Market Analysis: Global Gamified Healthcare Solutions Market
Global Gamified Healthcare Solutions Market is expected to rise from its initial estimated value of USD 658.21 million to an estimated value of USD 21714.84 million by 2026, registering a CAGR of 54.81% in the forecast period of 2019-2026. Increasing digitalization and increasing wellness awareness is the major factor for the growth of this market.
Market Definition: Global Gamified Healthcare Solutions Market
Gamification is a process in which gaming elements are used in non-gaming contexts to motivate and engage and people. It is a good way to make healthcare programs more easily accessible and motivational. Instant rewards, point system, positive review, real- time feedbacks etc. are some of the features of the gamification. These days they are widely used in the industry like healthcare, military and school. Due to technological advancement it helps the user to solve many problems related to the health and fitness.
- Increasing level of the urbanization and digitalization is the major factor for the growth of this market.
- Increasing number of smartphone user worldwide is driving the growth of this market.
- Market complications and lower ROI is restraining the growth of this market.
Segmentation: Global Gamified Healthcare Solutions Market
- By Product
- Enterprise Based Solutions
- Consumer Based Solutions
- By Type
- Casual Games
- Serious Games
- Exercise Games
- By Applications
- Fitness Management
- Medical Training
- Medication Management
- Physical Therapy
- By Geography
- North America
- South America
- Rest of South America
- United Kingdom
- Rest of Europe
- South Korea
- Rest of Asia-Pacific
- Middle East & Africa
- South Africa
- Saudi Arabia
- United Arab Emirates
- Rest of Middle East & Africa
- North America
Key Developments in the Market:
- In August 2016, Walgreens partnered HealthPrize Technologies and launched HealthPrize Action Engine which will use gamifications so that patient should be engaged in the healthcare programs. This platform will have condition related quizzes, surveys, health tips etc. which will help the patients to learn more.
- In August 2017, Pfizer announced the launched their game Minecraft with some modifications which will help the children with hemophilia to learn about safety and will maintain their treatment plans.
Competitive Analysis: Global Gamified Healthcare Solutions Market
Global gamified healthcare solutions market is highly fragmented and the major players have used various strategies such as new product launches, expansions, agreements, joint ventures, partnerships, acquisitions, and others to increase their footprints in this market. The report includes market shares of gamified healthcare solutions market for global, Europe, North America, Asia-Pacific, South America and Middle East & Africa.
Key Market Competitors: Global Gamified Healthcare Solutions Market
Few of the major competitors currently working in the gamified healthcare solutions market are Akili Interactive Labs, Inc., Ayogo, Bunchball inc., EveryMove, Inc., Fitbit,Inc., hubbub health inc, Jawbone, MANGO HEALTH, Microsoft, Nike, Inc., Rally Health, Inc., Reflexion Health, SuperBetter, LLC., Welltok, Inc.
Research Methodology: Global Gamified Healthcare Solutions Market
Data collection and base year analysis is done using data collection modules with large sample sizes. The market data is analysed and forecasted using market statistical and coherent models. Also market share analysis and key trend analysis are the major success factors in the market report. To know more please Request an Analyst Call or can drop down your inquiry.
The key research methodology used by DBMR Research team is data triangulation which involves data mining, analysis of the impact of data variables on the market, and primary (industry expert) validation. Apart from this, other data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Company Market Share Analysis, Standards of Measurement, Top to Bottom Analysis and Vendor Share Analysis. To know more about the research methodology, drop in an inquiry to speak to our industry experts.
Demand Side: Doctors, Surgeons, Medical Consultants, Nurses, Hospital Buyers, Group Purchasing Organizations, Associations, Insurers, Medical Payers, Healthcare Authorities, Universities, Technological Writers, Scientists, Promoters and Investors among others.
Supply Side: Product Managers, Marketing Managers, C-Level Executives, Distributors, Market Intelligence, and Regulatory Affairs Managers among others.
Reasons to Purchase this Report
- Current and future of global gamified healthcare solutions market outlook in the developed and emerging markets
- The segment that is expected to dominate the market as well as the segment which holds highest CAGR in the forecast period
- Regions/Countries that are expected to witness the fastest growth rates during the forecast period
- The latest developments, market shares, and strategies that are employed by the major market players
Customization of the Report:
- All segmentation provided above in this report is represented at country level
- All products covered in the market, product volume and average selling prices will be included as customizable options which may incur no or minimal additional cost (depends on customization)