTSD) is expected to dominate the virtual reality (VR) health market, attributed to increase in use of virtual reality to treat PSTD, with an aim to reduce symptom severity. The major focus is to shift care treatment with a view of virtual environment, which is also less threatening for patients.
- On the basis of end user, Middle East and Africa virtual reality (VR) health market has been segmented into hospitals, clinics, surgical centres, ambulatory surgical centers, diagnostic centers, rehabilitation centers, long-term care facilities, mental health institutions and others. In 2021, hospitals is expected to dominate the virtual reality (VR) health market, owing to large implementation of virtual reality applications, such as training professionals, performing surgery, providing medical consultation remotely, and among others.
- On the basis of distribution channel, Middle East and Africa virtual reality (VR) health market has been segmented into direct tenders, retail sales and third party distributor. In 2021, retail sales is expected to dominate the virtual reality (VR) health market, as hospitals, surgical centers, and other end users, establish partnerships, collaborations, and agreements, for the implementation of virtual reality products in their healthcare institution.
Middle East and Africa Virtual Reality (VR) Health Market Country Level Analysis
Middle East and Africa virtual reality (VR) health market is analysed and market size information is provided by country, product, technology, application, therapeutic area, end user and distribution channel.
The countries covered in Middle East and Africa virtual reality (VR) health market report are, U.A.E., Saudi Arabia, Israel, Egypt, South Africa, and Rest of Middle East and Africa
U.A.E. dominates the Middle East and Africa virtual reality (VR) health market owing to the owing to factors such as increased spending of the government towards healthcare sector, introduction of new initiatives to support healthcare technology, and surging developments in healthcare infrastructure.
The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points such as new sales, replacement sales, country demographics, regulatory acts and import-export tariffs are some of the major pointers used to forecast the market scenario for individual countries. Also, presence and availability of Middle East and Africa brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of sales channels are considered while providing forecast analysis of the country data.
Expanding demand for high bandwidth communication
Middle East and Africa virtual reality (VR) health market also provides you with detailed market analysis for every country growth in industry with sales, components sales, impact of technological development in virtual reality (VR) health and changes in regulatory scenarios with their support for the virtual reality (VR) health market. The data is available for historic period 2019.
Competitive Landscape and Middle East and Africa Virtual reality (VR) health Market Share Analysis
Middle East and Africa virtual reality (VR) health market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, Middle East and Africa presence, production sites and facilities, company strengths and weaknesses, product launch, product trials pipelines, product approvals, patents, product width and breadth, application dominance, technology lifeline curve. The above data points provided are only related to the companies’ focus related to Middle East and Africa virtual reality (VR) health market.
The major players covered in the report are SyncThink Inc., AppliedVR, Koninklijke Philips N.V., EchoPixel, Psious, Firsthand Technology Inc, MindMaze Inc, Augmedix, Inc, VirtaMed AG, Vivid Vision, Inc, Virtually Better Inc, Osso VR, Inc, ImmersiveTouch, Inc, CAE Inc, Google (A Subsidiary of Alphabet Inc), Microsoft, General Electric, Medical Realities Ltd, Siemens and Facebook among others. DBMR analysts understand competitive strengths and provide competitive analysis for each competitor separately.
Many product developments are also initiated by the companies worldwide which are also accelerating the growth of virtual reality (VR) health market.
For instance,
- En julio de 2021, Facebook anunció la integración de sus gafas de realidad virtual Oculus con la aplicación de salud de Apple Inc. en los iPhone. La función permitiría a los usuarios del sistema de entrenamiento Oculus Move añadir datos (como la cantidad de calorías quemadas) a la aplicación de salud del iPhone. Esto ha ayudado a la empresa a mejorar su oferta y a crecer en el mercado.
- En noviembre de 2019, Google anunció el lanzamiento de un proyecto de código abierto para los visores Cardboard VR. Esto permitió a los desarrolladores crear experiencias adicionales y agregar compatibilidad a sus aplicaciones para varias configuraciones y soluciones de pantalla de teléfonos inteligentes. Esto también admite funciones de realidad virtual (RV) como seguimiento de movimiento, renderizado de distorsión de lentes e interacción del usuario a través del botón del visor. Esto ha ayudado a la empresa a mejorar su oferta y crecer en el mercado.
Las asociaciones, las empresas conjuntas y otras estrategias mejoran la participación de mercado de la empresa con una mayor cobertura y presencia. También brindan a las organizaciones la ventaja de mejorar su oferta de servicios de salud con realidad virtual (RV) a través de una gama más amplia de tamaños.
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Tabla de contenido
1 INTRODUCTION
1.1 OBJECTIVES OF THE STUDY
1.2 MARKET DEFINITION
1.3 OVERVIEW OF MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET
1.4 CURRENCY AND PRICING
1.5 LIMITATIONS
1.6 MARKETS COVERED
2 MARKET SEGMENTATION
2.1 MARKETS COVERED
2.2 GEOGRAPHICAL SCOPE
2.3 YEARS CONSIDERED FOR THE STUDY
2.4 DBMR TRIPOD DATA VALIDATION MODEL
2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS
2.6 DBMR MARKET POSITION GRID
2.7 VENDOR SHARE ANALYSIS
2.8 MULTIVARIATE MODELING
2.9 MARKET APPLICATION COVERAGE GRID
2.1 SECONDARY SOURCES
2.11 ASSUMPTIONS
3 EXECUTIVE SUMMARY
4 PREMIUM INSIGHTS
5 MARKET OVERVIEW
5.1 DRIVERS
5.1.1 INCREASED PREFERENCE FOR VR IN THE HEALTHCARE INDUSTRY
5.1.2 GROWING ADOPTION OF VIRTUAL REALITY (VR) IN VARIOUS APPLICATIONS SUCH AS MEDICAL EDUCATION, PATIENT CARE, AND OTHERS
5.1.3 GROWTH IN AWARENESS REGARDING THE BENEFITS OF VIRTUAL REALITY TECHNOLOGIES
5.1.4 INCREASING DEMAND FOR ROBOTIC SURGERIES
5.1.5 EXTREME DEMAND FOR QUALITY HEALTHCARE SERVICES
5.2 RESTRAINTS
5.2.1 LACK OF EFFECTIVE USER EXPERIENCE DESIGN
5.2.2 DATA PRIVACY CONCERNS OF THE USERS
5.2.3 SLOW GROWTH AMONG UNDERDEVELOPED COUNTRIES
5.3 OPPORTUNITIES
5.3.1 INCREASE IN PRIVATE AND GOVERNMENT FUNDING IN VR
5.3.2 TECHNOLOGICAL ADVANCEMENTS AND DIGITALIZATION IN HEALTHCARE
5.3.3 INCREASED ROLE OF CONNECTED DEVICES IN THE HEALTHCARE SECTOR
5.3.4 INCREASING PENETRATION OF INTERNET SERVICES AND GROWING NUMBER OF SMARTPHONES USAGE
5.4 CHALLENGES
5.4.1 LACK OF EXPERTISE AMONG MEDICAL PRACTITIONERS TO ADOPT NEW TECHNOLOGIES
5.4.2 DEVELOPING USER-FRIENDLY VR SYSTEMS
6 IMPACT OF COVID ON THE MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET
6.1 ANALYSIS ON IMPACT OF COVID-19 ON THE MARKET
6.2 AFTERMATH OF COVID-19 AND GOVERNMENT INITIATIVE TO BOOST THE MARKET
6.3 STRATEGIC DECISIONS FOR MANUFACTURERS AFTER COVID-19 TO GAIN COMPETITIVE MARKET SHARE
6.4 IMPACT ON PRICE
6.5 IMPACT ON DEMAND
6.6 IMPACT ON SUPPLY CHAIN
6.7 CONCLUSION
7 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT
7.1 OVERVIEW
7.2 HARDWARE
7.2.1 BY TYPE
7.2.1.1 DISPLAYS
7.2.1.2 SENSORS
7.2.1.2.1 ACCELEROMETERS
7.2.1.2.2 GYROSCOPE
7.2.1.2.3 MAGNETOMETER
7.2.1.2.4 PROXIMITY SENSORS
7.2.1.2.5 MIDDLE EAST & AFRICA NAVIGATION SYSTEM
7.2.1.2.6 OTHERS
7.2.1.3 INPUT DEVICES
7.2.1.4 SEMICONDUCTOR COMPONENTS
7.2.1.5 OTHER HARDWARE
7.2.2 BY MODALITY
7.2.2.1 HEAD MOUNTED DEVICES
7.2.2.2 HANDHELD DEVICES
7.3 SOFTWARE
7.3.1 INTEGRATED
7.3.2 STANDALONE
7.4 SERVICES
7.4.1 PROFESSIONAL SERVICES
7.4.2 MANAGED SERVICES
8 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY
8.1 OVERVIEW
8.2 HEAD-MOUNTED TECHNOLOGY
8.3 GESTURE-TRACKING TECHNOLOGY
8.4 PROJECTOR & DISPLAY WALLS TECHNOLOGY
8.5 MOBILE DEVICE-BASED
8.6 OTHERS
9 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION
9.1 OVERVIEW
9.2 MEDICAL TRAINING AND EDUCATION
9.2.1 SIMULATION TRAINING
9.2.2 MEDICAL PRACTITIONER COURSES
9.2.3 OTHERS
9.3 VIRTUAL REALITY EXPOSURE THERAPY
9.4 SURGERY
9.4.1 SURGICAL PRE-OPERATIVE ASSESSMENT
9.4.2 IMAGE GUIDED & ROBOTIC SURGERY
9.5 PATIENT CARE MANAGEMENT
9.6 REHABILITATION
9.7 PAIN MANAGEMENT
9.8 OTHERS
10 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA
10.1 OVERVIEW
10.2 POST TRAUMATIC STRESS DISORDER (PSTD)
10.3 PHOBIAS
10.4 NEUROLOGICAL
10.5 CRANIOFACIAL
10.6 CARDIOVASCULAR
10.7 SLEEP DISORDERS
10.8 ADDICTION
10.9 OPHTHALMOLOGY
10.1 PULMONARY
10.11 OTHERS
11 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY END USER
11.1 OVERVIEW
11.2 HOSPITALS
11.3 SURGICAL CENTRES
11.4 DIAGNOSTIC CENTERS
11.5 MENTAL HEALTH INSTITUTIONS
11.6 AMBULATORY SURGICAL CENTERS
11.7 LONG TERM CARE FACILITIES
11.8 REHABILITATION CENTERS
11.9 CLINICS
11.1 OTHERS
12 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL
12.1 OVERVIEW
12.2 RETAIL SALES
12.3 THIRD PARTY DISTRIBUTOR
12.4 DIRECT TENDERS
13 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION
13.1 MIDDLE EAST AND AFRICA
13.1.1 U.A.E
13.1.2 SAUDI ARABIA
13.1.3 ISRAEL
13.1.4 EGYPT
13.1.5 SOUTH AFRICA
13.1.6 REST OF MIDDLE EAST AND AFRICA
14 MIDDLE EAST & AFRICA VIRTUAL REALITY HEALTH MARKET: COMPANY LANDSCAPE
14.1 COMPANY SHARE ANALYSIS: MIDDLE EAST & AFRICA
15 COMPANY PROFILE
15.1 FACEBOOK
15.1.1 COMPANY SNAPSHOT
15.1.2 REVENUE ANALYSIS
15.1.3 COMPANY SHARE ANALYSIS
15.1.4 PRODUCT PORTFOLIO
15.1.5 RECENT DEVELOPMENT
15.2 MICROSOFT
15.2.1 COMPANY SNAPSHOT
15.2.2 REVENUE ANALYSIS
15.2.3 COMPANY SHARE ANALYSIS
15.2.4 PRODUCT & SOLUTION PORTFOLIO
15.2.5 RECENT DEVELOPMENTS
15.3 KONINKLIJKE PHILIPS N.V.
15.3.1 COMPANY SNAPSHOT
15.3.2 REVENUE ANALYSIS
15.3.3 COMPANY SHARE ANALYSIS
15.3.4 PRODUCT PORTFOLIO
15.3.5 RECENT DEVELOPMENT
15.4 GOOGLE
15.4.1 COMPANY SNAPSHOT
15.4.2 REVENUE ANALYSIS
15.4.3 COMPANY SHARE ANALYSIS
15.4.4 BUSINESS PORTFOLIO
15.4.5 RECENT DEVELOPMENT
15.5 GENERAL ELECTRIC
15.5.1 COMPANY SNAPSHOT
15.5.2 REVENUE ANALYSIS
15.5.3 COMPANY SHARE ANALYSIS
15.5.4 BUSINESS PORTFOLIO
15.5.5 RECENT DEVELOPMENT
15.6 APPLIEDVR
15.6.1 COMPANY SNAPSHOT
15.6.2 PRODUCT PORTFOLIO
15.6.3 RECENT DEVELOPMENTS
15.7 AUGMEDIX, INC
15.7.1 COMPANY SNAPSHOT
15.7.2 REVENUE ANALYSIS
15.7.3 PRODUCT PORTFOLIO
15.7.4 RECENT DEVELOPMENT
15.8 CAE INC
15.8.1 COMPANY SNAPSHOT
15.8.2 REVENUE ANALYSIS
15.8.3 BUSINESS PORTFOLIO
15.8.4 RECENT DEVELOPMENT
15.9 ECHOPIXEL
15.9.1 COMPANY SNAPSHOT
15.9.2 PRODUCT PORTFOLIO
15.9.3 RECENT DEVELOPMENT
15.1 FIRSTHAND TECHNOLOGY INC
15.10.1 COMPANY SNAPSHOT
15.10.2 PRODUCT PORTFOLIO
15.10.3 RECENT DEVELOPMENT
15.11 IMMERSIVETOUCH, INC
15.11.1 COMPANY SNAPSHOT
15.11.2 PRODUCT PORTFOLIO
15.11.3 RECENT DEVELOPMENT
15.12 MEDICAL REALITIES LTD
15.12.1 COMPANY SNAPSHOT
15.12.2 PRODUCT PORTFOLIO
15.12.3 RECENT DEVELOPMENT
15.13 MINDMAZE INC
15.13.1 COMPANY SNAPSHOT
15.13.2 PRODUCT PORTFOLIO
15.13.3 RECENT DEVELOPMENT
15.14 OSSO VR, INC
15.14.1 COMPANY SNAPSHOT
15.14.2 PRODUCT PORTFOLIO
15.14.3 RECENT DEVELOPMENTS
15.15 PSIOUS
15.15.1 COMPANY SNAPSHOT
15.15.2 SOLUTION PORTFOLIO
15.15.3 RECENT DEVELOPMENTS
15.16 SIEMENS
15.16.1 COMPANY SNAPSHOT
15.16.2 REVENUE ANALYSIS
15.16.3 PRODUCT & SERVICE PORTFOLIO
15.16.4 RECENT DEVELOPMENTS
15.17 SYNCTHINK INC.
15.17.1 COMPANY SNAPSHOT
15.17.2 PRODUCT PORTFOLIO
15.17.3 RECENT DEVELOPMENTS
15.18 VIRTAMED AG
15.18.1 COMPANY SNAPSHOT
15.18.2 PRODUCT PORTFOLIO
15.18.3 RECENT DEVELOPMENTS
15.19 VIRTUALLY BETTER INC
15.19.1 COMPANY SNAPSHOT
15.19.2 PRODUCT PORTFOLIO
15.19.3 RECENT DEVELOPMENT
15.2 VIVID VISION, INC
15.20.1 COMPANY SNAPSHOT
15.20.2 PRODUCT PORTFOLIO
15.20.3 RECENT DEVELOPMENTS
16 QUESTIONNAIRE
17 RELATED REPORTS
Lista de Tablas
TABLE 1 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)
TABLE 2 MIDDLE EAST & AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 3 MIDDLE EAST & AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 4 MIDDLE EAST & AFRICA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 5 MIDDLE EAST & AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2019-2028 (USD MILLION)
TABLE 6 MIDDLE EAST & AFRICA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 7 MIDDLE EAST & AFRICA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 8 MIDDLE EAST & AFRICA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 9 MIDDLE EAST & AFRICA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 10 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2019-2028 (USD MILLION)
TABLE 11 MIDDLE EAST & AFRICA HEAD-MOUNTED TECHNOLOGY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION,2019-2028 (USD MILLION)
TABLE 12 MIDDLE EAST & AFRICA GESTURE-TRACKING TECHNOLOGY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 13 MIDDLE EAST & AFRICA PROJECTOR & DISPLAY WALLS TECHNOLOGY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 14 MIDDLE EAST & AFRICA MOBILE DEVICE-BASED IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 15 MIDDLE EAST & AFRICA OTHERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 16 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2019-2028 (USD MILLION)
TABLE 17 MIDDLE EAST & AFRICA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 18 MIDDLE EAST & AFRICA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 19 MIDDLE EAST & AFRICA VIRTUAL REALITY EXPOSURE THERAPY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 20 MIDDLE EAST & AFRICA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 21 MIDDLE EAST & AFRICA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 22 MIDDLE EAST & AFRICA PATIENT CARE MANAGEMENT IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 23 MIDDLE EAST & AFRICA REHABILITATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 24 MIDDLE EAST & AFRICA PAIN MANAGEMENT IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 25 MIDDLE EAST & AFRICA OTHERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 26 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2019-2028 (USD MILLION)
TABLE 27 MIDDLE EAST & AFRICA POST TRAUMATIC STRESS DISORDER (PSTD) IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 28 MIDDLE EAST & AFRICA PHOBIAS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 29 MIDDLE EAST & AFRICA NEUROLOGICAL IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 30 MIDDLE EAST & AFRICA CRANIOFACIAL IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 31 MIDDLE EAST & AFRICA CARDIOVASCULAR IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 32 MIDDLE EAST & AFRICA SLEEP DISORDERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 33 MIDDLE EAST & AFRICA ADDICTION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 34 MIDDLE EAST & AFRICA OPHTHALMOLOGY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 35 MIDDLE EAST & AFRICA PULMONARY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 36 MIDDLE EAST & AFRICA OTHERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 37 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY END USER, 2019-2028 (USD MILLION)
TABLE 38 MIDDLE EAST & AFRICA HOSPITALS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 39 MIDDLE EAST & AFRICA SURGICAL CENTRES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 40 MIDDLE EAST & AFRICA DIAGNOSTIC CENTERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 41 MIDDLE EAST & AFRICA MENTAL HEALTH INSTITUTIONS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 42 MIDDLE EAST & AFRICA AMBULATORY SURGICAL CENTERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 43 MIDDLE EAST & AFRICA LONG TERM CARE FACILITIES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION 2019-2028 (USD MILLION)
TABLE 44 MIDDLE EAST & AFRICA REHABILITATION CENTERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 45 MIDDLE EAST & AFRICA CLINICS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 46 MIDDLE EAST & AFRICA OTHERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 47 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2019-2028 (USD MILLION)
TABLE 48 MIDDLE EAST & AFRICA RETAIL SALES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 49 MIDDLE EAST & AFRICA THIRD PARTY DISTRIBUTOR IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 50 MIDDLE EAST & AFRICA DIRECT TENDERS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY REGION, 2019-2028 (USD MILLION)
TABLE 51 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY COUNTRY, 2019-2028 (USD MILLION)
TABLE 52 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)
TABLE 53 MIDDLE EAST AND AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 54 MIDDLE EAST AND AFRICA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 55 MIDDLE EAST AND AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2019-2028 (USD MILLION)
TABLE 56 MIDDLE EAST AND AFRICA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 57 MIDDLE EAST AND AFRICA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 58 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2019-2028 (USD MILLION)
TABLE 59 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2019-2028 (USD MILLION)
TABLE 60 MIDDLE EAST AND AFRICA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 61 MIDDLE EAST AND AFRICA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 62 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2019-2028 (USD MILLION)
TABLE 63 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2019-2028 (USD MILLION)
TABLE 64 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2019-2028 (USD MILLION)
TABLE 65 U.A.E. VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)
TABLE 66 U.A.E HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 67 U.A.E SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 68 U.A.E HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2019-2028 (USD MILLION)
TABLE 69 U.A.E SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 70 U.A.E SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 71 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2019-2028 (USD MILLION)
TABLE 72 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2019-2028 (USD MILLION)
TABLE 73 U.A.E MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 74 U.A.E SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 75 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2019-2028 (USD MILLION)
TABLE 76 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2019-2028 (USD MILLION)
TABLE 77 U.A.E VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2019-2028 (USD MILLION)
TABLE 78 SAUDI ARABIA. VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)
TABLE 79 SAUDI ARABIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 80 SAUDI ARABIA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 81 SAUDI ARABIA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2019-2028 (USD MILLION)
TABLE 82 SAUDI ARABIA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 83 SAUDI ARABIA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 84 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2019-2028 (USD MILLION)
TABLE 85 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2019-2028 (USD MILLION)
TABLE 86 SAUDI ARABIA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 87 SAUDI ARABIA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 88 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2019-2028 (USD MILLION)
TABLE 89 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2019-2028 (USD MILLION)
TABLE 90 SAUDI ARABIA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2019-2028 (USD MILLION)
TABLE 91 ISRAEL. VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)
TABLE 92 ISRAEL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 93 ISRAEL SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 94 ISRAEL HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2019-2028 (USD MILLION)
TABLE 95 ISRAEL SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 96 ISRAEL SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 97 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2019-2028 (USD MILLION)
TABLE 98 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2019-2028 (USD MILLION)
TABLE 99 ISRAEL MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 100 ISRAEL SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 101 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2019-2028 (USD MILLION)
TABLE 102 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2019-2028 (USD MILLION)
TABLE 103 ISRAEL VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2019-2028 (USD MILLION)
TABLE 104 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)
TABLE 105 EGYPT HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 106 EGYPT SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 107 EGYPT HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2019-2028 (USD MILLION)
TABLE 108 EGYPT SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 109 EGYPT SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 110 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2019-2028 (USD MILLION)
TABLE 111 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2019-2028 (USD MILLION)
TABLE 112 EGYPT MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 113 EGYPT SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 114 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2019-2028 (USD MILLION)
TABLE 115 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2019-2028 (USD MILLION)
TABLE 116 EGYPT VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2019-2028 (USD MILLION)
TABLE 117 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)
TABLE 118 SOUTH AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 119 SOUTH AFRICA SENSORS IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 120 SOUTH AFRICA HARDWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY MODALITY, 2019-2028 (USD MILLION)
TABLE 121 SOUTH AFRICA SOFTWARE IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 122 SOUTH AFRICA SERVICES IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 123 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2019-2028 (USD MILLION)
TABLE 124 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2019-2028 (USD MILLION)
TABLE 125 SOUTH AFRICA MEDICAL TRAINING AND EDUCATION IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 126 SOUTH AFRICA SURGERY IN VIRTUAL REALITY (VR) HEALTH MARKET, BY TYPE, 2019-2028 (USD MILLION)
TABLE 127 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2019-2028 (USD MILLION)
TABLE 128 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY END-USER, 2019-2028 (USD MILLION)
TABLE 129 SOUTH AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2019-2028 (USD MILLION)
TABLE 130 REST OF MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2019-2028 (USD MILLION)
Lista de figuras
FIGURE 1 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: SEGMENTATION
FIGURE 2 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: DATA TRIANGULATION
FIGURE 3 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: DROC ANALYSIS
FIGURE 4 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: MIDDLE EAST & AFRICA VS REGIONAL MARKET ANALYSIS
FIGURE 5 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: COMPANY RESEARCH ANALYSIS
FIGURE 6 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: INTERVIEW DEMOGRAPHICS
FIGURE 7 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: DBMR MARKET POSITION GRID
FIGURE 8 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: VENDOR SHARE ANALYSIS
FIGURE 9 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: MARKET APPLICATION COVERAGE GRID
FIGURE 10 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: SEGMENTATION
FIGURE 11 INCREASED PREFERENCE FOR VR IN THE HEALTHCARE INDUSTRY IS EXPECTED TO DRIVE THE MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET IN THE FORECAST PERIOD OF 2021 TO 2028
FIGURE 12 PRODUCT SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET IN 2021 & 2028
FIGURE 13 NORTH AMERICA IS EXPECTED TO DOMINATE AND EUROPE IS THE FASTEST-GROWING REGION IN THE MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET IN THE FORECAST PERIOD OF 2021 TO 2028
FIGURE 14 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES OF VIRTUAL REALITY (VR) HEALTH MARKET
FIGURE 15 MIDDLE EAST & AFRICA INVESTMENT IN VIRTUAL REALITY, FROM 2016 TO 2021
FIGURE 16 NUMBER OF SMARTPHONE USERS WORLDWIDE, FROM 2016 TO 2021
FIGURE 17 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY PRODUCT, 2020
FIGURE 18 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY TECHNOLOGY, 2020
FIGURE 19 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY APPLICATION, 2020
FIGURE 20 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY THERAPEUTIC AREA, 2020
FIGURE 21 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY END USER, 2020
FIGURE 22 MIDDLE EAST & AFRICA VIRTUAL REALITY (VR) HEALTH MARKET, BY DISTRIBUTION CHANNEL, 2020
FIGURE 23 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: SNAPSHOT (2020)
FIGURE 24 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2020)
FIGURE 25 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2021 & 2028)
FIGURE 26 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: BY COUNTRY (2020 & 2028)
FIGURE 27 MIDDLE EAST AND AFRICA VIRTUAL REALITY (VR) HEALTH MARKET: BY PRODUCT (2021-2028)
FIGURE 28 MIDDLE EAST & AFRICA VIRTUAL REALITY HEALTH MARKET: COMPANY SHARE 2020 (%)
Metodología de investigación
La recopilación de datos y el análisis del año base se realizan utilizando módulos de recopilación de datos con muestras de gran tamaño. La etapa incluye la obtención de información de mercado o datos relacionados a través de varias fuentes y estrategias. Incluye el examen y la planificación de todos los datos adquiridos del pasado con antelación. Asimismo, abarca el examen de las inconsistencias de información observadas en diferentes fuentes de información. Los datos de mercado se analizan y estiman utilizando modelos estadísticos y coherentes de mercado. Además, el análisis de la participación de mercado y el análisis de tendencias clave son los principales factores de éxito en el informe de mercado. Para obtener más información, solicite una llamada de un analista o envíe su consulta.
La metodología de investigación clave utilizada por el equipo de investigación de DBMR es la triangulación de datos, que implica la extracción de datos, el análisis del impacto de las variables de datos en el mercado y la validación primaria (experto en la industria). Los modelos de datos incluyen cuadrícula de posicionamiento de proveedores, análisis de línea de tiempo de mercado, descripción general y guía del mercado, cuadrícula de posicionamiento de la empresa, análisis de patentes, análisis de precios, análisis de participación de mercado de la empresa, estándares de medición, análisis global versus regional y de participación de proveedores. Para obtener más información sobre la metodología de investigación, envíe una consulta para hablar con nuestros expertos de la industria.
Personalización disponible
Data Bridge Market Research es líder en investigación formativa avanzada. Nos enorgullecemos de brindar servicios a nuestros clientes existentes y nuevos con datos y análisis que coinciden y se adaptan a sus objetivos. El informe se puede personalizar para incluir análisis de tendencias de precios de marcas objetivo, comprensión del mercado de países adicionales (solicite la lista de países), datos de resultados de ensayos clínicos, revisión de literatura, análisis de mercado renovado y base de productos. El análisis de mercado de competidores objetivo se puede analizar desde análisis basados en tecnología hasta estrategias de cartera de mercado. Podemos agregar tantos competidores sobre los que necesite datos en el formato y estilo de datos que esté buscando. Nuestro equipo de analistas también puede proporcionarle datos en archivos de Excel sin procesar, tablas dinámicas (libro de datos) o puede ayudarlo a crear presentaciones a partir de los conjuntos de datos disponibles en el informe.