Global Gaming Chair Market
Market Size in USD Billion
CAGR : %
Forecast Period |
2023 –2030 |
Market Size (Base Year) |
USD 136.56 Million |
Market Size (Forecast Year) |
USD 221.52 Million |
CAGR |
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Major Markets Players |
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Global Gaming Chair Market, By Type (PC Gaming Chair, Racer Chair, Hybrid Gaming Chair, Recliner Gaming Chair, Rocker Gaming Chair, Pedestal Gaming Chair, Beanbag Gaming Chair, Platform Gaming Chair, Others), Electronics Attachment (Without Electronics Attachment, With Electronics Attachment), Wheel Type (With Wheel, Without Wheel), Material (PU Leather, PVC Leather, Others), Weight (Less than 60 Lbs, 60 to 70 Lbs, More than 70 Lbs), Price (Mid Range (151-300 USD), High Range (Above 301 USD), Low Range (Below 150 USD)), End User (Residential, Commercial), By Region (North America, South America, Asia-Pacific, Europe and Middle East & Africa) – Industry Trends and Forecast to 2030.
Gaming Chair Market Analysis and Size
Gaming Chairs have been deployed for lifting and transferring heavy materials, such as crates, container goods, and other such components, over a short distance. These heavy-duty electric lift trucks are ideal for warehousing operations, recycling operations and dockyards to perform numerous functions.
Data Bridge Market Research analyses that the gaming chair market which was USD 136.56 million in 2022, would rocket up to USD 221.52 million by 2030, and is expected to undergo a CAGR of 6.25 % during the forecast period. This indicates that the market value. “Class III” Electric Motor Pedestrian Trucks accounts for the largest application segment in the respective market owing to the high demand in warehouses and distribution centers. In addition to the insights on market scenarios such as market value, growth rate, segmentation, geographical coverage, and major players, the market reports curated by the Data Bridge Market Research also include in-depth expert analysis, geographically represented company-wise production and capacity, network layouts of distributors and partners, detailed and updated price trend analysis and deficit analysis of supply chain and demand.
Gaming Chair Market Scope and Segmentation
Report Metric |
Details |
Forecast Period |
2023 to 2030 |
Base Year |
2022 |
Historic Years |
2021 (Customizable to 2015-2020) |
Quantitative Units |
Revenue in USD Million, Volumes in Units, Pricing in USD |
Segments Covered |
Type (PC Gaming Chair, Racer Chair, Hybrid Gaming Chair, Recliner Gaming Chair, Rocker Gaming Chair, Pedestal Gaming Chair, Beanbag Gaming Chair, Platform Gaming Chair, Others), Electronics Attachment (Without Electronics Attachment, With Electronics Attachment), Wheel Type (With Wheel, Without Wheel), Material (PU Leather, PVC Leather, Others), Weight (Less than 60 Lbs, 60 to 70 Lbs, More than 70 Lbs), Price (Mid Range (151-300 USD), High Range (Above 301 USD), Low Range (Below 150 USD)), End User (Residential, Commercial) |
Countries Covered |
U.S., Canada, Mexico, Brazil, Argentina, Rest of South America, Germany, Italy, U.K., France, Spain, Netherlands, Belgium, Switzerland, Turkey, Russia, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa |
Market Players Covered |
Ace Casual Furniture (U.S.), CORSAIR (U.S.), GT OMEGA (U.K.), DXRacer USA LLC (U.S.), ThunderX3 (U.S.), Arozzi North America (U.S.), Secretlab (Singapore), Cooler Master Technology inc. (Taiwan), Herman Miller, Inc. (U.S.), Clutch Chairz US. (Canada), noblechairs (Berlin), Raidmax (U.S.), GENESIS (U.S.), NEEDforSEAT (U.S.), Brazen Gaming Chairs (U.K.), Karnox (China), Vertagear Inc (U.S.), NITRO CONCEPTS (U.K.), Playseat (Netherlands) and AKRacing (U.S.). |
Market Opportunities |
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Market Definition
A gaming chair is built specifically for video game enthusiasts. These seats have a head cushion and lumbar support to keep the gamer comfortable while they play. Professional and hardcore gamers require a gaming chair. These chairs are available in a wide range of sizes, colors, and styles. For gamers who spend an average of six hours per day gaming, gaming chairs are essential.
Global Gaming Chair Market Dynamics
Drivers
- Rising gaming centers to provide better gaming and entertainment experience
The pop-cultivation will attract a huge volume of people towards the gaming experience, and the inflation of gaming console prices will impact the buying for personal use, which results in interested people using the gaming center facilities to experience better gaming and entertainment facility by facing fees on an hourly basis.
- Increasing demand for high-end personal computers
The global market has been booming for personal computers, which directly drives the gaming industry market for entertainment purposes, and for a better experience of games, the end user will opt the racing seats to enjoy the full most, which is further anticipated to propel the growth of the gaming chair market.
- Rising number of e-sport tournaments
The rise in esports tournaments will drive the market for gaming accessories which mainly includes gaming chairs, which allow the user for better gaming experience with comforts provided for long period of usage as the participants need to practice for long hours. Hence rise in esports tournaments will further accelerate the growth of the market.
Opportunities
- Rise in the trend for online streaming
The online streaming is increasing over the years especially because of esports streaming due to the increase in the number of viewers across the globe. This trend of streaming is expected to provide a better opportunity for the market.
Restraints/Challenges
- Limitations related to chair designs
The major drawback design of the chairs is the side bolster, which is usually made up of metal and has a light amount of padding. This side bolster design will affect the normal sitting position for the user and cannot use the sides of the chairs, which can avoid the users from sitting. This is expected to restrain the market growth.
This gaming chair market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, the impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the Gaming Chair market, contact Data Bridge Market Research for an Analyst Brief. Our team will help you make an informed market decision to achieve market growth.
This Gaming Chair market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, the impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the Gaming Chair market, contact Data Bridge Market Research for an Analyst Brief. Our team will help you make an informed market decision to achieve market growth.
Recent Development
- In February 2020, Herman Miller, Inc. announced a collaboration with Logitech to design and manufacture high-performance gaming furniture. The strategic relationship combines Herman Miller's sitting research with Logitech G's play science.
Global Gaming Chair Market Scope
The gaming chair market is segmented on the basis of country, type, electronics attachment, wheel type, material, weight, price and end user. The growth amongst these segments will help you analyze meagre growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.
Type
- PC Gaming Chair
- Racer Chair
- Hybrid Gaming Chair
- Recliner Gaming Chair
- Rocker Gaming Chair
- Pedestal Gaming Chair
- Beanbag Gaming Chair
- Platform Gaming Chair
- Others
Electronics Attachment
- Without Electronics Attachment
- With Electronics Attachment
Wheel Type
- With Wheel
- Without Wheel
Material
- PU Leather
- PVC Leather
- Others
Weight
- Less than 60 Lbs
- 60 to 70 Lbs
- More than 70 Lbs
Price
- Mid Range (151-300 USD)
- High Range (Above 301 USD)
- Low Range (Below 150 USD)
End User
- Residential
- Commercial
Global Gaming Chair Market Regional Analysis/Insights
The gaming chair market is analysed, and market size insights and trends are provided by country, type, electronics attachment, wheel type, material, weight, price and end user.
The countries covered in the gaming chair market report are U.S., Canada, Mexico, Brazil, Argentina, Rest of South America, Germany, Italy, U.K., France, Spain, Netherlands, Belgium, Switzerland, Turkey, Russia, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa.
North America is expected to account for the largest market share due to the increased spending capacity of the consumers for smart working processes demand of the gaming chair market.
The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points like down-stream and upstream value chain analysis, technical trends and porter's five forces analysis, and case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, the impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.
Competitive Landscape and Gaming Chair Market Share Analysis
The gaming chair market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies' focus related to gaming chair market.
Some of the major players operating in the gaming chair market are
- Ace Casual Furniture (U.S.)
- CORSAIR (U.S.)
- GT OMEGA (U.K.)
- DXRacer USA LLC (U.S.)
- ThunderX3 (U.S.)
- Arozzi North America (U.S.)
- Secretlab (Singapore)
- Cooler Master Technology Inc. (Taiwan)
- Herman Miller, Inc. (U.S.)
- Clutch Chairz US. (Canada)
- noblechairs (Berlin)
- Raidmax (U.S.)
- GENESIS (U.S.)
- NEEDforSEAT (U.S.)
- Brazen Gaming Chairs (U.K.)
- Karnox (China)
- Vertagear Inc (U.S.)
- NITRO CONCEPTS (U.K.)
- Playseat (Netherlands)
- AKRacing (U.S.).
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Research Methodology
Data collection and base year analysis are done using data collection modules with large sample sizes. The stage includes obtaining market information or related data through various sources and strategies. It includes examining and planning all the data acquired from the past in advance. It likewise envelops the examination of information inconsistencies seen across different information sources. The market data is analysed and estimated using market statistical and coherent models. Also, market share analysis and key trend analysis are the major success factors in the market report. To know more, please request an analyst call or drop down your inquiry.
The key research methodology used by DBMR research team is data triangulation which involves data mining, analysis of the impact of data variables on the market and primary (industry expert) validation. Data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Patent Analysis, Pricing Analysis, Company Market Share Analysis, Standards of Measurement, Global versus Regional and Vendor Share Analysis. To know more about the research methodology, drop in an inquiry to speak to our industry experts.
Customization Available
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