>Mercado de realidad aumentada (RA) y realidad mixta (MR) de Asia y el Pacífico, por componente (hardware, software, servicios), modelo de implementación (nube, local), canal de distribución (fuera de línea, en línea), tipo de dispositivo (pantalla frontal, pantalla montada en la cabeza , proyector y pared de pantalla, dispositivos de seguimiento de gestos), tecnología (realidad aumentada móvil, tecnología basada en monitor, tecnología basada en ojos cercanos), aplicación (optimización del flujo de trabajo, colaboración de marketing, 2D y 3D mejorados, visualizaciones, modelado 3D, documentación, navegación), usuario final (venta minorista y comercio electrónico, TI y telecomunicaciones, automotriz, aeroespacial y defensa, atención médica, animación, viajes y turismo, energía, medios y entretenimiento, educación, construcción, juegos y deportes, banca): tendencias de la industria y pronóstico hasta 2029.
Análisis y perspectivas del mercado de realidad aumentada (RA) y realidad mixta (MR) en Asia-Pacífico
La realidad aumentada y la realidad mixta han traído un nuevo cambio a la digitalización. Ahora es más fácil experimentar el mundo real estableciendo diferentes condiciones ambientales. La realidad aumentada y la realidad mixta tienen una amplia gama de aplicaciones, el crecimiento del mercado aumentó enormemente a medida que el uso de la realidad aumentada y la realidad mixta se hizo popular en los simuladores de conducción. La realidad aumentada y la realidad mixta brindan al conductor una sensación real de la carretera, las condiciones de conducción, los manuales del automóvil y el tráfico vial que ayuda a evitar accidentes en una etapa inicial de aprendizaje y prepara a los conductores para diversas situaciones. Estos atributos han llevado a un mayor uso de la realidad aumentada y la realidad mixta también en defensa y aeroespacial. El personal del ejército lo utilizó para entrenar en diversas condiciones, como salto en paracaídas, submarinos, situaciones de combate y conducción en diversas condiciones ambientales.
Data Bridge Market Research analiza que se espera que el mercado de realidad aumentada (RA) y realidad mixta (MR) de Asia-Pacífico alcance un valor de USD 191.619,41 millones para 2029, con una CAGR del 51,9 % durante el período de pronóstico. El segmento de hardware representa el segmento de componentes más grande en el mercado de realidad aumentada (RA) y realidad mixta (MR). El informe del mercado de realidad aumentada (RA) y realidad mixta (MR) de Asia-Pacífico también cubre análisis de precios, análisis de patentes y avances tecnológicos en profundidad.
Métrica del informe |
Detalles |
Período de pronóstico |
2022 a 2029 |
Año base |
2021 |
Años históricos |
2020 (Personalizable para 2019 - 2014) |
Unidades cuantitativas |
Ingresos en millones de USD, precios en USD |
Segmentos cubiertos |
By Component (Hardware, Software, and Services), Deployment Model (Cloud and On Premise), Distribution Channel (Offline, Online), Device Type (Head Up Display, Head Mounted Display, Projector & Display Wall, Gesture Tracking Devices), Technology (Mobile Augmented Reality, Monitor-Based Technology, Near Eye Based Technology), Application (Workflow Optimization, Marketing Collaboration, Enhanced 2-D & 3-D, Visualizations, 3D Modelling, Documentation, Navigation), End User (Retail & E-Commerce, IT & Telecommunication, Automotive, Aerospace & Defense, Healthcare, Animation, Travel & Tourism, Energy, Media & Entertainment, Education, Construction, Games & Sports, Banking) |
Countries Covered |
China, Japan, South Korea, Australia, India, Taiwan, Thailand, Singapore, Malaysia, Vietnam, New Zealand, Indonesia, Philippines, Rest of Asia Pacific |
Market Players Covered |
HP Development Company, LP, HTC Corporation, Autodesk Inc., Barco, Intel Corporation, PTC, Seiko Epson Corporation, Ultraleap Limited, ASUSTek Computer Inc., Dell, Google (a subsidiary of Alphabet Inc.), Sony Corporation, Lenovo, Microsoft, SAMSUNG ELECTRONICS CO., LTD., Panasonic Corporation, RealWear, Inc., Magic Leap, Inc., EON Reality, and TeamViewer among others. |
Market Definition
Augmented reality is a technology that uses the existing user's environment and overlays the digital or virtual content or information over it to offer an immersive digital experience in a real-time environment. Augmented reality applications are developed on special 3D programs, which enable developers to integrate contextual or digital content with the real world in real-time. Augmented reality offers interactive experiences through multiple sensory modalities, including haptic, auditory, visual, somatosensory, and more. The technology has a wide range of applications in entertainment, training, and educational areas. Industries such as manufacturing, healthcare, and logistics, among others, are more focusing on adopting this technology for training, maintenance, assistance, and monitoring applications.
Mixed reality symbolizes the controlled collision of the AR/VR and IoT trends. Mixed reality (MR), also referred to as hybrid reality, is the technology that is used to merge real and virtual worlds and produce new environments and visualizations where physical and digital objects co-exist and interact in real time. Mixed reality is an interdisciplinary field involving computer graphics, signal processing, computer apparition, user interfaces, mobile computing, wearable computing, information visualization, and the design of displays and sensors. Mixed reality concepts are increasingly being adopted by various industries, including automotive, healthcare, and office environments, among others.
Market Dynamics
This section deals with understanding the market drivers, advantages, opportunities, restraints, and challenges. All of this is discussed in detail as below:
Drivers
- Increasing penetration of smart devices and internet services
With the introduction of smart devices, AR has provided valuable opportunities for retailers to engage consumers, showcase their products, and create a competitive advantage, which is expected to drive the Asia-Pacific AR (augmented reality) & MR (mixed reality) market significantly.
- Rise in adoption of augmented reality by educational institutes
AR in education allows students to gain knowledge through rich visuals and immersion into the subject matter. Moreover, speech technology also engages students by providing comprehensive details about the topic in a voice format. Therefore, the concept of e-learning with AR has become an essential strategy for gathering information, which is expected to drive the Asia-Pacific AR (augmented reality) & MR (mixed reality) market significantly.
- Increasing focus on cyber-physical systems
Augmented reality (AR) enables intuitive and efficient human-machine interactions between humans and CPMT (Cyber-Physical Machine Tool). As cyber-physical security systems become model-based and leverage augmented, virtual, or mixed reality, the gaps between training, planning/analysis, and situational awareness simulations disappear. Through a model-driven contextual interface, users can experience a virtual representation of a real-world facility.
- More of technological advancement and digitization
The continuing convergence of digitalization in the real and the virtual worlds have become the main factor of innovation and change in all sectors of our economy. Augmented reality technology (AR) has become one of the critical digital transformation technologies in industrial and non-industrial areas. The rise of augmented reality has transformed lives and day-to-day operations in technology, hospitality, healthcare, and other sectors. The use of augmented reality helps the customers understand the product or the service with more ease and helps them make the decisions easier. In addition, augmented reality can also help build and improve the organization's brand image by giving the customers a seamless buying experience.
Opportunities
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Increased deployment of AR and MR technology in numerous industries
The applications in various industrial sectors, especially in the defense industry, extensively use augmented and mixed reality. It is expected to create opportunities for the Asia-Pacific AR (augmented reality) & MR (mixed reality) market.
Restraints/Challenges
- Stringent regulations of government for varied organizations
AR (augmented reality) and MR (mixed reality) devices and applications are already subject to several laws and regulations governing individual privacy and user data across the countries. However, the current regulatory landscape addresses only some of the risks of using augmented reality devices. Specific requirements complicate the data collection necessary to provide robust and secure immersive experiences across sectors.
COVID-19 Impact on Asia-Pacific Augmented Reality (AR) & Mixed Reality (MR) Market
COVID-19 created a major impact on various industries as almost every country has opted for the shutdown of every facility except the ones dealing in the essential goods segment. The government has taken some strict actions such as the shutdown of facilities and sale of non-essential goods, blocked international trade, and many more to prevent the spread of COVID-19. The only business which is dealing in this pandemic situation is the essential services that are allowed to open and run the processes.
The increased usage of augmented reality-based devices has provided significant opportunities amid the COVID-19 pandemic. Although consumer purchasing power has been greatly diminished as a result of the coronavirus-induced economic slump, resulting in the decline of profit margins in organizations. While many key marketers and leaders saw signs of improvement from past years, it remains difficult to ascertain the actual market situation as the pent-up demand may be covering up a lower intrinsic level of demand for AR-based devices. The increase in AR smartphone applications, the rise in demand for remote collaboration, and technological advancements in medical applications are some of the factors driving the growth of the augmented reality and mixed reality market.
Manufacturers are making various strategic decisions to meet the growing demand in the COVID-19 period. The players were involved in strategic activities such as partnerships, collaborations, acquisitions, and others to improve the technology involved in the augmented reality (AR) & mixed reality (MR) market. With this, the companies will bring advanced and accurate solutions to the market. In addition, the government initiatives to boost digitization across industries have led to the market's growth.
Recent Developments
- In April 2021, Microsoft announced a Pentagon contract with the U.S. military for augmented reality headgear for soldiers worth USD 21.88 billion. This HoloLens will deliver soldiers more efficient visibility, next-generation night vision, and situational awareness for any war. This has also helped the company to transcend the traditional boundaries of space and time in the field of AR, thereby expanding their products in the market
- In July 2021, SAMSUNG ELECTRONICS CO., LTD. expanded its contactless offerings for consumers with a new Augmented Reality (AR) enabled service for its flagship products. With this, consumers may virtually experience a product in their homes, check product dimensions, and make an informed selection with the AR service. This has also helped the company to expand its product portfolio in the augmented reality market
Asia-Pacific Augmented Reality (AR) & Mixed Reality (MR) Market Scope
El mercado de realidad aumentada (RA) y realidad mixta (MR) de Asia-Pacífico está segmentado en función de los componentes, el modelo de implementación, el canal de distribución, el tipo de dispositivo, la tecnología, la aplicación y el usuario final. El crecimiento entre estos segmentos le ayudará a analizar los segmentos de crecimiento reducido en las industrias y brindará a los usuarios una valiosa descripción general del mercado y conocimientos del mercado para ayudarlos a tomar decisiones estratégicas para identificar las principales aplicaciones del mercado.
Por componente
- Hardware
- Software
- Servicios
Sobre la base de los componentes, el mercado de realidad aumentada (RA) y realidad mixta (MR) de Asia-Pacífico está segmentado en hardware, software y servicios.
Por modelo de implementación
- En las instalaciones
- Nube
Sobre la base del modelo de implementación, el mercado de realidad aumentada (RA) y realidad mixta (MR) de Asia-Pacífico está segmentado en local y en la nube.
Por canal de distribución
- Desconectado
- En línea
En función del tamaño de la organización, el mercado de realidad aumentada (RA) y realidad mixta (MR) de Asia-Pacífico se segmenta en en línea y fuera de línea.
Por tipo de dispositivo
- De oficina
- Pantalla de visualización frontal
- Pantalla montada en la cabeza
- Proyector y pantalla de pared
- Dispositivos de seguimiento de gestos
Sobre la base del tipo de dispositivo, el mercado de realidad aumentada (RA) y realidad mixta (MR) de Asia-Pacífico se ha segmentado en pantallas de visualización frontal, pantallas montadas en la cabeza, proyectores y paredes de visualización, y dispositivos de seguimiento de gestos.
Por tecnología
- Realidad aumentada móvil
- Tecnología basada en monitores
- Tecnología basada en Near Eye
Sobre la base de la tecnología, el mercado de realidad aumentada (RA) y realidad mixta (MR) de Asia-Pacífico se ha segmentado en realidad aumentada móvil, tecnología basada en monitor y tecnología basada en visión cercana.
Por aplicación
- Banca, servicios financieros y seguros (BFSI)
- Optimización del flujo de trabajo
- Colaboración de marketing
- 2-D y 3-D mejorados
- Visualizaciones
- Modelado 3D
- Documentación
- Navegación
Sobre la base de la aplicación, el mercado de realidad aumentada (RA) y realidad mixta (MR) de Asia-Pacífico se ha segmentado en optimización del flujo de trabajo, colaboración de marketing, mejora de 2D y 3D, visualizaciones, modelado 3D, documentación y navegación.
Por el usuario final
- Banca, servicios financieros y seguros (BFSI)
- Comercio minorista y comercio electrónico
- Informática y telecomunicaciones
- Automotor
- Aeroespacial y defensa
- Cuidado de la salud
- Animación
- Viajes y turismo
- Energía
- Medios y entretenimiento
- Educación
- Construcción
- Juegos y deportes
- Bancario
- Otros
Sobre la base del usuario final, el mercado de realidad aumentada (RA) y realidad mixta (MR) de Asia-Pacífico está segmentado en comercio minorista y comercio electrónico, TI y telecomunicaciones, automotriz, aeroespacial y defensa, atención médica, viajes y turismo, energía, medios y entretenimiento, educación, construcción, juegos y deportes, banca y otros.
Análisis y perspectivas regionales del mercado de realidad aumentada (RA) y realidad mixta (MR) de Asia y el Pacífico
Se analiza el mercado de realidad aumentada (RA) y realidad mixta (MR) de Asia-Pacífico, y se proporcionan información y tendencias del tamaño del mercado por país, componente, modelo de implementación, canal de distribución, tipo de dispositivo, tecnología, aplicación y usuario final como se menciona anteriormente.
El mercado de realidad aumentada (RA) y realidad mixta (MR) de Asia-Pacífico cubre países como China, Japón, Corea del Sur, Australia, India, Taiwán, Tailandia, Singapur, Malasia, Vietnam, Nueva Zelanda, Indonesia, Filipinas y el resto de Asia Pacífico.
Se espera que China domine el mercado de realidad aumentada (RA) y realidad mixta (MR) de Asia-Pacífico para aumentar la adopción de soluciones basadas en la nube y los mercados potenciales emergentes. Sin embargo, las estrictas regulaciones gubernamentales y el énfasis de las empresas en los aspectos de seguridad de los datos corporativos, especialmente en los países en desarrollo, incluidos India, Japón, China e Indonesia, han llevado al enorme crecimiento del mercado de realidad aumentada (RA) y realidad mixta (MR) de Asia-Pacífico.
La sección de países del informe de mercado de realidad aumentada (RA) y realidad mixta (MR) de Asia-Pacífico también proporciona factores de impacto de mercado individuales y cambios en las regulaciones en el mercado a nivel nacional que afectan las tendencias actuales y futuras del mercado. Los puntos de datos como nuevas ventas, ventas de reemplazo, demografía del país, epidemiología de enfermedades y aranceles de importación y exportación son algunos de los indicadores importantes que se utilizan para pronosticar el escenario del mercado para países individuales. Además, se consideran la presencia y disponibilidad de marcas de Asia-Pacífico y sus desafíos enfrentados debido a la competencia grande o escasa de las marcas locales y nacionales y el impacto de los canales de venta al proporcionar un análisis de pronóstico de los datos del país.
Análisis del panorama competitivo y de la cuota de mercado de la realidad aumentada (RA) y la realidad mixta (MR)
El panorama competitivo del mercado de realidad aumentada (RA) y realidad mixta (MR) de Asia-Pacífico proporciona detalles de los competidores. Los detalles incluidos son una descripción general de la empresa, las finanzas de la empresa, los ingresos generados, el potencial de mercado, la inversión en investigación y desarrollo, las nuevas iniciativas de mercado, la presencia global, los sitios e instalaciones de producción, las capacidades de producción, las fortalezas y debilidades de la empresa, el lanzamiento de la solución, la amplitud y variedad del producto, el dominio de la aplicación. Los puntos de datos anteriores solo están relacionados con el enfoque de las empresas en el mercado de realidad aumentada (RA) y realidad mixta (MR) de Asia-Pacífico.
Algunos de los principales actores que operan en el mercado de realidad aumentada (RA) y realidad mixta (MR) de Asia-Pacífico son HP Development Company, LP, HTC Corporation, Autodesk Inc., Barco, Intel Corporation, PTC, Seiko Epson Corporation, Ultraleap Limited, ASUSTek Computer Inc., Dell, Google (una subsidiaria de Alphabet Inc.), Sony Corporation, Lenovo, Microsoft, SAMSUNG ELECTRONICS CO., LTD., Panasonic Corporation, RealWear, Inc., Magic Leap, Inc., EON Reality y TeamViewer, entre otros.
SKU-
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- Acceso de analista de investigación para personalización y consultas
- Análisis de la competencia con panel interactivo
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Tabla de contenido
1 INTRODUCTION
1.1 OBJECTIVES OF THE STUDY
1.2 MARKET DEFINITION
1.3 OVERVIEW OF ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET
1.4 CURRENCY AND PRICING
1.5 LIMITATIONS
1.6 MARKETS COVERED
2 MARKET SEGMENTATION
2.1 MARKETS COVERED
2.2 GEOGRAPHICAL SCOPE
2.3 YEARS CONSIDERED FOR THE STUDY
2.4 DBMR TRIPOD DATA VALIDATION MODEL
2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS
2.6 DBMR MARKET POSITION GRID
2.7 VENDOR SHARE ANALYSIS
2.8 MULTIVARIATE MODELING
2.9 COMPONENT TIMELINE CURVE
2.1 MARKET APPLICATION COVERAGE GRID
2.11 SECONDARY SOURCES
2.12 ASSUMPTIONS
3 EXECUTIVE SUMMARY
4 PREMIUM INSIGHTS
4.1 REGULATIONS
4.1.1 IEEE STANDARDS
4.2 POST COVID
4.3 MARKETING
4.4 PRICING ANALYSIS/PRICE SENSITIVITY
4.5 KOREAN CONTENT'S POPULARITY
5 MARKET OVERVIEW
5.1 DRIVERS
5.1.1 INCREASING PENETRATION OF SMART DEVICES AND INTERNET SERVICES
5.1.2 RISE IN ADOPTION OF AUGMENTED REALITY BY EDUCATIONAL INSTITUTES
5.1.3 INCREASING FOCUS ON CYBER-PHYSICAL SYSTEMS
5.1.4 MORE OF TECHNOLOGICAL ADVANCEMENT AND DIGITIZATION
5.2 RESTRAINTS
5.2.1 STRINGENT REGULATIONS OF GOVERNMENT FOR VARIED ORGANIZATIONS
5.2.2 LOSS OF DATA AND PRIVACY
5.3 OPPORTUNITIES
5.3.1 INCREASED DEPLOYMENT OF AR AND MR TECHNOLOGY IN NUMEROUS INDUSTRIES
5.3.2 INCREASE IN VARIOUS STRATEGIC DECISIONS SUCH AS PARTNERSHIP AND ACQUISITION
5.3.3 DEVELOPMENT OF HARDWARE WITH FASTER PROCESSING SPEEDS
5.3.4 RISE IN INVESTMENT AND FUNDING BY DEVELOPED COUNTRIES
5.4 CHALLENGES
5.4.1 ASIA PACIFIC ECONOMIC SLOWDOWN LIMITS THE MARKET DEVELOPMENT
5.4.2 COMPLICATIONS WHILE OPERATING AUGMENTED REALITY (AR) & MIXED REALITY (MR) BASED PRODUCT
6 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY COMPONENT
6.1 OVERVIEW
6.2 HARDWARE
6.2.1 DISPLAYS AND PROJECTORS
6.2.2 CAMERAS
6.2.3 CONTROLLER AND PROCESSOR
6.2.4 SENSORS
6.2.4.1 ACCELEROMETERS
6.2.4.2 GYROSCOPES
6.2.5 PROXIMITY SENSORS
6.2.6 MAGNETOMETERS
6.2.7 OTHERS
6.2.8 POSITION TRACKERS
6.2.9 OTHERS
6.3 SOFTWARE
6.4 SERVICES
6.4.1 IMPLEMENTATION
6.4.2 SUPPORT AND MAINTENANCE
6.4.3 TRAINING
7 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEPLOYMENT MODEL
7.1 OVERVIEW
7.2 CLOUD
7.3 ON-PREMISE
8 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEVICE TYPE
8.1 OVERVIEW
8.2 HEAD MOUNTED DISPLAY
8.2.1 SMART GLASSES
8.2.2 SMART HELMET
8.3 HEAD UP DISPLAY
8.4 PROJECTOR & DISPLAY WALLS
8.5 GESTURE-TRACKING DEVICES
9 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TECHNOLOGY
9.1 OVERVIEW
9.2 MOBILE AUGMENTED REALITY
9.3 MONITOR-BASED TECHNOLOGY
9.4 NEAR EYE BASED TECHNOLOGY
10 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DISTRIBUTION CHANNEL
10.1 OVERVIEW
10.2 OFFLINE
10.3 ONLINE
11 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION
11.1 OVERVIEW
11.2 WORKFLOW OPTIMIZATION
11.3 ENHANCED 2-D AND 3-D
11.4 VISUALIZATIONS
11.5 MARKETING COLLABORATION
11.6 3D MODELING
11.7 DOCUMENTATION
11.8 NAVIGATION
12 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY END USER
12.1 OVERVIEW
12.2 MEDIA AND ENTERTAINMENT
12.2.1 BROADCAST
12.2.2 MUSIC
12.2.3 ART GALLERIES AND EXHIBITIONS
12.2.4 MUSEUMS
12.2.5 THEME PARKS
12.3 GAMES AND SPORTS
12.4 RETAIL AND E-COMMERCE
12.4.1 JEWELLERY
12.4.2 BEAUTY AND COSMETICS
12.4.3 APPAREL FITTING
12.4.4 GROCERY SHOPPING
12.4.5 FOOTWEAR
12.4.6 FURNITURE AND LIGHTING DESIGN
12.5 TRAVEL AND TOURISM
12.6 HEALTHCARE
12.6.1 SURGERY
12.6.2 FITNESS MANAGEMENT
12.6.3 PATIENT CARE MANAGEMENT
12.6.4 PHARMACY MANAGEMENT
12.6.5 OTHERS
12.7 ANIMATION
12.7.1 CHARACTER
12.7.2 CARTOON
12.8 AEROSPACE AND DEFENSE
12.9 AUTOMOTIVE
12.1 CONSTRUCTION
12.11 EDUCATION
12.12 BANKING
12.13 ENERGY
12.14 IT AND TELECOMMUNICATION
12.15 OTHERS
13 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION
13.1 ASIA-PACIFIC
14 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, COMPANY LANDSCAPE
14.1 COMPANY SHARE ANALYSIS: ASIA PACIFIC
15 SWOT ANALYSIS
16 COMPANY PROFILE
16.1 MICROSOFT
16.1.1 COMPANY SNAPSHOT
16.1.2 REVENUE ANALYSIS
16.1.3 COMPANY SHARE ANALYSIS
16.1.4 PRODUCTS PORTFOLIO
16.1.5 RECENT DEVELOPMENTS
16.2 GOOGLE (A SUBSIDIARY OF ALPHABET INC.)
16.2.1 COMPANY SNAPSHOT
16.2.2 REVENUE ANALYSIS
16.2.3 COMPANY SHARE ANALYSIS
16.2.4 PRODUCTS PORTFOLIO
16.2.5 RECENT DEVELOPMENTS
16.3 SAMSUNG ELECTRONICS CO., LTD.
16.3.1 COMPANY SNAPSHOT
16.3.2 REVENUE ANALYSIS
16.3.3 COMPANY SHARE ANALYSIS
16.3.4 PRODUCT PORTFOLIO
16.3.5 RECENT DEVELOPMENTS
16.4 PANASONIC CORPORATION
16.4.1 COMPANY SNAPSHOT
16.4.2 REVENUE ANALYSIS
16.4.3 COMPANY SHARE ANALYSIS
16.4.4 PRODUCTS PORTFOLIO
16.4.5 RECENT DEVELOPMENTS
16.5 DELL
16.5.1 COMPANY SNAPSHOT
16.5.2 REVENUE ANALYSIS
16.5.3 PRODUCTS PORTFOLIO
16.5.4 RECENT DEVELOPMENTS
16.6 LENOVO
16.6.1 COMPANY SNAPSHOT
16.6.2 REVENUE ANALYSIS
16.6.3 PRODUCTS PORTFOLIO
16.6.4 RECENT DEVELOPMENT
16.7 AUTODESK INC.
16.7.1 COMPANY SNAPSHOT
16.7.2 REVENUE ANALYSIS
16.7.3 PRODUCTS PORTFOLIO
16.7.4 RECENT DEVELOPMENTS
16.8 ASUSTEK COMPUTER INC.
16.8.1 COMPANY SNAPSHOT
16.8.2 REVENUE ANALYSIS
16.8.3 PRODUCT PORTFOLIO
16.8.4 RECENT DEVELOPMENT
16.9 BARCO
16.9.1 COMPANY SNAPSHOT
16.9.2 REVENUE ANALYSIS
16.9.3 PRODUCT PORTFOLIO
16.9.4 RECENT DEVELOPMENTS
16.1 EON REALITY
16.10.1 COMPANY SNAPSHOT
16.10.2 PRODUCT PORTFOLIO
16.10.3 RECENT DEVELOPMENTS
16.11 HP DEVELOPMENT COMPANY, L.P.
16.11.1 COMPANY SNAPSHOT
16.11.2 REVENUE ANALYSIS
16.11.3 PRODUCTS PORTFOLIO
16.11.4 RECENT DEVELOPMENTS
16.12 HTC CORPORATION
16.12.1 COMPANY SNAPSHOT
16.12.2 REVENUE ANALYSIS
16.12.3 PRODUCT PORTFOLIO
16.12.4 RECENT DEVELOPMENTS
16.13 INTEL CORPORATION
16.13.1 COMPANY SNAPSHOT
16.13.2 REVENUE ANALYSIS
16.13.3 PRODUCT PORTFOLIO
16.13.4 RECENT DEVELOPMENTS
16.14 MAGIC LEAP, INC.
16.14.1 COMPANY SNAPSHOT
16.14.2 PRODUCT PORTFOLIO
16.14.3 RECENT DEVELOPMENTS
16.15 PTC
16.15.1 COMPANY SNAPSHOT
16.15.2 REVENUE ANALYSIS
16.15.3 PRODUCTS PORTFOLIO
16.15.4 RECENT DEVELOPMENT
16.16 REALWEAR, INC.
16.16.1 COMPANY SNAPSHOT
16.16.2 PRODUCT PORTFOLIO
16.16.3 RECENT DEVELOPMENTS
16.17 SEIKO EPSON CORPORATION
16.17.1 COMPANY SNAPSHOT
16.17.2 REVENUE ANALYSIS
16.17.3 PRODUCT PORTFOLIO
16.17.4 RECENT DEVELOPMENTS
16.18 SONY CORPORATION
16.18.1 COMPANY SNAPSHOT
16.18.2 REVENUE ANALYSIS
16.18.3 PRODUCTS PORTFOLIO
16.18.4 RECENT DEVELOPMENT
16.19 TEAMVIEWER
16.19.1 COMPANY SNAPSHOT
16.19.2 REVENUE ANALYSIS
16.19.3 PRODUCT PORTFOLIO
16.19.4 RECENT DEVELOPMENTS
16.2 ULTRALEAP LIMITED
16.20.1 COMPANY SNAPSHOT
16.20.2 PRODUCT PORTFOLIO
16.20.3 RECENT DEVELOPMENT
17 QUESTIONNAIRE
18 RELATED REPORTS
Lista de Tablas
TABLE 1 AVERAGE DEVELOPMENT TIME AND COST FOR AR:
TABLE 2 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY COMPONENT, 2020-2029 (USD MILLION)
TABLE 3 ASIA PACIFIC HARDWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 4 ASIA PACIFIC HARDWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE 2020-2029 (USD MILLION)
TABLE 5 ASIA PACIFIC SENSORS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE 2020-2029 (USD MILLION)
TABLE 6 ASIA PACIFIC SOFTWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 7 ASIA PACIFIC SERVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 8 ASIA PACIFIC SERVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE 2020-2029 (USD MILLION)
TABLE 9 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEPLOYMENT MODEL, 2020-2029 (USD MILLION)
TABLE 10 ASIA PACIFIC CLOUD IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 11 ASIA PACIFIC ON-PREMISE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 12 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEVICE TYPE, 2020-2029 (USD MILLION)
TABLE 13 ASIA PACIFIC HEAD MOUNTED DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 14 ASIA PACIFIC HEAD MOUNTED DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 15 ASIA PACIFIC HEAD UP DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 16 ASIA PACIFIC PROJECTORS & DISPLAY WALLS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 17 ASIA PACIFIC GESTURE-TRACKING DEVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 18 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 19 ASIA PACIFIC MOBILE AUGMENTED REALITY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 20 ASIA PACIFIC MONITOR-BASED TECHNOLOGY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 21 ASIA PACIFIC NEAR EYE BASED TECHNOLOGY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 22 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 23 ASIA PACIFIC OFFLINE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 24 ASIA PACIFIC ONLINE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 25 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 26 ASIA PACIFIC WORKFLOW OPTIMIZATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 27 ASIA PACIFIC ENHANCED 2-D AND 3-D IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 28 ASIA PACIFIC VISUALIZATIONS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 29 ASIA PACIFIC MARKETING COLLABORATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 30 ASIA PACIFIC 3D MODELING IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 31 ASIA PACIFIC DOCUMENTATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 32 ASIA PACIFIC NAVIGATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 33 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY END USER, 2020-2029 (USD MILLION)
TABLE 34 ASIA PACIFIC MEDIA AND ENTERTAINMENT IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 35 ASIA PACIFIC MEDIA AND ENTERTAINMENT IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 36 ASIA PACIFIC GAMES AND SPORTS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 37 ASIA PACIFIC RETAIL AND E-COMMERCE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 38 ASIA PACIFIC RETAIL AND E-COMMERCE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 39 ASIA PACIFIC TRAVEL AND TOURISM IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 40 ASIA PACIFIC HEALTHCARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 41 ASIA PACIFIC HEALTHCARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 42 ASIA PACIFIC ANIMATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 43 ASIA PACIFIC ANIMATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 44 ASIA PACIFIC AEROSPACE AND DEFENSE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 45 ASIA PACIFIC AUTOMOTIVE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 46 ASIA PACIFIC CONSTRUCTION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 47 ASIA PACIFIC EDUCATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 48 ASIA PACIFIC BANKING IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 49 ASIA PACIFIC ENERGY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 50 ASIA PACIFIC IT AND TELECOMMUNICATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 51 ASIA PACIFIC OTHERS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 52 ASIA-PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY COMPONENT, 2020-2029 (USD MILLION)
TABLE 53 ASIA-PACIFIC HARDWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 54 ASIA-PACIFIC SENSORS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 55 ASIA-PACIFIC SERVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 56 ASIA-PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEPLOYMENT MODEL, 2020-2029 (USD MILLION)
TABLE 57 ASIA-PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 58 ASIA-PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEVICE TYPE, 2020-2029 (USD MILLION)
TABLE 59 ASIA-PACIFIC HEAD MOUNTED DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 60 ASIA-PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 61 ASIA-PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 62 ASIA-PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY END USER, 2020-2029 (USD MILLION)
TABLE 63 ASIA-PACIFIC MEDIA AND ENTERTAINMENT IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 64 ASIA-PACIFIC RETAIL AND E-COMMERCE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 65 ASIA-PACIFIC HEALTHCARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 66 ASIA-PACIFIC ANIMATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
Lista de figuras
FIGURE 1 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: SEGMENTATION
FIGURE 2 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: DATA TRIANGULATION
FIGURE 3 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: DROC ANALYSIS
FIGURE 4 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: ASIA PACIFIC VS REGIONAL MARKET ANALYSIS
FIGURE 5 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: COMPANY RESEARCH ANALYSIS
FIGURE 6 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: INTERVIEW DEMOGRAPHICS
FIGURE 7 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: DBMR MARKET POSITION GRID
FIGURE 8 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: VENDOR SHARE ANALYSIS
FIGURE 9 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: MULTIVARIATE MODELING
FIGURE 10 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: COMPONENT TIMELINE CURVE
FIGURE 11 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: MARKET APPLICATION COVERAGE GRID
FIGURE 12 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: SEGMENTATION
FIGURE 13 INCREASING PENETRATION OF SMART DEVICES AND INTERNET SERVICES IS EXPECTED TO DRIVE ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET IN THE FORECAST PERIOD OF 2022 TO 2029
FIGURE 14 THE HARDWARE SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF THE ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET FROM 2022 TO 2029
FIGURE 15 NORTH AMERICA IS EXPECTED TO DOMINATE, AND ASIA-PACIFIC IS THE FASTEST-GROWING REGION IN THE ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET IN THE FORECAST PERIOD OF 2022 TO 2029
FIGURE 16 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES OF THE ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET
FIGURE 17 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY COMPONENT, 2021
FIGURE 18 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY DEPLOYMENT MODEL, 2021
FIGURE 19 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY DEVICE TYPE, 2021
FIGURE 20 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY TECHNOLOGY, 2021
FIGURE 21 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY DISTRIBUTION CHANNEL, 2021
FIGURE 22 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY APPLICATION, 2021
FIGURE 23 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY END USER, 2021
FIGURE 24 ASIA-PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: SNAPSHOT (2021)
FIGURE 25 ASIA-PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY COMPONENT (2022 & 2029)
FIGURE 26 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: COMPANY SHARE 2021(%)
Metodología de investigación
La recopilación de datos y el análisis del año base se realizan utilizando módulos de recopilación de datos con muestras de gran tamaño. La etapa incluye la obtención de información de mercado o datos relacionados a través de varias fuentes y estrategias. Incluye el examen y la planificación de todos los datos adquiridos del pasado con antelación. Asimismo, abarca el examen de las inconsistencias de información observadas en diferentes fuentes de información. Los datos de mercado se analizan y estiman utilizando modelos estadísticos y coherentes de mercado. Además, el análisis de la participación de mercado y el análisis de tendencias clave son los principales factores de éxito en el informe de mercado. Para obtener más información, solicite una llamada de un analista o envíe su consulta.
La metodología de investigación clave utilizada por el equipo de investigación de DBMR es la triangulación de datos, que implica la extracción de datos, el análisis del impacto de las variables de datos en el mercado y la validación primaria (experto en la industria). Los modelos de datos incluyen cuadrícula de posicionamiento de proveedores, análisis de línea de tiempo de mercado, descripción general y guía del mercado, cuadrícula de posicionamiento de la empresa, análisis de patentes, análisis de precios, análisis de participación de mercado de la empresa, estándares de medición, análisis global versus regional y de participación de proveedores. Para obtener más información sobre la metodología de investigación, envíe una consulta para hablar con nuestros expertos de la industria.
Personalización disponible
Data Bridge Market Research es líder en investigación formativa avanzada. Nos enorgullecemos de brindar servicios a nuestros clientes existentes y nuevos con datos y análisis que coinciden y se adaptan a sus objetivos. El informe se puede personalizar para incluir análisis de tendencias de precios de marcas objetivo, comprensión del mercado de países adicionales (solicite la lista de países), datos de resultados de ensayos clínicos, revisión de literatura, análisis de mercado renovado y base de productos. El análisis de mercado de competidores objetivo se puede analizar desde análisis basados en tecnología hasta estrategias de cartera de mercado. Podemos agregar tantos competidores sobre los que necesite datos en el formato y estilo de datos que esté buscando. Nuestro equipo de analistas también puede proporcionarle datos en archivos de Excel sin procesar, tablas dinámicas (libro de datos) o puede ayudarlo a crear presentaciones a partir de los conjuntos de datos disponibles en el informe.