Table of Content
1. INTRODUCTION
1.1 OBJECTIVES OF THE STUDY
1.2 MARKET DEFINITION
1.3 OVERVIEW OF GLOBAL XR HARDWARE MARKET
1.4 CURRENCY AND PRICING
1.5 LIMITATION
1.6 MARKETS COVERED
2. MARKET SEGMENTATION
2.1 KEY TAKEAWAYS
2.2 ARRIVING AT THE GLOBAL XR HARDWARE MARKET
2.2.1 VENDOR POSITIONING GRID
2.2.2 TECHNOLOGY LIFE LINE CURVE
2.2.3 MARKET GUIDE
2.2.4 COMAPANY MARKET SHARE ANALYSIS
2.2.5 MULTIVARIATE MODELLING
2.2.6 TOP TO BOTTOM ANALYSIS
2.2.7 STANDARDS OF MEASUREMENT
2.2.8 VENDOR SHARE ANALYSIS
2.2.9 DATA POINTS FROM KEY PRIMARY INTERVIEWS
2.2.10 DATA POINTS FROM KEY SECONDARY DATABASES
2.3 GLOBAL XR HARDWARE MARKET : RESEARCH SNAPSHOT
2.4 ASSUMPTIONS
3. MARKET OVERVIEW
3.1 DRIVERS
3.2 RESTRAINTS
3.3 OPPORTUNITIES
3.4 CHALLENGES
4. EXECUTIVE SUMMARY
5. PREMIUM INSIGHT
5.1 PORTERS FIVE FORCES
5.2 REGULATORY STANDARDS
5.3 TECHNOLOGICAL TRENDS
5.4 PATENT ANALYSIS
5.5 CASE STUDY
5.6 VALUE CHAIN ANALYSIS
5.7 COMPANY COMPARITIVE ANALYSIS
5.8 PRICING ANALYSIS
5.9 CURRENT AND FUTURISTIC SCENARIO
6. GLOBAL XR HARDWARE MARKET, BY TYPE
6.1 OVERVIEW
6.2 STANDALONE
6.3 TETHERED
6.4 OTHER
7. GLOBAL XR HARDWARE MARKET, BY PRODUCT TYPE
7.1 OVERVIEW
7.2 DISPLAY
7.2.1 OLED DISPLAYS
7.2.2 LCD DISPLAYS
7.2.3 MICROLED
7.3 SENSORS & TRACKING
7.3.1 MOTION TRACKERS
7.3.2 EYE TRACKING
7.3.3 POSITIONAL TRACKING
7.4 AUDIO TECHNOLOGY
7.5 HEADSET
7.6 PROCESSOR
7.7 HAPTIC
7.7.1 GLOVE
7.7.2 VEST
7.7.3 STRAP
7.7.4 TACTSUIT
7.7.5 OTHERS
7.8 GLASSES
7.9 OTHERS
8. GLOBAL XR HARDWARE MARKET, BY SOLUTION
8.1 OVERVIEW
8.2 CONSUMER ENGAGEMENT
8.3 BUSINESS ENGAGEMENT
9. GLOBAL XR HARDWARE MARKET, BY APPLICATION
9.1 OVERVIEW
9.2 VIRTUAL REALITY
9.2.1 DEVICE TYPE
9.2.1.1.1. HEAD-MOUNTED DISPLAYS
9.2.1.1.2. PROJECTORS & DISPLAY WALLS
9.2.1.1.3. GESTURE-TRACKING DEVICES
9.3 AUGMENTED REALITY
9.3.1 DEVICE TYPE
9.3.1.1. MARKER-BASED AUGMENTED REALITY
9.3.1.2. ANCHOR-BASED AR TECHNOLOGY
9.3.1.3. MARKER-LESS AUGMENTED REALITY
9.3.1.4. OTHERS
9.4 MIXED REALITY
10. GLOBAL XR HARDWARE MARKET, BY END USER
10.1 OVERVIEW
10.2 EDUCATION
10.2.1 BY PRODUCT TYPE
10.2.1.1. DISPLAY
10.2.1.2. SENSORS & TRACKING
10.2.1.3. AUDIO TECHNOLOGY
10.2.1.4. HEADSET
10.2.1.5. PROCESSOR
10.2.1.6. HAPTIC
10.2.1.7. GLASSES
10.2.1.8. OTHERS
10.3 LOGISTICS
10.3.1 BY PRODUCT TYPE
10.3.1.1. DISPLAY
10.3.1.2. SENSORS & TRACKING
10.3.1.3. AUDIO TECHNOLOGY
10.3.1.4. HEADSET
10.3.1.5. PROCESSOR
10.3.1.6. HAPTIC
10.3.1.7. GLASSES
10.3.1.8. OTHERS
10.4 MILITARY
10.4.1 BY PRODUCT TYPE
10.4.1.1. DISPLAY
10.4.1.2. SENSORS & TRACKING
10.4.1.3. AUDIO TECHNOLOGY
10.4.1.4. HEADSET
10.4.1.5. PROCESSOR
10.4.1.6. HAPTIC
10.4.1.7. GLASSES
10.4.1.8. OTHERS
10.5 RETAIL
10.5.1 BY PRODUCT TYPE
10.5.1.1. DISPLAY
10.5.1.2. SENSORS & TRACKING
10.5.1.3. AUDIO TECHNOLOGY
10.5.1.4. HEADSET
10.5.1.5. PROCESSOR
10.5.1.6. HAPTIC
10.5.1.7. GLASSES
10.5.1.8. OTHERS
10.6 INDUSTRIAL
10.6.1 BY PRODUCT TYPE
10.6.1.1. DISPLAY
10.6.1.2. SENSORS & TRACKING
10.6.1.3. AUDIO TECHNOLOGY
10.6.1.4. HEADSET
10.6.1.5. PROCESSOR
10.6.1.6. HAPTIC
10.6.1.7. GLASSES
10.6.1.8. OTHERS
10.7 MANUFACTURING
10.7.1 BY PRODUCT TYPE
10.7.1.1. DISPLAY
10.7.1.2. SENSORS & TRACKING
10.7.1.3. AUDIO TECHNOLOGY
10.7.1.4. HEADSET
10.7.1.5. PROCESSOR
10.7.1.6. HAPTIC
10.7.1.7. GLASSES
10.7.1.8. OTHERS
10.8 HEALTHCARE
10.8.1 BY PRODUCT TYPE
10.8.1.1. DISPLAY
10.8.1.2. SENSORS & TRACKING
10.8.1.3. AUDIO TECHNOLOGY
10.8.1.4. HEADSET
10.8.1.5. PROCESSOR
10.8.1.6. HAPTIC
10.8.1.7. GLASSES
10.8.1.8. OTHERS
10.9 MEDIA AND ENTERTAINMENT
10.9.1 BY PRODUCT TYPE
10.9.1.1. DISPLAY
10.9.1.2. SENSORS & TRACKING
10.9.1.3. AUDIO TECHNOLOGY
10.9.1.4. HEADSET
10.9.1.5. PROCESSOR
10.9.1.6. HAPTIC
10.9.1.7. GLASSES
10.9.1.8. OTHERS
10.10 OTHERS
11. GLOBAL XR HARDWARE MARKET, BY GEOGRAPHY
GLOBAL XR HARDWARE MARKET, (ALL SEGMENTATION PROVIDED ABOVE IS REPRESENTED IN THIS CHAPTER BY COUNTRY)
11.1 NORTH AMERICA
11.1.1 U.S.
11.1.2 CANADA
11.1.3 MEXICO
11.2 EUROPE
11.2.1 GERMANY
11.2.2 FRANCE
11.2.3 U.K.
11.2.4 ITALY
11.2.5 SPAIN
11.2.6 RUSSIA
11.2.7 TURKEY
11.2.8 BELGIUM
11.2.9 NETHERLANDS
11.2.10 NORWAY
11.2.11 FINLAND
11.2.12 SWITZERLAND
11.2.13 DENMARK
11.2.14 SWEDEN
11.2.15 POLAND
11.2.16 REST OF EUROPE
11.3 ASIA PACIFIC
11.3.1 JAPAN
11.3.2 CHINA
11.3.3 SOUTH KOREA
11.3.4 INDIA
11.3.5 AUSTRALIA
11.3.6 NEW ZEALAND
11.3.7 SINGAPORE
11.3.8 THAILAND
11.3.9 MALAYSIA
11.3.10 INDONESIA
11.3.11 PHILIPPINES
11.3.12 TAIWAN
11.3.13 VIETNAM
11.3.14 REST OF ASIA PACIFIC
11.4 SOUTH AMERICA
11.4.1 BRAZIL
11.4.2 ARGENTINA
11.4.3 REST OF SOUTH AMERICA
11.5 MIDDLE EAST AND AFRICA
11.5.1 SOUTH AFRICA
11.5.2 EGYPT
11.5.3 SAUDI ARABIA
11.5.4 U.A.E
11.5.5 OMAN
11.5.6 BAHRAIN
11.5.7 ISRAEL
11.5.8 KUWAIT
11.5.9 QATAR
11.5.10 REST OF MIDDLE EAST AND AFRICA
11.6 KEY PRIMARY INSIGHTS: BY MAJOR COUNTRIES
12. GLOBAL XR HARDWARE MARKET, COMPANY LANDSCAPE
12.1 COMPANY SHARE ANALYSIS: GLOBAL
12.2 COMPANY SHARE ANALYSIS: NORTH AMERICA
12.3 COMPANY SHARE ANALYSIS: EUROPE
12.4 COMPANY SHARE ANALYSIS: ASIA PACIFIC
12.5 MERGERS & ACQUISITIONS
12.6 NEW PRODUCT DEVELOPMENT AND APPROVALS
12.7 EXPANSIONS
12.8 REGULATORY CHANGES
12.9 PARTNERSHIP AND OTHER STRATEGIC DEVELOPMENTS
13. GLOBAL XR HARDWARE MARKET, SWOT & DBMR ANALYSIS
14. GLOBAL XR HARDWARE MARKET, COMPANY PROFILE
14.1 META
14.1.1 COMPANY SNAPSHOT
14.1.2 REVENUE ANALYSIS
14.1.3 PRODUCT PORTFOLIO
14.1.4 RECENT DEVELOPMENT
14.2 GOOGLE(ALPHABET INC )
14.2.1 COMPANY SNAPSHOT
14.2.2 REVENUE ANALYSIS
14.2.3 PRODUCT PORTFOLIO
14.2.4 RECENT DEVELOPMENT
14.3 HTC CORPORATION
14.3.1 COMPANY SNAPSHOT
14.3.2 REVENUE ANALYSIS
14.3.3 PRODUCT PORTFOLIO
14.3.4 RECENT DEVELOPMENT
14.4 SONY CORPORATION
14.4.1 COMPANY SNAPSHOT
14.4.2 REVENUE ANALYSIS
14.4.3 PRODUCT PORTFOLIO
14.4.4 RECENT DEVELOPMENT
14.5 MICROSOFT
14.5.1 COMPANY SNAPSHOT
14.5.2 REVENUE ANALYSIS
14.5.3 PRODUCT PORTFOLIO
14.5.4 RECENT DEVELOPMENT
14.6 PICO TECHNOLOGY CO. LTD.
14.6.1 COMPANY SNAPSHOT
14.6.2 REVENUE ANALYSIS
14.6.3 PRODUCT PORTFOLIO
14.6.4 RECENT DEVELOPMENT
14.7 LENOVO.
14.7.1 COMPANY SNAPSHOT
14.7.2 REVENUE ANALYSIS
14.7.3 PRODUCT PORTFOLIO
14.7.4 RECENT DEVELOPMENT
14.8 VARJO
14.8.1 COMPANY SNAPSHOT
14.8.2 REVENUE ANALYSIS
14.8.3 PRODUCT PORTFOLIO
14.8.4 RECENT DEVELOPMENT
14.9 MAGIC LEAP, INC
14.9.1 COMPANY SNAPSHOT
14.9.2 REVENUE ANALYSIS
14.9.3 PRODUCT PORTFOLIO
14.9.4 RECENT DEVELOPMENT
14.10 QUALCOMM
14.10.1 COMPANY SNAPSHOT
14.10.2 REVENUE ANALYSIS
14.10.3 PRODUCT PORTFOLIO
14.10.4 RECENT DEVELOPMENT
14.11 APPLE INC
14.11.1 COMPANY SNAPSHOT
14.11.2 REVENUE ANALYSIS
14.11.3 PRODUCT PORTFOLIO
14.11.4 RECENT DEVELOPMENT
14.12 HTX LABS, INC.
14.12.1 COMPANY SNAPSHOT
14.12.2 REVENUE ANALYSIS
14.12.3 PRODUCT PORTFOLIO
14.12.4 RECENT DEVELOPMENT
14.13 VUZIX
14.13.1 COMPANY SNAPSHOT
14.13.2 REVENUE ANALYSIS
14.13.3 PRODUCT PORTFOLIO
14.13.4 RECENT DEVELOPMENT
14.14 XREAL, INC
14.14.1 COMPANY SNAPSHOT
14.14.2 REVENUE ANALYSIS
14.14.3 PRODUCT PORTFOLIO
14.14.4 RECENT DEVELOPMENT
14.15 THIRDEYE.
14.15.1 COMPANY SNAPSHOT
14.15.2 REVENUE ANALYSIS
14.15.3 PRODUCT PORTFOLIO
14.15.4 RECENT DEVELOPMENT
14.16 DELL INC
14.16.1 COMPANY SNAPSHOT
14.16.2 REVENUE ANALYSIS
14.16.3 PRODUCT PORTFOLIO
14.16.4 RECENT DEVELOPMENT
14.17 INTEL CORPORATION
14.17.1 COMPANY SNAPSHOT
14.17.2 REVENUE ANALYSIS
14.17.3 PRODUCT PORTFOLIO
14.17.4 RECENT DEVELOPMENT
14.18 LYNX MIXED REALITY(SL PROCESS SAS.)
14.18.1 COMPANY SNAPSHOT
14.18.2 REVENUE ANALYSIS
14.18.3 PRODUCT PORTFOLIO
14.18.4 RECENT DEVELOPMENT
14.19 ADOBE INC
14.19.1 COMPANY SNAPSHOT
14.19.2 REVENUE ANALYSIS
14.19.3 PRODUCT PORTFOLIO
14.19.4 RECENT DEVELOPMENT
14.20 ACCENTURE.
14.20.1 COMPANY SNAPSHOT
14.20.2 REVENUE ANALYSIS
14.20.3 PRODUCT PORTFOLIO
14.20.4 RECENT DEVELOPMENT
14.21 CAD IT UK LTD.
14.21.1 COMPANY SNAPSHOT
14.21.2 REVENUE ANALYSIS
14.21.3 PRODUCT PORTFOLIO
14.21.4 RECENT DEVELOPMENT
14.22 HOLOSPHERE
14.22.1 COMPANY SNAPSHOT
14.22.2 REVENUE ANALYSIS
14.22.3 PRODUCT PORTFOLIO
14.22.4 RECENT DEVELOPMENT
14.23 GOERTEK
14.23.1 COMPANY SNAPSHOT
14.23.2 REVENUE ANALYSIS
14.23.3 PRODUCT PORTFOLIO
14.23.4 RECENT DEVELOPMENT
14.24 EMDOORVR
14.24.1 COMPANY SNAPSHOT
14.24.2 REVENUE ANALYSIS
14.24.3 PRODUCT PORTFOLIO
14.24.4 RECENT DEVELOPMENT
14.25 AAC TECHNOLOGIE
14.25.1 COMPANY SNAPSHOT
14.25.2 REVENUE ANALYSIS
14.25.3 PRODUCT PORTFOLIO
14.25.4 RECENT DEVELOPMENT
NOTE: THE COMPANIES PROFILED IS NOT EXHAUSTIVE LIST AND IS AS PER OUR PREVIOUS CLIENT REQUIREMENT. WE PROFILE MORE THAN 100 COMPANIES IN OUR STUDY AND HENCE THE LIST OF COMPANIES CAN BE MODIFIED OR REPLACED ON REQUEST
15. CONCLUSION
16. QUESTIONNAIRE
17. RELATED REPORTS
18. ABOUT DATA BRIDGE MARKET RESEARCH