Marché des logiciels d’effets visuels (VFX) en Amérique du Nord – Tendances et prévisions du secteur jusqu’en 2030

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Marché des logiciels d’effets visuels (VFX) en Amérique du Nord – Tendances et prévisions du secteur jusqu’en 2030

  • ICT
  • Publish Reports
  • Dec 2023
  • North America
  • 350 Pages
  • Nombre de tableaux : 77
  • Nombre de figures : 28

>Marché nord-américain des logiciels d'effets visuels (VFX), par offre (logiciels et services), système d'exploitation (Windows, Linux, MACOS et autres), modèle de déploiement (sur site et dans le cloud), taille de l'organisation (cinéaste indépendant, studios à petite échelle (studios de charme), studios à moyenne échelle et studios à grande échelle), effet (Bullet Time, composition numérique, animation en stop motion, peinture mate et maquillage prothétique), application (long métrage, publicité, épisode, jeu, vidéoclip, court métrage, série Web et autres) - Tendances et prévisions de l'industrie jusqu'en 2030.

Marché nord-américain des logiciels d'effets visuels (VFX)

Analyse et taille du marché des logiciels d'effets visuels (VFX) en Amérique du Nord

L'augmentation de l'utilisation des plateformes de streaming vidéo numérique stimule le marché des logiciels d'effets visuels (VFX). Cependant, les complexités liées à l'intégration de différentes méthodes de gestion de la main-d'œuvre freinent la croissance du marché des logiciels d'effets visuels (VFX). L'essor du développement et de l'intégration de nouvelles technologies devrait offrir des opportunités de croissance pour le marché des logiciels d'effets visuels (VFX). Cependant, la probabilité accrue de violations de données est devenue un défi pour la croissance du marché.

Marché nord-américain des logiciels d'effets visuels (VFX)Marché nord-américain des logiciels d'effets visuels (VFX)

Data Bridge Market Research analyse que le marché des logiciels d'effets visuels (VFX) devrait atteindre une valeur de 1 878 826,94 milliers USD d'ici 2030, contre 702 390,83 milliers USD en 2022, avec un TCAC de 13,8 % au cours de la période de prévision.

Rapport métrique

Détails

Période de prévision

2023 à 2030

Année de base

2022

Années historiques

2021 (personnalisable de 2015 à 2020)

Unités quantitatives

Chiffre d'affaires en milliers de dollars américains

Segments couverts

Offre (logiciels et services), système d'exploitation (Windows, Linux, macOS et autres), modèle de déploiement (sur site et dans le cloud), taille de l'organisation (cinéaste indépendant, studios à petite échelle (studios de charme), studios à moyenne échelle et studios à grande échelle), effet (Bullet Time, composition numérique, animation en stop motion, peinture mate et maquillage prothétique), application (long métrage, publicité, épisode, jeu, vidéoclip, court métrage, série Web et autres)

Pays couverts

États-Unis, Canada et Mexique

Acteurs du marché couverts

Sitni Sati, Maxon Computer GMBH, Artlist UK Limited, BORIS FX, INC., DISNEY / PIXAR, Avid Technology, Inc., E-on Software, Apple Inc., Isotropix SAS., Laubwerk GmbH, PLANETSIDE SOFTWARE LLC, Greyscalegorilla, Inc., iToo Software, TOOLCHEFS LTD, MotionVFX, Pixel Farm, Inc., Next Limit, MAGIX Software GmbH., Rodypolis, Science-D-Visions, SideFX, Blackmagic Design Pty. Ltd., Chaos Software EOOD, The Foundry Visionmongers Limited, Adobe, Blender, Autodesk, The Qt Company et Ziva (une filiale d'Unity Technologies), entre autres

Définition du marché

Visual effects (VFX) software is used to create various types of visual effects, such as special effects, computer-generated imagery (CGI), motion graphics, compositing, and more. These effects are created by manipulating images and footage to create something new, impossible, or difficult to achieve in real life. VFX software can be used in various industries, such as film, television, advertising, video games, architecture, and more. Some popular VFX software used in the industry include Adobe After Effects, Autodesk Maya, Maxon Cinema 4D, Nuke, Houdini, and more.

North America Visual Effects (VFX) Software Market Dynamics

This section deals with understanding the market drivers, advantages, opportunities, restraints, and challenges. All of this is discussed in detail below:

Drivers

  • Increase in usage of digital video streaming platforms

A digital video streaming platform is an online service that provides users with on-demand access to video content such as movies, TV shows, and other videos. Users can stream the content directly to their devices over the internet rather than downloading it for later viewing. As more and more people turn to these platforms for entertainment, the demand for high-quality, visually engaging content increases. The demand for VFX software is expected to drive the market enabling filmmakers and content creators to produce high-quality visual effects that can enhance the storytelling experience and capture viewers' attention.

  • Rise in demand for visual effects in the entertainment sector

Visual effects (VFX) are a combination of digital and practical techniques used in the film, television, and other media to create fictional environments and characters, enhance visual aesthetics, and achieve a desired outcome that is not feasible through practical means. They are often used in action, fantasy, and science fiction movies to create magical creatures, realistic explosions, complex backgrounds, and other difficult or impossible elements to create in real life.

Marché nord-américain des logiciels d'effets visuels (VFX)

Opportunity

  • Integration of VFX software with AI and machine learning technologies

AI (artificial intelligence) and machine learning technologies integrating with VFX (visual effects) software have become increasingly common. With this integration, VFX artists can produce more complex and realistic visual effects in a shorter amount of time with fewer resources. The creation of digital characters is one area where AI and machine learning significantly impact VFX. With AI calculations, VFX craftsmen can train programming to make more exact and acceptable characters by dissecting certifiable developments and conduct. Realistic facial expressions and movements, which are typically challenging and time-consuming to animate manually, can also be generated with this technology. Automating repetitive tasks is another way that AI and machine learning are being used in VFX. For instance, programming can be prepared to naturally follow the developments of items or individuals in a scene, eliminating the need for VFX technicians to perform manual follow-ups that early consume time and cost. Time is saved, and human error is less likely because of AI and machine learning.

Restraints/Challenges

  • High cost associated with the VFX software

VFX software is used to create various types of visual effects, such as special effects, Computer-Generated Imagery (CGI), motion graphics, compositing, and others. These effects are created by manipulating images and footage to create something new, impossible or difficult to achieve in real life. VFX software can be used in various industries, such as film, television, advertising, video games, architecture, and others. Some popular VFX software used in the industry include Adobe After Effects, Autodesk Maya, Maxon Cinema 4D, Nuke, Houdini, and others. While there are many benefits to using VFX software, such as creating stunning visual effects and improving production efficiency; the high cost of the software is expected to impede its growth. As the development of VFX software involves a significant amount of investment in terms of research and development, infrastructure, and talent acquisition. These costs are then passed on to business or film house to pay high prices for the software. The charges for VFX software vary depending on the complexity and quality of the software. In the film industry, the cost of VFX software can range from a few thousand dollars to millions of dollars.

  • Technological challenges associated with VFX software

Visual Effects (VFX) software is a crucial apparatus utilized in film, TV, and gaming enterprises to make dazzling, enhanced visualizations that charm crowds worldwide. However, VFX software faces many technological obstacles due to the rising demand for complex, high-quality, and realistic visual effects. Compatibility, VFX software must be compatible with numerous software and hardware platforms. Developers may face difficulties in ensuring compatibility with various operating systems, hardware configurations, and software versions. User Interface, It is essential to ensure that artists can work effectively and efficiently by designing an interface for VFX software that is both user-friendly and intuitive. Planning a UI that is both strong and open can be testing, particularly taking into account the intricacy of the product. Memory, For VFX software to store and manipulate data, it needs maximum memory and processing power. This is particularly valid for high-goal surfaces, complex lighting arrangements, and nitty-gritty 3D models.

Recent Developments

  • In April 2023, MAXON COMPUTER GMBH. won 2023 the NAB Show Product of the Year Award in the field of Graphics, Editing, VFX, and Switchers. This official awards program honours some of the most significant and promising new technologies and products presented by NAB Show exhibitors. Such awards help the company to gain recognition
  • In February 2023, Blender released Blender 2.8, which provided long-term support (Blender LTS). There is overhead associated with each release, including manual, API, and web and video release notes, coordinating actual builds and tests, and overlapping development phases (Bcon3/Bcon1). Such new launch helps the company to upgrade according to the customer requirements

North America Visual Effects (VFX) Software Market Scope

The North America Visual Effects (VFX) software market is segmented into six notable segments based on offering, operating system, deployment model, organization size, effects, and applications. The growth amongst these segments will help you analyze meagre growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.

Offering

  • Software
  • Services

On the basis of offering, the market is segmented into software and services.

Operating System

  • Windows
  • Linux
  • MacOS
  • Others

On the basis of operating system, the market is segmented into windows, linux, macOS, and others.

Deployment Model

  • On-Premise
  • Cloud

On the basis of deployment model, the market is segmented into on-premise and cloud.

Organization Size

  • Independent Filmmaker
  • Small Scale Studios (Boutique Studios)
  • Medium Scale Studios
  • Large Scale Studios

On the basis of organization size, the market is segmented into independent filmmaker, small scale studios (boutique studios), medium scale studios, and large scale studios.

Effect

  • Bullet Time
  • Digital Compositing
  • Stop Motion Animation
  • Matte Painting
  • Prosthetic Makeup

Sur la base de l'effet, le marché est segmenté en bullet time, composition numérique, animation stop motion, peinture mate et maquillage prothétique.

Application

  • Long métrage
  • Publicité
  • Épisodique
  • Jeux
  • Clip musical
  • Court métrage
  • Série Web
  • Autres

Sur la base des applications, le marché est segmenté en longs métrages, publicités, épisodes, jeux, clips musicaux, courts métrages, séries Web et autres.

Marché des logiciels d'effets visuels (VFX)

Analyse/perspectives régionales du marché des logiciels d'effets visuels (VFX) en Amérique du Nord

Le marché des logiciels d’effets visuels (VFX) est analysé et des informations et tendances sur la taille du marché sont fournies par région, offre, système d’exploitation, modèle de déploiement, taille de l’organisation, effets et applications comme référencé ci-dessus.

Les pays couverts par le rapport sur le marché des logiciels d’effets visuels (VFX) sont les États-Unis, le Canada et le Mexique.

Les États-Unis dominent la région Amérique du Nord en raison de l’adoption croissante de la technologie cloud par le pays.

La section pays du rapport fournit également des facteurs d'impact sur les marchés individuels et des changements de réglementation sur le marché national qui ont un impact sur les tendances actuelles et futures du marché. Des points de données tels que l'analyse de la chaîne de valeur en aval et en amont, les tendances techniques et l'analyse des cinq forces du porteur, les études de cas sont quelques-uns des indicateurs utilisés pour prévoir le scénario de marché pour les différents pays. En outre, la présence et la disponibilité des marques régionales et les défis auxquels elles sont confrontées en raison de la concurrence importante ou rare des marques locales et nationales, l'impact des tarifs nationaux et des routes commerciales sont pris en compte lors de l'analyse prévisionnelle des données nationales.

Analyse du paysage concurrentiel et des parts de marché des logiciels d'effets visuels (VFX) en Amérique du Nord

Le paysage concurrentiel du marché des logiciels d'effets visuels (VFX) fournit des détails par concurrent. Les détails inclus sont la présentation de l'entreprise, les finances de l'entreprise, les revenus générés, le potentiel du marché, les investissements dans la recherche et le développement, les nouvelles initiatives du marché, la présence régionale, les sites et installations de production, les capacités de production, les forces et les faiblesses de l'entreprise, le lancement du produit, la largeur et l'étendue du produit, la domination des applications. Les points de données ci-dessus fournis ne concernent que l'orientation des entreprises liées au marché des logiciels d'effets visuels (VFX).

Français Certains des principaux acteurs opérant sur le marché des logiciels d'effets visuels (VFX) sont Sitni Sati, Maxon Computer GMBH, Artlist UK Limited, BORIS FX, INC., DISNEY / PIXAR, Avid Technology, Inc, E-on Software, Apple Inc., Isotropix SAS., Laubwerk GmbH, PLANETSIDE SOFTWARE LLC, Greyscalegorilla, Inc, iToo Software, TOOLCHEFS LIMITED, MotionVFX, Pixel Farm, Inc., Next Limit, MAGIX Software GmbH., Rodypolis, Science-D-Visions, SideFX, Blackmagic Design Pty. Ltd, Chaos Software EOOD, Foundry, Adobe, Blender, Autodesk, The Qt Company et Ziva (une partie de unity technologies), entre autres.


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Demande de démonstration

Table des matières

1 INTRODUCTION

1.1 OBJECTIVES OF THE STUDY

1.2 MARKET DEFINITION

1.3 OVERVIEW OF THE NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET

1.4 CURRENCY AND PRICING

1.5 LIMITATIONS

1.6 MARKETS COVERED

2 MARKET SEGMENTATION

2.1 MARKETS COVERED

2.2 GEOGRAPHICAL SCOPE

2.3 YEARS CONSIDERED FOR THE STUDY

2.4 DBMR TRIPOD DATA VALIDATION MODEL

2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS

2.6 DBMR MARKET POSITION GRID

2.7 VENDOR SHARE ANALYSIS

2.8 MULTIVARIATE MODELING

2.9 CONDUCTOR TIMELINE CURVE

2.1 MARKET END-USE COVERAGE GRID

2.11 SECONDARY SOURCES

2.12 ASSUMPTIONS

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

4.1 VALUE CHAIN ANALYSIS

4.2 TRENDS BY ORGANIZATION SIZE

4.2.1 INDEPENDENT FILMMAKER

4.2.2 SMALL SCALE STUDIOS

4.2.3 MEDIUM SCALE STUDIOS

4.2.4 LARGE SCALE STUDIOS

4.3 CASE STUDIES

4.3.1 TRACK VFX

4.3.2 GOLDTOOTH

4.3.3 ZEKE THE LION

4.4 TECHNOLOGICAL TRENDS

4.5 PATENT ANALYSIS

4.5.1 PATENT NUMBER: US6061462A

4.5.2 PATENT NUMBER: US5193056

4.5.3 PATENT NUMBER: US5579430A

4.5.4 PATENT NUMBER: US7013284B2

4.6 PORTERS FIVE FORCES ANALYSIS

4.7 REGULATORY STANDARDS

5 MARKET OVERVIEW

5.1 DRIVERS

5.1.1 INCREASE IN USAGE OF DIGITAL VIDEO STREAMING PLATFORMS

5.1.2 RISE IN DEMAND FOR VISUAL EFFECTS IN THE ENTERTAINMENT SECTOR

5.1.3 GROWTH IN DEMAND FOR HIGH-QUALITY CONTENT BY CONSUMERS

5.1.4 INCREASE IN THE ADOPTION OF CLOUD TECHNOLOGY

5.2 RESTRAINTS

5.2.1 HIGH COST ASSOCIATED WITH THE VFX SOFTWARE

5.2.2 PRESENCE OF FREE AND OPEN-SOURCE VFX SOFTWARE

5.3 OPPORTUNITIES

5.3.1 INTEGRATION OF VFX SOFTWARE WITH AI AND MACHINE LEARNING TECHNOLOGIES

5.3.2 ADOPTION OF VFX SOFTWARE IN THE EDUCATION SECTOR FOR TEACHING PURPOSES

5.3.3 INCREASING UTILIZATION OF VFX SOFTWARE WITH AUGMENTED REALITY (AR)

5.3.4 INCREASING STRATEGIC PARTNERSHIPS AND COLLABORATION AMONG MARKET PLAYERS

5.4 CHALLENGES

5.4.1 TECHNOLOGICAL CHALLENGES ASSOCIATED WITH VFX SOFTWARE

5.4.2 REQUIREMENT OF SKILLED WORKFORCE TO HANDLE TECHNOLOGY

6 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING

6.1 OVERVIEW

6.2 SOFTWARE

6.3 SERVICES

6.3.1 PROFESSIONAL SERVICES

6.3.1.1 CONSULTING

6.3.1.2 SUPPORT & MAINTENANCE

6.3.1.3 IMPLEMENTATION & INTEGRATION

6.3.2 MANAGED SERVICES

7 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL

7.1 OVERVIEW

7.2 ON-PREMISE

7.3 CLOUD

8 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM

8.1 OVERVIEW

8.2 LINUX

8.3 WINDOWS

8.4 MACOS

8.5 OTHERS

9 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT

9.1 OVERVIEW

9.2 DIGITAL COMPOSITING

9.3 STOP MOTION ANIMATION

9.4 MATTE PAINTING

9.5 PROSTHETIC MAKEUP

9.6 BULLET TIME

10 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE

10.1 OVERVIEW

10.2 MEDIUM SCALE STUDIOS

10.2.1 FEATURE FILM

10.2.2 ADVERTISING

10.2.3 EPISODIC

10.2.4 GAMING

10.2.5 MUSIC VIDEO

10.2.6 WEB SERIES

10.2.7 SHORT FILM

10.2.8 OTHERS

10.3 INDEPENDENT FILMMAKER

10.3.1 FEATURE FILM

10.3.2 ADVERTISING

10.3.3 EPISODIC

10.3.4 GAMING

10.3.5 MUSIC VIDEO

10.3.6 WEB SERIES

10.3.7 SHORT FILM

10.3.8 OTHERS

10.4 LARGE SCALE STUDIOS

10.4.1 FEATURE FILM

10.4.2 ADVERTISING

10.4.3 EPISODIC

10.4.4 GAMING

10.4.5 MUSIC VIDEO

10.4.6 WEB SERIES

10.4.7 SHORT FILM

10.4.8 OTHERS

10.5 SMALL SCALE STUDIOS (BOUTIQUE STUDIOS)

10.5.1 FEATURE FILM

10.5.2 ADVERTISING

10.5.3 EPISODIC

10.5.4 GAMING

10.5.5 MUSIC VIDEO

10.5.6 WEB SERIES

10.5.7 SHORT FILM

10.5.8 OTHERS

11 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION

11.1 OVERVIEW

11.2 FEATURE FILM

11.2.1 SOLUTIONS

11.2.2 SERVICES

11.3 ADVERTISING

11.3.1 SOLUTIONS

11.3.2 SERVICES

11.4 EPISODIC

11.4.1 SOLUTIONS

11.4.2 SERVICES

11.5 GAMING

11.5.1 SOLUTIONS

11.5.2 SERVICES

11.6 MUSIC VIDEO

11.6.1 SOLUTIONS

11.6.2 SERVICES

11.7 SHORT FILM

11.7.1 SOLUTIONS

11.7.2 SERVICES

11.8 WEB SERIES

11.8.1 SOLUTIONS

11.8.2 SERVICES

11.9 OTHERS

12 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY COUNTRY

12.1 NORTH AMERICA

12.1.1 U.S.

12.1.2 CANADA

12.1.3 MEXICO

13 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: COMPANY LANDSCAPE

13.1 COMPANY SHARE ANALYSIS: NORTH AMERICA

14 SWOT ANALYSIS

15 COMPANY PROFILE

15.1 APPLE INC.

15.1.1 COMPANY SNAPSHOT

15.1.2 REVENUE ANALYSIS

15.1.3 SOLUTION PORTFOLIO

15.1.4 RECENT DEVELOPMENTS

15.2 ADOBE

15.2.1 COMPANY SNAPSHOT

15.2.2 REVENUE ANALYSIS

15.2.3 PRODUCT PORTFOLIO

15.2.4 RECENT DEVELOPMENT

15.3 THE QT COMPANY

15.3.1 COMPANY SNAPSHOT

15.3.2 REVENUE ANALYSIS

15.3.3 PRODUCTS PORTFOLIO

15.3.4 RECENT DEVELOPMENTS

15.4 DISNEY / PIXAR (A SUBSIDIARY OF THE WALT DISNEY COMPANY)

15.4.1 COMPANY SNAPSHOT

15.4.2 REVENUE ANALYSIS

15.4.3 SOLUTION PORTFOLIO

15.4.4 RECENT DEVELOPMENTS

15.5 CHAOS SOFTWARE EOOD

15.5.1 COMPANY SNAPSHOT

15.5.2 PRODUCT PORTFOLIO

15.5.3 RECENT DEVELOPMENTS

15.6 ARTLIST UK LIMITED

15.6.1 COMPANY SNAPSHOT

15.6.2 SOLUTION PORTFOLIO

15.6.3 RECENT DEVELOPMENTS

15.7 AUTODESK INC.

15.7.1 COMPANY SNAPSHOT

15.7.2 REVENUE ANALYSIS

15.7.3 PRODUCT PORTFOLIO

15.7.4 RECENT DEVELOPMENT

15.8 AVID TECHNOLOGY INC

15.8.1 COMPANY SNAPSHOT

15.8.2 REVENUE ANALYSIS

15.8.3 SOLUTION PORTFOLIO

15.8.4 RECENT DEVELOPMENT

15.9 BLACKMAGIC DESIGN PTY. LTD.

15.9.1 COMPANY SNAPSHOT

15.9.2 PRODUCT PORTFOLIO

15.9.3 RECENT DEVELOPMENTS

15.1 BLENDER

15.10.1 COMPANY SNAPSHOT

15.10.2 SOLUTION PORTFOLIO

15.10.3 RECENT DEVELOPMENT

15.11 BORIS FX, INC.

15.11.1 COMPANY SNAPSHOT

15.11.2 SOLUTION PORTFOLIO

15.11.3 RECENT DEVELOPMENTS

15.12 E-ON SOFTWARE (A SUBSIDIARY BENTLEY SYSTEMS)

15.12.1 COMPANY SNAPSHOT

15.12.2 REVENUE ANALYSIS

15.12.3 SOLUTION PORTFOLIO

15.12.4 RECENT DEVELOPMENTS

15.13 GREYSCALEGORILLA, INC.

15.13.1 COMPANY SNAPSHOT

15.13.2 SOLUTION PORTFOLIO

15.13.3 RECENT DEVELOPMENTS

15.14 ISOTROPIX SAS

15.14.1 COMPANY SNAPSHOT

15.14.2 SOLUTION PORTFOLIO

15.14.3 RECENT DEVELOPMENTS

15.15 MAGIX SOFTWARE GMBH.

15.15.1 COMPANY SNAPSHOT

15.15.2 SOLUTION PORTFOLIO

15.15.3 RECENT DEVELOPMENTS

15.16 MAXON COMPUTER GMBH

15.16.1 COMPANY SNAPSHOT

15.16.2 SOLUTION PORTFOLIO

15.16.3 RECENT DEVELOPMENTS

15.17 MOTIONVFX

15.17.1 COMPANY SNAPSHOT

15.17.2 SOLUTION PORTFOLIO

15.17.3 RECENT DEVELOPMENTS

15.18 NEXT LIMIT

15.18.1 COMPANY SNAPSHOT

15.18.2 SOLUTION PORTFOLIO

15.18.3 RECENT DEVELOPMENTS

15.19 PIXEL FARM, INC.

15.19.1 COMPANY SNAPSHOT

15.19.2 SOLUTION PORTFOLIO

15.19.3 RECENT DEVELOPMENT

15.2 PLANETSIDE SOFTWARE LLC

15.20.1 COMPANY SNAPSHOT

15.20.2 SOLUTION PORTFOLIO

15.20.3 RECENT DEVELOPMENTS

15.21 RODYPOLIS LLC.

15.21.1 COMPANY SNAPSHOT

15.21.2 SOLUTION PORTFOLIO

15.21.3 RECENT DEVELOPMENTS

15.22 SCIENCE-D-VISIONS

15.22.1 COMPANY SNAPSHOT

15.22.2 PRODUCT PORTFOLIO

15.22.3 RECENT DEVELOPMENT

15.23 SIDEFX

15.23.1 COMPANY SNAPSHOT

15.23.2 PRODUCT PORTFOLIO

15.23.3 RECENT DEVELOPMENT

15.24 SITNI SATI

15.24.1 COMPANY SNAPSHOT

15.24.2 PRODUCT PORTFOLIO

15.24.3 RECENT DEVELOPMENTS

15.25 THE FOUNDRY VISIONMONGERS LIMITED (SUBSIDIARY OF ROPER TECHNOLOGIES, INC.)

15.25.1 COMPANY SNAPSHOT

15.25.2 REVENUE ANALYSIS

15.25.3 SOLUTION PORTFOLIO

15.25.4 RECENT DEVELOPMENTS

15.26 ZIVA (A PART OF UNITY TECHNOLOGIES)

15.26.1 COMPANY SNAPSHOT

15.26.2 REVENUE ANALYSIS

15.26.3 SOLUTION PORTFOLIO

15.26.4 RECENT DEVELOPMENTS

16 QUESTIONNAIRE

17 RELATED REPORTS

Liste des tableaux

TABLE 1 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 2 NORTH AMERICA SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 3 NORTH AMERICA PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 4 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)

TABLE 5 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)

TABLE 6 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)

TABLE 7 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)

TABLE 8 NORTH AMERICA MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 9 NORTH AMERICA INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 10 NORTH AMERICA LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 11 NORTH AMERICA SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 12 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 13 NORTH AMERICA FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 14 NORTH AMERICA ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 15 NORTH AMERICA EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 16 NORTH AMERICA GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 17 NORTH AMERICA MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 18 NORTH AMERICA SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 19 NORTH AMERICA WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 20 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY COUNTRY, 2021-2030 (USD THOUSAND)

TABLE 21 U.S. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 22 U.S. SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 23 U.S. PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 24 U.S. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)

TABLE 25 U.S. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)

TABLE 26 U.S. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)

TABLE 27 U.S. MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 28 U.S. INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 29 U.S. LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 30 U.S. SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 31 U.S. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)

TABLE 32 U.S. VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 33 U.S. FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 34 U.S. ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 35 U.S. EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 36 U.S. GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 37 U.S. MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 38 U.S. SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 39 U.S. WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 40 CANADA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 41 CANADA SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 42 CANADA PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 43 CANADA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)

TABLE 44 CANADA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)

TABLE 45 CANADA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)

TABLE 46 CANADA MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 47 CANADA INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 48 CANADA LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 49 CANADA SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 50 CANADA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)

TABLE 51 CANADA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 52 CANADA FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 53 CANADA ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 54 CANADA EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 55 CANADA GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 56 CANADA MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 57 CANADA SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 58 CANADA WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 59 MEXICO VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 60 MEXICO SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 61 MEXICO PROFESSIONAL SERVICES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY TYPE, 2021-2030 (USD THOUSAND)

TABLE 62 MEXICO VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM, 2021-2030 (USD THOUSAND)

TABLE 63 MEXICO VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL, 2021-2030 (USD THOUSAND)

TABLE 64 MEXICO VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE, 2021-2030 (USD THOUSAND)

TABLE 65 MEXICO MEDIUM SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 66 MEXICO INDEPENDENT FILMMAKER IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 67 MEXICO LARGE SCALE STUDIOS IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 68 MEXICO SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 69 MEXICO VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT, 2021-2030 (USD THOUSAND)

TABLE 70 MEXICO VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION, 2021-2030 (USD THOUSAND)

TABLE 71 MEXICO FEATURE FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 72 MEXICO ADVERTISING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 73 MEXICO EPISODIC IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 74 MEXICO GAMING IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 75 MEXICO MUSIC VIDEO IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 76 MEXICO SHORT FILM IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

TABLE 77 MEXICO WEB SERIES IN VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING, 2021-2030 (USD THOUSAND)

Liste des figures

FIGURE 1 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: SEGMENTATION

FIGURE 2 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: DATA TRIANGULATION

FIGURE 3 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: DROC ANALYSIS

FIGURE 4 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: NORTH AMERICA VS REGIONAL MARKET ANALYSIS

FIGURE 5 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: COMPANY RESEARCH ANALYSIS

FIGURE 6 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: INTERVIEW DEMOGRAPHICS

FIGURE 7 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: DBMR MARKET POSITION GRID

FIGURE 8 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: VENDOR SHARE ANALYSIS

FIGURE 9 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: MULTIVARIATE MODELING

FIGURE 10 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: TIMELINE CURVE

FIGURE 11 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: MARKET END-USE COVERAGE GRID

FIGURE 12 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: SEGMENTATION

FIGURE 13 RISE IN DEMAND OF VISUAL EFFECTS IN ENTERTAINMENT SECTOR IS EXPECTED TO DRIVE THE GROWTH OF THE NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET IN THE FORECAST PERIOD FROM 2023 TO 2030

FIGURE 14 SOFTWARE SEGMENT IS EXPECTED TO ACCOUNT FOR THE LARGEST SHARE OF THE NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET IN 2023 AND 2030

FIGURE 15 VALUE CHAIN ANALYSIS

FIGURE 16 DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES OF THE NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET

FIGURE 17 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY OFFERING, 2022

FIGURE 18 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY DEPLOYMENT MODEL, 2022

FIGURE 19 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY OPERATING SYSTEM, 2022

FIGURE 20 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY EFFECT, 2022

FIGURE 21 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY ORGANIZATION SIZE, 2022

FIGURE 22 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY APPLICATION, 2022

FIGURE 23 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: SNAPSHOT (2022)

FIGURE 24 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY COUNTRY (2022)

FIGURE 25 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY COUNTRY (2023 & 2030)

FIGURE 26 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY COUNTRY (2022 & 2030)

FIGURE 27 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: BY OFFERING (2023-2030)

FIGURE 28 NORTH AMERICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: 2022 (%)

Voir les informations détaillées Right Arrow

Méthodologie de recherche

La collecte de données et l'analyse de l'année de base sont effectuées à l'aide de modules de collecte de données avec des échantillons de grande taille. L'étape consiste à obtenir des informations sur le marché ou des données connexes via diverses sources et stratégies. Elle comprend l'examen et la planification à l'avance de toutes les données acquises dans le passé. Elle englobe également l'examen des incohérences d'informations observées dans différentes sources d'informations. Les données de marché sont analysées et estimées à l'aide de modèles statistiques et cohérents de marché. De plus, l'analyse des parts de marché et l'analyse des tendances clés sont les principaux facteurs de succès du rapport de marché. Pour en savoir plus, veuillez demander un appel d'analyste ou déposer votre demande.

La méthodologie de recherche clé utilisée par l'équipe de recherche DBMR est la triangulation des données qui implique l'exploration de données, l'analyse de l'impact des variables de données sur le marché et la validation primaire (expert du secteur). Les modèles de données incluent la grille de positionnement des fournisseurs, l'analyse de la chronologie du marché, l'aperçu et le guide du marché, la grille de positionnement des entreprises, l'analyse des brevets, l'analyse des prix, l'analyse des parts de marché des entreprises, les normes de mesure, l'analyse globale par rapport à l'analyse régionale et des parts des fournisseurs. Pour en savoir plus sur la méthodologie de recherche, envoyez une demande pour parler à nos experts du secteur.

Personnalisation disponible

Data Bridge Market Research est un leader de la recherche formative avancée. Nous sommes fiers de fournir à nos clients existants et nouveaux des données et des analyses qui correspondent à leurs objectifs. Le rapport peut être personnalisé pour inclure une analyse des tendances des prix des marques cibles, une compréhension du marché pour d'autres pays (demandez la liste des pays), des données sur les résultats des essais cliniques, une revue de la littérature, une analyse du marché des produits remis à neuf et de la base de produits. L'analyse du marché des concurrents cibles peut être analysée à partir d'une analyse basée sur la technologie jusqu'à des stratégies de portefeuille de marché. Nous pouvons ajouter autant de concurrents que vous le souhaitez, dans le format et le style de données que vous recherchez. Notre équipe d'analystes peut également vous fournir des données sous forme de fichiers Excel bruts, de tableaux croisés dynamiques (Fact book) ou peut vous aider à créer des présentations à partir des ensembles de données disponibles dans le rapport.

Questions fréquemment posées

Major companies in the North America Visual Effects (VFX) Software Market are Sitni Sati, Maxon Computer GMBH, Artlist UK Limited, BORIS FX, INC., DISNEY / PIXAR, Avid Technology, Inc, E-on Software, Apple Inc., Isotropix SAS., Laubwerk GmbH, PLANETSIDE SOFTWARE LLC, Greyscalegorilla, Inc, iToo Software, TOOLCHEFS LIMITED, MotionVFX, Pixel Farm, Inc., Next Limit, MAGIX Software GmbH., Rodypolis, Science-D-Visions, SideFX, Blackmagic Design Pty. Ltd, Chaos Software EOOD, Foundry, Adobe, Blender, Autodesk, The Qt Company, and Ziva (A part of unity technologies).
The North America Visual Effects (VFX) Software Market growth rate is 13.8% during the forecast period.
Increase in usage of digital video streaming platforms & rise in demand for visual effects in the entertainment sector are the growth drivers of the North America Visual Effects (VFX) Software Market.
The offering, operating system, deployment model, organization size, effects, and applications are the factors on which the North America Visual Effects (VFX) Software Market research is based.
The North America Visual Effects (VFX) Software Market will be worth USD 1,878,826.94 thousand by 2030 during the forecast period.