سوق الواقع المعزز والواقع المختلط في منطقة آسيا والمحيط الهادئ – اتجاهات الصناعة والتوقعات حتى عام 2029

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سوق الواقع المعزز والواقع المختلط في منطقة آسيا والمحيط الهادئ – اتجاهات الصناعة والتوقعات حتى عام 2029

  • ICT
  • Published Report
  • Aug 2022
  • Asia-Pacific
  • 350 الصفحات
  • عدد الجداول: 66
  • عدد الأرقام: 26

سوق الواقع المعزز (AR) والواقع المختلط (MR) في منطقة آسيا والمحيط الهادئ، حسب المكون (الأجهزة والبرامج والخدمات)، نموذج النشر (السحابة، في الموقع)، قناة التوزيع (غير متصلة بالإنترنت، عبر الإنترنت)، نوع الجهاز (شاشة عرض أمامية، شاشة مثبتة على الرأس ، جهاز عرض وجدار عرض، أجهزة تتبع الإيماءات)، التكنولوجيا (الواقع المعزز المحمول، التكنولوجيا القائمة على الشاشة، التكنولوجيا القائمة على العين القريبة)، التطبيق (تحسين سير العمل، التعاون التسويقي، تحسين 2-D و 3-D، التصور، النمذجة ثلاثية الأبعاد، التوثيق، الملاحة)، المستخدم النهائي (التجزئة والتجارة الإلكترونية، تكنولوجيا المعلومات والاتصالات، السيارات، الفضاء والدفاع، الرعاية الصحية، الرسوم المتحركة، السفر والسياحة، الطاقة، وسائل الإعلام والترفيه، التعليم، البناء، الألعاب والرياضة، الخدمات المصرفية) - اتجاهات الصناعة والتوقعات حتى عام 2029.

سوق الواقع المعزز والواقع المختلط

تحليل ورؤى حول سوق الواقع المعزز والواقع المختلط في منطقة آسيا والمحيط الهادئ

لقد جلب الواقع المعزز والواقع المختلط تغييرًا جديدًا إلى الرقمنة. أصبح من الأسهل الآن تجربة العالم الحقيقي من خلال ضبط ظروف بيئية مختلفة. يتمتع الواقع المعزز والواقع المختلط بمجموعة واسعة من التطبيقات، وزاد نمو السوق بشكل كبير حيث أصبح استخدام الواقع المعزز والواقع المختلط شائعًا في أجهزة محاكاة القيادة. يوفر الواقع المعزز والواقع المختلط للسائق إحساسًا حقيقيًا بالطريق وظروف القيادة وأدلة السيارة وحركة المرور على الطرق مما يساعد على تجنب الحوادث في المرحلة الأولية من التعلم ويجهز السائقين لمواقف مختلفة. أدت هذه السمات إلى زيادة استخدام الواقع المعزز والواقع المختلط في الدفاع والفضاء أيضًا. استخدمه أفراد الجيش للتدريب في ظروف مختلفة مثل القفز بالمظلات والغواصات ومواقف القتال والقيادة في ظروف بيئية مختلفة.

سوق الواقع المعزز والواقع المختلط

سوق الواقع المعزز والواقع المختلط

تحلل شركة Data Bridge Market Research أن سوق الواقع المعزز والواقع المختلط في منطقة آسيا والمحيط الهادئ من المتوقع أن تصل قيمته إلى 191,619.41 مليون دولار أمريكي بحلول عام 2029، بمعدل نمو سنوي مركب قدره 51.9% خلال الفترة المتوقعة. يشكل قطاع الأجهزة أكبر قطاع مكونات في سوق الواقع المعزز والواقع المختلط. يغطي تقرير سوق الواقع المعزز والواقع المختلط في منطقة آسيا والمحيط الهادئ أيضًا تحليل الأسعار وتحليل براءات الاختراع والتقدم التكنولوجي بعمق.    

تقرير القياس

تفاصيل

فترة التنبؤ

2022 إلى 2029

سنة الأساس

2021

سنوات تاريخية

2020 (قابلة للتخصيص حتى 2019 - 2014)

وحدات كمية

الإيرادات بالملايين من الدولارات الأمريكية، التسعير بالدولار الأمريكي

القطاعات المغطاة

By Component (Hardware, Software, and Services), Deployment Model (Cloud and On Premise), Distribution Channel (Offline, Online), Device Type (Head Up Display, Head Mounted Display, Projector & Display Wall, Gesture Tracking Devices), Technology (Mobile Augmented Reality, Monitor-Based Technology, Near Eye Based Technology), Application (Workflow Optimization, Marketing Collaboration, Enhanced 2-D & 3-D, Visualizations, 3D Modelling, Documentation, Navigation), End User (Retail & E-Commerce, IT & Telecommunication, Automotive, Aerospace & Defense, Healthcare, Animation, Travel & Tourism, Energy, Media & Entertainment, Education, Construction, Games & Sports, Banking)

Countries Covered

China, Japan, South Korea, Australia, India, Taiwan, Thailand, Singapore, Malaysia, Vietnam, New Zealand, Indonesia, Philippines, Rest of Asia Pacific

Market Players Covered

HP Development Company, LP, HTC Corporation, Autodesk Inc., Barco, Intel Corporation, PTC, Seiko Epson Corporation, Ultraleap Limited, ASUSTek Computer Inc., Dell, Google (a subsidiary of Alphabet Inc.), Sony Corporation, Lenovo, Microsoft, SAMSUNG ELECTRONICS CO., LTD., Panasonic Corporation, RealWear, Inc., Magic Leap, Inc., EON Reality, and TeamViewer among others.

Market Definition

Augmented reality is a technology that uses the existing user's environment and overlays the digital or virtual content or information over it to offer an immersive digital experience in a real-time environment. Augmented reality applications are developed on special 3D programs, which enable developers to integrate contextual or digital content with the real world in real-time. Augmented reality offers interactive experiences through multiple sensory modalities, including haptic, auditory, visual, somatosensory, and more. The technology has a wide range of applications in entertainment, training, and educational areas. Industries such as manufacturing, healthcare, and logistics, among others, are more focusing on adopting this technology for training, maintenance, assistance, and monitoring applications.

Mixed reality symbolizes the controlled collision of the AR/VR and IoT trends. Mixed reality (MR), also referred to as hybrid reality, is the technology that is used to merge real and virtual worlds and produce new environments and visualizations where physical and digital objects co-exist and interact in real time. Mixed reality is an interdisciplinary field involving computer graphics, signal processing, computer apparition, user interfaces, mobile computing, wearable computing, information visualization, and the design of displays and sensors. Mixed reality concepts are increasingly being adopted by various industries, including automotive, healthcare, and office environments, among others.

Market Dynamics

This section deals with understanding the market drivers, advantages, opportunities, restraints, and challenges. All of this is discussed in detail as below:

Drivers

  • Increasing penetration of smart devices and internet services

With the introduction of smart devices, AR has provided valuable opportunities for retailers to engage consumers, showcase their products, and create a competitive advantage, which is expected to drive the Asia-Pacific AR (augmented reality) & MR (mixed reality) market significantly.

  • Rise in adoption of augmented reality by educational institutes

AR in education allows students to gain knowledge through rich visuals and immersion into the subject matter. Moreover, speech technology also engages students by providing comprehensive details about the topic in a voice format. Therefore, the concept of e-learning with AR has become an essential strategy for gathering information, which is expected to drive the Asia-Pacific AR (augmented reality) & MR (mixed reality) market significantly.

  • Increasing focus on cyber-physical systems

Augmented reality (AR) enables intuitive and efficient human-machine interactions between humans and CPMT (Cyber-Physical Machine Tool). As cyber-physical security systems become model-based and leverage augmented, virtual, or mixed reality, the gaps between training, planning/analysis, and situational awareness simulations disappear. Through a model-driven contextual interface, users can experience a virtual representation of a real-world facility.

  • More of technological advancement and digitization

The continuing convergence of digitalization in the real and the virtual worlds have become the main factor of innovation and change in all sectors of our economy. Augmented reality technology (AR) has become one of the critical digital transformation technologies in industrial and non-industrial areas. The rise of augmented reality has transformed lives and day-to-day operations in technology, hospitality, healthcare, and other sectors. The use of augmented reality helps the customers understand the product or the service with more ease and helps them make the decisions easier. In addition, augmented reality can also help build and improve the organization's brand image by giving the customers a seamless buying experience.

Opportunities

  • Increased deployment of AR and MR technology in numerous industries

The applications in various industrial sectors, especially in the defense industry, extensively use augmented and mixed reality. It is expected to create opportunities for the Asia-Pacific AR (augmented reality) & MR (mixed reality) market.

Restraints/Challenges

  • Stringent regulations of government for varied organizations

AR (augmented reality) and MR (mixed reality) devices and applications are already subject to several laws and regulations governing individual privacy and user data across the countries. However, the current regulatory landscape addresses only some of the risks of using augmented reality devices. Specific requirements complicate the data collection necessary to provide robust and secure immersive experiences across sectors.

COVID-19 Impact on Asia-Pacific Augmented Reality (AR) & Mixed Reality (MR) Market

COVID-19 created a major impact on various industries as almost every country has opted for the shutdown of every facility except the ones dealing in the essential goods segment. The government has taken some strict actions such as the shutdown of facilities and sale of non-essential goods, blocked international trade, and many more to prevent the spread of COVID-19. The only business which is dealing in this pandemic situation is the essential services that are allowed to open and run the processes.

The increased usage of augmented reality-based devices has provided significant opportunities amid the COVID-19 pandemic. Although consumer purchasing power has been greatly diminished as a result of the coronavirus-induced economic slump, resulting in the decline of profit margins in organizations. While many key marketers and leaders saw signs of improvement from past years, it remains difficult to ascertain the actual market situation as the pent-up demand may be covering up a lower intrinsic level of demand for AR-based devices. The increase in AR smartphone applications, the rise in demand for remote collaboration, and technological advancements in medical applications are some of the factors driving the growth of the augmented reality and mixed reality market.

Manufacturers are making various strategic decisions to meet the growing demand in the COVID-19 period. The players were involved in strategic activities such as partnerships, collaborations, acquisitions, and others to improve the technology involved in the augmented reality (AR) & mixed reality (MR) market. With this, the companies will bring advanced and accurate solutions to the market. In addition, the government initiatives to boost digitization across industries have led to the market's growth.

Recent Developments

  • In April 2021, Microsoft announced a Pentagon contract with the U.S. military for augmented reality headgear for soldiers worth USD 21.88 billion. This HoloLens will deliver soldiers more efficient visibility, next-generation night vision, and situational awareness for any war. This has also helped the company to transcend the traditional boundaries of space and time in the field of AR, thereby expanding their products in the market
  • In July 2021, SAMSUNG ELECTRONICS CO., LTD. expanded its contactless offerings for consumers with a new Augmented Reality (AR) enabled service for its flagship products. With this, consumers may virtually experience a product in their homes, check product dimensions, and make an informed selection with the AR service. This has also helped the company to expand its product portfolio in the augmented reality market

Asia-Pacific Augmented Reality (AR) & Mixed Reality (MR) Market Scope

Asia-Pacific augmented reality (AR) & mixed reality (MR) market is segmented on the basis of component, deployment model, distribution channel, device type, technology, application, and end user. The growth amongst these segments will help you analyze meager growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.

By Component

  • Hardware
  • Software
  • Services

On the basis of component, the Asia-Pacific augmented reality (AR) & mixed reality (MR) market is segmented into hardware, software, and services.

By Deployment Model

  • On-Premise
  • Cloud

On the basis of the deployment model, the Asia-Pacific augmented reality (AR) & mixed reality (MR) market is segmented into on-premise and cloud.

By Distribution Channel

  • Offline
  • Online

On the basis of organization size, the Asia-Pacific augmented reality (AR) & mixed reality (MR) market is segmented into offline and online.

By Device Type

  • Desktop
  • Head Up Display
  • Head Mounted Display
  • Projector And Display Wall
  • Gesture Tracking Devices

On the basis of device type, the Asia-Pacific augmented reality (AR) & mixed reality (MR) market has been segmented into head up display, head mounted display, projector and display wall, and gesture tracking devices.

By Technology

On the basis of technology, the Asia-Pacific augmented reality (AR) & mixed reality (MR) market has been segmented into mobile augmented reality, monitor-based technology, and near eye based technology.

By Application

  • Banking, Financial Services, and Insurance (BFSI)
  • Workflow Optimization
  • Marketing Collaboration
  • Enhanced 2-D And 3-D
  • Visualizations
  • 3d Modelling
  • Documentation
  • Navigation

On the basis of application, the Asia-Pacific augmented reality (AR) & mixed reality (MR) market has been segmented into workflow optimization, marketing collaboration, enhanced 2-D and 3-D, visualizations, 3D modeling, documentation, and navigation.

By End User

  • Banking, Financial Services And Insurance (BFSI)
  • Retail And E-Commerce
  • IT And Telecommunication
  • Automotive
  • Aerospace And Defense
  • Healthcare
  • Animation
  • Travel And Tourism
  • Energy
  • Media And Entertainment
  • Education
  • Construction
  • Games And Sports
  • Banking
  • Others

سوق الواقع المعزز والواقع المختلط

On the basis of end user, the Asia-Pacific augmented reality (AR) & mixed reality (MR) market is segmented into retail and e-commerce, IT and telecommunication, automotive, aerospace and defense, healthcare, travel and tourism, energy, media and entertainment, education, construction, games and sports, banking and others.

Asia-Pacific Augmented Reality (AR) & Mixed Reality (MR) Market  Regional Analysis/Insights

Asia-Pacific augmented reality (AR) & mixed reality (MR) market is analyzed, and market size insights and trends are provided by country, component, deployment model, distribution channel, device type, technology, application, and end-user as referenced above.

يغطي سوق الواقع المعزز (AR) والواقع المختلط (MR) في منطقة آسيا والمحيط الهادئ دولًا مثل الصين واليابان وكوريا الجنوبية وأستراليا والهند وتايوان وتايلاند وسنغافورة وماليزيا وفيتنام ونيوزيلندا وإندونيسيا والفلبين وبقية دول آسيا والمحيط الهادئ.

من المتوقع أن تهيمن الصين على سوق الواقع المعزز والواقع المختلط في منطقة آسيا والمحيط الهادئ لترتفع في تبني الحلول المستندة إلى السحابة والأسواق المحتملة الناشئة. ومع ذلك، أدت اللوائح الحكومية الصارمة وتركيز الشركات على جوانب الأمن الخاصة ببيانات الشركات، وخاصة في البلدان النامية، بما في ذلك الهند واليابان والصين وإندونيسيا، إلى النمو الهائل لسوق الواقع المعزز والواقع المختلط في منطقة آسيا والمحيط الهادئ.

يقدم قسم الدولة في تقرير سوق الواقع المعزز والواقع المختلط في منطقة آسيا والمحيط الهادئ أيضًا عوامل التأثير الفردية على السوق والتغييرات في اللوائح في السوق محليًا والتي تؤثر على الاتجاهات الحالية والمستقبلية للسوق. تعد نقاط البيانات مثل المبيعات الجديدة ومبيعات الاستبدال والتركيبة السكانية للبلد وعلم الأوبئة المرضية وتعريفات الاستيراد والتصدير من بين المؤشرات المهمة المستخدمة للتنبؤ بسيناريو السوق للدول الفردية. كما يتم النظر في وجود وتوافر العلامات التجارية في منطقة آسيا والمحيط الهادئ والتحديات التي تواجهها بسبب المنافسة الكبيرة أو النادرة من العلامات التجارية المحلية والمحلية وتأثير قنوات المبيعات أثناء تقديم تحليل توقعات لبيانات الدولة.

تحليل المشهد التنافسي وحصة سوق الواقع المعزز والواقع المختلط

يوفر المشهد التنافسي لسوق الواقع المعزز والواقع المختلط في منطقة آسيا والمحيط الهادئ تفاصيل عن المنافس. تتضمن التفاصيل نظرة عامة على الشركة، والبيانات المالية للشركة، والإيرادات المتولدة، وإمكانات السوق، والاستثمار في البحث والتطوير، ومبادرات السوق الجديدة، والحضور العالمي، ومواقع الإنتاج والمرافق، والقدرات الإنتاجية، ونقاط القوة والضعف في الشركة، وإطلاق الحلول، وعرض المنتج ونطاقه، وهيمنة التطبيق. ترتبط نقاط البيانات المذكورة أعلاه فقط بتركيز الشركات على سوق الواقع المعزز والواقع المختلط في منطقة آسيا والمحيط الهادئ.

بعض اللاعبين الرئيسيين العاملين في سوق الواقع المعزز (AR) والواقع المختلط (MR) في منطقة آسيا والمحيط الهادئ هم HP Development Company و LP و HTC Corporation و Autodesk Inc. و Barco و Intel Corporation و PTC و Seiko Epson Corporation و Ultraleap Limited و ASUSTek Computer Inc. و Dell و Google (شركة تابعة لشركة Alphabet Inc.) و Sony Corporation و Lenovo و Microsoft و SAMSUNG ELECTRONICS CO.، LTD. و Panasonic Corporation و RealWear، Inc. و Magic Leap، Inc. و EON Reality و TeamViewer وغيرها.


SKU-

احصل على إمكانية الوصول عبر الإنترنت إلى التقرير الخاص بأول سحابة استخبارات سوقية في العالم

  • لوحة معلومات تحليل البيانات التفاعلية
  • لوحة معلومات تحليل الشركة للفرص ذات إمكانات النمو العالية
  • إمكانية وصول محلل الأبحاث للتخصيص والاستعلامات
  • تحليل المنافسين باستخدام لوحة معلومات تفاعلية
  • آخر الأخبار والتحديثات وتحليل الاتجاهات
  • استغل قوة تحليل المعايير لتتبع المنافسين بشكل شامل
طلب التجريبي

Table of Content

1 INTRODUCTION

1.1 OBJECTIVES OF THE STUDY

1.2 MARKET DEFINITION

1.3 OVERVIEW OF ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET

1.4 CURRENCY AND PRICING

1.5 LIMITATIONS

1.6 MARKETS COVERED

2 MARKET SEGMENTATION

2.1 MARKETS COVERED

2.2 GEOGRAPHICAL SCOPE

2.3 YEARS CONSIDERED FOR THE STUDY

2.4 DBMR TRIPOD DATA VALIDATION MODEL

2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS

2.6 DBMR MARKET POSITION GRID

2.7 VENDOR SHARE ANALYSIS

2.8 MULTIVARIATE MODELING

2.9 COMPONENT TIMELINE CURVE

2.1 MARKET APPLICATION COVERAGE GRID

2.11 SECONDARY SOURCES

2.12 ASSUMPTIONS

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

4.1 REGULATIONS

4.1.1 IEEE STANDARDS

4.2 POST COVID

4.3 MARKETING

4.4 PRICING ANALYSIS/PRICE SENSITIVITY

4.5 KOREAN CONTENT'S POPULARITY

5 MARKET OVERVIEW

5.1 DRIVERS

5.1.1 INCREASING PENETRATION OF SMART DEVICES AND INTERNET SERVICES

5.1.2 RISE IN ADOPTION OF AUGMENTED REALITY BY EDUCATIONAL INSTITUTES

5.1.3 INCREASING FOCUS ON CYBER-PHYSICAL SYSTEMS

5.1.4 MORE OF TECHNOLOGICAL ADVANCEMENT AND DIGITIZATION

5.2 RESTRAINTS

5.2.1 STRINGENT REGULATIONS OF GOVERNMENT FOR VARIED ORGANIZATIONS

5.2.2 LOSS OF DATA AND PRIVACY

5.3 OPPORTUNITIES

5.3.1 INCREASED DEPLOYMENT OF AR AND MR TECHNOLOGY IN NUMEROUS INDUSTRIES

5.3.2 INCREASE IN VARIOUS STRATEGIC DECISIONS SUCH AS PARTNERSHIP AND ACQUISITION

5.3.3 DEVELOPMENT OF HARDWARE WITH FASTER PROCESSING SPEEDS

5.3.4 RISE IN INVESTMENT AND FUNDING BY DEVELOPED COUNTRIES

5.4 CHALLENGES

5.4.1 ASIA PACIFIC ECONOMIC SLOWDOWN LIMITS THE MARKET DEVELOPMENT

5.4.2 COMPLICATIONS WHILE OPERATING AUGMENTED REALITY (AR) & MIXED REALITY (MR) BASED PRODUCT

6 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY COMPONENT

6.1 OVERVIEW

6.2 HARDWARE

6.2.1 DISPLAYS AND PROJECTORS

6.2.2 CAMERAS

6.2.3 CONTROLLER AND PROCESSOR

6.2.4 SENSORS

6.2.4.1 ACCELEROMETERS

6.2.4.2 GYROSCOPES

6.2.5 PROXIMITY SENSORS

6.2.6 MAGNETOMETERS

6.2.7 OTHERS

6.2.8 POSITION TRACKERS

6.2.9 OTHERS

6.3 SOFTWARE

6.4 SERVICES

6.4.1 IMPLEMENTATION

6.4.2 SUPPORT AND MAINTENANCE

6.4.3 TRAINING

7 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEPLOYMENT MODEL

7.1 OVERVIEW

7.2 CLOUD

7.3 ON-PREMISE

8 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEVICE TYPE

8.1 OVERVIEW

8.2 HEAD MOUNTED DISPLAY

8.2.1 SMART GLASSES

8.2.2 SMART HELMET

8.3 HEAD UP DISPLAY

8.4 PROJECTOR & DISPLAY WALLS

8.5 GESTURE-TRACKING DEVICES

9 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TECHNOLOGY

9.1 OVERVIEW

9.2 MOBILE AUGMENTED REALITY

9.3 MONITOR-BASED TECHNOLOGY

9.4 NEAR EYE BASED TECHNOLOGY

10 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DISTRIBUTION CHANNEL

10.1 OVERVIEW

10.2 OFFLINE

10.3 ONLINE

11 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION

11.1 OVERVIEW

11.2 WORKFLOW OPTIMIZATION

11.3 ENHANCED 2-D AND 3-D

11.4 VISUALIZATIONS

11.5 MARKETING COLLABORATION

11.6 3D MODELING

11.7 DOCUMENTATION

11.8 NAVIGATION

12 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY END USER

12.1 OVERVIEW

12.2 MEDIA AND ENTERTAINMENT

12.2.1 BROADCAST

12.2.2 MUSIC

12.2.3 ART GALLERIES AND EXHIBITIONS

12.2.4 MUSEUMS

12.2.5 THEME PARKS

12.3 GAMES AND SPORTS

12.4 RETAIL AND E-COMMERCE

12.4.1 JEWELLERY

12.4.2 BEAUTY AND COSMETICS

12.4.3 APPAREL FITTING

12.4.4 GROCERY SHOPPING

12.4.5 FOOTWEAR

12.4.6 FURNITURE AND LIGHTING DESIGN

12.5 TRAVEL AND TOURISM

12.6 HEALTHCARE

12.6.1 SURGERY

12.6.2 FITNESS MANAGEMENT

12.6.3 PATIENT CARE MANAGEMENT

12.6.4 PHARMACY MANAGEMENT

12.6.5 OTHERS

12.7 ANIMATION

12.7.1 CHARACTER

12.7.2 CARTOON

12.8 AEROSPACE AND DEFENSE

12.9 AUTOMOTIVE

12.1 CONSTRUCTION

12.11 EDUCATION

12.12 BANKING

12.13 ENERGY

12.14 IT AND TELECOMMUNICATION

12.15 OTHERS

13 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION

13.1 ASIA-PACIFIC

14 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, COMPANY LANDSCAPE

14.1 COMPANY SHARE ANALYSIS: ASIA PACIFIC

15 SWOT ANALYSIS

16 COMPANY PROFILE

16.1 MICROSOFT

16.1.1 COMPANY SNAPSHOT

16.1.2 REVENUE ANALYSIS

16.1.3 COMPANY SHARE ANALYSIS

16.1.4 PRODUCTS PORTFOLIO

16.1.5 RECENT DEVELOPMENTS

16.2 GOOGLE (A SUBSIDIARY OF ALPHABET INC.)

16.2.1 COMPANY SNAPSHOT

16.2.2 REVENUE ANALYSIS

16.2.3 COMPANY SHARE ANALYSIS

16.2.4 PRODUCTS PORTFOLIO

16.2.5 RECENT DEVELOPMENTS

16.3 SAMSUNG ELECTRONICS CO., LTD.

16.3.1 COMPANY SNAPSHOT

16.3.2 REVENUE ANALYSIS

16.3.3 COMPANY SHARE ANALYSIS

16.3.4 PRODUCT PORTFOLIO

16.3.5 RECENT DEVELOPMENTS

16.4 PANASONIC CORPORATION

16.4.1 COMPANY SNAPSHOT

16.4.2 REVENUE ANALYSIS

16.4.3 COMPANY SHARE ANALYSIS

16.4.4 PRODUCTS PORTFOLIO

16.4.5 RECENT DEVELOPMENTS

16.5 DELL

16.5.1 COMPANY SNAPSHOT

16.5.2 REVENUE ANALYSIS

16.5.3 PRODUCTS PORTFOLIO

16.5.4 RECENT DEVELOPMENTS

16.6 LENOVO

16.6.1 COMPANY SNAPSHOT

16.6.2 REVENUE ANALYSIS

16.6.3 PRODUCTS PORTFOLIO

16.6.4 RECENT DEVELOPMENT

16.7 AUTODESK INC.

16.7.1 COMPANY SNAPSHOT

16.7.2 REVENUE ANALYSIS

16.7.3 PRODUCTS PORTFOLIO

16.7.4 RECENT DEVELOPMENTS

16.8 ASUSTEK COMPUTER INC.

16.8.1 COMPANY SNAPSHOT

16.8.2 REVENUE ANALYSIS

16.8.3 PRODUCT PORTFOLIO

16.8.4 RECENT DEVELOPMENT

16.9 BARCO

16.9.1 COMPANY SNAPSHOT

16.9.2 REVENUE ANALYSIS

16.9.3 PRODUCT PORTFOLIO

16.9.4 RECENT DEVELOPMENTS

16.1 EON REALITY

16.10.1 COMPANY SNAPSHOT

16.10.2 PRODUCT PORTFOLIO

16.10.3 RECENT DEVELOPMENTS

16.11 HP DEVELOPMENT COMPANY, L.P.

16.11.1 COMPANY SNAPSHOT

16.11.2 REVENUE ANALYSIS

16.11.3 PRODUCTS PORTFOLIO

16.11.4 RECENT DEVELOPMENTS

16.12 HTC CORPORATION

16.12.1 COMPANY SNAPSHOT

16.12.2 REVENUE ANALYSIS

16.12.3 PRODUCT PORTFOLIO

16.12.4 RECENT DEVELOPMENTS

16.13 INTEL CORPORATION

16.13.1 COMPANY SNAPSHOT

16.13.2 REVENUE ANALYSIS

16.13.3 PRODUCT PORTFOLIO

16.13.4 RECENT DEVELOPMENTS

16.14 MAGIC LEAP, INC.

16.14.1 COMPANY SNAPSHOT

16.14.2 PRODUCT PORTFOLIO

16.14.3 RECENT DEVELOPMENTS

16.15 PTC

16.15.1 COMPANY SNAPSHOT

16.15.2 REVENUE ANALYSIS

16.15.3 PRODUCTS PORTFOLIO

16.15.4 RECENT DEVELOPMENT

16.16 REALWEAR, INC.

16.16.1 COMPANY SNAPSHOT

16.16.2 PRODUCT PORTFOLIO

16.16.3 RECENT DEVELOPMENTS

16.17 SEIKO EPSON CORPORATION

16.17.1 COMPANY SNAPSHOT

16.17.2 REVENUE ANALYSIS

16.17.3 PRODUCT PORTFOLIO

16.17.4 RECENT DEVELOPMENTS

16.18 SONY CORPORATION

16.18.1 COMPANY SNAPSHOT

16.18.2 REVENUE ANALYSIS

16.18.3 PRODUCTS PORTFOLIO

16.18.4 RECENT DEVELOPMENT

16.19 TEAMVIEWER

16.19.1 COMPANY SNAPSHOT

16.19.2 REVENUE ANALYSIS

16.19.3 PRODUCT PORTFOLIO

16.19.4 RECENT DEVELOPMENTS

16.2 ULTRALEAP LIMITED

16.20.1 COMPANY SNAPSHOT

16.20.2 PRODUCT PORTFOLIO

16.20.3 RECENT DEVELOPMENT

17 QUESTIONNAIRE

18 RELATED REPORTS

List of Table

TABLE 1 AVERAGE DEVELOPMENT TIME AND COST FOR AR:

TABLE 2 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY COMPONENT, 2020-2029 (USD MILLION)

TABLE 3 ASIA PACIFIC HARDWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 4 ASIA PACIFIC HARDWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE 2020-2029 (USD MILLION)

TABLE 5 ASIA PACIFIC SENSORS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE 2020-2029 (USD MILLION)

TABLE 6 ASIA PACIFIC SOFTWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 7 ASIA PACIFIC SERVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 8 ASIA PACIFIC SERVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE 2020-2029 (USD MILLION)

TABLE 9 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEPLOYMENT MODEL, 2020-2029 (USD MILLION)

TABLE 10 ASIA PACIFIC CLOUD IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 11 ASIA PACIFIC ON-PREMISE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 12 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEVICE TYPE, 2020-2029 (USD MILLION)

TABLE 13 ASIA PACIFIC HEAD MOUNTED DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 14 ASIA PACIFIC HEAD MOUNTED DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 15 ASIA PACIFIC HEAD UP DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 16 ASIA PACIFIC PROJECTORS & DISPLAY WALLS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 17 ASIA PACIFIC GESTURE-TRACKING DEVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 18 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 19 ASIA PACIFIC MOBILE AUGMENTED REALITY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 20 ASIA PACIFIC MONITOR-BASED TECHNOLOGY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 21 ASIA PACIFIC NEAR EYE BASED TECHNOLOGY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 22 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 23 ASIA PACIFIC OFFLINE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 24 ASIA PACIFIC ONLINE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 25 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 26 ASIA PACIFIC WORKFLOW OPTIMIZATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 27 ASIA PACIFIC ENHANCED 2-D AND 3-D IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 28 ASIA PACIFIC VISUALIZATIONS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 29 ASIA PACIFIC MARKETING COLLABORATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 30 ASIA PACIFIC 3D MODELING IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 31 ASIA PACIFIC DOCUMENTATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 32 ASIA PACIFIC NAVIGATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 33 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY END USER, 2020-2029 (USD MILLION)

TABLE 34 ASIA PACIFIC MEDIA AND ENTERTAINMENT IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 35 ASIA PACIFIC MEDIA AND ENTERTAINMENT IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 36 ASIA PACIFIC GAMES AND SPORTS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 37 ASIA PACIFIC RETAIL AND E-COMMERCE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 38 ASIA PACIFIC RETAIL AND E-COMMERCE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 39 ASIA PACIFIC TRAVEL AND TOURISM IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 40 ASIA PACIFIC HEALTHCARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 41 ASIA PACIFIC HEALTHCARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 42 ASIA PACIFIC ANIMATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 43 ASIA PACIFIC ANIMATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 44 ASIA PACIFIC AEROSPACE AND DEFENSE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 45 ASIA PACIFIC AUTOMOTIVE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 46 ASIA PACIFIC CONSTRUCTION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 47 ASIA PACIFIC EDUCATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 48 ASIA PACIFIC BANKING IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 49 ASIA PACIFIC ENERGY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 50 ASIA PACIFIC IT AND TELECOMMUNICATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 51 ASIA PACIFIC OTHERS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY REGION, 2020-2029 (USD MILLION)

TABLE 52 ASIA-PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY COMPONENT, 2020-2029 (USD MILLION)

TABLE 53 ASIA-PACIFIC HARDWARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 54 ASIA-PACIFIC SENSORS IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 55 ASIA-PACIFIC SERVICES IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 56 ASIA-PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEPLOYMENT MODEL, 2020-2029 (USD MILLION)

TABLE 57 ASIA-PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DISTRIBUTION CHANNEL, 2020-2029 (USD MILLION)

TABLE 58 ASIA-PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY DEVICE TYPE, 2020-2029 (USD MILLION)

TABLE 59 ASIA-PACIFIC HEAD MOUNTED DISPLAY IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 60 ASIA-PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TECHNOLOGY, 2020-2029 (USD MILLION)

TABLE 61 ASIA-PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY APPLICATION, 2020-2029 (USD MILLION)

TABLE 62 ASIA-PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY END USER, 2020-2029 (USD MILLION)

TABLE 63 ASIA-PACIFIC MEDIA AND ENTERTAINMENT IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 64 ASIA-PACIFIC RETAIL AND E-COMMERCE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 65 ASIA-PACIFIC HEALTHCARE IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)

TABLE 66 ASIA-PACIFIC ANIMATION IN AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET, BY TYPE, 2020-2029 (USD MILLION)

List of Figure

FIGURE 1 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: SEGMENTATION

FIGURE 2 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: DATA TRIANGULATION

FIGURE 3 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: DROC ANALYSIS

FIGURE 4 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: ASIA PACIFIC VS REGIONAL MARKET ANALYSIS

FIGURE 5 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: COMPANY RESEARCH ANALYSIS

FIGURE 6 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: INTERVIEW DEMOGRAPHICS

FIGURE 7 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: DBMR MARKET POSITION GRID

FIGURE 8 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: VENDOR SHARE ANALYSIS

FIGURE 9 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: MULTIVARIATE MODELING

FIGURE 10 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: COMPONENT TIMELINE CURVE

FIGURE 11 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: MARKET APPLICATION COVERAGE GRID

FIGURE 12 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: SEGMENTATION

FIGURE 13 INCREASING PENETRATION OF SMART DEVICES AND INTERNET SERVICES IS EXPECTED TO DRIVE ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET IN THE FORECAST PERIOD OF 2022 TO 2029

FIGURE 14 THE HARDWARE SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF THE ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET FROM 2022 TO 2029

FIGURE 15 NORTH AMERICA IS EXPECTED TO DOMINATE, AND ASIA-PACIFIC IS THE FASTEST-GROWING REGION IN THE ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET IN THE FORECAST PERIOD OF 2022 TO 2029

FIGURE 16 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES OF THE ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET

FIGURE 17 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY COMPONENT, 2021

FIGURE 18 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY DEPLOYMENT MODEL, 2021

FIGURE 19 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY DEVICE TYPE, 2021

FIGURE 20 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY TECHNOLOGY, 2021

FIGURE 21 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY DISTRIBUTION CHANNEL, 2021

FIGURE 22 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY APPLICATION, 2021

FIGURE 23 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY END USER, 2021

FIGURE 24 ASIA-PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: SNAPSHOT (2021)

FIGURE 25 ASIA-PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: BY COMPONENT (2022 & 2029)

FIGURE 26 ASIA PACIFIC AUGMENTED REALITY (AR) & MIXED REALITY (MR) MARKET: COMPANY SHARE 2021(%)

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منهجية البحث

يتم جمع البيانات وتحليل سنة الأساس باستخدام وحدات جمع البيانات ذات أحجام العينات الكبيرة. تتضمن المرحلة الحصول على معلومات السوق أو البيانات ذات الصلة من خلال مصادر واستراتيجيات مختلفة. تتضمن فحص وتخطيط جميع البيانات المكتسبة من الماضي مسبقًا. كما تتضمن فحص التناقضات في المعلومات التي شوهدت عبر مصادر المعلومات المختلفة. يتم تحليل بيانات السوق وتقديرها باستخدام نماذج إحصائية ومتماسكة للسوق. كما أن تحليل حصة السوق وتحليل الاتجاهات الرئيسية هي عوامل النجاح الرئيسية في تقرير السوق. لمعرفة المزيد، يرجى طلب مكالمة محلل أو إرسال استفسارك.

منهجية البحث الرئيسية التي يستخدمها فريق بحث DBMR هي التثليث البيانات والتي تتضمن استخراج البيانات وتحليل تأثير متغيرات البيانات على السوق والتحقق الأولي (من قبل خبراء الصناعة). تتضمن نماذج البيانات شبكة تحديد موقف البائعين، وتحليل خط زمني للسوق، ونظرة عامة على السوق ودليل، وشبكة تحديد موقف الشركة، وتحليل براءات الاختراع، وتحليل التسعير، وتحليل حصة الشركة في السوق، ومعايير القياس، وتحليل حصة البائعين على المستوى العالمي مقابل الإقليمي. لمعرفة المزيد عن منهجية البحث، أرسل استفسارًا للتحدث إلى خبراء الصناعة لدينا.

التخصيص متاح

تعد Data Bridge Market Research رائدة في مجال البحوث التكوينية المتقدمة. ونحن نفخر بخدمة عملائنا الحاليين والجدد بالبيانات والتحليلات التي تتطابق مع هدفهم. ويمكن تخصيص التقرير ليشمل تحليل اتجاه الأسعار للعلامات التجارية المستهدفة وفهم السوق في بلدان إضافية (اطلب قائمة البلدان)، وبيانات نتائج التجارب السريرية، ومراجعة الأدبيات، وتحليل السوق المجدد وقاعدة المنتج. ويمكن تحليل تحليل السوق للمنافسين المستهدفين من التحليل القائم على التكنولوجيا إلى استراتيجيات محفظة السوق. ويمكننا إضافة عدد كبير من المنافسين الذين تحتاج إلى بيانات عنهم بالتنسيق وأسلوب البيانات الذي تبحث عنه. ويمكن لفريق المحللين لدينا أيضًا تزويدك بالبيانات في ملفات Excel الخام أو جداول البيانات المحورية (كتاب الحقائق) أو مساعدتك في إنشاء عروض تقديمية من مجموعات البيانات المتوفرة في التقرير.

Frequently Asked Questions

The Asia-Pacific Augmented Reality (AR) and Mixed Reality (MR) Market value is expected USD 191,619.41 million by 2029.
The Asia-Pacific Augmented Reality (AR) and Mixed Reality (MR) Market is to grow at a CAGR of 51.9% during the forecast by 2029.
On the basis of technology, the Asia-Pacific Augmented Reality (AR) and Mixed Reality (MR) Market is segmented into Mobile Augmented Reality, Monitor-Based Technology, Near Eye Based Technology.
On the basis of application, the Asia-Pacific Augmented Reality (AR) and Mixed Reality (MR) Market is segmented into Workflow Optimization, Marketing Collaboration, Enhanced 2-D & 3-D, Visualizations, 3D Modelling, Documentation, Navigation.