Global Gesture-Based Technology Market, By Technology (Touch Based and Touchless), Type (Offline and Online), End-User (Automotive, Consumer Electronics, Healthcare and Others) – Industry Trends and Forecast to 2029.
Gesture-Based Technology Market Analysis and Size
Gesture-based computing has received a significant amount of attention in educational technology. Increasingly studies have attempted to integrate its major features, such as gestures and body motions, into learning activities ranging from physical to cognitive learning techniques and allow interaction with a wide range of devices such as laptops, smartphones, and others. The gesture-based technology market is, thus, projected to show significant growth across the globe.
Global gesture-based technology market was valued at USD 10,697.80 million in 2021 and is expected to reach USD 35,314.44 million by 2029, registering a CAGR of 16.10% during the forecast period of 2022-2029. In addition to the market insights such as market value, growth rate, market segments, geographical coverage, market players, and market scenario, the market report curated by the Data Bridge Market Research team includes in-depth expert analysis, import/export analysis, pricing analysis, production consumption analysis, and pestle analysis.
Report Scope and Market Segmentation
Report Metric
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Details
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Forecast Period
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2022 to 2029
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Base Year
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2021
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Historic Years
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2020 (Customizable to 2014 - 2019)
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Quantitative Units
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Revenue in USD Million, Volumes in Units, Pricing in USD
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Segments Covered
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Technology (Touch Based and Touchless), Type (offline and online), End-User (Automotive, Consumer Electronics, Healthcare and Others)
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Countries Covered
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U.S., Canada, Mexico, Brazil, Argentina, Rest of South America, Germany, France, Italy, U.K., Belgium, Spain, Russia, Turkey, Netherlands, Switzerland, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, U.A.E, Saudi Arabia, Egypt, South Africa, Israel, Rest of Middle East and Africa
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Market Players Covered
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Microsoft (U.S.), Mirochip Technology Inc.(U.S.), Apple Inc. (U.S.), Google LLC (U.S.), Infineon Technologies AG (Germany), COGNITECH CORPORATION (Germany), GestureTek (U.S.), OMNIVISION (U.S.), IrisGuard UK Ltd (U.K.), Cipia Vision Ltd. (Israel), Elliptic Laboratories ASA (Norway), XYZ Interactive (Canada), pmdtechnologies ag (Germany), OBLONG, INC (U.S.), Gesture Research. (India), PointGrab Ltd. (Israel), ESPROS Photonics (Switzerland), HID Global Corporation (U.S.), OMRON Corporation (Japan), Leap Motion (U.K.), German Autolabs (Germany), iProov (U.K.), Qualcomm Technologies, Inc.(U.S.), TOPOSENS. (Germany), Intel Corporation (U.S.), Softkinetic (Belgium), Synaptics Incorporated. (U.S.)
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Market Opportunities
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Market Definition
A gesture-based technology refers to the interfaces where the human body works or interacts with digital resources without using common input devices. Such input devices include keyboard, mouse, game controller, or voice-entry mechanism. A gesture-based system enables three-dimensional input that involves users in the computing activity. They may offer various advancements, such as in play and interaction with immersive 3D content that allows to investigate immersive scenarios.
Gesture-Based Technology Market Dynamics
This section deals with understanding the market drivers, advantages, opportunities, restraints and challenges. All of this is discussed in detail as below:
Drivers
- Technological Improvisations
The gesture-based technology is within the user interface's scope, emphasizing the use of body-related input. This body-based interaction is made possible by various sensors such as gravity, infrared, and structured light 3D sensors. These technological advancements are responsible for the growth of the market.
- Advancements in the user's devices
The gesture-based technology enables several advancements and improvisations, such as gesture and voice recognition, which determines position and direction by reacting to the visual markers by shaking, rotating, tilting, or moving hands by allowance to the body parts considered as input devices. These factors are anticipated to show significant growth in the market.
Opportunities
- Gesture-based Technology as a Part of Cognitive Process
Increasing studies have attempted to integrate the significant features of the learning segment, gestures and body motions, into learning activities ranging from physical to cognitive learning techniques such as varied interactions and advancements done to successfully learn the corresponding strategy. Moreover, these gesture-based techniques offer increased consciousness for enhanced learning abilities. These factors are projected to show a significant growth in the market.
Restraints/Challenges
- Accurate Execution of Gestures
The gesture-based technology creates some hindrances to the users by learning to remember and accurately execute the gestures. The devices sometimes find it hard to recognize some gestures, such as mid-air gestures and others. The developer has to provide a significant system that correctly identifies and recognizes these gestures. This dependence of the devices on accuracy and gesture execution, create a major restrain for the market growth.
This gesture-based technology market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the gesture-based technology market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.
Global Gesture-Based Technology Market Scope
The gesture-based technology market is segmented on the basis of technology, type and end use. The growth amongst these segments will help you analyze meagre growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.
Technology
- Touch-Based
- Multi-Touch System
- Motion Gesture
- Touchless
- Capacitive/Electric Field
- Infrared Array
- Ultrasonic Technology
- 2D Camera-Based Technology
- 3D Vision Technologies
Type
- Offline
- Online
End-User
- Automotive
- Lighting System
- HUD
- Biometric Access
- Others
- Consumer Electronics
- Smartphone
- Laptops & Tablets
- Gaming Console
- Smart TV
- Set-Top Box
- Head-Mount Display (HMD)
- Others
- Healthcare
- Sign Language
- Lab & Operating Rooms
- Diagnosis
- Others
- Finance and Banking
- Advertisement & Communication
- Defense
- Government
Gesture-Based Technology Market Regional Analysis/Insights
The gesture-based technology market is analyzed and market size insights and trends are provided by technology, type and end use as referenced above.
The countries covered in the gesture-based technology market report are U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, Israel, Egypt, South Africa, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America.
Asia-Pacific dominates the gesture-based technology market during the forecast period of 2022 to 2029 due to rising digitalization across the globe, low technical complexity, and enhanced user experience within the region.
North America is expected to witness significant growth during the forecast period of 2022 to 2029 due to the rising technological advancements within the region.
The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points like down-stream and upstream value chain analysis, technical trends and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.
Competitive Landscape and Gesture-Based Technology Market Share Analysis
The gesture-based technology market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies' focus related to gesture-based technology market.
Some of the major players operating in the gesture-based technology market are
- Microsoft (U.S.)
- Mirochip Technology Inc.(U.S.)
- Apple Inc. (U.S.)
- Google LLC (U.S.)
- Infineon Technologies AG (Germany)
- COGNITECH CORPORATION (Germany)
- GestureTek (U.S.)
- OMNIVISION (U.S.)
- IrisGuard UK Ltd (U.K.)
- Cipia Vision Ltd. (Israel)
- Elliptic Laboratories ASA (Norway)
- XYZ Interactive (Canada)
- pmdtechnologies ag (Germany)
- OBLONG, INC (U.S.)
- Gesture Research. (India)
- PointGrab Ltd. (Israel)
- ESPROS Photonics (Switzerland)
- HID Global Corporation (U.S.)
- OMRON Corporation (Japan)
- Leap Motion (U.K.)
- German Autolabs (Germany)
- iProov (U.K.)
- Qualcomm Technologies, Inc.(U.S.)
- TOPOSENS. (Germany)
- Intel Corporation (U.S.)
- Softkinetic (Belgium)
- Synaptics Incorporated. (U.S.)
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