سوق برمجيات المؤثرات البصرية في أمريكا الشمالية (VFX)، حسب العرض (البرمجيات والخدمات)، نظام التشغيل (Windows وLinux وMACOS وغيرها)، نموذج النشر (محليًا وسحابيًا)، حجم المنظمة (صانع أفلام مستقل، استوديوهات صغيرة الحجم (استوديوهات بوتيك)، استوديوهات متوسطة الحجم، واستوديوهات كبيرة الحجم)، التأثير (وقت الرصاصة، التركيب الرقمي، الرسوم المتحركة بإيقاف الحركة، الرسم غير اللامع، والمكياج الاصطناعي)، التطبيق (الفيلم الروائي، الإعلان، العرضي، الألعاب، الفيديو الموسيقي، الفيلم القصير، المسلسلات على شبكة الإنترنت وغيرها) - اتجاهات الصناعة والتوقعات حتى عام 2030.
تحليل وحجم سوق برامج المؤثرات البصرية في أمريكا الشمالية
إن الزيادة في استخدام منصات بث الفيديو الرقمي تدفع سوق برامج المؤثرات البصرية (VFX). ومع ذلك، فإن التعقيدات في دمج إدارة القوى العاملة المختلفة تحد من نمو سوق برامج المؤثرات البصرية (VFX). ومن المتوقع أن يوفر الارتفاع في تطوير ودمج التقنيات الجديدة فرصًا لنمو سوق برامج المؤثرات البصرية (VFX). ومع ذلك، أصبح ارتفاع احتمالات حدوث خروقات للبيانات تحديًا لنمو السوق.
تشير تحليلات Data Bridge Market Research إلى أن سوق برامج المؤثرات البصرية (VFX) من المتوقع أن تصل قيمته إلى 1,878,826.94 ألف دولار أمريكي بحلول عام 2030، من 702,390.83 ألف دولار أمريكي في عام 2022، بمعدل نمو سنوي مركب قدره 13.8٪ خلال الفترة المتوقعة.
تقرير القياس |
تفاصيل |
فترة التنبؤ |
2023 إلى 2030 |
سنة الأساس |
2022 |
سنوات تاريخية |
2021 (قابلة للتخصيص حتى 2015-2020) |
وحدات كمية |
الإيرادات بالألف دولار أمريكي |
القطاعات المغطاة |
العرض (البرمجيات والخدمات)، نظام التشغيل (Windows وLinux وmacOS وغيرها)، نموذج النشر (محليًا وسحابيًا)، حجم المنظمة (صانع أفلام مستقل، استوديوهات صغيرة الحجم (استوديوهات بوتيك)، استوديوهات متوسطة الحجم، واستوديوهات كبيرة الحجم)، التأثير (وقت الرصاصة، التركيب الرقمي، الرسوم المتحركة المتوقفة، الرسم غير اللامع، والمكياج الاصطناعي)، التطبيق (فيلم روائي طويل، إعلان، حلقات، ألعاب، فيديو موسيقي، فيلم قصير، مسلسلات ويب، وغيرها) |
الدول المغطاة |
الولايات المتحدة وكندا والمكسيك |
الجهات الفاعلة في السوق المشمولة |
Sitni Sati، Maxon Computer GMBH، Artlist UK Limited، BORIS FX, INC.، DISNEY / PIXAR، Avid Technology, Inc، E-on Software، Apple Inc.، Isotropix SAS.، Laubwerk GmbH، PLANETSIDE SOFTWARE LLC، Greyscalegorilla, Inc، iToo Software، TOOLCHEFS LTD، MotionVFX، Pixel Farm, Inc.، Next Limit، MAGIX Software GmbH.، Rodypolis، Science-D-Visions، SideFX، Blackmagic Design Pty. Ltd.، Chaos Software EOOD، The Foundry Visionmongers Limited، Adobe، Blender، Autodesk، The Qt Company، وZiva (جزء من تقنيات الوحدة)، من بين آخرين |
تعريف السوق
Visual effects (VFX) software is used to create various types of visual effects, such as special effects, computer-generated imagery (CGI), motion graphics, compositing, and more. These effects are created by manipulating images and footage to create something new, impossible, or difficult to achieve in real life. VFX software can be used in various industries, such as film, television, advertising, video games, architecture, and more. Some popular VFX software used in the industry include Adobe After Effects, Autodesk Maya, Maxon Cinema 4D, Nuke, Houdini, and more.
North America Visual Effects (VFX) Software Market Dynamics
This section deals with understanding the market drivers, advantages, opportunities, restraints, and challenges. All of this is discussed in detail below:
Drivers
- Increase in usage of digital video streaming platforms
A digital video streaming platform is an online service that provides users with on-demand access to video content such as movies, TV shows, and other videos. Users can stream the content directly to their devices over the internet rather than downloading it for later viewing. As more and more people turn to these platforms for entertainment, the demand for high-quality, visually engaging content increases. The demand for VFX software is expected to drive the market enabling filmmakers and content creators to produce high-quality visual effects that can enhance the storytelling experience and capture viewers' attention.
- Rise in demand for visual effects in the entertainment sector
Visual effects (VFX) are a combination of digital and practical techniques used in the film, television, and other media to create fictional environments and characters, enhance visual aesthetics, and achieve a desired outcome that is not feasible through practical means. They are often used in action, fantasy, and science fiction movies to create magical creatures, realistic explosions, complex backgrounds, and other difficult or impossible elements to create in real life.
Opportunity
- Integration of VFX software with AI and machine learning technologies
AI (artificial intelligence) and machine learning technologies integrating with VFX (visual effects) software have become increasingly common. With this integration, VFX artists can produce more complex and realistic visual effects in a shorter amount of time with fewer resources. The creation of digital characters is one area where AI and machine learning significantly impact VFX. With AI calculations, VFX craftsmen can train programming to make more exact and acceptable characters by dissecting certifiable developments and conduct. Realistic facial expressions and movements, which are typically challenging and time-consuming to animate manually, can also be generated with this technology. Automating repetitive tasks is another way that AI and machine learning are being used in VFX. For instance, programming can be prepared to naturally follow the developments of items or individuals in a scene, eliminating the need for VFX technicians to perform manual follow-ups that early consume time and cost. Time is saved, and human error is less likely because of AI and machine learning.
Restraints/Challenges
- High cost associated with the VFX software
VFX software is used to create various types of visual effects, such as special effects, Computer-Generated Imagery (CGI), motion graphics, compositing, and others. These effects are created by manipulating images and footage to create something new, impossible or difficult to achieve in real life. VFX software can be used in various industries, such as film, television, advertising, video games, architecture, and others. Some popular VFX software used in the industry include Adobe After Effects, Autodesk Maya, Maxon Cinema 4D, Nuke, Houdini, and others. While there are many benefits to using VFX software, such as creating stunning visual effects and improving production efficiency; the high cost of the software is expected to impede its growth. As the development of VFX software involves a significant amount of investment in terms of research and development, infrastructure, and talent acquisition. These costs are then passed on to business or film house to pay high prices for the software. The charges for VFX software vary depending on the complexity and quality of the software. In the film industry, the cost of VFX software can range from a few thousand dollars to millions of dollars.
- Technological challenges associated with VFX software
Visual Effects (VFX) software is a crucial apparatus utilized in film, TV, and gaming enterprises to make dazzling, enhanced visualizations that charm crowds worldwide. However, VFX software faces many technological obstacles due to the rising demand for complex, high-quality, and realistic visual effects. Compatibility, VFX software must be compatible with numerous software and hardware platforms. Developers may face difficulties in ensuring compatibility with various operating systems, hardware configurations, and software versions. User Interface, It is essential to ensure that artists can work effectively and efficiently by designing an interface for VFX software that is both user-friendly and intuitive. Planning a UI that is both strong and open can be testing, particularly taking into account the intricacy of the product. Memory, For VFX software to store and manipulate data, it needs maximum memory and processing power. This is particularly valid for high-goal surfaces, complex lighting arrangements, and nitty-gritty 3D models.
Recent Developments
- In April 2023, MAXON COMPUTER GMBH. won 2023 the NAB Show Product of the Year Award in the field of Graphics, Editing, VFX, and Switchers. This official awards program honours some of the most significant and promising new technologies and products presented by NAB Show exhibitors. Such awards help the company to gain recognition
- In February 2023, Blender released Blender 2.8, which provided long-term support (Blender LTS). There is overhead associated with each release, including manual, API, and web and video release notes, coordinating actual builds and tests, and overlapping development phases (Bcon3/Bcon1). Such new launch helps the company to upgrade according to the customer requirements
North America Visual Effects (VFX) Software Market Scope
The North America Visual Effects (VFX) software market is segmented into six notable segments based on offering, operating system, deployment model, organization size, effects, and applications. The growth amongst these segments will help you analyze meagre growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.
Offering
- Software
- Services
On the basis of offering, the market is segmented into software and services.
Operating System
- Windows
- Linux
- MacOS
- Others
On the basis of operating system, the market is segmented into windows, linux, macOS, and others.
Deployment Model
- On-Premise
- Cloud
On the basis of deployment model, the market is segmented into on-premise and cloud.
Organization Size
- Independent Filmmaker
- Small Scale Studios (Boutique Studios)
- Medium Scale Studios
- Large Scale Studios
On the basis of organization size, the market is segmented into independent filmmaker, small scale studios (boutique studios), medium scale studios, and large scale studios.
Effect
- Bullet Time
- Digital Compositing
- Stop Motion Animation
- Matte Painting
- Prosthetic Makeup
على أساس التأثير، يتم تقسيم السوق إلى وقت الرصاصة، والتركيب الرقمي، والرسوم المتحركة المتوقفة، والرسم غير اللامع، والمكياج الاصطناعي.
طلب
- فيلم روائي طويل
- دعاية
- عرضي
- الألعاب
- فيديو موسيقي
- فيلم قصير
- سلسلة الويب
- آحرون
على أساس التطبيق، يتم تقسيم السوق إلى أفلام روائية، وإعلانات، ومسلسلات، وألعاب، وفيديو موسيقي، وأفلام قصيرة، ومسلسلات ويب، وغيرها.
تحليل/رؤى إقليمية لسوق برمجيات المؤثرات البصرية (VFX) في أمريكا الشمالية
يتم تحليل سوق برامج المؤثرات البصرية (VFX)، ويتم توفير رؤى حجم السوق والاتجاهات حسب المنطقة والعرض ونظام التشغيل ونموذج النشر وحجم المنظمة والتأثيرات والتطبيقات كما هو مذكور أعلاه.
الدول التي يغطيها تقرير سوق برمجيات المؤثرات البصرية (VFX) هي الولايات المتحدة وكندا والمكسيك.
تسيطر الولايات المتحدة على منطقة أمريكا الشمالية بسبب زيادة اعتماد تقنية الحوسبة السحابية من قبل البلاد.
يقدم قسم الدولة في التقرير أيضًا عوامل التأثير الفردية على السوق والتغييرات في التنظيم في السوق محليًا والتي تؤثر على الاتجاهات الحالية والمستقبلية للسوق. نقاط البيانات مثل تحليل سلسلة القيمة المصب والمصب، والاتجاهات الفنية وتحليل قوى بورتر الخمس، ودراسات الحالة هي بعض المؤشرات المستخدمة للتنبؤ بسيناريو السوق للدول الفردية. أيضًا، يتم النظر في وجود وتوافر العلامات التجارية الإقليمية والتحديات التي تواجهها بسبب المنافسة الكبيرة أو النادرة من العلامات التجارية المحلية والمحلية، وتأثير التعريفات الجمركية المحلية وطرق التجارة أثناء تقديم تحليل تنبؤي لبيانات الدولة.
تحليل المشهد التنافسي وحصة سوق برامج المؤثرات البصرية في أمريكا الشمالية
يوفر المشهد التنافسي لسوق برامج المؤثرات البصرية (VFX) تفاصيل حسب المنافس. تتضمن التفاصيل نظرة عامة على الشركة، والبيانات المالية للشركة، والإيرادات المولدة، وإمكانات السوق، والاستثمار في البحث والتطوير، ومبادرات السوق الجديدة، والحضور الإقليمي، ومواقع الإنتاج والمرافق، والقدرات الإنتاجية، ونقاط القوة والضعف في الشركة، وإطلاق المنتج، وعرض المنتج ونطاقه، وهيمنة التطبيق. ترتبط نقاط البيانات المذكورة أعلاه فقط بتركيز الشركات فيما يتعلق بسوق برامج المؤثرات البصرية (VFX).
بعض اللاعبين الرئيسيين العاملين في سوق برامج المؤثرات البصرية (VFX) هم Sitni Sati و Maxon Computer GMBH و Artlist UK Limited و BORIS FX، INC. و DISNEY / PIXAR و Avid Technology، Inc و E-on Software و Apple Inc. و Isotropix SAS. و Laubwerk GmbH و PLANETSIDE SOFTWARE LLC و Greyscalegorilla، Inc و iToo Software و TOOLCHEFS LIMITED و MotionVFX و Pixel Farm، Inc. و Next Limit و MAGIX Software GmbH و Rodypolis و Science-D-Visions و SideFX و Blackmagic Design Pty. Ltd و Chaos Software EOOD و Foundry و Adobe و Blender و Autodesk و The Qt Company و Ziva (جزء من تقنيات الوحدة) وغيرها.
SKU-
احصل على إمكانية الوصول عبر الإنترنت إلى التقرير الخاص بأول سحابة استخبارات سوقية في العالم
- لوحة معلومات تحليل البيانات التفاعلية
- لوحة معلومات تحليل الشركة للفرص ذات إمكانات النمو العالية
- إمكانية وصول محلل الأبحاث للتخصيص والاستعلامات
- تحليل المنافسين باستخدام لوحة معلومات تفاعلية
- آخر الأخبار والتحديثات وتحليل الاتجاهات
- استغل قوة تحليل المعايير لتتبع المنافسين بشكل شامل
Table of Content
1 INTRODUCTION
1.1 OBJECTIVES OF THE STUDY
1.2 MARKET DEFINITION
1.3 OVERVIEW OF THE NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET
1.4 CURRENCY AND PRICING
1.5 LIMITATIONS
1.6 MARKETS COVERED
2 MARKET SEGMENTATION
2.1 MARKETS COVERED
2.2 GEOGRAPHICAL SCOPE
2.3 YEARS CONSIDERED FOR THE STUDY
2.4 DBMR TRIPOD DATA VALIDATION MODEL
2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS
2.6 DBMR MARKET POSITION GRID
2.7 VENDOR SHARE ANALYSIS
2.8 MULTIVARIATE MODELING
2.9 CONDUCTOR TIMELINE CURVE
2.1 MARKET END-USE COVERAGE GRID
2.11 SECONDARY SOURCES
2.12 ASSUMPTIONS
3 EXECUTIVE SUMMARY
4 PREMIUM INSIGHTS
4.1 VALUE CHAIN ANALYSIS
4.2 TRENDS BY ORGANIZATION SIZE
4.2.1 INDEPENDENT FILMMAKER
4.2.2 SMALL SCALE STUDIOS
4.2.3 MEDIUM SCALE STUDIOS
4.2.4 LARGE SCALE STUDIOS
4.3 CASE STUDIES
4.3.1 TRACK VFX
4.3.2 GOLDTOOTH
4.3.3 ZEKE THE LION
4.4 TECHNOLOGICAL TRENDS
4.5 PATENT ANALYSIS
4.5.1 PATENT NUMBER: US6061462A
4.5.2 PATENT NUMBER: US5193056
4.5.3 PATENT NUMBER: US5579430A
4.5.4 PATENT NUMBER: US7013284B2
4.6 PORTERS FIVE FORCES ANALYSIS
4.7 REGULATORY STANDARDS
5 MARKET OVERVIEW
5.1 DRIVERS
5.1.1 INCREASE IN USAGE OF DIGITAL VIDEO STREAMING PLATFORMS
5.1.2 RISE IN DEMAND FOR VISUAL EFFECTS IN THE ENTERTAINMENT SECTOR
5.1.3 GROWTH IN DEMAND FOR HIGH-QUALITY CONTENT BY CONSUMERS
5.1.4 INCREASE IN THE ADOPTION OF CLOUD TECHNOLOGY
5.2 RESTRAINTS
5.2.1 HIGH COST ASSOCIATED WITH THE VFX SOFTWARE
5.2.2 PRESENCE OF FREE AND OPEN-SOURCE VFX SOFTWARE
5.3 OPPORTUNITIES
5.3.1 INTEGRATION OF VFX SOFTWARE WITH AI AND MACHINE LEARNING TECHNOLOGIES
5.3.2 ADOPTION OF VFX SOFTWARE IN THE EDUCATION SECTOR FOR TEACHING PURPOSES
5.3.3 INCREASING UTILIZATION OF VFX SOFTWARE WITH AUGMENTED REALITY (AR)
5.3.4 INCREASING STRATEGIC PARTNERSHIPS AND COLLABORATION AMONG MARKET PLAYERS
5.4 CHALLENGES
5.4.1 TECHNOLOGICAL CHALLENGES ASSOCIATED WITH VFX SOFTWARE
5.4.2 REQUIREMENT OF SKILLED WORKFORCE TO HANDLE TECHNOLOGY
6 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING
6.1 OVERVIEW
6.2 SOFTWARE
6.3 SERVICES
6.3.1 PROFESSIONAL SERVICES
6.3.1.1 CONSULTING
6.3.1.2 SUPPORT & MAINTENANCE
6.3.1.3 IMPLEMENTATION & INTEGRATION
6.3.2 MANAGED SERVICES
7 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL
7.1 OVERVIEW
7.2 ON-PREMISE
7.3 CLOUD
8 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM
8.1 OVERVIEW
8.2 LINUX
8.3 WINDOWS
8.4 MACOS
8.5 OTHERS
9 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT
9.1 OVERVIEW
9.2 DIGITAL COMPOSITING
9.3 STOP MOTION ANIMATION
9.4 MATTE PAINTING
9.5 PROSTHETIC MAKEUP
9.6 BULLET TIME
10 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE
10.1 OVERVIEW
10.2 MEDIUM SCALE STUDIOS
10.2.1 FEATURE FILM
10.2.2 ADVERTISING
10.2.3 EPISODIC
10.2.4 GAMING
10.2.5 MUSIC VIDEO
10.2.6 WEB SERIES
10.2.7 SHORT FILM
10.2.8 OTHERS
10.3 INDEPENDENT FILMMAKER
10.3.1 FEATURE FILM
10.3.2 ADVERTISING
10.3.3 EPISODIC
10.3.4 GAMING
10.3.5 MUSIC VIDEO
10.3.6 WEB SERIES
10.3.7 SHORT FILM
10.3.8 OTHERS
10.4 LARGE SCALE STUDIOS
10.4.1 FEATURE FILM
10.4.2 ADVERTISING
10.4.3 EPISODIC
10.4.4 GAMING
10.4.5 MUSIC VIDEO
10.4.6 WEB SERIES
10.4.7 SHORT FILM
10.4.8 OTHERS
10.5 SMALL SCALE STUDIOS (BOUTIQUE STUDIOS)
10.5.1 FEATURE FILM
10.5.2 ADVERTISING
10.5.3 EPISODIC
10.5.4 GAMING
10.5.5 MUSIC VIDEO
10.5.6 WEB SERIES
10.5.7 SHORT FILM
10.5.8 OTHERS
11 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION
11.1 OVERVIEW
11.2 FEATURE FILM
11.2.1 SOLUTIONS
11.2.2 SERVICES
11.3 ADVERTISING
11.3.1 SOLUTIONS
11.3.2 SERVICES
11.4 EPISODIC
11.4.1 SOLUTIONS
11.4.2 SERVICES
11.5 GAMING
11.5.1 SOLUTIONS
11.5.2 SERVICES
11.6 MUSIC VIDEO
11.6.1 SOLUTIONS
11.6.2 SERVICES
11.7 SHORT FILM
11.7.1 SOLUTIONS
11.7.2 SERVICES
11.8 WEB SERIES
11.8.1 SOLUTIONS
11.8.2 SERVICES
11.9 OTHERS
12 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY COUNTRY
12.1 NORTH AMERICA
12.1.1 U.S.
12.1.2 CANADA
12.1.3 MEXICO
13 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: COMPANY LANDSCAPE
13.1 COMPANY SHARE ANALYSIS: NORTH AMERICA
14 SWOT ANALYSIS
15 COMPANY PROFILE
15.1 APPLE INC.
15.1.1 COMPANY SNAPSHOT
15.1.2 REVENUE ANALYSIS
15.1.3 SOLUTION PORTFOLIO
15.1.4 RECENT DEVELOPMENTS
15.2 ADOBE
15.2.1 COMPANY SNAPSHOT
15.2.2 REVENUE ANALYSIS
15.2.3 PRODUCT PORTFOLIO
15.2.4 RECENT DEVELOPMENT
15.3 THE QT COMPANY
15.3.1 COMPANY SNAPSHOT
15.3.2 REVENUE ANALYSIS
15.3.3 PRODUCTS PORTFOLIO
15.3.4 RECENT DEVELOPMENTS
15.4 DISNEY / PIXAR (A SUBSIDIARY OF THE WALT DISNEY COMPANY)
15.4.1 COMPANY SNAPSHOT
15.4.2 REVENUE ANALYSIS
15.4.3 SOLUTION PORTFOLIO
15.4.4 RECENT DEVELOPMENTS
15.5 CHAOS SOFTWARE EOOD
15.5.1 COMPANY SNAPSHOT
15.5.2 PRODUCT PORTFOLIO
15.5.3 RECENT DEVELOPMENTS
15.6 ARTLIST UK LIMITED
15.6.1 COMPANY SNAPSHOT
15.6.2 SOLUTION PORTFOLIO
15.6.3 RECENT DEVELOPMENTS
15.7 AUTODESK INC.
15.7.1 COMPANY SNAPSHOT
15.7.2 REVENUE ANALYSIS
15.7.3 PRODUCT PORTFOLIO
15.7.4 RECENT DEVELOPMENT
15.8 AVID TECHNOLOGY INC
15.8.1 COMPANY SNAPSHOT
15.8.2 REVENUE ANALYSIS
15.8.3 SOLUTION PORTFOLIO
15.8.4 RECENT DEVELOPMENT
15.9 BLACKMAGIC DESIGN PTY. LTD.
15.9.1 COMPANY SNAPSHOT
15.9.2 PRODUCT PORTFOLIO
15.9.3 RECENT DEVELOPMENTS
15.1 BLENDER
15.10.1 COMPANY SNAPSHOT
15.10.2 SOLUTION PORTFOLIO
15.10.3 RECENT DEVELOPMENT
15.11 BORIS FX, INC.
15.11.1 COMPANY SNAPSHOT
15.11.2 SOLUTION PORTFOLIO
15.11.3 RECENT DEVELOPMENTS
15.12 E-ON SOFTWARE (A SUBSIDIARY BENTLEY SYSTEMS)
15.12.1 COMPANY SNAPSHOT
15.12.2 REVENUE ANALYSIS
15.12.3 SOLUTION PORTFOLIO
15.12.4 RECENT DEVELOPMENTS
15.13 GREYSCALEGORILLA, INC.
15.13.1 COMPANY SNAPSHOT
15.13.2 SOLUTION PORTFOLIO
15.13.3 RECENT DEVELOPMENTS
15.14 ISOTROPIX SAS
15.14.1 COMPANY SNAPSHOT
15.14.2 SOLUTION PORTFOLIO
15.14.3 RECENT DEVELOPMENTS
15.15 MAGIX SOFTWARE GMBH.
15.15.1 COMPANY SNAPSHOT
15.15.2 SOLUTION PORTFOLIO
15.15.3 RECENT DEVELOPMENTS
15.16 MAXON COMPUTER GMBH
15.16.1 COMPANY SNAPSHOT
15.16.2 SOLUTION PORTFOLIO
15.16.3 RECENT DEVELOPMENTS
15.17 MOTIONVFX
15.17.1 COMPANY SNAPSHOT
15.17.2 SOLUTION PORTFOLIO
15.17.3 RECENT DEVELOPMENTS
15.18 NEXT LIMIT
15.18.1 COMPANY SNAPSHOT
15.18.2 SOLUTION PORTFOLIO
15.18.3 RECENT DEVELOPMENTS
15.19 PIXEL FARM, INC.
15.19.1 COMPANY SNAPSHOT
15.19.2 SOLUTION PORTFOLIO
15.19.3 RECENT DEVELOPMENT
15.2 PLANETSIDE SOFTWARE LLC
15.20.1 COMPANY SNAPSHOT
15.20.2 SOLUTION PORTFOLIO
15.20.3 RECENT DEVELOPMENTS
15.21 RODYPOLIS LLC.
15.21.1 COMPANY SNAPSHOT
15.21.2 SOLUTION PORTFOLIO
15.21.3 RECENT DEVELOPMENTS
15.22 SCIENCE-D-VISIONS
15.22.1 COMPANY SNAPSHOT
15.22.2 PRODUCT PORTFOLIO
15.22.3 RECENT DEVELOPMENT
15.23 SIDEFX
15.23.1 COMPANY SNAPSHOT
15.23.2 PRODUCT PORTFOLIO
15.23.3 RECENT DEVELOPMENT
15.24 SITNI SATI
15.24.1 COMPANY SNAPSHOT
15.24.2 PRODUCT PORTFOLIO
15.24.3 RECENT DEVELOPMENTS
15.25 THE FOUNDRY VISIONMONGERS LIMITED (SUBSIDIARY OF ROPER TECHNOLOGIES, INC.)
15.25.1 COMPANY SNAPSHOT
15.25.2 REVENUE ANALYSIS
15.25.3 SOLUTION PORTFOLIO
15.25.4 RECENT DEVELOPMENTS
15.26 ZIVA (A PART OF UNITY TECHNOLOGIES)
15.26.1 COMPANY SNAPSHOT
15.26.2 REVENUE ANALYSIS
15.26.3 SOLUTION PORTFOLIO
15.26.4 RECENT DEVELOPMENTS
16 QUESTIONNAIRE
17 RELATED REPORTS
List of Table
TABLE 1 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 2 NORTH AMERICA SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 3 NORTH AMERICA PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 4 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 5 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 6 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 7 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 8 NORTH AMERICA MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 9 NORTH AMERICA INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 10 NORTH AMERICA LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 11 NORTH AMERICA SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 12 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 13 NORTH AMERICA FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 14 NORTH AMERICA ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 15 NORTH AMERICA EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 16 NORTH AMERICA GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 17 NORTH AMERICA MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 18 NORTH AMERICA SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 19 NORTH AMERICA WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 20 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY COUNTRY, 2021-2030 (USD THOUSAND)
TABLE 21 U.S. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 22 U.S. SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 23 U.S. PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 24 U.S. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 25 U.S. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 26 U.S. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 27 U.S. MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 28 U.S. INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 29 U.S. LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 30 U.S. SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 31 U.S. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 32 U.S. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 33 U.S. FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 34 U.S. ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 35 U.S. EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 36 U.S. GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 37 U.S. MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 38 U.S. SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 39 U.S. WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 40 CANADA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 41 CANADA SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 42 CANADA PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 43 CANADA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 44 CANADA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 45 CANADA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 46 CANADA MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 47 CANADA INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 48 CANADA LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 49 CANADA SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 50 CANADA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 51 CANADA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 52 CANADA FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 53 CANADA ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 54 CANADA EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 55 CANADA GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 56 CANADA MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 57 CANADA SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 58 CANADA WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 59 MEXICO VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 60 MEXICO SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 61 MEXICO PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)
TABLE 62 MEXICO VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)
TABLE 63 MEXICO VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)
TABLE 64 MEXICO VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)
TABLE 65 MEXICO MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 66 MEXICO INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 67 MEXICO LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 68 MEXICO SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 69 MEXICO VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)
TABLE 70 MEXICO VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)
TABLE 71 MEXICO FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 72 MEXICO ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 73 MEXICO EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 74 MEXICO GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 75 MEXICO MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 76 MEXICO SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
TABLE 77 MEXICO WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)
List of Figure
FIGURE 1 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: SEGMENTATION
FIGURE 2 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: DATA TRIANGULATION
FIGURE 3 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: DROC ANALYSIS
FIGURE 4 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: NORTH AMERICA VS REGIONAL MARKET ANALYSIS
FIGURE 5 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: COMPANY RESEARCH ANALYSIS
FIGURE 6 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: INTERVIEW DEMOGRAPHICS
FIGURE 7 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: DBMR MARKET POSITION GRID
FIGURE 8 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: VENDOR SHARE ANALYSIS
FIGURE 9 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: MULTIVARIATE MODELING
FIGURE 10 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: TIMELINE CURVE
FIGURE 11 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: MARKET END-USE COVERAGE GRID
FIGURE 12 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: SEGMENTATION
FIGURE 13 RISE IN DEMAND OF VISUAL EFFECTS IN ENTERTAINMENT SECTOR IS EXPECTED TO DRIVE THE GROWTH OF THE NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET IN THE FORECAST PERIOD FROM 2023 TO 2030
FIGURE 14 SOFTWARE SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF THE NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET IN 2023 AND 2030
FIGURE 15 VALUE CHAIN ANALYSIS
FIGURE 16 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES OF THE NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET
FIGURE 17 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY OFFERING, 2022
FIGURE 18 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY DEPLOYMENT MODEL, 2022
FIGURE 19 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY OPERATING SYSTEM, 2022
FIGURE 20 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY EFFECT, 2022
FIGURE 21 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY ORGANIZATION SIZE, 2022
FIGURE 22 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY APPLICATION, 2022
FIGURE 23 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: SNAPSHOT (2022)
FIGURE 24 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY COUNTRY (2022)
FIGURE 25 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY COUNTRY (2023 & 2030)
FIGURE 26 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY COUNTRY (2022 & 2030)
FIGURE 27 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY OFFERING (2023-2030)
FIGURE 28 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: 2022 (%)
منهجية البحث
يتم جمع البيانات وتحليل سنة الأساس باستخدام وحدات جمع البيانات ذات أحجام العينات الكبيرة. تتضمن المرحلة الحصول على معلومات السوق أو البيانات ذات الصلة من خلال مصادر واستراتيجيات مختلفة. تتضمن فحص وتخطيط جميع البيانات المكتسبة من الماضي مسبقًا. كما تتضمن فحص التناقضات في المعلومات التي شوهدت عبر مصادر المعلومات المختلفة. يتم تحليل بيانات السوق وتقديرها باستخدام نماذج إحصائية ومتماسكة للسوق. كما أن تحليل حصة السوق وتحليل الاتجاهات الرئيسية هي عوامل النجاح الرئيسية في تقرير السوق. لمعرفة المزيد، يرجى طلب مكالمة محلل أو إرسال استفسارك.
منهجية البحث الرئيسية التي يستخدمها فريق بحث DBMR هي التثليث البيانات والتي تتضمن استخراج البيانات وتحليل تأثير متغيرات البيانات على السوق والتحقق الأولي (من قبل خبراء الصناعة). تتضمن نماذج البيانات شبكة تحديد موقف البائعين، وتحليل خط زمني للسوق، ونظرة عامة على السوق ودليل، وشبكة تحديد موقف الشركة، وتحليل براءات الاختراع، وتحليل التسعير، وتحليل حصة الشركة في السوق، ومعايير القياس، وتحليل حصة البائعين على المستوى العالمي مقابل الإقليمي. لمعرفة المزيد عن منهجية البحث، أرسل استفسارًا للتحدث إلى خبراء الصناعة لدينا.
التخصيص متاح
تعد Data Bridge Market Research رائدة في مجال البحوث التكوينية المتقدمة. ونحن نفخر بخدمة عملائنا الحاليين والجدد بالبيانات والتحليلات التي تتطابق مع هدفهم. ويمكن تخصيص التقرير ليشمل تحليل اتجاه الأسعار للعلامات التجارية المستهدفة وفهم السوق في بلدان إضافية (اطلب قائمة البلدان)، وبيانات نتائج التجارب السريرية، ومراجعة الأدبيات، وتحليل السوق المجدد وقاعدة المنتج. ويمكن تحليل تحليل السوق للمنافسين المستهدفين من التحليل القائم على التكنولوجيا إلى استراتيجيات محفظة السوق. ويمكننا إضافة عدد كبير من المنافسين الذين تحتاج إلى بيانات عنهم بالتنسيق وأسلوب البيانات الذي تبحث عنه. ويمكن لفريق المحللين لدينا أيضًا تزويدك بالبيانات في ملفات Excel الخام أو جداول البيانات المحورية (كتاب الحقائق) أو مساعدتك في إنشاء عروض تقديمية من مجموعات البيانات المتوفرة في التقرير.