>سوق الواقع المعزز (AR) والواقع المختلط (MR) في أمريكا الشمالية، حسب المكون (الأجهزة والبرامج والخدمات)، نموذج النشر (السحابة، في الموقع)، قناة التوزيع (غير متصلة بالإنترنت، عبر الإنترنت)، نوع الجهاز (شاشة عرض أمامية، شاشة مثبتة على الرأس ، جهاز عرض وجدار عرض، أجهزة تتبع الإيماءات)، التكنولوجيا (الواقع المعزز المحمول، التكنولوجيا القائمة على الشاشة، التكنولوجيا القائمة على العين القريبة)، التطبيق (تحسين سير العمل، التعاون التسويقي، تحسين 2-D و 3-D، التصور، النمذجة ثلاثية الأبعاد، التوثيق، الملاحة)، المستخدم النهائي (التجزئة والتجارة الإلكترونية، تكنولوجيا المعلومات والاتصالات، السيارات، الفضاء والدفاع، الرعاية الصحية، الرسوم المتحركة، السفر والسياحة، الطاقة، وسائل الإعلام والترفيه، التعليم، البناء، الألعاب والرياضة، الخدمات المصرفية) - اتجاهات الصناعة والتوقعات حتى عام 2029.
تحليل وحجم سوق الواقع المعزز (AR) والواقع المختلط (MR) في أمريكا الشمالية
لقد جلب الواقع المعزز والواقع المختلط تغييرًا جديدًا إلى الرقمنة. أصبح من الأسهل الآن تجربة العالم الحقيقي من خلال ضبط ظروف بيئية مختلفة. يتمتع الواقع المعزز والواقع المختلط بمجموعة واسعة من التطبيقات، وزاد نمو السوق بشكل كبير حيث أصبح استخدام الواقع المعزز والواقع المختلط شائعًا في أجهزة محاكاة القيادة. يوفر الواقع المعزز والواقع المختلط للسائق إحساسًا حقيقيًا بالطريق وظروف القيادة وأدلة السيارة وحركة المرور على الطرق مما يساعد على تجنب الحوادث في المرحلة الأولية من التعلم ويجهز السائقين لمواقف مختلفة. أدت هذه السمات إلى زيادة استخدام الواقع المعزز والواقع المختلط في الدفاع والفضاء أيضًا. استخدمه أفراد الجيش للتدريب في ظروف مختلفة مثل القفز بالمظلات والغواصات ومواقف القتال والقيادة في ظروف بيئية مختلفة.
تحلل شركة Data Bridge Market Research أن سوق الواقع المعزز والواقع المختلط في أمريكا الشمالية من المتوقع أن تصل قيمته إلى 237,378.41 مليون دولار أمريكي بحلول عام 2029، بمعدل نمو سنوي مركب قدره 50.8% خلال الفترة المتوقعة. يشكل قطاع الأجهزة أكبر قطاع مكونات في سوق الواقع المعزز والواقع المختلط في أمريكا الشمالية. يغطي تقرير سوق الواقع المعزز والواقع المختلط في أمريكا الشمالية أيضًا تحليل الأسعار وتحليل براءات الاختراع والتقدم التكنولوجي بعمق.
تقرير القياس |
تفاصيل |
فترة التنبؤ |
2022 إلى 2029 |
سنة الأساس |
2021 |
سنوات تاريخية |
2020 (قابلة للتخصيص حتى 2019-2014) |
وحدات كمية |
الإيرادات بالملايين من الدولارات الأمريكية، التسعير بالدولار الأمريكي |
القطاعات المغطاة |
By Component (Hardware, Software, Services), Deployment Model (Cloud, On Premise), Distribution Channel (Offline, Online), Device Type (Head Up Display, Head Mounted Display, Projector & Display Wall, Gesture Tracking Devices), Technology (Mobile Augmented Reality, Monitor-Based Technology, Near Eye Based Technology), Application (Workflow Optimization, Marketing Collaboration, Enhanced 2-D & 3-D, Visualizations, 3D Modelling, Documentation, Navigation), End User (Retail & E-Commerce, IT & Telecommunication, Automotive, Aerospace & Defense, Healthcare, Animation, Travel & Tourism, Energy, Media & Entertainment, Education, Construction, Games & Sports, Banking) |
Countries Covered |
U.S., Canada, and Mexico |
Market Players Covered |
HP Development Company, LP, HTC Corporation, Autodesk Inc., Barco, Intel Corporation, PTC, Seiko Epson Corporation, Ultraleap Limited, ASUSTek Computer Inc., Dell, Google (a subsidiary of Alphabet Inc.), Sony Corporation, Lenovo, Microsoft, SAMSUNG ELECTRONICS CO., LTD., Panasonic Corporation, RealWear, Inc., Magic Leap, Inc., EON Reality, and TeamViewer among others |
Market Definition
Augmented reality is a technology that uses the existing user's environment and overlays the digital or virtual content or information over it to offer an immersive digital experience in a real-time environment. Augmented reality applications are developed on special 3D programs, which enable developers to integrate contextual or digital content with the real world in real-time. Augmented reality offers interactive experiences through multiple sensory modalities, including haptic, auditory, visual, somatosensory, and more. The technology has a wide range of applications in entertainment, training, and educational areas. Industries such as manufacturing, healthcare, and logistics, among others, are more focusing on adopting this technology for training, maintenance, assistance, and monitoring applications.
Mixed reality symbolizes the controlled collision of the AR/VR and IoT trends. Mixed reality (MR), also referred to as hybrid reality, is the technology that is used to merge real and virtual worlds and produce new environments and visualizations where physical and digital objects co-exist and interact in real time. Mixed reality is an interdisciplinary field involving computer graphics, signal processing, computer apparition, user interfaces, mobile computing, wearable computing, information visualization, and the design of displays and sensors. Mixed reality concepts are increasingly being adopted by various industries, including automotive, healthcare, and office environments, among others.
Market Dynamics
This section deals with understanding the market drivers, advantages, opportunities, restraints, and challenges. All of this is discussed in detail as below:
Drivers
- Increasing penetration of smart devices and internet services
With the introduction of smart devices, AR has provided valuable opportunities for retailers to engage consumers, showcase their products, create a competitive advantage, which is expected to drive the North America augmented reality (AR) & mixed reality (MR) market significantly.
- Rise in adoption of augmented reality by educational institutes
AR in education allows students to gain knowledge through rich visuals and immersion into the subject matter. Moreover, speech technology also engages students by providing comprehensive details about the topic in a voice format. Therefore, the concept of eLearning with AR has become an essential strategy for gathering information, which is expected to drive North America augmented reality (AR) & mixed reality (MR) market significantly.
- Increasing focus on cyber-physical systems
Augmented Reality (AR) enables intuitive and efficient human-machine interactions between humans and CPMT (Cyber-Physical Machine Tool). As cyber-physical security systems become model-based and leverage augmented, virtual, or mixed reality, the gaps between training, planning/analysis, and situational awareness simulations disappear. Through a model-driven contextual interface, users can experience a virtual representation of a real-world facility.
- More of technological advancement and digitization
The continuing convergence of digitalization in the real and the virtual worlds have become the main factor of innovation and change in all sectors of our economy. Augmented Reality Technology (AR) has become one of the critical digital transformation technologies in industrial and non-industrial areas. The rise of augmented reality has transformed lives and day-to-day operations in technology, hospitality, healthcare, and other sectors. The use of augmented reality helps the customers understand the product or the service with more ease and helps them make the decisions easier. In addition, augmented reality can also help build and improve the organization's brand image by giving the customers a seamless buying experience.
Opportunities
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Increased deployment of AR and MR technology in numerous industries
The applications in various industrial sectors, especially in the defense industry, extensively use augmented and mixed reality. It is expected to create opportunities for North America augmented reality (AR) & mixed reality (MR) market.
Restraints/Challenges
- Stringent regulations of government for varied organizations
AR (augmented reality) and MR (mixed reality) devices and applications are already subject to several laws and regulations governing individual privacy and user data across the countries. However, the current regulatory landscape addresses only some of the risks of using augmented reality devices. Specific requirements complicate the data collection necessary to provide robust and secure immersive experiences across sectors.
COVID-19 Impact on North America Augmented Reality (AR) & Mixed Reality (MR) Market
COVID-19 created a major impact on various industries as almost every country has opted for the shutdown of every facility except the ones dealing in the essential goods segment. The government has taken some strict actions such as the shutdown of facilities and sale of non-essential goods, blocked international trade, and many more to prevent the spread of COVID-19. The only business which is dealing in this pandemic situation is the essential services that are allowed to open and run the processes.
The increased usage of augmented reality-based devices has provided significant opportunities amid the COVID-19 pandemic. Although consumer purchasing power has been greatly diminished as a result of the coronavirus-induced economic slump, resulting in the decline of profit margins in organizations. While many key marketers and leaders saw signs of improvement from past years, it remains difficult to ascertain the actual market situation as the pent-up demand may be covering up a lower intrinsic level of demand for AR-based devices. The increase in AR smartphone applications, the rise in demand for remote collaboration, and technological advancements in medical applications are some of the factors driving the growth of the augmented reality and mixed reality market.
Manufacturers are making various strategic decisions to meet the growing demand in the COVID-19 period. The players were involved in strategic activities such as partnerships, collaborations, acquisitions, and others to improve the technology involved in North America augmented reality (AR) & mixed reality (MR) market. With this, the companies will bring advanced and accurate solutions to the market. In addition, the government initiatives to boost digitization across industries has led to the market's growth.
Recent Developments
- In April 2021, Microsoft announced a Pentagon contract with the U.S. military for augmented reality headgear for soldiers worth USD 21.88 billion. This HoloLens will deliver soldiers more efficient visibility, next-generation night vision, and situational awareness for any war. This has also helped the company to transcend the traditional boundaries of space and time in the field of AR, thereby expanding their products in the market
- In July 2021, SAMSUNG ELECTRONICS CO., LTD. expanded its contactless offerings for consumers with a new Augmented Reality (AR) enabled service for its flagship products. With this, consumers may virtually experience a product in their homes, check product dimensions, and make an informed selection with the AR service. This has also helped the company to expand its product portfolio in the augmented reality market
North America Augmented Reality (AR) & Mixed Reality (MR) Market Scope
North America augmented reality (AR) & mixed reality (MR) market is segmented on the basis of component, deployment model, distribution channel, device type, technology, application, and end user. The growth amongst these segments will help you analyze meager growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.
By Component
- Hardware
- Software
- Services
On the basis of component, North America augmented reality (AR) & mixed reality (MR) market is segmented into hardware, software, and services.
By Deployment Model
- On-Premise
- Cloud
On the basis of the deployment model, North America augmented reality (AR) & mixed reality (MR) market is segmented into on-premise and cloud.
By Distribution Channel
- Offline
- Online
On the basis of organization size, North America augmented reality (AR) & mixed reality (MR) market is segmented into offline and online.
By Device Type
- Desktop
- Head Up Display
- Head Mounted Display
- Projector And Display Wall
- Gesture Tracking Devices
On the basis of device type, North America augmented reality (AR) & mixed reality (MR) market has been segmented into head up display, head mounted display, projector and display wall, and gesture tracking devices.
By Technology
- Mobile Augmented Reality
- Monitor-Based Technology
- Near Eye Based Technology
On the basis of technology, North America augmented reality (AR) & mixed reality (MR) market has been segmented into mobile augmented reality, monitor-based technology, and near eye based technology.
By Application
- Banking, Financial Services, and Insurance (BFSI)
- Workflow Optimization
- Marketing Collaboration
- Enhanced 2-D And 3-D
- Visualizations
- 3d Modelling
- Documentation
- Navigation
On the basis of application, North America augmented reality (AR) & mixed reality (MR) market has been segmented into workflow optimization, marketing collaboration, enhanced 2-D and 3-D, visualizations, 3D modeling, documentation, and navigation.
By End User
- Banking, Financial Services, and Insurance (BFSI)
- Retail And E-Commerce
- IT And Telecommunication
- Automotive
- Aerospace And Defense
- Healthcare
- Animation
- Travel And Tourism
- Energy
- Media And Entertainment
- Education
- Construction
- Games And Sports
- Banking
- Others
On the basis of end user, North America augmented reality (AR) & mixed reality (MR) market is segmented into retail and e-commerce, IT and telecommunication, automotive, aerospace and defense, healthcare, travel and tourism, energy, media and entertainment, education, construction, games and sports, banking and others.
North America Augmented Reality (AR) & Mixed Reality (MR) Market Regional Analysis/Insights
North America augmented reality (AR) & mixed reality (MR) market is analyzed, and market size insights and trends are provided by country, component, deployment model, distribution channel, device type, technology, application, and end user as referenced above.
الدول التي يغطيها تقرير سوق الواقع المعزز والواقع المختلط في أمريكا الشمالية هي الولايات المتحدة وكندا والمكسيك. ومن المتوقع أن تهيمن الولايات المتحدة على سوق الواقع المعزز والواقع المختلط في أمريكا الشمالية ومن المرجح أن تكون الأسرع نموًا في منطقة أمريكا الشمالية بسبب مكان العمل الرقمي المتزايد باستمرار والقوى العاملة المتنقلة. علاوة على ذلك، كانت الولايات المتحدة متجاوبة للغاية تجاه تبني أحدث التطورات التكنولوجية داخل المؤسسات التي تدفع نمو السوق.
كما يوفر قسم الدولة في التقرير عوامل التأثير الفردية على السوق والتغيرات في تنظيم السوق التي تؤثر على الاتجاهات الحالية والمستقبلية للسوق. نقاط البيانات مثل تحليل سلسلة القيمة المصب والمصب، والاتجاهات الفنية وتحليل قوى بورتر الخمس، ودراسات الحالة هي بعض المؤشرات المستخدمة للتنبؤ بسيناريو السوق للدول الفردية. كما يتم النظر في وجود وتوافر العلامات التجارية في أمريكا الشمالية والتحديات التي تواجهها بسبب المنافسة الكبيرة أو النادرة من العلامات التجارية المحلية والمحلية، وتأثير التعريفات الجمركية المحلية، وطرق التجارة أثناء تقديم تحليل توقعات لبيانات الدولة.
تحليل المشهد التنافسي وحصة سوق الواقع المعزز والواقع المختلط في أمريكا الشمالية
يقدم المشهد التنافسي لسوق الواقع المعزز والواقع المختلط في أمريكا الشمالية تفاصيل عن المنافس. تتضمن التفاصيل نظرة عامة على الشركة، والبيانات المالية للشركة، والإيرادات المولدة، وإمكانات السوق، والاستثمار في البحث والتطوير، ومبادرات السوق الجديدة، والحضور في أمريكا الشمالية، ومواقع الإنتاج والمرافق، والقدرات الإنتاجية، ونقاط القوة والضعف للشركة، وإطلاق المنتج، وعرض المنتج ونطاقه، وهيمنة التطبيق. ترتبط نقاط البيانات المذكورة أعلاه فقط بتركيز الشركات فيما يتعلق بسوق الواقع المعزز والواقع المختلط في أمريكا الشمالية.
بعض اللاعبين الرئيسيين العاملين في سوق الواقع المعزز (AR) والواقع المختلط (MR) في أمريكا الشمالية هم HP Development Company و LP و HTC Corporation و Autodesk Inc. و Barco و Intel Corporation و PTC و Seiko Epson Corporation و Ultraleap Limited و ASUSTek Computer Inc. و Dell و Google (شركة تابعة لشركة Alphabet Inc.) و Sony Corporation و Lenovo و Microsoft و SAMSUNG ELECTRONICS CO.، LTD. و Panasonic Corporation و RealWear، Inc. و Magic Leap، Inc. و EON Reality و TeamViewer وغيرها.
SKU-
احصل على إمكانية الوصول عبر الإنترنت إلى التقرير الخاص بأول سحابة استخبارات سوقية في العالم
- لوحة معلومات تحليل البيانات التفاعلية
- لوحة معلومات تحليل الشركة للفرص ذات إمكانات النمو العالية
- إمكانية وصول محلل الأبحاث للتخصيص والاستعلامات
- تحليل المنافسين باستخدام لوحة معلومات تفاعلية
- آخر الأخبار والتحديثات وتحليل الاتجاهات
- استغل قوة تحليل المعايير لتتبع المنافسين بشكل شامل
Table of Content
1 INTRODUCTION
1.1 OBJECTIVES OF THE STUDY
1.2 MARKET DEFINITION
1.3 OVERVIEW OF NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET
1.4 CURRENCY AND PRICING
1.5 LIMITATIONS
1.6 MARKETS COVERED
2 MARKET SEGMENTATION
2.1 MARKETS COVERED
2.2 GEOGRAPHICAL SCOPE
2.3 YEARS CONSIDERED FOR THE STUDY
2.4 DBMR TRIPOD DATA VALIDATION MODEL
2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS
2.6 DBMR MARKET POSITION GRID
2.7 VENDOR SHARE ANALYSIS
2.8 MULTIVARIATE MODELING
2.9 COMPONENT TIMELINE CURVE
2.1 MARKET APPLICATION COVERAGE GRID
2.11 SECONDARY SOURCES
2.12 ASSUMPTIONS
3 EXECUTIVE SUMMARY
4 PREMIUM INSIGHTS
4.1 REGULATIONS
4.1.1 IEEE STANDARDS
4.2 POST COVID
4.3 MARKETING
4.4 PRICING ANALYSIS/PRICE SENSITIVITY
4.5 KOREAN CONTENT'S POPULARITY
5 MARKET OVERVIEW
5.1 DRIVERS
5.1.1 INCREASING PENETRATION OF SMART DEVICES AND INTERNET SERVICES
5.1.2 RISE IN ADOPTION OF AUGMENTED REALITY BY EDUCATIONAL INSTITUTES
5.1.3 INCREASING FOCUS ON CYBER-PHYSICAL SYSTEMS
5.1.4 MORE OF TECHNOLOGICAL ADVANCEMENT AND DIGITIZATION
5.2 RESTRAINTS
5.2.1 STRINGENT REGULATIONS OF GOVERNMENT FOR VARIED ORGANIZATIONS
5.2.2 LOSS OF DATA AND PRIVACY
5.3 OPPORTUNITIES
5.3.1 INCREASED DEPLOYMENT OF AR AND MR TECHNOLOGY IN NUMEROUS INDUSTRIES
5.3.2 INCREASE IN VARIOUS STRATEGIC DECISIONS SUCH AS PARTNERSHIP AND ACQUISITION
5.3.3 DEVELOPMENT OF HARDWARE WITH FASTER PROCESSING SPEEDS
5.3.4 RISE IN INVESTMENT AND FUNDING BY DEVELOPED COUNTRIES
5.4 CHALLENGES
5.4.1 NORTH AMERICA ECONOMIC SLOWDOWN LIMITS THE MARKET DEVELOPMENT
5.4.2 COMPLICATIONS WHILE OPERATING AUGMENTED REALITY (AR) & MIXED REALITY (MR) BASED PRODUCT
6 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY COMPONENT
6.1 OVERVIEW
6.2 HARDWARE
6.2.1 DISPLAYS AND PROJECTORS
6.2.2 CAMERAS
6.2.3 CONTROLLER AND PROCESSOR
6.2.4 SENSORS
6.2.4.1 ACCELEROMETERS
6.2.4.2 GYROSCOPES
6.2.5 PROXIMITY SENSORS
6.2.6 MAGNETOMETERS
6.2.7 OTHERS
6.2.8 POSITION TRACKERS
6.2.9 OTHERS
6.3 SOFTWARE
6.4 SERVICES
6.4.1 IMPLEMENTATION
6.4.2 SUPPORT AND MAINTENANCE
6.4.3 TRAINING
7 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEPLOYMENT MODEL
7.1 OVERVIEW
7.2 CLOUD
7.3 ON-PREMISE
8 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEVICE TYPE
8.1 OVERVIEW
8.2 HEAD MOUNTED DISPLAY
8.2.1 SMART GLASSES
8.2.2 SMART HELMET
8.3 HEAD UP DISPLAY
8.4 PROJECTOR & DISPLAY WALLS
8.5 GESTURE-TRACKING DEVICES
9 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TECHNOLOGY
9.1 OVERVIEW
9.2 MOBILE AUGMENTED REALITY
9.3 MONITOR-BASED TECHNOLOGY
9.4 NEAR EYE BASED TECHNOLOGY
10 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DISTRIBUTION CHANNEL
10.1 OVERVIEW
10.2 OFFLINE
10.3 ONLINE
11 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION
11.1 OVERVIEW
11.2 WORKFLOW OPTIMIZATION
11.3 ENHANCED 2-D AND 3-D
11.4 VISUALIZATIONS
11.5 MARKETING COLLABORATION
11.6 3D MODELING
11.7 DOCUMENTATION
11.8 NAVIGATION
12 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY END USER
12.1 OVERVIEW
12.2 MEDIA AND ENTERTAINMENT
12.2.1 BROADCAST
12.2.2 MUSIC
12.2.3 ART GALLERIES AND EXHIBITIONS
12.2.4 MUSEUMS
12.2.5 THEME PARKS
12.3 GAMES AND SPORTS
12.4 RETAIL AND E-COMMERCE
12.4.1 JEWELLERY
12.4.2 BEAUTY AND COSMETICS
12.4.3 APPAREL FITTING
12.4.4 GROCERY SHOPPING
12.4.5 FOOTWEAR
12.4.6 FURNITURE AND LIGHTING DESIGN
12.5 TRAVEL AND TOURISM
12.6 HEALTHCARE
12.6.1 SURGERY
12.6.2 FITNESS MANAGEMENT
12.6.3 PATIENT CARE MANAGEMENT
12.6.4 PHARMACY MANAGEMENT
12.6.5 OTHERS
12.7 ANIMATION
12.7.1 CHARACTER
12.7.2 CARTOON
12.8 AEROSPACE AND DEFENSE
12.9 AUTOMOTIVE
12.1 CONSTRUCTION
12.11 EDUCATION
12.12 BANKING
12.13 ENERGY
12.14 IT AND TELECOMMUNICATION
12.15 OTHERS
13 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION
13.1 NORTH AMERICA
14 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, COMPANY LANDSCAPE
14.1 COMPANY SHARE ANALYSIS: NORTH AMERICA
15 SWOT ANALYSIS
16 COMPANY PROFILE
16.1 MICROSOFT
16.1.1 COMPANY SNAPSHOT
16.1.2 REVENUE ANALYSIS
16.1.3 COMPANY SHARE ANALYSIS
16.1.4 PRODUCTS PORTFOLIO
16.1.5 RECENT DEVELOPMENTS
16.2 GOOGLE (A SUBSIDIARY OF ALPHABET INC.)
16.2.1 COMPANY SNAPSHOT
16.2.2 REVENUE ANALYSIS
16.2.3 COMPANY SHARE ANALYSIS
16.2.4 PRODUCTS PORTFOLIO
16.2.5 RECENT DEVELOPMENTS
16.3 SAMSUNG ELECTRONICS CO., LTD.
16.3.1 COMPANY SNAPSHOT
16.3.2 REVENUE ANALYSIS
16.3.3 COMPANY SHARE ANALYSIS
16.3.4 PRODUCT PORTFOLIO
16.3.5 RECENT DEVELOPMENTS
16.4 PANASONIC CORPORATION
16.4.1 COMPANY SNAPSHOT
16.4.2 REVENUE ANALYSIS
16.4.3 COMPANY SHARE ANALYSIS
16.4.4 PRODUCTS PORTFOLIO
16.4.5 RECENT DEVELOPMENTS
16.5 DELL
16.5.1 COMPANY SNAPSHOT
16.5.2 REVENUE ANALYSIS
16.5.3 PRODUCTS PORTFOLIO
16.5.4 RECENT DEVELOPMENTS
16.6 LENOVO
16.6.1 COMPANY SNAPSHOT
16.6.2 REVENUE ANALYSIS
16.6.3 PRODUCTS PORTFOLIO
16.6.4 RECENT DEVELOPMENT
16.7 AUTODESK INC.
16.7.1 COMPANY SNAPSHOT
16.7.2 REVENUE ANALYSIS
16.7.3 PRODUCTS PORTFOLIO
16.7.4 RECENT DEVELOPMENTS
16.8 ASUSTEK COMPUTER INC.
16.8.1 COMPANY SNAPSHOT
16.8.2 REVENUE ANALYSIS
16.8.3 PRODUCT PORTFOLIO
16.8.4 RECENT DEVELOPMENT
16.9 BARCO
16.9.1 COMPANY SNAPSHOT
16.9.2 REVENUE ANALYSIS
16.9.3 PRODUCT PORTFOLIO
16.9.4 RECENT DEVELOPMENTS
16.1 EON REALITY
16.10.1 COMPANY SNAPSHOT
16.10.2 PRODUCT PORTFOLIO
16.10.3 RECENT DEVELOPMENTS
16.11 HP DEVELOPMENT COMPANY, L.P.
16.11.1 COMPANY SNAPSHOT
16.11.2 REVENUE ANALYSIS
16.11.3 PRODUCTS PORTFOLIO
16.11.4 RECENT DEVELOPMENTS
16.12 HTC CORPORATION
16.12.1 COMPANY SNAPSHOT
16.12.2 REVENUE ANALYSIS
16.12.3 PRODUCT PORTFOLIO
16.12.4 RECENT DEVELOPMENTS
16.13 INTEL CORPORATION
16.13.1 COMPANY SNAPSHOT
16.13.2 REVENUE ANALYSIS
16.13.3 PRODUCT PORTFOLIO
16.13.4 RECENT DEVELOPMENTS
16.14 MAGIC LEAP, INC.
16.14.1 COMPANY SNAPSHOT
16.14.2 PRODUCT PORTFOLIO
16.14.3 RECENT DEVELOPMENTS
16.15 PTC
16.15.1 COMPANY SNAPSHOT
16.15.2 REVENUE ANALYSIS
16.15.3 PRODUCTS PORTFOLIO
16.15.4 RECENT DEVELOPMENT
16.16 REALWEAR, INC.
16.16.1 COMPANY SNAPSHOT
16.16.2 PRODUCT PORTFOLIO
16.16.3 RECENT DEVELOPMENTS
16.17 SEIKO EPSON CORPORATION
16.17.1 COMPANY SNAPSHOT
16.17.2 REVENUE ANALYSIS
16.17.3 PRODUCT PORTFOLIO
16.17.4 RECENT DEVELOPMENTS
16.18 SONY CORPORATION
16.18.1 COMPANY SNAPSHOT
16.18.2 REVENUE ANALYSIS
16.18.3 PRODUCTS PORTFOLIO
16.18.4 RECENT DEVELOPMENT
16.19 TEAMVIEWER
16.19.1 COMPANY SNAPSHOT
16.19.2 REVENUE ANALYSIS
16.19.3 PRODUCT PORTFOLIO
16.19.4 RECENT DEVELOPMENTS
16.2 ULTRALEAP LIMITED
16.20.1 COMPANY SNAPSHOT
16.20.2 PRODUCT PORTFOLIO
16.20.3 RECENT DEVELOPMENT
17 QUESTIONNAIRE
18 RELATED REPORTS
List of Table
TABLE 1 AVERAGE DEVELOPMENT TIME AND COST FOR AR:
TABLE 2 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY COMPONENT, 2020-2029 (USD MILLION)
TABLE 3 NORTH AMERICA HARDWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 4 NORTH AMERICA HARDWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE 2020-2029 (USD MILLION)
TABLE 5 NORTH AMERICA SENSORS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE 2020-2029 (USD MILLION)
TABLE 6 NORTH AMERICA SOFTWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 7 NORTH AMERICA SERVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 8 NORTH AMERICA SERVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE 2020-2029 (USD MILLION)
TABLE 9 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEPLOYMENT MODEL, 2020-2029 (USD MILLION)
TABLE 10 NORTH AMERICA CLOUD IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 11 NORTH AMERICA ON-PREMISE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 12 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEVICE TYPE, 2020-2029 (USD MILLION)
TABLE 13 NORTH AMERICA HEAD MOUNTED DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 14 NORTH AMERICA HEAD MOUNTED DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 15 NORTH AMERICA HEAD UP DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 16 NORTH AMERICA PROJECTORS & DISPLAY WALLS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 17 NORTH AMERICA GESTURE-TRACKING DEVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 18 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 19 NORTH AMERICA MOBILE AUGMENTED REALITY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 20 NORTH AMERICA MONITOR-BASED TECHNOLOGY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 21 NORTH AMERICA NEAR EYE BASED TECHNOLOGY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 22 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 23 NORTH AMERICA OFFLINE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 24 NORTH AMERICA ONLINE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 25 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 26 NORTH AMERICA WORKFLOW OPTIMIZATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 27 NORTH AMERICA ENHANCED 2-D AND 3-D IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 28 NORTH AMERICA VISUALIZATIONS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 29 NORTH AMERICA MARKETING COLLABORATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 30 NORTH AMERICA 3D MODELING IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 31 NORTH AMERICA DOCUMENTATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 32 NORTH AMERICA NAVIGATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 33 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY END USER, 2020-2029 (USD MILLION)
TABLE 34 NORTH AMERICA MEDIA AND ENTERTAINMENT IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 35 NORTH AMERICA MEDIA AND ENTERTAINMENT IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 36 NORTH AMERICA GAMES AND SPORTS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 37 NORTH AMERICA RETAIL AND E-COMMERCE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 38 NORTH AMERICA RETAIL AND E-COMMERCE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 39 NORTH AMERICA TRAVEL AND TOURISM IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 40 NORTH AMERICA HEALTHCARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 41 NORTH AMERICA HEALTHCARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 42 NORTH AMERICA ANIMATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 43 NORTH AMERICA ANIMATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 44 NORTH AMERICA AEROSPACE AND DEFENSE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 45 NORTH AMERICA AUTOMOTIVE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 46 NORTH AMERICA CONSTRUCTION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 47 NORTH AMERICA EDUCATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 48 NORTH AMERICA BANKING IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 49 NORTH AMERICA ENERGY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 50 NORTH AMERICA IT AND TELECOMMUNICATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 51 NORTH AMERICA OTHERS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)
TABLE 52 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY COMPONENT, 2020-2029 (USD MILLION)
TABLE 53 NORTH AMERICA HARDWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 54 NORTH AMERICA SENSORS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 55 NORTH AMERICA SERVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 56 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEPLOYMENT MODEL, 2020-2029 (USD MILLION)
TABLE 57 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)
TABLE 58 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEVICE TYPE, 2020-2029 (USD MILLION)
TABLE 59 NORTH AMERICA HEAD MOUNTED DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 60 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)
TABLE 61 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION, 2020-2029 (USD MILLION)
TABLE 62 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY END USER, 2020-2029 (USD MILLION)
TABLE 63 NORTH AMERICA MEDIA AND ENTERTAINMENT IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 64 NORTH AMERICA RETAIL AND E-COMMERCE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 65 NORTH AMERICA HEALTHCARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
TABLE 66 NORTH AMERICA ANIMATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)
List of Figure
FIGURE 1 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: SEGMENTATION
FIGURE 2 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: DATA TRIANGULATION
FIGURE 3 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: DROC ANALYSIS
FIGURE 4 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: NORTH AMERICA VS REGIONAL MARKET ANALYSIS
FIGURE 5 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: COMPANY RESEARCH ANALYSIS
FIGURE 6 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: INTERVIEW DEMOGRAPHICS
FIGURE 7 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: DBMR MARKET POSITION GRID
FIGURE 8 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: VENDOR SHARE ANALYSIS
FIGURE 9 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: MULTIVARIATE MODELING
FIGURE 10 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: COMPONENT TIMELINE CURVE
FIGURE 11 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: MARKET APPLICATION COVERAGE GRID
FIGURE 12 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: SEGMENTATION
FIGURE 13 INCREASING PENETRATION OF SMART DEVICES AND INTERNET SERVICES IS EXPECTED TO DRIVE NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET IN THE FORECAST PERIOD OF 2022 TO 2029
FIGURE 14 THE HARDWARE SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF THE NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET FROM 2022 TO 2029
FIGURE 15 NORTH AMERICA IS EXPECTED TO DOMINATE, AND ASIA-PACIFIC IS THE FASTEST-GROWING REGION IN THE NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET IN THE FORECAST PERIOD OF 2022 TO 2029
FIGURE 16 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES OF THE NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET
FIGURE 17 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY COMPONENT, 2021
FIGURE 18 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY DEPLOYMENT MODEL, 2021
FIGURE 19 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY DEVICE TYPE, 2021
FIGURE 20 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY TECHNOLOGY, 2021
FIGURE 21 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY DISTRIBUTION CHANNEL, 2021
FIGURE 22 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY APPLICATION, 2021
FIGURE 23 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY END USER, 2021
FIGURE 24 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: SNAPSHOT (2021)
FIGURE 25 NORTH ANERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY COMPONENT (2022 & 2029)
FIGURE 26 NORTH AMERICA AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: COMPANY SHARE 2021(%)
منهجية البحث
يتم جمع البيانات وتحليل سنة الأساس باستخدام وحدات جمع البيانات ذات أحجام العينات الكبيرة. تتضمن المرحلة الحصول على معلومات السوق أو البيانات ذات الصلة من خلال مصادر واستراتيجيات مختلفة. تتضمن فحص وتخطيط جميع البيانات المكتسبة من الماضي مسبقًا. كما تتضمن فحص التناقضات في المعلومات التي شوهدت عبر مصادر المعلومات المختلفة. يتم تحليل بيانات السوق وتقديرها باستخدام نماذج إحصائية ومتماسكة للسوق. كما أن تحليل حصة السوق وتحليل الاتجاهات الرئيسية هي عوامل النجاح الرئيسية في تقرير السوق. لمعرفة المزيد، يرجى طلب مكالمة محلل أو إرسال استفسارك.
منهجية البحث الرئيسية التي يستخدمها فريق بحث DBMR هي التثليث البيانات والتي تتضمن استخراج البيانات وتحليل تأثير متغيرات البيانات على السوق والتحقق الأولي (من قبل خبراء الصناعة). تتضمن نماذج البيانات شبكة تحديد موقف البائعين، وتحليل خط زمني للسوق، ونظرة عامة على السوق ودليل، وشبكة تحديد موقف الشركة، وتحليل براءات الاختراع، وتحليل التسعير، وتحليل حصة الشركة في السوق، ومعايير القياس، وتحليل حصة البائعين على المستوى العالمي مقابل الإقليمي. لمعرفة المزيد عن منهجية البحث، أرسل استفسارًا للتحدث إلى خبراء الصناعة لدينا.
التخصيص متاح
تعد Data Bridge Market Research رائدة في مجال البحوث التكوينية المتقدمة. ونحن نفخر بخدمة عملائنا الحاليين والجدد بالبيانات والتحليلات التي تتطابق مع هدفهم. ويمكن تخصيص التقرير ليشمل تحليل اتجاه الأسعار للعلامات التجارية المستهدفة وفهم السوق في بلدان إضافية (اطلب قائمة البلدان)، وبيانات نتائج التجارب السريرية، ومراجعة الأدبيات، وتحليل السوق المجدد وقاعدة المنتج. ويمكن تحليل تحليل السوق للمنافسين المستهدفين من التحليل القائم على التكنولوجيا إلى استراتيجيات محفظة السوق. ويمكننا إضافة عدد كبير من المنافسين الذين تحتاج إلى بيانات عنهم بالتنسيق وأسلوب البيانات الذي تبحث عنه. ويمكن لفريق المحللين لدينا أيضًا تزويدك بالبيانات في ملفات Excel الخام أو جداول البيانات المحورية (كتاب الحقائق) أو مساعدتك في إنشاء عروض تقديمية من مجموعات البيانات المتوفرة في التقرير.