Global Traditional Toys and Games Market, Product Type (Outdoor and Sports Toys, Construction Sets, Dolls, and Plush Toys, Vehicles, Action Figures, Others), Distribution Channel (Hypermarket/Supermarket, Specialty Retail Stores, and Online Retail Stores), Country (U.S., Canada, Mexico, Brazil, Argentina, Rest of South America, Germany, France, Italy, U.K., Belgium, Spain, Russia, Turkey, Netherlands, Switzerland, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, U.A.E, Saudi Arabia, Egypt, South Africa, Israel, Rest of Middle East and Africa) Industry Trends and Forecast to 2028
Market Analysis and Insights : Global Traditional Toys and Games Market
The traditional toys and games market is expected to witness market growth at a rate of 4.72% in the forecast period of 2021 to 2028. Data Bridge Market Research report on traditional toys and games market t provides analysis and insights regarding the various factors expected to be prevalent throughout the forecast period while providing their impacts on the market’s growth. Rapid urbanization is escalating the growth of traditional toys and games market.
The traditional toys and games refer to the type of games that are generally played within a society for many years, as it is considered that the participation gives them a chance to practice something that possesses meaning within their society. These games are not technologically evolved.
The rise in the movie franchise sector across the globe, acts as one of the major factors driving the growth of traditional toys and games market. The commercialization of favorite movies and cartoon characters such as Ironman, Superman, Doraemon and Spiderman and rise in disposable income of people accelerate the market growth. The increase in the adoption of different methods of learning for the development of their brains and concerns regarding high penetration of smartphones and digitization, further influence the market. Additionally, smart strategic marketing activities, change in lifestyle and surge in disposable income positively affect the traditional toys and games market. Furthermore, product innovations extend profitable opportunities to the market players in the forecast period of 2021 to 2028.
On the other hand, the advent of advanced games and smartphones is expected to obstruct the market growth. Lack of awareness regarding old traditional toys and games is projected to challenge the traditional toys and games market in the forecast period of 2021-2028.
Traditional Toys and Games Market Scope and Market Size
The traditional toys and games market is segmented on the basis of product type and distribution channel. The growth amongst the different segments helps you in attaining the knowledge related to the different growth factors expected to be prevalent throughout the market and formulate different strategies to help identify core application areas and the difference in your target markets.
- On the basis of product type, the traditional toys and games market is segmented into outdoor and sports toys, construction sets, dolls, and plush toys, vehicles, action figures and others.
- On the basis of distribution channel, the traditional toys and games market is segmented into hypermarket/supermarket, specialty retail stores, and online retail stores.
Global Traditional Toys and Games Market Country Level Analysis
The traditional toys and games market is analyzed and market size, volume information is provided by country, product type and distribution channel as referenced above.
The countries covered in the global traditional toys and games market report are the U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, Israel, Egypt, South Africa, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America.
North America dominates the traditional toys and games market due to the awareness among the parents related to the physical activates and importance of educational games within the region. Asia-Pacific is expected to witness the fastest growth during the forecast period of 2021 to 2028 because of the rise in the traditional focus on toys as an important tool for child development within the region.
The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points such as consumption volumes, production sites and volumes, import export analysis, price trend analysis, cost of raw materials, down-stream and upstream value chain analysis are some of the major pointers used to forecast the market scenario for individual countries. Also, presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.
Competitive Landscape and Traditional Toys and Games Market Share Analysis
The traditional toys and games market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies’ focus related to traditional toys and games market.
The major players covered in the traditional toys and games market reports are Games Workshop Limited, NECA/WizKids LLC (WizKids)., IELLO, Grey Fox Games, Disney, Buffalo Games., University Games Corporation., LongPack Games., Boda Games, Shenzhen YHD Packaging Products Co., Ltd., Shenzhen ITIS Packaging Products Co., Ltd., Shenzhen Yahong Color Printing Limited Company, Zhejiang Chinu Packing & Printing Co.,Ltd, Ningbo Charron Industry Co., Ltd., Bright Sea Industrial Limited, Custom Playing Cards, Board Games Makers, Cartamundi USA., Delano Games, and Kylinmanu Factory, among other domestic and global players. Market share data is available for global, North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America separately. DBMR analysts understand.
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Research Methodology
Data collection and base year analysis are done using data collection modules with large sample sizes. The stage includes obtaining market information or related data through various sources and strategies. It includes examining and planning all the data acquired from the past in advance. It likewise envelops the examination of information inconsistencies seen across different information sources. The market data is analysed and estimated using market statistical and coherent models. Also, market share analysis and key trend analysis are the major success factors in the market report. To know more, please request an analyst call or drop down your inquiry.
The key research methodology used by DBMR research team is data triangulation which involves data mining, analysis of the impact of data variables on the market and primary (industry expert) validation. Data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Patent Analysis, Pricing Analysis, Company Market Share Analysis, Standards of Measurement, Global versus Regional and Vendor Share Analysis. To know more about the research methodology, drop in an inquiry to speak to our industry experts.
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