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Global Sports Technology Market – Industry Trends and Forecast to 2030

  • ICT
  • Upcoming Report
  • Sep 2023
  • Global
  • 350 Pages
  • No of Tables: 220
  • No of Figures: 60

Global Sports Technology Market – Industry Trends and Forecast to 2030

Market Size in USD Billion

CAGR - % Diagram

Diagram Forecast Period 2022–2030
Diagram Market Size (Base Year) USD 13.28 Billion
Diagram Market Size (Forecast Year) USD 56.57 Billion
Diagram CAGR %

Global Sports Technology Market, By Technology (Device, Smart Stadium, Esports, Sports Analytics), Sports (Soccer, Baseball, Basketball, Ice Hockey, American Football/Rugby, Tennis, Cricket, Golf, Esports, Others) - Industry Trends and Forecast to 2030.

Sports Technology Market Analysis and Size

Outdoor sports such as cricket, football, soccer, and rugby have largely integrated sports technology. In terms of income, games are king in the sports technology business. Furthermore, due to a surge in the usage of sports technology in games such as badminton, chess, and swimming, indoor sports activities are also contributing significantly to the industry. Indoor sports are now adopting sports technology at a slower rate than outdoor sports.

The sports technology market was valued at USD 13.28 billion in 2022 and is expected to reach USD  56.57 billion by 2030, registering a CAGR of 19.9% during the forecast period of 2023-2030. “Sports Analytics” is expected to witness high growth in the technology segments owing to factors such as desire for sports technology is increasing as sports analytics becomes more widely adopted for enhancing sport performance using data. Moreover, The market report curated by the Data Bridge Market Research team includes in-depth expert analysis, import/export analysis, pricing analysis, production consumption analysis, and pestle analysis.

Sports Technology Market Scope and Segmentation

Report Metric

Details

Forecast Period

2023 to 2030

Base Year

2022

Historic Years

2021 (Customizable to 2015-2020)

Quantitative Units

Revenue in USD Billion, Volumes in Units, Pricing in USD

Segments Covered

Technology (Device, Smart Stadium, Esports, Sports Analytics), Sports (Soccer, Baseball, Basketball, Ice Hockey, American Football/Rugby, Tennis, Cricket, Golf, Esports, Others)

Countries Covered

U.S., Canada, Mexico, Brazil, Argentina, Rest of South America, Germany, Italy, U.K., France, Spain, Netherlands, Belgium, Switzerland, Turkey, Russia, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa

Market Players Covered

Fitbit LLC (U.S.), IBM (U.S.), Telefonaktiebolaget LM Ericsson (Sweden), Cisco Systems, Inc. (U.S.), FUJITSU (Japan), SAP SE (Germany), Oracle (U.S.), LG Electronics. (South Korea), SAMSUNG (South Korea), Apple Inc. (U.S.), Garmin Ltd. (U.S.), SONY INDIA (India), Panasonic Corporation (Japan), Catapult (Australia), NEC Corporation (Japan), SHARP CORPORATION (Japan), MODERN TIMES GROUP (Sweden), Activision Publishing, Inc. (U.S.), Tencent Holdings Ltd. (China), CJ CHEILJEDANG CORP. (South Korea), and HCL Technologies Limited (India)

Market Opportunities

  • The growing demand for data-driven decisions
  • The increased pressure on players and teams to improve their performance
  • Desire for sports technology is increasing as esports technology becomes more widely adopted and as demand for fan involvement grows

Market Definition

Sport technology section is primarily concerned with the creation of novel applications and technologies to aid research and the development of intervention strategies to improve athletic performance. Sports technology and data have become a vital aspect of athletic growth and performance in recent years an as the technology and data plays such an important part in improving player development and sporting performances, the income side of sports is also growing.   

Global Sports Technology Market Dynamics

Drivers

  • Rise in the Adoption of Emerging Technologies

The market is likely to be driven by the increasing adoption of emerging technologies such as the internet of things (IoT) and data analytics, as well as social media integration, across numerous sports will further accelerate the growth of the global sports technology market.

  • Growing Adoption of Esports Technology

Soccer has had a higher rate of adoption of sports technologies than tennis, golf, and other sports is further anticipated to propel the growth of the global sports technology market.

  • Growing Investments by Various Organizations

Due to increased investments by numerous organisations in adopting the latest technologies for tracking players' performance and engaging fans, among other activities, the business is undergoing a paradigm shift which will further contribute to the global market growth.

Opportunity

  • Usage of AI and ML Technologies in Sports

In addition, artificial intelligence (AI) and machine learning (ML) have revolutionized the world of sports, ushering in a new era of performance enhancement, data analysis, and fan engagement. These cutting-edge technologies have permeated virtually every aspect of sports, from player performance analysis to injury prevention, game strategy optimization, and even the way fans interact with their favorite teams. The arrival of AI and ML technologies is further estimated to provide potential opportunities for the growth of the global sports technology market.

Restraint/Challenge

  • Initial Investments and Budget Constraints

The rise in the initial investments and budget constraints is further projected to impede the growth of the global sports technology market in the forecasted period of 2023 to 2030. However, the dearth of professionals with analytical skills might further challenge the growth of the global sports technology market in the near future.

This global sports technology market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the global sports technology market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.

Recent Development

  • In February 2021, PUSH, a Toronto-based sports technology firm, teamed with Catapult to assist coaches plan, track, measure, and enhance player performance off the field

Global Sports Technology Market Scope

The global sports technology market is segmented on the basis of sports and technology. The growth amongst these segments will help you analyse meagre growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.

Technology

Sports

  • Soccer
  • Baseball
  • Basketball
  • Ice Hockey
  • American Football/Rugby
  • Tennis
  • Cricket
  • Golf
  • Esports
  • Others

Global Sports Technology Market Regional Analysis/Insights

The global sports technology market is analysed and market size insights and trends are provided by country, sports and technology as referenced above.

The countries covered in the global sports technology market report are U.S., Canada, and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E., South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA) as a part of the Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America

North America dominates the global sports technology market due to the occurrence of several software companies. Furthermore, the advanced culture of league sports and increase in the technology industry will further boost the growth of the global sports technology market in the region during the forecast period of 2023 to 2030.

Europe is projected to observe significant amount of growth in the global sports technology market during th e forecast period of 2023 to 2030 due to rise in the adoption of wearable performance tracking devices. Moreover, the growing demand smart camera technologies is further anticipated to propel the growth of the global sports technology market in the region.

The country section of the report also provides individual market-impacting factors and changes in regulation in the market domestically that impact the current and future trends of the market. Data points like downstream and upstream value chain analysis, technical trends, and Porter’s five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of Europe brands and the challenges faced due to large or scarce competition from local and domestic brands, the impact of domestic tariffs, and trade routes are considered while providing forecast analysis of the country data.     

Competitive Landscape and Global Sports Technology Market Share Analysis

The global sports technology market competitive landscape provides details by competitors. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, Europe presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, and application dominance. The above data points provided are only related to the companies' focus related to the global sports technology market.

Some of the major players operating in the global sports technology market are:

  • Fitbit LLC (U.S.)
  • IBM (U.S.)
  • Telefonaktiebolaget LM Ericsson (Sweden)
  • Cisco Systems, Inc. (U.S.)
  • FUJITSU (Japan)
  • SAP SE (Germany)
  • Oracle (U.S.)
  • LG Electronics. (South Korea)
  • SAMSUNG (South Korea)
  • Apple Inc. (U.S.)
  • Garmin Ltd. (U.S.)
  • SONY INDIA (India)
  • Panasonic Corporation (Japan)
  • Catapult (Australia)
  • NEC Corporation (Japan)
  • SHARP CORPORATION (Japan)
  • MODERN TIMES GROUP (Sweden)
  • Activision Publishing, Inc. (U.S.)
  • Tencent Holdings Ltd. (China)
  • CJ CHEILJEDANG CORP. (South Korea)
  • HCL Technologies Limited (India)


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Research Methodology:

Data collection and base year analysis are done using data collection modules with large sample sizes. The stage includes obtaining market information or related data through various sources and strategies. It includes examining and planning all the data acquired from the past in advance. It likewise envelops the examination of information inconsistencies seen across different information sources. The market data is analysed and estimated using market statistical and coherent models. Also, market share analysis and key trend analysis are the major success factors in the market report. To know more, please request an analyst call or drop down your inquiry.

The key research methodology used by DBMR research team is data triangulation which involves data mining, analysis of the impact of data variables on the market and primary (industry expert) validation. Data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Patent Analysis, Pricing Analysis, Company Market Share Analysis, Standards of Measurement, Global versus Regional and Vendor Share Analysis. To know more about the research methodology, drop in an inquiry to speak to our industry experts.

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Customization Available:

Data Bridge Market Research is a leader in advanced formative research. We take pride in servicing our existing and new customers with data and analysis that match and suits their goal. The report can be customized to include price trend analysis of target brands understanding the market for additional countries (ask for the list of countries), clinical trial results data, literature review, refurbished market and product base analysis. Market analysis of target competitors can be analyzed from technology-based analysis to market portfolio strategies. We can add as many competitors that you require data about in the format and data style you are looking for. Our team of analysts can also provide you data in crude raw excel files pivot tables (Fact book) or can assist you in creating presentations from the data sets available in the report.

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FREQUENTLY ASK QUESTIONS

The Sports Technology Market will be worth USD 56.57 billion by 2030 during the forecast period.
The Sports Technology Market growth rate is 19.9% in the forecast period.
The Rise in the Adoption of Emerging Technologies & Growing Adoption of Esports Technology are the growth drivers of the Sports Technology Market.
The sports and technology are the factors on which the Sports Technology Market research is based.
The major companies in the Sports Technology Market are Fitbit LLC (U.S.), IBM (U.S.), Telefonaktiebolaget LM Ericsson (Sweden), Cisco Systems, Inc. (U.S.), FUJITSU (Japan), SAP SE (Germany), Oracle (U.S.), LG Electronics. (South Korea), SAMSUNG (South Korea), Apple Inc. (U.S.), Garmin Ltd. (U.S.), SONY INDIA (India), Panasonic Corporation (Japan), Catapult (Australia), NEC Corporation (Japan), SHARP CORPORATION (Japan), MODERN TIMES GROUP (Sweden), Activision Publishing, Inc. (U.S.), Tencent Holdings Ltd. (China), CJ CHEILJEDANG CORP. (South Korea), and HCL Technologies Limited (India).
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