Global Extended Reality Market – Industry Trends and Forecast to 2031

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Global Extended Reality Market – Industry Trends and Forecast to 2031

  • ICT
  • Upcoming Report
  • Jun 2024
  • Global
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60

Global Extended Reality Market

Market Size in USD Billion

CAGR :  % Diagram

Diagram Forecast Period
2024 –2031
Diagram Market Size (Base Year)
USD 91.80 Billion
Diagram Market Size (Forecast Year)
USD 775.51 Billion
Diagram CAGR
%
Diagram Major Markets Players
  • Microsoft (U.S.)
  • Sony Group Corporation (Japan)
  • Meta Platforms
  • Inc. (U.S.)
  • HTC Corporation (Taiwan)

Global Extended Reality Market, By Offering (Hardware and Software), Device Type (VR Devices, AR Devices, and MR Devices), Technology (VR Technology, AR Technology, and MR Technology), Application (Consumer, Commercial, Enterprise, Automotive, Healthcare, Aerospace and Defense, Energy, and Others) – Industry Trends and Forecast to 2031.

Extended Reality Market

Extended Reality Market Analysis and Size

The global extended reality (XR) market is witnessing rapid growth, driven by several key factors. The increasing demand for immersive technologies in gaming and entertainment is a significant driver, as consumers seek more engaging and realistic experiences. Additionally, the adoption of XR in sectors such as healthcare, education, and retail is expanding, with applications ranging from virtual training and remote surgeries to augmented shopping experiences. The rise of industries such as automotive and manufacturing, which utilize XR for design, prototyping, and maintenance, further contributes to market expansion. Moreover, strategic partnerships and technological advancements by major players like Meta, Qualcomm, and HTC are accelerating innovation and enhancing the capabilities of XR devices. The implementation of corporate strategies to leverage XR for enhanced customer engagement and operational efficiency is also boosting market growth.

Global extended reality market size was valued at USD 91.80 billion in 2023 and is projected to reach USD 775.51 billion by 2031, with a CAGR of 30.57% during the forecast period of 2024 to 2031. In addition to the market insights such as market value, growth rate, market segments, geographical coverage, market players, and market scenario, the market report curated by the Data Bridge Market Research team includes in-depth expert analysis, import/export analysis, pricing analysis, production consumption analysis, and pestle analysis.

Report Scope and Market Segmentation       

Report Metric

Details

Forecast Period

2024 to 2031

Base Year

2023

Historic Years

2022 (Customizable to 2016-2021)

Quantitative Units

Revenue in USD Billion, Volumes in Units, Pricing in USD

Segments Covered

Component (Hardware, Software, Services), Type (Consumer Engagement, Business Engagement), Organization Size (Small and Medium-sized Enterprises, Large Enterprises), Application (Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR)), End User Industry (Education, Retail, Industrial and Manufacturing, Healthcare, Media and Entertainment, and Others) 

Countries Covered

U.S., Canada, Mexico, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, Saudi Arabia, U.A.E., South Africa, Egypt, Israel, Rest of Middle East and Africa, Brazil, Argentina, Rest of South America

Market Players Covered

Microsoft (U.S.), Sony Group Corporation (Japan), Meta Platforms, Inc. (U.S.), HTC Corporation (Taiwan), Google (U.S.), PTC Inc. (U.S.), Seiko Epson Corporation (Japan), Apple Inc. (U.S.), Qualcomm Technologies, Inc. (U.S.), Samsung Electronics Co., Ltd. (South Korea), Vuzix Corporation (U.S.), Magic Leap, Inc. (U.S.), Unity Technologies (U.S.), Lenovo Group Limited (China), NVIDIA Corporation (U.S.)

Market Opportunities

  • Growing Enterprise Adoption Trends
  • Integration of VR and AR in Healthcare  
  • Rise of 5G Networks

Market Definition

Extended reality (XR) encompasses a range of immersive technologies that seamlessly blend physical and digital environments, creating interactive and engaging experiences. XR products and services include virtual reality (VR), augmented reality (AR), and mixed reality (MR) applications. VR immerses users in a fully digital environment, typically through headsets or glasses, providing an experience that simulates physical presence in a virtual world.

Extended Reality Market Dynamics

Drivers

  • Growing Demand for Immersive Experiences  

XR technologies, including VR, AR, and MR, offer users immersive and interactive environments, enhancing engagement and user experiences. As consumers and businesses seek more interactive and engaging solutions, the applications of extended reality technologies continue to rise, driving market growth. The increasing demand for immersive experiences across various sectors such as gaming, entertainment, education, and healthcare is a significant driver for the global extended reality market.  

  • Advancements in Technology

Innovations in display technologies, graphics rendering, tracking systems, and haptic feedback mechanisms are enhancing the quality and realism of XR experiences. These technological improvements are making XR applications more accessible and appealing, thereby expanding the market potential and attracting a wider range of users. Continuous advancements in XR technologies, encompassing both hardware and software improvements, are propelling the growth of the global XR market.           

Opportunities

  • Growing Enterprise Adoption Trends

There is a growing trend of XR adoption in enterprise applications, particularly in areas such as training, remote collaboration, and product visualization. Industries such as manufacturing, automotive, aerospace, and retail are leveraging XR technologies to improve operational efficiency, enhance training programs, and streamline product development processes. This increasing enterprise adoption presents significant opportunities for extended reality technology providers to cater to a diverse range of business needs and applications.         

  • Integration of VR and AR in Healthcare     

VR and AR applications are being used for surgical simulations, medical education, pain management, and mental health treatments. As the healthcare industry increasingly embraces digital transformation, XR solutions are poised to play a crucial role in improving patient outcomes and healthcare delivery. The potential to enhance medical procedures and training through immersive experiences positions XR as a valuable tool in the healthcare sector. The healthcare sector offers significant opportunities for XR technologies to revolutionize patient care, medical training, and therapy.

  • Rise of 5G Network

The rollout of 5G networks offers new opportunities for the global XR market by enabling high-speed, low-latency communication essential for delivering immersive experiences. With 5G infrastructure expanding globally, XR applications can leverage these network capabilities to deliver real-time interactions, multiplayer experiences, and seamless streaming of high-resolution content. The enhanced connectivity provided by 5G networks is expected to drive extended reality market growth across various sectors.

Restraints/Challenges

  • High Initial Costs

One of the primary restraints for the global XR market is the high initial costs associated with hardware, software development, and implementation. VR headsets, AR glasses, and specialized equipment required for XR experiences can be expensive, limiting adoption, especially among individual consumers and small businesses. In addition, the complexity of developing extended reality content and applications adds to the overall investment required, which can be a deterrent for some potential users and businesses.

  • User Comfort and Safety Concerns

Despite advancements in XR technology, challenges related to user comfort and safety persist. Issues such as motion sickness, eye strain, and discomfort associated with prolonged use of XR devices remain significant challenges to market growth. Addressing these comfort and safety concerns is essential for broader adoption and sustained usage of XR technologies. Ensuring that XR experiences are safe and comfortable for users will be critical to overcoming these barriers and promoting widespread acceptance of extended reality services.

This market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.

Recent Developments

  • In February 2024, MediThinQ, a trailblazing Korean startup specializing in extended reality (XR) wearable displays for surgery, achieved a significant milestone by becoming the first Asian startup to globally launch XR surgical displays. The company has successfully secured major deals with industry giants such as Medtronic in both the USA and Japan, highlighting a crucial step in its international expansion efforts
  • In February 2023, Sony Group Corporation introduced the PlayStation VR2 and the PlayStation VR2 Sense Controller Charging Station, designed to deliver a unique gaming experience. The PS VR2 features headset feedback, eye tracking, 3D audio, and adaptive triggers, complemented by haptic feedback from the PS VR2 Sense controllers

Extended Reality Market Scope

The market is segmented on the basis of offering, device type, technology, and application. The growth amongst these segments will help you analyse meagre growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.

Offering

  • Hardware
  • Software

Device Type

  • VR Devices
  • AR Devices
  • MR Devices

Technology

  • VR Technology
  • AR Technology
  • MR Technology

Application

  • Consumer
  • Commercial
  • Enterprise
    • Small and Medium-sized Enterprises
    • Large Enterprises
  • Automotive
  • Healthcare
  • Energy
  • Others

Extended Reality Market Regional Analysis/Insights

The market is analyzed and market size insights and trends are provided by country, offering, device type, technology, and application as referenced above.

The countries covered in the market report are U.S., Canada, Mexico, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, rest of Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, rest of Asia-Pacific, Saudi Arabia, U.A.E., South Africa, Egypt, Israel, rest of Middle East and Africa, Brazil, Argentina, and rest of South America.

North America is expected to dominate the market due to its long-standing tradition of adoption and innovation in the field. The region's robust technology ecosystem, which includes numerous XR companies, startups, and research institutions, is bolstered by significant investments from major tech conglomerates. With advanced infrastructure and a culture of early adoption, North America is driving XR growth across various sectors, including gaming, entertainment, healthcare, and education.            

Asia-Pacific is expected to witness significant growth due to a rising population, increasing disposable incomes, and expanding smartphone penetration. This region is seeing substantial investments in XR startups and infrastructure development, reflecting a growing demand for immersive experiences across multiple industries.

The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points like down-stream and upstream value chain analysis, technical trends and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.

Competitive Landscape and Extended Reality Market Share Analysis

The market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies' focus related to market.

Some of the major players operating in the market are:

  • Microsoft (U.S.)
  • Sony Group Corporation (Japan)
  • Meta Platforms, Inc. (U.S.)
  • HTC Corporation (Taiwan)
  • Google (U.S.)
  • PTC Inc. (U.S.)
  • Seiko Epson Corporation (Japan)
  • Apple Inc. (U.S.)
  • Qualcomm Technologies, Inc. (U.S.)
  • Samsung Electronics Co., Ltd. (South Korea)
  • Vuzix Corporation (U.S.)
  • Magic Leap, Inc. (U.S.)
  • Unity Technologies (U.S.)
  • Lenovo Group Limited (China)
  • NVIDIA Corporation (U.S.)


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Research Methodology

Data collection and base year analysis are done using data collection modules with large sample sizes. The stage includes obtaining market information or related data through various sources and strategies. It includes examining and planning all the data acquired from the past in advance. It likewise envelops the examination of information inconsistencies seen across different information sources. The market data is analysed and estimated using market statistical and coherent models. Also, market share analysis and key trend analysis are the major success factors in the market report. To know more, please request an analyst call or drop down your inquiry.

The key research methodology used by DBMR research team is data triangulation which involves data mining, analysis of the impact of data variables on the market and primary (industry expert) validation. Data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Patent Analysis, Pricing Analysis, Company Market Share Analysis, Standards of Measurement, Global versus Regional and Vendor Share Analysis. To know more about the research methodology, drop in an inquiry to speak to our industry experts.

Customization Available

Data Bridge Market Research is a leader in advanced formative research. We take pride in servicing our existing and new customers with data and analysis that match and suits their goal. The report can be customized to include price trend analysis of target brands understanding the market for additional countries (ask for the list of countries), clinical trial results data, literature review, refurbished market and product base analysis. Market analysis of target competitors can be analyzed from technology-based analysis to market portfolio strategies. We can add as many competitors that you require data about in the format and data style you are looking for. Our team of analysts can also provide you data in crude raw excel files pivot tables (Fact book) or can assist you in creating presentations from the data sets available in the report.

Frequently Asked Questions

The market is segmented based on , By Offering (Hardware and Software), Device Type (VR Devices, AR Devices, and MR Devices), Technology (VR Technology, AR Technology, and MR Technology), Application (Consumer, Commercial, Enterprise, Automotive, Healthcare, Aerospace and Defense, Energy, and Others) – Industry Trends and Forecast to 2031. .
The Global Extended Reality Market size was valued at USD 91.80 USD Billion in 2023.
The Global Extended Reality Market is projected to grow at a CAGR of 30.57% during the forecast period of 2024 to 2031.
The major players operating in the market include Microsoft (U.S.), Sony Group Corporation (Japan), Meta Platforms, Inc. (U.S.), HTC Corporation (Taiwan), Google (U.S.), PTC Inc. (U.S.), Seiko Epson Corporation (Japan), Apple Inc. (U.S.), Qualcomm Technologies, Inc. (U.S.), Samsung Electronics Co., Ltd. (South Korea), Vuzix Corporation (U.S.), Magic Leap, Inc. (U.S.), Unity Technologies (U.S.), Lenovo Group Limited (China), NVIDIA Corporation (U.S.).
The market report covers data from the U.S., Canada, Mexico, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, Saudi Arabia, U.A.E., South Africa, Egypt, Israel, Rest of Middle East and Africa, Brazil, Argentina, Rest of South America.