Global Visual Effects Market – Industry Trends and Forecast to 2031

Request for TOC Request for TOC Speak to Analyst Speak to Analyst Buy Now Buy Now Inquire Before Buying Inquire Before Free Sample Report Free Sample Report

Global Visual Effects Market – Industry Trends and Forecast to 2031

  • ICT
  • Upcoming Report
  • Mar 2024
  • Global
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60

Global Visual Effects Market

Market Size in USD Billion

CAGR :  % Diagram

Diagram Forecast Period
2024 –2031
Diagram Market Size (Base Year)
USD 10.87 Billion
Diagram Market Size (Forecast Year)
USD 19.64 Billion
Diagram CAGR
%
Diagram Major Markets Players
  • Dummy1
  • Dummy2
  • Dummy3
  • Dummy4
  • Dummy5

Global Visual Effects Market, By Component (Software, Hardware, and Services), Type (Matte Painting, Simulation FX, Compositing, Motion Capture, 3D Scanning, Character and Creature Animation, Concept Art, Previs/Pre-visualization, and Others), Application (Movies, Advertisements, TV Shows, and Gaming) – Industry Trends and Forecast to 2031.

Visual Effects Market

Visual Effects Market Analysis and Size

The visual effects market continues to evolve with cutting-edge applications and new methods. Innovations such as real-time rendering, AI-driven enhancements, and immersive experiences redefine the industry. Studios leverage advanced technologies to create creative visuals, pushing the boundaries of creativity and transforming the landscape of visual effects production.

Data Bridge Market Research analyses that the global visual effects market, which was USD 10.87 billion in 2023, is expected to reach USD 19.64 billion by 2031, at a CAGR of 7.67% during the forecast period 2024 to 2031. In addition to the market insights such as market value, growth rate, market segments, geographical coverage, market players, and market scenario, the market report curated by the Data Bridge Market Research team includes in-depth expert analysis, import/export analysis, pricing analysis, production consumption analysis, and pestle analysis.

Report Scope and Market Segmentation      

Report Metric

Details

Forecast Period

2024 to 2031

Base Year

2023

Historic Years

2022 (Customizable to 2016 - 2021)

Quantitative Units

Revenue in USD Billion, Volumes in Units, Pricing in USD

Segments Covered

Component (Software, Hardware, and Services), Type (Matte Painting, Simulation FX, Compositing, Motion Capture, 3D Scanning, Character and Creature Animation, Concept Art, Previs/Pre-visualization and Others), Application (Movies, Advertisements, TV Shows, and Gaming)

Countries Covered

U.S., Canada, Mexico, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa, Brazil, Argentina and Rest of South America

Market Players Covered

Blackmagic Design Pty. Ltd. (Australia), Foundry Visionmongers Ltd (U.K.), ZOIC STUDIOS (U.S.), Animal Logic. (Australia), RE:Vision Effects, Inc. (U.S.), Worldwide Fx (Bulgaria), Video Copilot and Final Image Inc. (U.S.), Red Giant Software (U.S.), 3DAR LTDA. (U.S.), BORIS FX, INC. (U.S.), NaturalPoint, Inc. (U.S.), DBA OptiTrack (U.S.), Adobe. (U.S.), NVIDIA Corporation (U.S.), SCANLINE VFX. (Germany), Tippett Studio (U.S.), Digital Idea Corp. (South Korea), Pixomondo LLC (U.S.), Digital Domain (U.S.) and MPC Film (U.K.)

Market Opportunities

  • Advancement in Technology
  • Increasing Cross-Industry Applications

Market Definition

Visual effects (VFX) involve manipulating or creating imagery in film, television, or other media to enhance storytelling or create environments, creatures, or events that cannot be captured during filming. Through CGI, compositing, and animation techniques, VFX artists bring imagination to life, immersing audiences in fantastical worlds.

Global Visual Effects Market Dynamics

Drivers

  • Rising Demand for Streaming Platforms

The rise of streaming giants such as Netflix, Amazon Prime, and Disney+ has sparked a surge in demand for visually captivating original content. This heightened need for visually stunning shows and movies has fueled a corresponding increase in the demand for expertise in visual effects, driving growth in the VFX industry.

  • Growing Demand in the Entertainment Industry

The entertainment industry's hunger for top-tier visual effects escalates as audiences crave immersive, lifelike experiences in movies, TV shows, and video games. This escalating demand directly responds to viewers' heightened expectations, propelling studios to invest in cutting-edge technology and creative talent to deliver captivating and realistic visual spectacles are driving the market growth.

Opportunities

  • Advancement in Technology

Technological advancements such as CGI, VR, AR, and real-time rendering engines are revolutionizing visual effects, allowing for unprecedented levels of sophistication and realism. These innovations are expanding creative possibilities across industries, enhancing storytelling in entertainment, transforming advertising and marketing, and enabling immersive experiences that captivate audiences in ways never before possible.

  • Increasing Cross-Industry Applications

Visual effects transcend entertainment, finding applications in architecture, automotive design, healthcare visualization, and simulations. From creating realistic architectural renderings to simulating medical procedures, VFX companies leverage their expertise to enhance various industries, unlocking new market opportunities beyond traditional entertainment realms.

Restraints/Challenges

  • High Costs of Visual Effects Production

The high costs of visual effects production, particularly for top-tier quality, restrict accessibility for smaller film productions with limited budgets, hindering market growth. Low-budget constraints in bollywood further impede market expansion, making it challenging to create blockbuster films such as Avatar, Terminator, or Marvel/DC franchises due to financial limitations, which is expected to create an opportunity for market growth.

  • Lack of Technical Expertise

The visual effects market faces hurdles in underdeveloped economies due to a lack of expert knowledge, technical expertise, and awareness. Additionally, these regions' absence of technologically advanced infrastructure hampers market growth. Overcoming these challenges necessitates investment in education, training, and infrastructure, which is restraining the market growth.   

This global visual effects market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the global visual effects market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.

Recent Developments

  • In October 2022, in a bid to tap into Southeast Asian talent, The Walt Disney Company's ILM Mumbai facility launched a comprehensive VFX and animation pipeline. This move aims to cater to local content demands while expanding services for TV, film, and streaming, including in-person attractions, highlighting the dynamic growth of the visual effects market
  • In July 2022, Cinesite's acquisition of a majority stake in Squeeze, an esteemed animation and mocap studio in Quebec City and Montreal, amplifies its presence in the global visual effects market. This strategic move enhances Cinesite's animation offerings and introduces mocap and unreal capabilities, positioning it strongly in servicing video game and film productions
  • In July 2021, Adobe's partnership with Blender underscores the collaborative efforts driving innovation in the 3D and visual effects market. Through supporting the development of new plugins and allocating funds, Adobe ensures accessibility to popular products such as Mixamo and Substance 3D, contributing to the market's vibrant ecosystem and consumer reach
  • In April 2021, Autodesk's release of 3Ds Max 2021 caters to the evolving needs of the visual effects market. With a focus on textures, rendering, and improved performance, this version strengthens CAD-related workflows and interoperability with Autodesk's Revit and AutoCAD, reflecting ongoing advancements shaping the landscape of visual effects production

Global Visual Effects Market Scope

The global visual effects market is segmented on the basis of component, type, and application. The growth amongst these segments will help you analyze meagre growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.

Component

  • Software
  • Hardware
  • Services

 Type

  • Matte Painting
  • Simulation FX
  • Compositing
  • Motion Capture
  • 3D Scanning
  • Character and Creature Animation
  • Concept Art
  • Previs/Pre-visualization
  • Others

 Application

  • Movies
  • Advertisements
  • TV Shows
  • Gaming

Global Visual Effects Market Regional Analysis/Insights

The global visual effects market is analysed and market size insights and trends are provided by country, component, type, and application as referenced above.

The countries covered in the global visual effects market report are U.S., Canada, Mexico , Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa, Brazil, Argentina and Rest of South America.

North America is expected to dominate the market, propelled by factors such as aging infrastructure and companies' emphasis on research and development, and technological advancements.

Asia-Pacific is anticipated to have the highest CAGR in the visual effects market, propelled by the bollywood industry's adoption of advanced technology. Economic growth initiatives in nations such as China and India fuel increased infrastructure investments, creating a conducive environment for expanding visual effects technology across diverse sectors.

The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points like down-stream and upstream value chain analysis, technical trends and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.

Competitive Landscape and Global Visual Effects Market Share Analysis

The global visual effects market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies' focus related to the global visual effects market.

Some of the major players operating in the global visual effects market are:

  • Blackmagic Design Pty. Ltd. (Australia)
  • Foundry Visionmongers Ltd (U.K.)
  •  ZOIC STUDIOS (U.S.)
  •  Animal Logic (Australia)
  •  RE:Vision Effects, Inc. (U.S.)
  •  Worldwide Fx (Bulgaria)
  •  Video Copilot and Final Image Inc. (U.S.)
  •  Red Giant Software (U.S.)
  • 3DAR LTDA. (U.S.)
  •  BORIS FX, INC. (U.S.)
  •  NaturalPoint Inc. (U.S.)
  •  DBA OptiTrack (U.S.)
  •  Adobe (U.S.)
  •  NVIDIA Corporation (U.S.)
  • SCANLINE VFX (Germany)
  •  Tippett Studio (U.S.)
  •  Digital Idea Corp. (South Korea)
  •  Pixomondo LLC (U.S.)
  •  Digital Domain (U.S.)
  • MPC Film (U.K.)


SKU-

Get online access to the report on the World's First Market Intelligence Cloud

  • Interactive Data Analysis Dashboard
  • Company Analysis Dashboard for high growth potential opportunities
  • Research Analyst Access for customization & queries
  • Competitor Analysis with Interactive dashboard
  • Latest News, Updates & Trend analysis
  • Harness the Power of Benchmark Analysis for Comprehensive Competitor Tracking
Request for Demo

Research Methodology

Data collection and base year analysis are done using data collection modules with large sample sizes. The stage includes obtaining market information or related data through various sources and strategies. It includes examining and planning all the data acquired from the past in advance. It likewise envelops the examination of information inconsistencies seen across different information sources. The market data is analysed and estimated using market statistical and coherent models. Also, market share analysis and key trend analysis are the major success factors in the market report. To know more, please request an analyst call or drop down your inquiry.

The key research methodology used by DBMR research team is data triangulation which involves data mining, analysis of the impact of data variables on the market and primary (industry expert) validation. Data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Patent Analysis, Pricing Analysis, Company Market Share Analysis, Standards of Measurement, Global versus Regional and Vendor Share Analysis. To know more about the research methodology, drop in an inquiry to speak to our industry experts.

Customization Available

Data Bridge Market Research is a leader in advanced formative research. We take pride in servicing our existing and new customers with data and analysis that match and suits their goal. The report can be customized to include price trend analysis of target brands understanding the market for additional countries (ask for the list of countries), clinical trial results data, literature review, refurbished market and product base analysis. Market analysis of target competitors can be analyzed from technology-based analysis to market portfolio strategies. We can add as many competitors that you require data about in the format and data style you are looking for. Our team of analysts can also provide you data in crude raw excel files pivot tables (Fact book) or can assist you in creating presentations from the data sets available in the report.

Frequently Asked Questions

The Visual Effects Market size will be worth USD 19.64 billion by 2031 during the forecast period.
The Visual Effects Market growth rate is 7.67% during the forecast period.
The Rising Demand for Streaming Platforms and Growing Demand in the Entertainment Industry are the growth drivers of the Visual Effects Market.
The component, type, and application are the factors on which the Visual Effects Market research is based.
The major companies in the Visual Effects Market are Blackmagic Design Pty. Ltd. (Australia), Foundry Visionmongers Ltd (U.K.), ZOIC STUDIOS (U.S.), Animal Logic. (Australia), RE:Vision Effects, Inc. (U.S.), Worldwide Fx (Bulgaria), Video Copilot and Final Image Inc. (U.S.), Red Giant Software (U.S.), 3DAR LTDA. (U.S.), BORIS FX, INC. (U.S.), NaturalPoint, Inc. (U.S.), DBA OptiTrack (U.S.), Adobe. (U.S.), NVIDIA Corporation (U.S.), SCANLINE VFX. (Germany), Tippett Studio (U.S.), Digital Idea Corp. (South Korea), Pixomondo LLC (U.S.), Digital Domain (U.S.) and MPC Film (U.K.).